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James Cestar
Market Cogs LLC
3
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Posted - 2015.09.29 17:56:07 -
[1] - Quote
Throwing another idea out here, much simpler than my others, but semi-related.
Here it is:
Any chain of Sov systems connected to the HQ buffs income.
Possibilities for buffs: Higher Rat payout specifically to the Sov Holders. Better Belts Reduced research times Better or faster PI Etc, etc...
And the possibilities list goes on.
This could maybe help answer the "why hold Sov" question people have been asking. Specifically, this would give Sov-Holders a boost to their economy within an unbroken section of space.
The 'lore' reason for this would be along the lines of "The HQ is the hub of an alliance's holding, the systems with connected gates have improved communications, and thus faster computing times for the many necessary processes of an alliance."
Any held sov not connected to the HQ would not receive these buffs, and would be like today's currently held sov. So, an enemy alliances could make the move and 'cut-off' a section of Sov space from the HQ, and cause that section to 'dry up' in comparison with the rest of the Sov.
Questions, comments, or concerns? |
Rivr Luzade
Kenshin. DARKNESS.
1949
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Posted - 2015.09.29 18:06:08 -
[2] - Quote
You could get an entire region, several regions even to receive these improvements?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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James Cestar
Market Cogs LLC
3
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Posted - 2015.09.29 18:29:40 -
[3] - Quote
It wouldn't be tied to regions. In case an alliance held a system in a region that was still connected to the HQ in another region.
So to answer, as long as the systems were connected to the HQ, the would gain the buff, even in different regions. |
Cidanel Afuran
Chickenhawk.
248
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Posted - 2015.09.29 19:14:34 -
[4] - Quote
Why do you think sov holders need a boost to their economy? |
Haatakan Reppola
Science and Trade Institute Caldari State
92
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Posted - 2015.09.29 19:28:49 -
[5] - Quote
Cidanel Afuran wrote:Why do you think sov holders need a boost to their economy?
To introduce a nerf to top down income (moons) without making 0.0 a wasteland. As it is now an alliance "need" moons for ship replacements, sov bill and other expences. Boosting the income for the individual player means that corps can take more tax, and CCP could introduce alliance tax to give alliances some income from its members.
This means that members have to be in space making isk for their ship replacement programs to work, meaning more targets in space. Instead of relying on a few dedicated souls to work 8hr days to make the alliance budgets stay black (not red as in loosing money) |
James Cestar
Market Cogs LLC
3
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Posted - 2015.09.29 20:14:19 -
[6] - Quote
Cidanel Afuran wrote:Why do you think sov holders need a boost to their economy?
Good question, Haatakan gave some reasons above and I agree in a summary: Increase the chance of reward for the people who risk more.
Anyone can run into null and make good ISK, I'm one that does that. The person living there can make more ISK than I do, but they must defend, build, and spend many times over what a wanderer will pay for the same access. This idea gives more to the Sov holder for putting their time and life into making a claim. Yet this also allows for a bit of limitation in the successive system rule. Can't pick and choose choice systems to be boosted, so the giants can't do that and gain the boost without reaching far and claiming the systems along the way. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
481
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Posted - 2015.09.29 20:30:43 -
[7] - Quote
sov alliances already make so much isk from their massive regions. They must certainly do not need a buff. |
Cidanel Afuran
Chickenhawk.
248
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Posted - 2015.09.29 21:04:54 -
[8] - Quote
Haatakan Reppola wrote:To introduce a nerf to top down income (moons) without making 0.0 a wasteland. As it is now an alliance "need" moons for ship replacements, sov bill and other expences. Boosting the income for the individual player means that corps can take more tax, and CCP could introduce alliance tax to give alliances some income from its members.
This means that members have to be in space making isk for their ship replacement programs to work, meaning more targets in space. Instead of relying on a few dedicated souls to work 8hr days to make the alliance budgets stay black (not red as in loosing money)
James Cestar wrote:Good question, Haatakan gave some reasons above and I agree in a summary: Increase the chance of reward for the people who risk more.
Anyone can run into null and make good ISK, I'm one that does that. The person living there can make more ISK than I do, but they must defend, build, and spend many times over what a wanderer will pay for the same access. This idea gives more to the Sov holder for putting their time and life into making a claim. Yet this also allows for a bit of limitation in the successive system rule. Can't pick and choose choice systems to be boosted, so the giants can't do that and gain the boost without reaching far and claiming the systems along the way.
I'm still not completely sold that they need more ISK. Sov null alliances as it stands holds more space than they can really defend. The number of 'owned' systems that are 100% empty is very high. If null alliances shrunk the number of systems to those that they could afford to control, they wouldn't need more ways to make ISK.
As it stands, I would argue being in sov null isn't any riskier than HS at the moment. Given intel channels as well as being set to blue to all the residents within a dozen jumps of yourself, null is by far the safest, least risky place to live ATM. |
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