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Daniela Doran
Ministry of War Amarr Empire
126
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Posted - 2015.10.09 02:56:28 -
[1] - Quote
Hello Peeps, I've gotten one of those ideas that's been bugging me constantly and won't go away. And when that happens it means it's time to put it on the forums so you forum warmongers can hack it to pieces. I'm not sure if it's a good idea or bad, but I do believe it's good enough to give CCP something to ponder about in the furture. My idea consists of a new breed of non-bastion Marauders that fills the void left open for each races, along with some T1 BS hulls that's been left rather secluded. These are just base ideas and not final so I'd appreciate IMPROVED feedback if possible.
Amarr
Abaddon hull 8H,4M,8L;0 turrets, 6 launchers Amarr Battleship bonuses 10% bonus to Cruise Missile and Torpedo Missile damage 4% bonus to all armor resistances Marauder bonuses (per skill level): 10% bonus to Cruise and Torpedo missile max velocity 7.5% bonus to Rapid Heavy Missile, Cruise, and Torpedo Missile Launcher rate of fire Role Bonus: 70% reduction in Micro Jump Drive reactivation delay 70% Resistance against EWAR
Caldari
Rokh hull 8H,8M,4L;6 turrets, 0 launchers Caldari Battleship bonuses (per skill level): 10% bonus to Large Hybrid Turret optimal range 4% bonus to all shield resistances Marauder bonuses (per skill level) 10% bonus to Large Hybrid Turret damage 10% bonus to Large Hybrid Turret optimal range Role Bonus: 70% reduction in Micro Jump Drive reactivation delay 70% Resistance against EWAR
Gallente
Dominix hull 8H,5M,7L;4 turrets, 0 launchers Gallente Battleship bonuses (per skill level): 7.5% bonus to Heavy Drone max velocity and tracking speed 12.5% bonus to Drone hitpoints and damage Marauder bonuses (per skill level): 7.5% bonus to Armor Repairer amount 7.5% bonus to Sentry Drone optimal range and tracking Role Bonus: 70% reduction in Micro Jump Drive reactivation delay 70% Resistance against EWAR
Minmatar Typhoon hull 8H,7M,5L;0 turrets, 6 launchers Minmatar Battleship bonuses (per skill level): 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 7.5% bonus to Cruise Missile and Torpedo explosion velocity Marauders bonuses (per skill level): 7.5% bonus to Shield Booster amount 10% bonus to Cruise and Torpedo missile max velocity Role Bonus: 70% reduction in Micro Jump Drive reactivation delay 70% Resistance against EWAR
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Lugh Crow-Slave
1268
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Posted - 2015.10.09 05:55:16 -
[2] - Quote
first question is why
second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic
EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Samillian
Angry Mustellid Decayed Orbit
1034
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Posted - 2015.10.09 07:36:07 -
[3] - Quote
Rather than spend time and effort adding four new Marauders it would be nice if something were done for the existing 50% of the class that are next to useless.
NBSI shall be the whole of the Law
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Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 08:28:47 -
[4] - Quote
Lugh Crow-Slave wrote:first question is why
second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic
EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder
Because not everyone likes Bastion because it's basically a double-edge sword. And other classes have 2 or 3 ships types of the same ship class so why not Marauders. Also a T2 BS using the races 2nd weapon systems would be a great addition to the game.
That could be adjusted to work only against TDs,SDs, ECMs and TPs.
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Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 08:30:35 -
[5] - Quote
Samillian wrote:Rather than spend time and effort adding four new Marauders it would be nice if something were done for the existing 50% of the class that are next to useless.
Specifically which classes are you referring to? |
FT Diomedes
The Graduates Get Off My Lawn
1796
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Posted - 2015.10.09 08:32:27 -
[6] - Quote
While I would normally reply at greater length, this particular proposal is so played out that I will just say "No." Forcing people to commit to the field is a good thing. So, no new Marauders unless there is an actual reason ("It would be cool" is not a reason). And definitely "No" to Marauders without Bastion mode.
Fake edit: WTF is 70% resistance to electronic warfare?
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 08:40:10 -
[7] - Quote
FT Diomedes wrote:While I would normally reply at greater length, this particular proposal is so played out that I will just say "No." Forcing people to commit to the field is a good thing. So, no new Marauders unless there is an actual reason ("It would be cool" is not a reason). And definitely "No" to Marauders without Bastion mode.
Fake edit: WTF is 70% resistance to electronic warfare?
Real edit - the existing Marauders are great and all work well.
There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS.
I was thinking of a T2 BS without Bastion, but if that is a NO then the Stats and Role bonus can be easily readjusted to include the Bastion module. |
Nyalnara
AdAstra. Beach Club
146
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Posted - 2015.10.09 09:26:37 -
[8] - Quote
Daniela Doran wrote:There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS..
Dominix > Sin. Typhoon > Panther.
Did you mean the Hyperion and Maelstrom?
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Tiddle Jr
Brutor Tribe Minmatar Republic
570
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Posted - 2015.10.09 10:19:22 -
[9] - Quote
I clearly feel Caldari sign here, two out of four are Missile boats.
Why do we need another Domi? And Phoon?
If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.
The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up. |
elitatwo
Eve Minions The-Company
878
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Posted - 2015.10.09 12:11:25 -
[10] - Quote
Tiddle Jr wrote:I clearly feel Caldari sign here, two out of four are Missile boats.
Why do we need another Domi? And Phoon?
If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.
The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up.
Oh I would like to see a tech2 Rokh or Hyperion but we would need to find a role for them to fill first. What I wouldn't want is yet another 2 billion boat for the sake of being yet another 2 billion hull.
Daniela, I get your fondness of marauders but I cannot see a purpose for a lesser marauder class boat just for the sake of being yet another 2 billion hull with a tech 2 mark on them.
There are things that do need immediate attention first and another marauder is not on the list, sorry.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Serendipity Lost
Repo Industries
1458
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Posted - 2015.10.09 12:21:11 -
[11] - Quote
They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.
Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks. |
Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 12:25:00 -
[12] - Quote
Nyalnara wrote:Daniela Doran wrote:There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS.. Dominix > Sin. Typhoon > Panther. Did you mean the Hyperion and Maelstrom?
Derpy, I forgot about those.
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Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 12:36:20 -
[13] - Quote
elitatwo wrote:Tiddle Jr wrote:I clearly feel Caldari sign here, two out of four are Missile boats.
Why do we need another Domi? And Phoon?
If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.
The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up. Oh I would like to see a tech2 Rokh or Hyperion but we would need to find a role for them to fill first. What I wouldn't want is yet another 2 billion boat for the sake of being yet another 2 billion hull. Daniela, I get your fondness of marauders but I cannot see a purpose for a lesser marauder class boat just for the sake of being yet another 2 billion hull with a tech 2 mark on them. There are things that do need immediate attention first and another marauder is not on the list, sorry.
Good post and your point of view is understandable elita. And you are correct, I really do like the Marauders but I'm not to fond of Bastion and wanted another alternative. Was hoping to get a bite, but I guess not. |
Daniela Doran
Ministry of War Amarr Empire
127
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Posted - 2015.10.09 12:47:50 -
[14] - Quote
Serendipity Lost wrote:They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.
Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks.
They can still be neuted to crap like everything else.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2326
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Posted - 2015.10.09 12:55:24 -
[15] - Quote
What kind of comedy/gimmick fit can we do with a double optimal bonus rail battleship? |
Lloyd Roses
Artificial Memories
1276
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Posted - 2015.10.09 12:56:00 -
[16] - Quote
Just from a glance, the amarr, caldari and especially gallente ones are utterly bonkers. The minmatar one looks shite in comparison.
I really se no reason to push the boundaries regarding both application and raw damage towards those proposed numbers, like the amarr one would be running more or less 15-16 effective launchers, potentially above T1 resists, resist bonus etc.etc.etc... while the gallente one stacks up +15% sentry tracking per level.
If you want to raise attention for a secondary class of marauders, rather come up with a well worded and sane concept and leave the numbers to actual GDs that got a less biased perspective. If your concept is good, it might gain traction eventually, just like nullified ceptors were asked for by the community. |
Lugh Crow-Slave
1269
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Posted - 2015.10.09 14:17:40 -
[17] - Quote
Daniela Doran wrote:Lugh Crow-Slave wrote:first question is why
second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic
EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder Because not everyone likes Bastion because it's basically a double-edge sword.
the ones we have work perfectly well not using bastion
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Serendipity Lost
Repo Industries
1458
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Posted - 2015.10.09 14:37:58 -
[18] - Quote
Daniela Doran wrote:Serendipity Lost wrote:They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.
Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks. They can still be neuted to crap like everything else.
You're right, just like everything else, so you can't really count it as a draw back for the ship.
That's like saying thier shields/armor/hull are susceptible to incoming weapons fire. It's true, but it's not a drawback specivic to your new class of ship. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
526
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Posted - 2015.10.09 14:38:23 -
[19] - Quote
either they are marauders or they are not, no pseudo marauders.
and besides that, we dont need another marauder except perhaps a drone boat.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Daichi Yamato
Xero Security and Technologies
2801
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Posted - 2015.10.09 14:58:33 -
[20] - Quote
They dont serve a purpose beyond out beasting every other subcap.
No thanks.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Amarisen Gream
Divine Demise Apocalypse Now.
136
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Posted - 2015.10.09 19:31:46 -
[21] - Quote
I have the feeling - That CCP is losing their grasp on the role/task of each ship...
The introduction of D3s, and the new Discovery Frigate. D3s made AFs pretty damn near vanish. The new mining frigates have near the yield/cargo of a proc/skiff...
I feel that CCP might need to step back and remember what the ship roles/task are in EVE. Then review all the T1 ships on that plan. Then fill in the T2/T3s into the more niche/special purpose.
xoxo
Amarisen Gream
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Thron Legacy
White Zulu Scorpion Federation
24
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Posted - 2015.10.09 20:27:29 -
[22] - Quote
7.5% sentry tracking per level? Really?
Biomass yourself |
unidenify
Plundering Penguins Solyaris Chtonium
150
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Posted - 2015.10.09 21:41:58 -
[23] - Quote
I feel 70% resist toward EWAR is bad
and while I support Drone Marauder, I feel that it need to have some drone damage application bonus tied to Bastion |
Yong Shin
Center for Advanced Studies Gallente Federation
48
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Posted - 2015.10.09 21:44:10 -
[24] - Quote
Thron Legacy wrote:7.5% sentry tracking per level? Really?
Biomass yourself
Thank you for your thoughtful contribution to this post. I do hope you are aware that the T1 Dominix already has this bonus. |
Daniela Doran
Ministry of War Amarr Empire
128
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Posted - 2015.10.09 23:41:47 -
[25] - Quote
unidenify wrote:I feel 70% resist toward EWAR is bad
and while I support Drone Marauder, I feel that it need to have some drone damage application bonus tied to Bastion
Yea, I'm starting to think so to. Was just to find the best feature of bastion, downgrade it a little and make it into a Role bonus. But instead of that feature, something more definitive would be better, like:
Target Disruption, Target Painting, Sensor Dampening, and ECM Immunity.
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Daniela Doran
Ministry of War Amarr Empire
128
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Posted - 2015.10.09 23:44:15 -
[26] - Quote
Yong Shin wrote:Thron Legacy wrote:7.5% sentry tracking per level? Really?
Biomass yourself Thank you for your thoughtful contribution to this post. I do hope you are aware that the T1 Dominix already has this bonus.
Doesn't seem like he's capable of reading in game text.
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Daniela Doran
Ministry of War Amarr Empire
129
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Posted - 2015.10.10 04:03:31 -
[27] - Quote
Maldiro Selkurk wrote:either they are marauders or they are not, no pseudo marauders.
and besides that, we dont need another marauder except perhaps a drone boat.
You don't hear the T2 Rokh chants?? Or the T2 Abaddon moanings??
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Daniela Doran
Ministry of War Amarr Empire
130
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Posted - 2015.10.10 04:17:51 -
[28] - Quote
Lloyd Roses wrote:Just from a glance, the amarr, caldari and especially gallente ones are utterly bonkers. The minmatar one looks shite in comparison.
I really se no reason to push the boundaries regarding both application and raw damage towards those proposed numbers, like the amarr one would be running more or less 15-16 effective launchers, potentially above T1 resists, resist bonus etc.etc.etc... while the gallente one stacks up +15% sentry tracking per level.
If you want to raise attention for a secondary class of marauders, rather come up with a well worded and sane concept and leave the numbers to actual GDs that got a less biased perspective. If your concept is good, it might gain traction eventually, just like nullified ceptors were asked for by the community.
Ed: Is ~15 launchers for amarr and apparently just 7.5% for heavies and sentries each. Still dafuq.
I really like to know how you got that "gallente one stacks up +15% sentry tracking per level" figure from.
I'm not a number cruncher like Baboli so if the actually numbers I posted are off balance, I was hoping that players like you or Baboli would make the necessary readjustments, like maybe reducing the turrets down to 5 ect........ The figures I put together in this post for new Marauders wasn't intended to be final. I was rather hoping to spark an idea that can lead to better and further balanced ideas from the community. |
Daichi Yamato
Xero Security and Technologies
2802
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Posted - 2015.10.10 09:58:04 -
[29] - Quote
Existing battleships arent in a great position to begin with, but your suggestion is to further obsolete them by making new battleships that are more powerful in every way. And why do you want to do this? because some battleship models are missing T2 versions?
Its not just the balance thats the problem with this idea, its finding a purpose for these to exist at all. As long as they do the exact same job as other battleships but better in every way this idea wont get much support.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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DrysonBennington
Aliastra Gallente Federation
230
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Posted - 2015.10.10 10:32:19 -
[30] - Quote
Just like with the Navies from WWII that once the aircraft carrier came along the battleship was made obsolete.
Are we seeing the obsoleting of the battleship because it not longer serves any purpose and can be easily taken out by a small group of T3 Strat Cruisers?
If so then what will replace the battleship in High Sec?
Tactical Battlecruisers built around the same design principle as the Tactical Destroyers. |
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