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Thread Statistics | Show CCP posts - 8 post(s) |
DeadNite
2 Girls - 1 Corp
19
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Posted - 2015.10.16 04:40:06 -
[1351] - Quote
Grath Telkin wrote:I like to post from time to time so i can't really tell you all what i think about your reaction here, but feel free to swing by reddit where we can talk openly about how incredibly wrong you are.
(this post is directed at players, not developers, i think the idea itself is amazing, and that comes from somebody with 162 million perfectly placed skill points that I've crafted over years. I can't even imagine how many people would have stayed if what they want to do was around when they tried EVE. The collected player reaction here is wrong, and not just wrong, its like a flailing spastic paint huffer on a weekend pass from rehab kinda wrong).
Not that I matter in the slightest as far as opinion goes, but I wholeheartedly agree with this statement after having never purchased a character and treading through 100+ million skill points. It was a long road and I would frankly not want to have to do it again in today's Eve.
Those of you who disagree with a system like this are bafflingly disconnected from how utter hellish it was as a new player who was either stuck on tackle duty, ewar duty, or uninvited to fleet activities because you didn't have enough skill points to fly something "useful." This doesn't even begin to touch the subject of the fact that you were years away from the doctrine versatility that is required of a modern day eve player.
For shame. |
Teckos Pech
The Executives Executive Outcomes
3522
|
Posted - 2015.10.16 04:41:18 -
[1352] - Quote
Utencil wrote:Just give us the option to change names... pls :)
Or even gender.
No, not without some form of tracking such things.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1646
|
Posted - 2015.10.16 04:42:03 -
[1353] - Quote
Estevan Andrard wrote:Never said the status quo is the best approach. I said the path it is going is not to make it better, than worse.
You gotta stop putting your conclusions of what I say as something I said.
The thing I formatted on your post is just plain wrong. There is plenty of suggestions to that outcome. Skill is being given like it was the end of times. The forum itself has documented the perception that high SP demanding ships and modules are being nerfed while low SP ships and modules are being buffed.
There is a Covert Ops ship you can use as soon as you may train Cloak to lvl 4. There are new ships with compatible power to advanced versions of hulls that require only doubled tech I skills from two racial of a given hull. There are new hulls that are not skill demanding altogether, with bonuses to the extent of those of higher class ships in some ships you can fly more quickly than the upper class ship. There are modules and new attributes that render skill training not a must, like the last change to rigs, the module added to TQ already and the ones you see in SiSi. And as far as going log on SISI not to PVP, and actually testing something, I sense that soon enough, there will be NPCs to take you by the hand. Just like WoW started on MoP.
That is reason enough to consider that skill and progression is being driven to the death row. SP on character creation is actually still not as high as at times in the past. Pirate ships have always had 2 T1 racial skill requirements and had abilities beyond T1. What ships are you referring to? What module as well? Lets not forget most T2 mods added recently require lvl V skills whereas comparable counterparts if any had lvl IV (remote hull reps vs armor and shield counterparts). Also based on what are these assumptions about NPC driven PvP coming from? |
Estevan Andrard
World Traders Guild Channel
56
|
Posted - 2015.10.16 04:45:11 -
[1354] - Quote
Aerasia wrote:Akako Higanjima wrote:Which, I suppose, is why we're all here commenting. I'd say most people here are commenting just because they're scared some newbies Important Internets Spaceship Number will get closer to the veterans Important Internets Spaceship Number without the appropriate paying of dues and kissing of rings. Estevan Andrard wrote:That is reason enough to consider that skill and progression is being driven to the death row. We can only hope.
For the first argument, that is not entirely accurate. I can see that many people, including not veterans, are generally concerned about how the boosting of new players is happening rather than the fact that it is happening.
I make a point of selling my chars each 2 years. I have 2013, 2011, 2009 chars moving around. I actually had the "Mind Blowning" moment of seeing a person being ganked by among others, two of my old chars.
This change by itself could be positive for me personally, as I could invest in milking SP from my chars instead of selling them. It is like just opening a milk market where previously you had to slaughter the cow. The problem is that I see the milk market as a booming one. People wll run for SP as there would be no tomorrow, and the aftermath of that is the inevitable destruction of SP mechanics. It has happened to more than a dozen mmos, and it was just like that.
If con is the opposite of pro, then is Congress the opposite of progress?
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Madd Adda
129
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Posted - 2015.10.16 04:45:32 -
[1355] - Quote
There's only 2 things i think that would need to change:
1.Biomass the character after extraction of SP. Keep the amount of SP each packet has, and diminishing returns on the higher SP characters the same. 2. Make it so that only characters that are of a certain age eligible for extraction. Let's say 1 year from the time of creation before you can use an extractor.
Carebear extraordinaire
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marin marinere
No Refunds. SpaceMonkey's Alliance
1
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Posted - 2015.10.16 04:47:41 -
[1356] - Quote
Aerasia wrote:Akako Higanjima wrote:Which, I suppose, is why we're all here commenting. I'd say most people here are commenting just because they're scared some newbies Important Internets Spaceship Number will get closer to the veterans Important Internets Spaceship Number without the appropriate paying of dues and kissing of rings. Estevan Andrard wrote:That is reason enough to consider that skill and progression is being driven to the death row. We can only hope.
Yeah, it's all rather arbitrary, but the fact of the matter is it isn't just kissing of rings, it's customer loyalty over time in return for prestige..... this screws with the "Over time" part as one can now simply pay ccp for x accounts/training slots and then start funneling that sp into a single character by giving ccp additional money, with the only investment needed being the base 5m sp which can also be bought from other individuals. |
Maraner
The Executioners Shadow Cartel
321
|
Posted - 2015.10.16 04:48:07 -
[1357] - Quote
Firstly NO..
After that but please correct my logic if I miss something or it is faulty but haven't we already paid once to generate the SP on our accounts? Either through subscription or PLEX etc?
Is CCP saying that I don't really own the SP? that if all of a sudden the game enables movement of SP I need to pay CCP again for the privilege of moving stuff?
Jeez thanks a bunch for that. I've been paying to play this game for over a decade, and as a reward I can pay some more if I want to move the SP that I paid to generate in the first place to another character.
Unreal. Seriously. Just call it what it is, SP for PLEX or something.
1 PLEX = 1 mil SP. At least have some honesty about it all.
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Estevan Andrard
World Traders Guild Channel
56
|
Posted - 2015.10.16 04:49:21 -
[1358] - Quote
Tyberius Franklin wrote:Estevan Andrard wrote:Never said the status quo is the best approach. I said the path it is going is not to make it better, than worse.
You gotta stop putting your conclusions of what I say as something I said.
The thing I formatted on your post is just plain wrong. There is plenty of suggestions to that outcome. Skill is being given like it was the end of times. The forum itself has documented the perception that high SP demanding ships and modules are being nerfed while low SP ships and modules are being buffed.
There is a Covert Ops ship you can use as soon as you may train Cloak to lvl 4. There are new ships with compatible power to advanced versions of hulls that require only doubled tech I skills from two racial of a given hull. There are new hulls that are not skill demanding altogether, with bonuses to the extent of those of higher class ships in some ships you can fly more quickly than the upper class ship. There are modules and new attributes that render skill training not a must, like the last change to rigs, the module added to TQ already and the ones you see in SiSi. And as far as going log on SISI not to PVP, and actually testing something, I sense that soon enough, there will be NPCs to take you by the hand. Just like WoW started on MoP.
That is reason enough to consider that skill and progression is being driven to the death row. SP on character creation is actually still not as high as at times in the past. Pirate ships have always had 2 T1 racial skill requirements and had abilities beyond T1. What ships are you referring to? What module as well? Lets not forget most T2 mods added recently require lvl V skills whereas comparable counterparts if any had lvl IV (remote hull reps vs armor and shield counterparts). Also based on what are these assumptions about NPC driven PvP coming from?
Lets discard everything that does not help in your argument. Lets obliviate the fact that many things you cite are not long lived in eve. If you need some context, you oughta know that even plex were inexistent for a long time in EVE history.
In fact it is a good idea. Let me just do the same you do and just plain deny things plain simple, with no reason whatsoever.
Better yet, lets just obliviate your non argument altogether. Have a nice day.
If con is the opposite of pro, then is Congress the opposite of progress?
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Teckos Pech
The Executives Executive Outcomes
3522
|
Posted - 2015.10.16 04:52:03 -
[1359] - Quote
Maraner wrote:Firstly NO..
After that but please correct my logic if I miss something or it is faulty but haven't we already paid once to generate the SP on our accounts? Either through subscription or PLEX etc?
Is CCP saying that I don't really own the SP? that if all of a sudden the game enables movement of SP I need to pay CCP again for the privilege of moving stuff?
Jeez thanks a bunch for that. I've been paying to play this game for over a decade, and as a reward I can pay some more if I want to move the SP that I paid to generate in the first place to another character.
Unreal. Seriously. Just call it what it is, SP for PLEX or something.
1 PLEX = 1 mil SP. At least have some honesty about it all.
Considering you don't "own" your character(s) yeah, you don't own the SP either.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Estevan Andrard
World Traders Guild Channel
56
|
Posted - 2015.10.16 04:53:23 -
[1360] - Quote
Maraner wrote:Firstly NO..
After that but please correct my logic if I miss something or it is faulty but haven't we already paid once to generate the SP on our accounts? Either through subscription or PLEX etc?
Is CCP saying that I don't really own the SP? that if all of a sudden the game enables movement of SP I need to pay CCP again for the privilege of moving stuff?
Jeez thanks a bunch for that. I've been paying to play this game for over a decade, and as a reward I can pay some more if I want to move the SP that I paid to generate in the first place to another character.
Unreal. Seriously. Just call it what it is, SP for PLEX or something.
1 PLEX = 1 mil SP. At least have some honesty about it all.
No their are not. They are saying they will start allowing people to sell SP insteand of having to sell the whole char.
If con is the opposite of pro, then is Congress the opposite of progress?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1646
|
Posted - 2015.10.16 04:56:37 -
[1361] - Quote
Estevan Andrard wrote:Lets discard everything that does not help in your argument. Lets obliviate the fact that many things you cite are not long lived in eve. If you need some context, you oughta know that even plex were inexistent for a long time in EVE history. Or you could answer the questions rather than misdirect.
Beyond the questions I addressed your points directly; the answers don't match your position. Stating facts doesn't discard anything. Obfuscating on the other hand is effectively admitting you don't have a point. |
Skebet
Evolution Northern Coalition.
2
|
Posted - 2015.10.16 04:58:56 -
[1362] - Quote
To me the saddest part of all of this is that CCP itself doesn't seem to understand that Eve is not a spaceship simulation game; that is, characters are not meaningless bags of fungible SP. Eve is a role-playing game; each character has a unique history, reputation, quirks, oddities - a real personality of its own. If you want to control a character completely, make it yourself. Buying and selling entire characters works because each character is preserved as a unique entity. Devolving characters into sacks of points that can be bought and sold with granularity will completely destroy any sense of identity and, perhaps worse, any individual sense of progression.
Hilmar, the rest of you, please see what it means to create a true role playing universe and then potentially destroy its sense of place and soul. Realize this is a mistake and don't do it. The long term consequences will be dire. Please believe us and stop this plan.
With love and respect Skebet |
Marech Bhayanaka
Misfits United I N G L O R I O U S
65
|
Posted - 2015.10.16 04:59:07 -
[1363] - Quote
Divine Entervention wrote:Marech Bhayanaka wrote:The only thing that makes the loooooong wait for skills to train bearable, is the knowledge that every other character was made exactly the same way. Make it possible to buy SP and suddenly everyone who cannot afford them will feel like a second class citizen, watching new characters fly past them in abilities.
Even if the number of people actually doing it is small, the perception will be large. Don't underestimate how this will destroy the feeling of accomplishment people have when they get each new level 5, or how the wait for their next one will seem intolerable when they know others are paying to bypass it.
Marech. Passage of time happens without any human intervention at all. The "sense of accomplishment" for simply letting time exist and take place makes no sense since it would have happened with or without you. Using "time" as the basis for accessibility is ********. That would be like saying whoever the oldest person alive is the one who gets to rule the world because since he's simply existed longest, he's entitled to the best of the best benefits. lol @ the idea of "hooray I did nothing except wait and I'm rewarded!!!!" haha that's so insane.
This feeling is common. Labelling it insane doesn't make it go away. CCP is playing with fire here.
Marech. |
Burl en Daire
M.O.M.S. Corp
137
|
Posted - 2015.10.16 05:06:00 -
[1364] - Quote
In a way this seems to take advantage of new players.
These new pilots get into the game for $20 and then see how much things cost so they spend $20 on a PLEX to buy a cool ships only to learn they can't fly it without spending $20 -or whatever the price will be- to add SP to their toon. If they quit CCP has just milked them for some money just to learn they don't like the game, if my friend told me that about EVE I would have never signed up.
CCP needs to be mindful of how the things look to outsiders.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:15:02 -
[1365] - Quote
All this "concern" about new players (who stand to gain the most from the option value). Touching.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Morihei Akachi
Nishida Corporation
184
|
Posted - 2015.10.16 05:16:35 -
[1366] - Quote
DeadNite wrote:Those of you who disagree with a system like this are bafflingly disconnected from how utter hellish it was as a new player who was either stuck on tackle duty, ewar duty, or uninvited to fleet activities because you didn't have enough skill points to fly something "useful." This doesn't even begin to touch the subject of the fact that you were years away from the doctrine versatility that is required of a modern day eve player. Sounds to me like you found yourself as a new player in the wrong kind of corp. Your personal experience is of course entirely valid, but it wasn't in any sense mine, and I donGÇÖt take entirely kindly to being told that it should have been. In my view, you would have had a better time getting to your 100 million if you had explored different play-styles along the way, rather than being obsessed with making yourself fit into the corset of what you apparently believe is the "modern day Eve playerGÇ¥ (as if there were any such thing GǪ). For my part, I have had an excellent time whilst training my current -¦ 50 million, and if I had to start over, I would do (most of) it this way again.
New players who are told that they first need god knows how many million SP before they can even begin to enjoy themselves are being lied to. That's the problem here.
"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and donGÇÖt belong in Eve Online. (And as for GÇ£scopedGÇ¥ GǪ)
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Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:18:10 -
[1367] - Quote
Morihei Akachi wrote:DeadNite wrote:Those of you who disagree with a system like this are bafflingly disconnected from how utter hellish it was as a new player who was either stuck on tackle duty, ewar duty, or uninvited to fleet activities because you didn't have enough skill points to fly something "useful." This doesn't even begin to touch the subject of the fact that you were years away from the doctrine versatility that is required of a modern day eve player. Sounds to me like you found yourself as a new player in the wrong kind of corp. Your personal experience is of course entirely valid, but it wasn't in any sense mine, and I donGÇÖt take entirely kindly to being told that it should have been. In my view, you would have had a better time getting to your 100 million if you had explored different play-styles along the way, rather than being obsessed with making yourself fit into the corset of what you apparently believe is the "modern day Eve playerGÇ¥ (as if there were any such thing GǪ). For my part, I have had an excellent time whilst training my current -¦ 50 million, and if I had to start over, I would do (most of) it this way again. New players who are told that they first need god knows how many million SP before they can even begin to enjoy themselves are being lied to. That's the problem here. Yeah. Totally with you here.
I enjoyed ewar duty. Jammed** you out ehhhhhhhh~~~
Now I ewar from a ship with a jumpdrive that is itself ewar immune. It's the logical progression to putting isk and sp on field.
**Now I believe the usual flavor is damps. Due to stacking penalties things like webs and painters are usually specialists.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Warde Guildencrantz
TunDraGon Project.Mayhem.
1212
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Posted - 2015.10.16 05:22:10 -
[1368] - Quote
Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much?
TunDraGon ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
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Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:23:36 -
[1369] - Quote
Warde Guildencrantz wrote:Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much?
Will be interesting to see how much AUR one of these costs and what the market isk price will be on sale, huh?
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|
Chrome Veinss
SUNDERING Goonswarm Federation
6
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Posted - 2015.10.16 05:26:00 -
[1370] - Quote
Burl en Daire wrote:In a way this seems to take advantage of new players.
These new pilots get into the game for $20 and then see how much things cost so they spend $20 on a PLEX to buy a cool ships only to learn they can't fly it without spending $20 -or whatever the price will be- to add SP to their toon. If they quit CCP has just milked them for some money just to learn they don't like the game, if my friend told me that about EVE I would have never signed up.
CCP needs to be mindful of how the things look to outsiders.
Those $60 will still be cheaper than paying a subscription for several months on top of grinding the isk to buy the ships though
Ive been playing for almost 3 years and I still cant fly many (most?) ships. I probably wouldnt have started playing if someone had told me i would still be lagging behind 3 years into the game, but I ended up liking it anyway |
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Warde Guildencrantz
TunDraGon Project.Mayhem.
1212
|
Posted - 2015.10.16 05:27:38 -
[1371] - Quote
Alavaria Fera wrote:Warde Guildencrantz wrote:Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much?
Will be interesting to see how much AUR one of these costs and what the market isk price will be on sale, huh? P.S. Start buying plex now so you can have all the AUR you need!
I would like the idea that people who have played the game for years can live off of their extra skillpoints while still paying a bit for aurum to extract them. It's like a veteran discount. I can see plex soaring even higher though if it's that easy.
TunDraGon ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
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Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:27:54 -
[1372] - Quote
Chrome Veinss wrote:Ive been playing for almost 3 years and I still cant fly many (most?) ships. I probably wouldnt have started playing if someone had told me i would still be lagging behind 3 years into the game, but I ended up liking it anyway That's what vince draken and co would've liked, huh. OR BoB or whoever
Isk on field SP on field
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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RavenPaine
RaVeN Alliance
1130
|
Posted - 2015.10.16 05:28:37 -
[1373] - Quote
My thoughts are trying to follow a logical path, so :
If every veteran player knows this is bad, then CCP must know it too.
If CCP doesn't care what the vets are saying, then do they care if the vets quit?
Will new players with 'pay to win' mechanics actually increase the subscription rates?
In a game that's evolved into 'frigates online' who actually needs to buy SP anyway?
Has CCP left this huge business decision in the hands of a 14 year old kid?
The whole sales pitch sounds like it was well thought out, to be presented as, smoke and mirrors with a touch of humor and throw in some big scientific words for spice.
I see 68 pages of "NO" in this blog, but I don't feel like this is actually something the players get to vote on. But IF my vote counts for anything at all, then it's a resounding NO! I think it will devalue all the veteran characters, and eventually devalue the SP themselves in a similar fashion to META 1 modules. The market will be flooded with parted out characters and CCP is the only participant that will actually make money. |
Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:31:12 -
[1374] - Quote
RavenPaine wrote:My thoughts are trying to follow a logical path, so :
If every veteran player knows this is bad, then CCP must know it too. Depends which veteran plays you ask eh?
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|
kraken11 jensen
The Gallant Collective Requiem Eternal
97
|
Posted - 2015.10.16 05:37:26 -
[1375] - Quote
Alavaria Fera wrote:RavenPaine wrote:My thoughts are trying to follow a logical path, so :
If every veteran player knows this is bad, then CCP must know it too. Depends which veteran plays you ask eh?
agree |
Burl en Daire
M.O.M.S. Corp
138
|
Posted - 2015.10.16 05:38:27 -
[1376] - Quote
Chrome Veinss wrote:Burl en Daire wrote:In a way this seems to take advantage of new players.
These new pilots get into the game for $20 and then see how much things cost so they spend $20 on a PLEX to buy a cool ships only to learn they can't fly it without spending $20 -or whatever the price will be- to add SP to their toon. If they quit CCP has just milked them for some money just to learn they don't like the game, if my friend told me that about EVE I would have never signed up.
CCP needs to be mindful of how the things look to outsiders. Those $60 will still be cheaper than paying a subscription for several months on top of grinding the isk to buy the ships though Ive been playing for almost 3 years and I still cant fly many (most?) ships. I probably wouldnt have started playing if someone had told me i would still be lagging behind 3 years into the game, but I ended up liking it anyway
You are correct but I was thinking of the players whom don't make it past the first paid month. Seems like a cash grab. CCP knows the retention rate isn't very high and it is like they are trying to get all they can while they are here. That is my only point. I don't like the idea but I do understand it will help new pilots and make CCP money so I'll just suck it up.
I've been here about 3.5 years and I did understand that it would be a slow burn so the wait isn't such a big deal to me. Most people are attached to their toons and this takes some of that away and I think that is why I don't like the idea.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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Portmanteau
oooh ponies
78
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Posted - 2015.10.16 05:40:30 -
[1377] - Quote
Synthiosis wrote:
In conclussion,
Is that when you have a eureka moment when someone clobbers you over the head with a brick ?
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Warde Guildencrantz
TunDraGon Project.Mayhem.
1212
|
Posted - 2015.10.16 05:46:47 -
[1378] - Quote
RavenPaine wrote:Will new players with 'pay to win' mechanics actually increase the subscription rates?
How is this pay to win when it can be done all in game with in-game monetary units? Plex and Aurum can be purchased, as usual, does this make it pay-to-win? Does having better skills mean you instantly win a fight? I don't think so, buying a couple of level 5 skills doesn't make you know how to orbit in range properly or manual-keep-at-range.
Half of the time any skill-intensive ships are only used in large fleets anyhow. This seems like it would just allow new players to get the right ships to join the vets faster. If you are worried about whether you have rapid firing 4 rather than 5 compared to the guy you are fighting in a 1v1 you are doing 1v1s wrong anyhow, and that's the only place differing skills between two players truly matter.
The only way having more skills grants you any "win" by having them is a statistical advantage in small-scale combat and the ability to fly a more varied set of ships. So basically, in 90% of scenarios, which are fleet combat scenarios, this wouldn't result in an instant win, and hence can't really be called "pay to win".
TunDraGon ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1646
|
Posted - 2015.10.16 05:49:41 -
[1379] - Quote
RavenPaine wrote:My thoughts are trying to follow a logical path, so :
If every veteran player knows this is bad, then CCP must know it too.
If CCP doesn't care what the vets are saying, then do they care if the vets quit? Only the vets that agree with you count as vets in this instance I suppose.
RavenPaine wrote:The market will be flooded with parted out characters and CCP is the only participant that will actually make money. Well, yes, CCP is the only one making money now, on the product they sell us access to, so that wouldn't be expected to change, nor is it a negative in any way. I'm not really sure if this was supposed to suggest a negative or be a statement of the obvious. |
Alavaria Fera
GoonWaffe
6851
|
Posted - 2015.10.16 05:49:55 -
[1380] - Quote
Warde Guildencrantz wrote:RavenPaine wrote:Will new players with 'pay to win' mechanics actually increase the subscription rates?
How is this pay to win when it can be done all in game with in-game monetary units? Plex and Aurum can be purchased, as usual, does this make it pay-to-win? Does having better skills mean you instantly win a fight? I don't think so, buying a couple of level 5 skills doesn't make you know how to orbit in range properly or manual-keep-at-range. Half of the time any skill-intensive ships are only used in large fleets anyhow. This seems like it would just allow new players to get the right ships to join the vets faster. If you are worried about whether you have rapid firing 4 rather than 5 compared to the guy you are fighting in a 1v1 you are doing 1v1s wrong anyhow, and that's the only place differing skills between two players truly matter. The thing is usually grind to win.
As mentioned, if they grind and buy SP packets and use it, at least they can't lose it (can't even be alphapodded anymore). If anything, I hope that the poor constantly clueless new people who fall into every pit the veterans always are so concerned about....
perhaps if they spend their grinding isk on some SP, it'll be better than currently where the only thing to spend on is loseable ships. But I'm sure the so concerned vets are fine with that....
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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