Aerasia
Republic University Minmatar Republic
129
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Posted - 2015.10.11 08:57:28 -
[2] - Quote
Ima GoodGirl wrote:So if you had a chance to redesign/introduce one substantial thing in highsec, what would it be and how would it improve the game? Ignoring the dozen pages of the exact 'sound and fury, signifying nothing' that Sugar talks about in her blog...
Given the reigns, I'd be looking to 'danger-ify' High Sec.
Honestly, I don't think most people who live in High Sec are necessarily married to the idea. Instead, they just see it as the most logical place to be. Several people in the thread have touched on how earnings in High Sec are largely (perceived as) risk free. I would want to change that.
Why is it High Sec?
High sec has a special mechanical difference that separates it from the other areas of space. Crimewatch technically still exists in lowsec, but CONCORD is special just to high security space. It's an omnipotent, infallible security force. The only downside is that it is entirely reactive.
And it's important to have it. Solo/small group players don't have the resources to form a big fleet to chase off somebody threatening their missions/PI/belt/whatever. So the AI steps in and provides a way for players to operate below the level of blue-alliance.
I think that defines who should be in High Sec space though. Players that haven't found their footing in EVE yet, players who are super casual about the 'hobby', or just don't fit in with corporate life for whatever reason. But players who are in those big groups, or just confident of their abilities, shouldn't have much reason to stick around as High Sec doesn't actually add anything for them mechanically.
Transitioning to non-High Sec
What High Sec does really badly though is prepare people for life outside CONCORD's bubble. While under their protection, the rules of safety change dramatically. Avoiding ganks becomes a game of managing your EHP-to-Wreck Value ratio. As long as you're unprofitable enough you're basically fine, no matter what your actual fit or flying style is.
Which of course completely stops working the moment you leave the Tama gate. Without the watchful eye of your AI security force, suddenly the math behind being safe changes and you find yourself helpless. This is a poor way to have that transition happen. New players aren't prepped for the 'outside world', and the very fits being flown are alien to the way the rest of the game works.
So my goal would be to introduce an element of chaos, of uncertainty. Take the income/loss ratio of High Sec from 100M : 0.0M to something more representative of more "dangerous" space.
CODE CODE
The gankers of High Sec certainly present some amount of risk. But for most people flying, that risk is essentially 0. In theory, wardec happy corps can enforce an element of risk but as they are constantly whining about, the wardecs are relatively easy to avoid.
So my "TL:DR" is this - create an AI CODE. Virtual gankers acting as an indiscriminate ISK sink in High Sec. They don't care of your ship isn't worth the gank. They don't care what corp you're in, or how bling your incursion fit is. Their purpose in life is to hunt people down and loot their wreck.
Make them look like player ships, with all the bells and whistles that we do (similar to Burners).
Teach players that: A) High Sec isn't death free. Because Robo-CODE is coming for you. B) Fit and fly like you need to fight off/run from a gank. Because Robo-CODE is coming for you. C) Want to escape Robo-CODE? Get out of High Sec space. |