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Markus Reese
Deep Core Mining Inc. Caldari State
703
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Posted - 2015.10.15 21:36:46 -
[31] - Quote
Otso Bakarti wrote:Only thing I'd suggest about a BS would be speed them up just a tad. Nothing spectacular, maybe a mere 50mps. Wouldn't try to race a cruiser in one, just transverse a large mission zone without my beard growing another inch in the process.
Going back to what I said earlier, what about changing weapons. Make combat more about damage application instead of just DPS? I think something that would be very nice is expand the grid? Up minimum warp distance, increase target range, change tracking and such. Increase that space between ships. Would be a range of changes to fitting and tracking speed to make fitting more offensive and defensive in terms of weaponry?
Small concept example, long range bs fleet for damage. Has high track anti cruiser escort. Bombardment cruisers counter the close range so people can get in and kill the bs. Frigates become offensive in utility more, dessies then get back to anti cruiser and anti frig, see where I am going? Try to eliminate the rock paper scissors.
A speed boost would be nice, but I would rather a battleship feel big and powerful centerpiece. Would also improve new player experience by increasing roles ideal for low SP as veteran support. Brings in a military structure so being a large ship pilot requires working with escort pilots.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Hasikan Miallok
Republic University Minmatar Republic
1569
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Posted - 2015.10.15 22:09:51 -
[32] - Quote
Syeed Ameer Ali wrote:Atevii Zee wrote:Kinda stealing from world of warships here but i think battleships should have automated small turrets that attack anything close. That would make them difficult to solo with frigates or destroyers.
Isn't that just called a smart bomb ? |
Markus Reese
Deep Core Mining Inc. Caldari State
704
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Posted - 2015.10.16 01:16:21 -
[33] - Quote
Hasikan Miallok wrote:
Isn't that just called a smart bomb ?
What is proposed is actually something that has been brought up in other topics. In a way, it really sorta kinda exists, but not very well. FOF missiles. But people have brought up in the past an FOF turret of sorts. So a large turret mount weapon, but essentially a short range, anti drone/frigate, non AOE.
Not that it is a bad idea, as a high slot item, it would mean a loss of DPS to act as a shield without the AoE.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Deck Cadelanne
CAStabouts
235
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Posted - 2015.10.16 10:48:00 -
[34] - Quote
Vimsy Vortis wrote:The major thing that discourages me from using them more (I do actually use them quite a lot) is their incredibly slow align and warp times. They're great when you can get on grid with something, but actually getting to a fight in a battleship takes forever.
Oddly low strategic speed is not a problem real battleships actually suffered from as they could generally achieve and sustain high top speeds and travel long distances very quickly.
I've used a battleship in PVP three times:
First time I died without getting a hit on the smaller ships that kept me tackled and burned me down; they saw me coming and got their reinforcements on grid before I landed.
Second time I died (along with several other battleships) to a cruiser fleet but only after we'd killed a very shiny dread somebody already had tackled, so it was worth the loss
Third time I lived because we wiped the other fleet on grid, our smaller ships had them all tackled.
So yeah, battleships simply aren't well suited for the typical small gang PVP type action but they are well suited for some scenarios.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Captain Awkward
Republic University Minmatar Republic
83
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Posted - 2015.10.16 15:23:38 -
[35] - Quote
BS dont have small guns and cant defend well against small targets on their own.
They say BS are ships of the fleet. But they slow that said fleet down. The range and dps they bring are not worth the los of mobility for the entire fleet if just 1 BS is in the fleet. So its mutch better to force everyone in cruisers.
So maybe, when going into a fleetwarp, the mutual warp tunnel with smaller ships should "somehow" Gäó pull the BS to a higher Warpspeed.
So the fleet Warp speed is the combined warp speed of all ships and not allways the warpspeed of the slowest ships.
Mitght hurt solo BS, but would buff its value in fleet. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
599
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Posted - 2015.10.16 16:17:38 -
[36] - Quote
Oy, this topic again.
BS dont need point defense weapons or any other gimmick for "defending" against small targets. Most BS can handle themselves against a few frigs, or cruisers assuming you know how to fly/fit a BS. The weakness to small targets is an intended game design, but can be managed with good fitting. Battleships are supposed to be supported by smaller ships, not be solo pwn mobiles.
BS already have utility, larger drone bays than other non-drone orientated cruisers/BC and the option to fit MJD. Cruisers/frigs cannot fit MJD, nor do they have 24km heavy neuts.
A RHML typhoon/raven will murder frigs/cruisers. A cruise missile phoon also works fairly well. A nano tempest with dual heavy neuts is also good at dictating range since it can cap out tackle before they ever get close and then killed with its guns. Hyperion is a tanky ***** as is a triple rep tempest fleet issue.
There are some BS which dont do well in a solo role, such as the apoc, but they do well in fleet settings. Not all BS need to be good at the solo role.
As to the point defense argument about fitting small guns/launchers along side the large. I present you with RHML/RLML typhoon. Kill all frigs with RLML, and then kill all cruisers and BC with RHML. Hell i can even alternate them on reload times. Why would i fly any other ship when the BS has no weakness?
Warp speed is a non issue. Plan your warp so you dont get chased down. You warp to a gate at 0 when youre being chased by frigs/cruisers, thats on you. Now am i going to go on a 50j roam in one? Probably not. But if i had some support ships, i would not be opposed to it.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Cara Forelli
Green Skull LLC Bad Intention
1274
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Posted - 2015.10.16 18:10:11 -
[37] - Quote
Here's a better idea. In the appropriate forum no less.
Adventures
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Titan's Lament
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MP2008
Black Fox Marauders
12
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Posted - 2015.10.16 18:35:40 -
[38] - Quote
Not sure what the OP is on, but BS fleets are pretty common in my area of lowsec. I'm pretty sure this is coming from someone who is probably some Sov grunt. Please just stop. |
baltec1
Bat Country Goonswarm Federation
16814
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Posted - 2015.10.16 19:02:33 -
[39] - Quote
Markus Reese wrote: Going back to what I said earlier, what about changing weapons. Make combat more about damage application instead of just DPS?
It already is.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Feyd Rautha Harkonnen
Carpe Noctem. Pandemic Legion
2559
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Posted - 2015.10.16 19:13:50 -
[40] - Quote
Must...go...faster
Would you like to know more?
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Azazel The Misanthrope
Proioxis Assault Force Exodus.
112
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Posted - 2015.10.19 15:27:40 -
[41] - Quote
Battleships in EVE suffer from the same problem that real world battleships suffered from; they were too easily killed by smaller, faster, cheaper vessels and everything that they were good at for the cost carriers just did better.
Hence why they were retired. |
Azazel The Misanthrope
Proioxis Assault Force Exodus.
112
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Posted - 2015.10.19 15:30:03 -
[42] - Quote
What I think battleships role should be primarily be is combating carriers, dreadnoughts and static emplacements. |
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