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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
elitatwo
Eve Minions The-Company
864
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Posted - 2015.10.02 21:07:48 -
[1] - Quote
Harvey James wrote:Bienator II wrote:something tells me there will be a HAM, torp, cruise buff in conjunction with this mod. Because things like torp ravens will hate those new mods. HAM's and rockets need a range nerf .. they are both a class up atm from what they should be.
Please stop!
And don't let e2 see the thread, this is really important. When she comes back on Friday evening after visiting her parents - ohohhhh..
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elitatwo
Eve Minions The-Company
865
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Posted - 2015.10.02 21:37:32 -
[2] - Quote
I leave you for a few hours and what do I get when I come back?
Dear CCP Fozzie, I have a couple or Navy buddies that owe me a favour and they are willing to give you are free of charge demonstration on how missiles work.
And if someone else needs a free of charge rocket demonstration, like Harvey does, I am willing to show you why you are mistaken.
What comes to mind at first? NO. Double NO. And of course HELL NO.
It is fine that you do not know the game mechanics quite as good as I do, you haven't been here long enough to see the error of your ways.
Let me elaborate. AGAIN.
When you finally give missiles back the application they once had, it will apply to all missiles. For the very, very slow, this means that defender missiles will recieve the biggest buff in the history of mankind.
If you find yourself a small missile ship gang, you can form your anti-missile gang with the same ships, just not as many and shoot most of the missiles down with rocket launcher (again for the very, very slow, you put the now freshly buffed and very, very useful defender missiles into the rocket launchers and press FONE) Caracal's.
Funny sidenote, the "friend or foe" missile has a very different name in the Air Force. They call them "fire and forget" missiles.
Now 80% of said missile gang in destroyed before the rest of your gang with beam Omens start working on them (or Zealots if you have them.)
Opponents Caracals disarmed. Fight lost.
For the capsuleers that believe something is overpowered, they should definately re-read of the definition of "overpowered". CCP made it very clear how they define something as overpowered.
A not funny sidenote, the energy neutralizer module fits into this category.
Now for the last time, missiles need to be taken seriously before you start throwing more unnecessary counters to them in the box.
And no I will not respond in kind. I hate to repeat myself over and over and over again.
You can read my esseys again if you want, I gave an explanation often enough.
On the ECM thing for Caldari there is a tiny error in the description of the ECM, which is the Caldari only sometimes get ECM. Everyone always get their ewar.
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elitatwo
Eve Minions The-Company
868
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Posted - 2015.10.04 22:47:34 -
[3] - Quote
W0lf Crendraven wrote:Mgcs prenerf were retardidly broken, and still are very good, just shows how much bs ccp has to wade through in feedback theads.
Please stop, my belly can't handle your cute attempts of comprehension. Let's the grownups talk.
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elitatwo
Eve Minions The-Company
868
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Posted - 2015.10.04 22:51:01 -
[4] - Quote
Chance Ravinne wrote:Pre-nerf MGCs were absurdly good because *there were no stacking penalties.*
I understand CCP wished to standardize effects and introduce stacking penalties to explosion stats, but I had asked and hoped that they would choose either/or with module nerfs and stacking penalties, not both.
As a result we got modules that underperform what rigs used to do 1:1, or are forced to exist to make up for stacking penalties.
There are benefits to say MGCs. The versatility to swap range/application on the fly. The ease of putting them on/off unlike rigs, at a far smaller cost. Lack of cycle times for changing targets like painters..
Chance dear, no missile user needs more range, only application. Some very slow noobs from two days ago will not comprehend it but I am here long enough.
My predictions always come true. Some of them take longer but it still holds.
What about giving defender missiles full application instead?
You can "test-run" defender missiles with full 100% application, no matter what day of the week it is and see how that goes.
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elitatwo
Eve Minions The-Company
868
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Posted - 2015.10.05 05:57:15 -
[5] - Quote
Chance Ravinne wrote:I'm not arguing that missiles do or don't need range, only listing objective facts about the modules. Even if you contend missiles don't currently need range, we can imagine a future balance pass where somehow they do, which would increase the value of these items.
And surely there are scenarios where the range has value, even if they are fringe cases. If you have ever wished to shoot at a target 1 km outside of your range, it would be better in that precise moment to have a MGC than a target painter, since painting something you can't hit is pointless.*
I never thought range + application should be linked to one module anyway. Having a separate range module, then a module with sig or speed based application would be, IMO more interesting.
* yeah yeah helps the fleet, I know
Well I didn't say that they don't need range at all, my point was that I am okay-ish with the range cruiser missiles and heavy missiles have (now). I am painfully aware that the biggest complaint are light missiles on a pirate boat. And guess what, pirate ships are supposed to be the end of the food-chain in case of power - exceeding battlecruisers.
Anyhow, I am not entirely against the missile computer thingies but the lowslot thingies are as useless as herpies. The computers are okay and can bring missiles (no not the light ones) to a level I can almost agree upon.
Now the second idea in this case was to give the defender missiles we already have 100% application as a missile counter to not break EVE instead of the tracking disruptors. Maybe you can talk to the team (5-O I think) about it?
Again this would only affect defender missiles, the light and heavy ones - there are only two in the game. Put it on SiSi and let us try them out.
Oh and don't forget to unbreak torpedos (no I don't fly bombers). Torpedos should have 40km range on my Raven, 300m explosion radius (rage) and 100m/s exlposion velocity (also the rage ones).
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elitatwo
Eve Minions The-Company
869
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Posted - 2015.10.06 06:40:56 -
[6] - Quote
Jeremiah Saken wrote:Arla Sarain wrote:Stealth buff to drone ships. GG. Stealth? CCP mentioned somewhere drones can't be disrupted because of game code. HML drakes are OP -> nerf HML Mordus ships are OP -> introduce new MD's modules that will hit all missiles badly Make sense.
Aww man I was hoping they would nerf the Ishtar instead. You as in, Ishtar OP - nerf missiles
I am agreeing with Harvey on a nerf to tracking disruptors. Two nights ago I my pulse-mare was made painfully aware of how much unlinked tracking disruptors can break your turrets.
It's may only been Sanshas (the Centus kind) but it still holds. Tracking disruptors can make your ship have a very bad day.
But I think it is going to be fine.
CCP is planning of giving Caldari ships the answer to all prayers - the drifter doomsday turret, right?
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elitatwo
Eve Minions The-Company
869
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Posted - 2015.10.06 10:01:06 -
[7] - Quote
Jeremiah Saken wrote:Lugh Crow-Slave wrote: How the hell is eccm not useful
Are they? Against guri ECM?
If you can look behind my sarcasm there is always a message hidden. Why do you think I said that the Caldari only "sometimes" get their ewar?
Even the sla- eeh barbariens get two kinds of ewar - Caldari sometimes. Maybe I am the only one but I always liked the jamming that the Guristas have going, which gives them an added source of danger.
Of course it is annoying but not less annoying than your ship being turn offline by one module (the Curse is cursed..).
While being useful, eccm is one of those modules that you have to decide it is worth fitting on. Logi pilot will always want one on.
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elitatwo
Eve Minions The-Company
870
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Posted - 2015.10.06 10:38:31 -
[8] - Quote
Spugg Galdon wrote:...only shortened to not get a wall of text...
All of these above modules would have countered the Ishtar problem and maybe then we wouldn't have had a hideous couple of years of Ishtars online.
If defender missiles or a PDS system actually worked, bombers wouldn't be a problem.
I still stand by my idea that a working point defense system would be far better than EWAR for missile disruption. It would be far more versatile, visually stunning and actually fix two broken things in the game.
I agree. What would you think making defender missiles work for a change? I think giving at least them full application since they only target missiles would go a long way.
If my guestimates are correct two heavy defenders would be necessary to down a citadel cruise missile or torpedo. There could be counter missile doctrines based on the same ships but with defender missiles as ammo or even just a mixed fleet with a handful of dedicated anti-missile ships. Would become as much important as tackle is.
I think this has merrit.
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elitatwo
Eve Minions The-Company
871
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Posted - 2015.10.06 14:53:38 -
[9] - Quote
Predator BOA wrote:When would there be Faction Guidance Computers put into the game? Plus what would the Stats be on it ?
And I wanna blabla.. You guys and your pimp-my-ride-obsessions
Are you aware that not all modules have / need a faction one? Then some modules have faction ones but the tech2 are more desireable.
I'll take an Estamel's modified every day if we could increase the drop rates a bit..
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elitatwo
Eve Minions The-Company
896
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Posted - 2015.10.29 16:46:19 -
[10] - Quote
Idame Isqua wrote:If they treated missiles and drones somewhat equally
Things would be better
It's what I was trying to do for ages now. Glad to see I'm not the only one.
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elitatwo
Eve Minions The-Company
896
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Posted - 2015.10.29 16:50:01 -
[11] - Quote
Mad Abbat wrote:...4) Crusifier can TD only turrets, making it useless for fleets, where you have to take out logi, ewar, missle, drone boats etc.
Thank you for bringing it up, so it doesn't always come from me alone, fighting the windmills-
Yes I am Satans advocate, there is no god only the Devil himself. When you need one or more ships to make a weapon system work, that weapon system has a problem - a big one.
CCP Fozzie, do you now see that problem?
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elitatwo
Eve Minions The-Company
921
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Posted - 2015.11.29 01:03:20 -
[12] - Quote
Bloody Ozran wrote:As a new guy I feel kinda weird about this, ecm affects all..
... I stopped reading right there.
Let me explain what an ECM module does, it insta-pops all ships at activation, disbands all alliances, captures all stations, kills all gates and crushes all wormhole connections.
By using one of them you become invulnarable for the whole duration, all supercap are being destroyed, all wallets are emptied and the market erased. All buy orders are cancled and all sell order are cancled. All assests you have will be deleted and everyone has to start over with an Ibis.
Good luck!
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