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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 18:26:00 -
[1]
Edited by: Tribunal on 23/12/2006 18:36:55 Edited by: Tribunal on 23/12/2006 18:27:04 I think that the entire salvaging system was a great addition to the EvE universe. It brings a certain entertainment to looting because I know with the items I am gather that I can build something. There are some concerns that I have with the current system as there are parts of it that seem unfinished/lacking:
1) Some NPCs in missions lack any type of salvage.
My first question is, if the NPCs are to have no salvage then why even bother with allowing them to leave wrecks? I am not going to bother myself with getting rid of wrecks that have no salvage. If I am not going to bother with it then what do you think the other missions runners do? The end result is that EvE ends up with systems filled with wrecks (temporary of course) from missions because no one wishes to bother to salvage or pop them.
My suggestion is that if these NPCs are to have no salvage then bring back the can system for them. That way a mission runner can loot his items, the cans pop after the loot is removed, and there are less items clogging up a system. Better yet allow the wreck to pop if it has no salvage at all after the loot is removed.
I am sure some people are horrified at the thought that these mission NPCs might be given salvage. Some rigs will never be cost effective if these mission NPCs are not given salvage. No one is going to travel all around eve to collect rig parts just to turn around and sell the built rigs for 10m. Some of those 100s of million isk prices will never drop with the current system.
2) Drones in complexs do not have salvage.
Forgive me while I sit here for a moment wondering why this horrible decision was made. Is it to force some of us to travel 40+ jumps to kill drones in the new areas? I don't have the time to do that as my currently situation stands. If I see an rig that requires a component from the new drones I just mark it on my list of "don't bother with".
Add salvage drops to the drones in complexs. If you're not going to do it for missions then at least do it for complexs so we can get the market properly seeded with these items.
<Dream section>
3) Can this whole process be a bit easier?
I will invest my time to train to use a salvager that is also a 20km tractor beam. Allow it to empty the wreck once it comes close enough to loot and then salvage the wreck. I don't care how time intensive the training is, I will have my character spend the next 3-6 months training for it if need be.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
RedLion
Caldari evenova
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Posted - 2006.12.23 18:39:00 -
[2]
Great post mate, but you should try fixxing the thread title.
I have to agree,
the way salvaging is now you have to fly back with another ship and hardly get any salvaged stuff....
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 18:41:00 -
[3]
I still have yet to figure out why my title is vanishing at times . Must be happening when I edit.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Redart
Pirates of Destruction Union
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Posted - 2006.12.23 20:16:00 -
[4]
Edited by: Redart on 23/12/2006 20:24:57 Personally, I think salvaging is fine.
You DO NOT need to head back to the station to get a new ship, that's merely because you do it in missions. I don't salvage in missions, while I respect people who salvage in missions your post breaks down to "Less Risk -> More Reward", where as EVE rewards risk.
Bad Idea. Sorry.
Edit: Discussion about this post in my channel ->
Redart > I mean ffs, you missioners have total freedom to salvage ALL the wrecks you get out of a misison and he wants more?
Redart > I sit there and tank cruisers for chaining while I'm salvaging the BSs, all the while not equiped for PVP in 0.0
XXXX> points 1 & 2 are just the same whine; not all wrecks leave salvage, learning which ones doesn't ain't all that hard
XXXX> as for easier it's already pretty easy, tbh
XXXX> takes some time with a crap salvage skill, but training that one some more, or getting the salvager rig helps a load
^Click the Sig GorgeousGamers.com |
Ki An
Gallente Ghouls
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Posted - 2006.12.23 20:40:00 -
[5]
Personally I love to salvage. It doesn't take that long, and when you're back after a hard mission (hardish anyway), it's a moment of serenity while you reap the rewards of your work. Just use a dedicated salvage ship and it'll be quick and easy.
/Ki
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 20:54:00 -
[6]
Edited by: Tribunal on 23/12/2006 21:00:46 Erm, there are options in my post which have nothing to do with more "reward". Letting the NPCs who don't have salvage go back to the old can system does not increase my "reward". Allowing wrecks from these NPCs to pop once the loot is removed does not increase my "reward".
Did you guys read the whole OP?
Quote: Redart > I mean ffs, you missioners have total freedom to salvage ALL the wrecks you get out of a misison and he wants more?
Redart > I sit there and tank cruisers for chaining while I'm salvaging the BSs, all the while not equiped for PVP in 0.0
I know you're not comparing tanking a belt spawn to running a mission.
Quote: XXXX> points 1 & 2 are just the same whine; not all wrecks leave salvage, learning which ones doesn't ain't all that hard
No kidding? Then again because I know which wrecks don't have salvage then that means that I am leaving them in space which is a waste of resources for the servers. I gave several options to cure this which would not increase my "reward" one bit.
Quote: XXXX> takes some time with a crap salvage skill, but training that one some more, or getting the salvager rig helps a load
Good luck on that one.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Redart
Pirates of Destruction Union
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Posted - 2006.12.23 21:08:00 -
[7]
Originally by: Tribunal I know you're not comparing tanking a belt spawn to running a mission.
Nope, comparing wiping out everything in a mission then coming back in a ship totally geared for salvaging.
^Click the Sig GorgeousGamers.com |
Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 21:17:00 -
[8]
Edited by: Tribunal on 23/12/2006 21:17:28
Originally by: Redart
Originally by: Tribunal I know you're not comparing tanking a belt spawn to running a mission.
Nope, comparing wiping out everything in a mission then coming back in a ship totally geared for salvaging.
I still must be missing your point, because I can salvage all the wrecks in a belt close to the same time it takes to finish off the end of the spawn in 0.0 with my Domi.
I can see salvaging a mission to be faster then salvaging a belt if you bookmarked each stage of the mission and then completed it so the deadspace area vanishes. This leaves your pure salvage ship at the mercy of anyone with a recon probe launcher.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Ki An
Gallente Ghouls
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Posted - 2006.12.23 21:18:00 -
[9]
Originally by: Tribunal Stuff
Just hang in there. I'm sure CCP has a plan for the wrecks than don't leave salvage. Then again, even if they don't, it wouldn't be very consistent to have ships with salvageable components leave a wreck, while ships that have no components just morph into a can, or disappear entirely. Immersion ftw!
/Ki
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Kichae Chandramani
Quasar Consortium
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Posted - 2006.12.23 21:26:00 -
[10]
While I do think that there should be the potential to find salvage in any wreck -- I also think this should be related to your skills -- having an auto looter/tractor beam/salvage array is ridiculous. I'm getting progressively more annoyed with people who want salvage and looting drones, who want to be able to just push a button and collect everything in a 100 km range.
Salvaging is something else you can do in EVE. It's not there to extend mission times by 2 minutes. If you want the salvage, take the time to collect it. If you don't want to take the time to collect it, leave it alone and shut up about it. To salvage efficiently, you need several salvagers equipped, plus at least one tractor beam, plus an afterburner, plus some way to defend yourself if needed. If you're not willing to invest in the setup, don't complain that it takes too long to do.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 21:32:00 -
[11]
Originally by: Kichae Chandramani While I do think that there should be the potential to find salvage in any wreck -- I also think this should be related to your skills -- having an auto looter/tractor beam/salvage array is ridiculous. I'm getting progressively more annoyed with people who want salvage and looting drones, who want to be able to just push a button and collect everything in a 100 km range.
Calm down .
You may notice that I placed <Dream section> above that part, which means it is just that. I wasn't asking for a all in one mod to be placed on my lap, if you noticed I claimed that I would train a very, very long time for said mod.
There are some very confrontational people on these forums.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
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