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Doc Extropy
Gallente Freelance Unincorporated Ushra'Khan
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Posted - 2006.12.23 18:06:00 -
[1]
I give an example, based on the Megathron:
Persephone * Hull: Megathron (make her blood red please) * Role: Frontline carrier
* 4 high slots, no turrets, no missiles * 6 med slots * 7 low slots * Increased damage resistance * 25.250m¦ dronebay at the expense of high slots
Bonus may improve remote repping and fighter drone damage.
Originally by: Fortior Good things come to those who persevere.
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Valandril
Caldari Resurrection R i s e
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Posted - 2006.12.23 21:05:00 -
[2]
Soooo basicaly u want carrier with gatejumping ability ?
My english bad, F1, F2, F3, F4...
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Darpz
Rampage Eternal Ka-Tet
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Posted - 2006.12.23 21:22:00 -
[3]
I think the best roll for t2 battleships is fleet escort
- Limited Jump Bridge ability (ablity to jump 2-3 BS or 10 or so support with it into the field of battle) - maybe a lesser version of the Titans gang bonus (half as effective but same bonus) - Jump Range would be simlar to that of a carrier (bridge would prolly be same or a bit less than a titan)
Statwise: -PG/CPU, HP and slot layout simlar to navy versions of the ship -25%/12% Racial Resistence boost
skillwise:
Racial BS 5 Command Ship 4 Advanced Spaceship Command 5 Jump portal thingy 4 (the new limited bridge wouldn't require 5)
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Vincent Almasy
Gallente The Underground
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Posted - 2006.12.23 22:02:00 -
[4]
don't you think t2 BS would be a tad over powered?, the base stats are all fine but how many slots it has to boost that tank is crazy, wouldn't that be able to tank seige dread damage
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CrestoftheStars
Deviance Inc SMASH Alliance
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Posted - 2006.12.23 22:31:00 -
[5]
Edited by: CrestoftheStars on 23/12/2006 22:35:39 i think they should make t2 bs... but NOT a carrier size:P lol
if you are making a drone carrier t2 bs then it will be at the same size but just more resist, maybe double dronebay, and let it get a +1 drone control each lvl of t2 bs. or something like that.
and the other idear with letting it jump a little fleet in... its a Bs not a mothership, it shouldnt be able to do anything the bs can't do, it should just be stronger, maybe have some kind of mod that only it can use, like the t2 bc:)
and yer they would be exstremely powerfull, but no, 3 bs's would bring it down quite nicely, even with that exstra 25% resist as max (wich will maybe increase the resist like 3-5% when we are up at that 70-80% wich they already is, so no problem there)... don't even want to think of the prices... sigh... i hope they will let bpo t2 be bought before putting these in:P
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Zyper
Minmatar Templars of Space CORE.
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Posted - 2006.12.24 01:48:00 -
[6]
Edited by: Zyper on 24/12/2006 01:49:32 t2 battleships should'ent be much better than t1 battleships. it would be way too overpowered, instead they should fill another role imo.. Whatever that can be should be discussed then :)
Perhaps a tech2 raven, almost same stats, slightly better maybe - but increase all missile velocity by 500% at the expence of burning time.. Would make it better, enough to be worth it in fleets - but not overpowered..
Should be like t2 ammo, better at onething at the expense of another.. That way it will prevent older and more tained players will get too strong compared to newcommers.. (not much fun if they cant kill its tank with 20 cruisers because its just too good)
Flame away :P -- |
Valandril
Caldari Resurrection R i s e
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Posted - 2006.12.24 01:52:00 -
[7]
Originally by: Zyper Edited by: Zyper on 24/12/2006 01:49:32 t2 battleships should'ent be much better than t1 battleships. it would be way too overpowered, instead they should fill another role imo.. Whatever that can be should be discussed then :)
Perhaps a tech2 raven, almost same stats, slightly better maybe - but increase all missile velocity by 500% at the expence of burning time.. Would make it better, enough to be worth it in fleets - but not overpowered..
Should be like t2 ammo, better at onething at the expense of another.. That way it will prevent older and more tained players will get too strong compared to newcommers.. (not much fun if they cant kill its tank with 20 cruisers because its just too good)
Flame away :P
Nope, it should omgspank any bs on his way, because its heavy assault, and it will cost ****load of iskies My english bad, F1, F2, F3, F4...
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Noriath
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Posted - 2006.12.24 02:00:00 -
[8]
A real capital escort ship would need the ability to hitch a ride on a bigger ships jump generator, and the ability to absorb damage from the capital ship to extend its life. And not by repping. remote repping stinks because it can be easily jammed with ECM/dampers.
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James Duar
Merch Industrial
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Posted - 2006.12.24 15:20:00 -
[9]
T2 Battleships IMO should be more logistically orientated. One idea is a ship which can project a mobile shield bubble like a POS, except without actively denying entry to hostiles.
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Gnord
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Posted - 2006.12.24 15:58:00 -
[10]
Edited by: Gnord on 24/12/2006 16:02:55 I think this is a great idea. Although the numbers should be tweaked.
C%aldari should have 21-22K dronespace. Amarr and Minmatar should have 26-27K dronespace. Gallente should get 31-33K dronespace.
And I don't dig the sans-weapons idea. Give them 2-3 weapons each. Also, give them a bonus that allows them to use non-weapon capital modules, like capital armor repairer, and capital energy transferrer, etc, but with certain specific bonuses and penalties: 20-25%% cap use per activation 20-25% of repair bonus/cap transfer/etc per activation -95% powergrid required for use of non-weapon capital modules
Tech 2 ships typically get a resist bonus. Go ahead and add this resist bonus, but make it significantly less than say tech 2 battlecruisers. Put the resist around 55, or 65.
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Mephesto Nizal
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Posted - 2006.12.24 20:15:00 -
[11]
I want to see a bastard child being produced from the rock'n megathron and the sexy hyperion
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Gnord
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Posted - 2006.12.27 22:07:00 -
[12]
how about another idea:
Battleship
Requires battleship level 1 of ALL FOUR races. Engineering/mechanic/electronics 5 Has no innate bonuses. 7 turrets, 7 launchers 7 hi slots 4 rig slots 7 mid slots 7 low slots 10000 base shield/armor/structure 200 dronespace
The purpose of course is not to be really good at something, rather, it is to be as versatile as possible.
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Sir Drake
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Posted - 2006.12.27 23:32:00 -
[13]
Originally by: Gnord how about another idea:
Battleship
Requires battleship level 1 of ALL FOUR races. Engineering/mechanic/electronics 5 Has no innate bonuses. 7 turrets, 7 launchers 7 hi slots 4 rig slots 7 mid slots 7 low slots 10000 base shield/armor/structure 200 dronespace
The purpose of course is not to be really good at something, rather, it is to be as versatile as possible.
Sry but its 1. too easy to get the skills (even BS lvl4 would be too easy from my pov) and 2. with a 7/7/7 slot layout it would be too powerfull i can allready see a 7 cruise, passiv shield tank and dmg mod/shield recharge setup coming along with that which would be a hell to break through (and on top of that 4 rigs). Also it reminds me a bit too much of concord, no tnx.
What i would like to see is a jump ship (maybe even with the jump bridge system) that doesnt need a cyno beacon. Even if it could only jump to the next 1-2 system i would want to have that. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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PCaBoo
Newbies On Xstacy
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Posted - 2006.12.28 10:20:00 -
[14]
I'd prefer a mini-dread. 2 hi's for capital turrets/citadel launchers, 6-8 med's for w/e, depending on race, and 5-7 lows, once again depending on race.
Base shield, armor, hull, cap, etc... just a bit higher than current tier 3 Bs's.
Bonuses would be to w/e's in line with the other ships of that race.
________________________________ Caldari's are the Chosen people! |
A1C Izreal
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Posted - 2006.12.28 17:49:00 -
[15]
Look at it this way. An AF uses frigate sized weapons. A HAC uses cruiser sized weapons. Why should a T2 BS be able to mount cpital turrets or luanchers. That is rediculus.
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PCaBoo
Newbies On Xstacy
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Posted - 2006.12.28 23:31:00 -
[16]
Originally by: A1C Izreal Look at it this way. An AF uses frigate sized weapons. A HAC uses cruiser sized weapons. Why should a T2 BS be able to mount cpital turrets or luanchers. That is rediculus.
I agree, but I can't think of any real role for a T2 BS, besides a capital escort. It's not like you can make a BS hold 9 turrets instead of 8.
________________________________ Caldari's are the Chosen people! |
Phoenix Mulderdart
Caldari Starlancers
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Posted - 2006.12.29 01:26:00 -
[17]
Ok had a think and came up with a role.
Fleet Security Ship
Only ship that can use a:
Warp Stabilisation Field Generator
All ships within a 5km radius (per level) recieve a +1 bonus to warp drive strength.
A T2 version could provide a +2 bonus.
What would be needed is that Spheres gave a warp disruption strength of +1 or +2 for a T2 version. Then get CCP to get rid of the Logoffski as a legitimate tactic for avoiding bubble camps.
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Alfred Vongunn
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Posted - 2007.10.15 09:46:00 -
[18]
Originally by: A1C Izreal Look at it this way. An AF uses frigate sized weapons. A HAC uses cruiser sized weapons. Why should a T2 BS be able to mount cpital turrets or luanchers. That is rediculus.
Because in Naval speak a Battleship is a Capital Ship?:) Only in Eve is it NOT one...
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