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Thread Statistics | Show CCP posts - 8 post(s) |

Killua Zoldyck
Iskursions
1
|
Posted - 2015.10.16 16:50:08 -
[1981] - Quote
I have already posted my agreement to this Idea once but I would like to go into some detail as to why I think so. Eve in and of itself is universe always evolving and adapting to the changes happening within it, the basis behind this in lore is that in the game we are all humans fighting a never ceasing war so as time goes on and intelligence is gathered we make leaps in innovation to accommodate. I.e. developer patches.
The ability to essentially rearrange our neural pathways in a universe where it is already common as day and night to have your consciousness stripped from one body and placed in the next seems to me a natural progression of events. We as humans in this world are constantly studying ways to improve ourselves and the way we do things, why should the humans in Eve be any different?
By asking for stagnation in the area of capsuler science you are basically saying that the human race was smart enough to get this far but unable to improve beyond. We need ideas such as this accompanied with change in game, it not only adds to the experience of the individual player but Eve as a whole. I would even like to see the future updates move in such a way as to show the innovative industrial spirit that is inherent in the human race as I'm sure it has not diminished in New Eden. Such as more a more detailed focus of the going ons of the NPC world of Eve, true wars going on that players can hop into a system and watch or specific advances in tech countering a New Eden.
The thought of everything that happened in Eve came from Eve is what brought me to this game and I would love to see more of it, essentially making everything even the Dev patches part of lore. The immersive experience I craved and found here in New Eden I only want to see grow and prosper. I've come to love this game in the time I've been here and plan to keep playing for years to come whatever road you end up taking Devs so this lone player will end this with a thank you for all the work and crap you put up with. |

Dave Stark
7557
|
Posted - 2015.10.16 16:50:12 -
[1982] - Quote
Starbuck05 wrote:Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is
but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc.
there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history". |

Don ZOLA
Omniscient Order
66
|
Posted - 2015.10.16 16:50:57 -
[1983] - Quote
Dave Stark wrote:
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
Stunned :D
That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run.
I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.
There are 2 rules in a successful life: 1. Don't tell people everything you know
|

shaun 27
Bulldog Industry
3
|
Posted - 2015.10.16 16:51:01 -
[1984] - Quote
In 9 years playing eve this is certainly a new low for ccp if they introduce this type of system. Either their under serious pressure from investors which it clearly looks like it or their having another walking in stations moment.
As far as im concerned you already messed up industry, i got over 30mil sp their and now i can build stuff quicker wooooohoooo but theirs already an oversupply. so those advanced skills you used to have, you know the advanced small ship construction which allowed you to build assult frigates and the likes, which i spent time training to lvl 5 is not worth it any more completely pointless. All that sp i could have put into training other races but no i stuck with 1 thing.
Seriously i knew when they released ship skins were be having stuff like this. Next it will be t3 ammo 1 plex you get 50000000 worth and it does 400% Bouses to damage.
Pay to win.
|

beakerax
Pator Tech School Minmatar Republic
191
|
Posted - 2015.10.16 16:51:36 -
[1985] - Quote
This is a terrible idea, but kudos to Rise for having the nerve to post it  |

Truckstop Hooker
Tubular Perforating and Manufacturing
0
|
Posted - 2015.10.16 16:52:08 -
[1986] - Quote
A lot of people say "skill > SP" and I'm sure most of the same people who say that are complaining about the proposal. Hilarious.
What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes, put them on the market, use the money to buy SP, and then subsequently die in an officer fit vindicator in Jita because he has a lot SP and no skills?
Another complaint is "it will become pay to win!". Isn't that what EVE already is? Buy high SP character from character bazaar, have friends buy high SP character from character bazaar, buy expensive flashy ships with deadspace mods, then gank low SP player in garbage ship. (value of characters based on SP + skills + implants > low SP character + no skills + no implants + bad fit).
Another pay to win example: OGB - buy another account to use OGB, win almost all engagements where the other guy doesn't have OGB.
Etc. |

Emila Airhart
Second Battlegroup Nerfed Alliance Go Away
5
|
Posted - 2015.10.16 16:52:22 -
[1987] - Quote
can you wait on killing eve for me as a player, till after star citizen comes out (even that has a better outlook and its vaporware) till it suddenly appears, this is something i will use my wallet to vote with if this is implemented,
Once you start shortcutting learning curve, you are rendering learning curve useless. From that, there is no way back, because once you have enough people without having passed by the fire, you will never. exploring-the-character-bazaar-skill-tradin
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
53
|
Posted - 2015.10.16 16:53:54 -
[1988] - Quote
Things its supposed to help with:
"New players wanting to get a quick boost to catch up to older players"
-never going to happen. after about 6 months, these will never be seen on the market place. Like meta 16 stuff, buy orders for these will be placed with such high value, any that are made by farm alts, will never see the light of day on the actual face of the market. not for 1 plex, or 50 plex worth of isk.
"players wanting to shuffle around sp mistakes made back in the day."
Yes. This will help for that. And be awesome. I myself would like to suck out some stupid SP dumping decisions and make up for some of that lost potential.
"break down the SP cliff that new players perceive is a difficulty wall in eve"
No way. New players will look at these and say '**** it', and just give up. I can't compete with older players who have the sp, and i can't buy sp, because i can't afford it, because prices are set by end game players who have the sp to set the price. The golden ticket into the big boys club is years away, or literally thousands of dollars away.
Make these account bound. Only able to be moved through the redeem system. Restrict them out of all ships in eve. Restrict them out of cargo containers, trade windows.... etc.
Allow players to pay for 1x, 2x, or 3x training. (multichar training for slots 2 and 3) and allow players to purchase sp shuffling within their own account. This solves all your issues that need solving without breaking anything that isn't already broken.
CCP gets money, players get fidelity over their sp/month purchases. Everybody wins.
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12694
|
Posted - 2015.10.16 16:54:43 -
[1989] - Quote
Dave Stark wrote:Starbuck05 wrote:Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc. there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history".
Those costs are meaningless. So what I lose 2-3-400k skills point in the exchange, I wasn't using the character it was extracted from in the 1st place.
With the Character bazaar , If i buy a character and want to use it along side an existing character, I have to have two accounts, ., This new system will not only let me use a character with a name I chose, but it will let me raid characters I don't use to buff that one character, at the 'cost' of some isk and skill points I was never ever going to use anyways...
|

Don ZOLA
Omniscient Order
66
|
Posted - 2015.10.16 16:56:13 -
[1990] - Quote
Dave Stark wrote:Don ZOLA wrote:It is not maintained. If you drop from #1 to #2, you lost everything you did for years. Even if only one person gets above you, you lose your #1 spot. There is still going to be prestige for top100 accounts but all those who lose their positions in top10 are going to be quite pissed off.
And if Dr Caymus quits because of this, I will be first to follow him to show my support. And I do hope other top players will join as well to send "thanks for screwing us" message to CCP. what you did for years? all you did for the last 12 or so years was have a positive bank balance when the direct debit went out of your account. being #1 just means you were the first person to make an account of the remaining subscribers. not being funny but that's not exactly something that really means anything. frankly, the first person to buy their way to every skill at rank V probably means more because it means they're good at making isk in game, or they're good at making dollars and cents in real life. either of those are worth more than "i made an account before you did, nar nar na nar nar". *shrug*
Not really. I do not think he is among 1k of characters that were made of start. Consider there were no skill queue back then, there was no evemon, there was no remap. So it took him years of careful planning of schedule, best attributes usage, changing them on time and in the end paying the subscription to be where he is. His dedication is the reason he is top 1. And if CCP sends message that dedication aint mean anything and you can be #1 in something if you pay up, I think its the wrong message.
Also again the story about consistency, how many top players would quit long time ago if they knew this is coming etc.
There are 2 rules in a successful life: 1. Don't tell people everything you know
|
|

Damjan Fox
Fox Industries and Exploration
170
|
Posted - 2015.10.16 16:56:30 -
[1991] - Quote
CCP Rise wrote:Looking forward to your feedback Rise, what did you expect other than this Threadnought? |

Dave Stark
7558
|
Posted - 2015.10.16 16:57:07 -
[1992] - Quote
Don ZOLA wrote:Dave Stark wrote:
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
Stunned :D That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run. I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.
i'd like to see the store come back. things like the rifter usb hub in the CE was the only reason i purchased the CE. if i could get cool things like that from CCP i'd gladly throw money their way on top of my monthly subs.
i'd rather that than micro transactions. the current micro transactions we have aren't terrible (just like i don't think this idea is terrible) i just think the price points are way off. especially skins, i think skins are hugely overpriced for what they are. i feel like some one massively ****** up the price elasticity of demand thing there - that or i'm just tight.
is that really the issue then? that this is a paid service rather than free or something? i can understand more if people say "this being a paid service is bullshit" than i can understand "this will break eve and eve will die".
after incarna we all know people are touchy about micro transactions and paid services so it's easy to understand the hate there, but pretending this is going to break the game is just comical. |

beakerax
Pator Tech School Minmatar Republic
193
|
Posted - 2015.10.16 16:58:52 -
[1993] - Quote
Truckstop Hooker wrote:What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear. |

Dave Stark
7558
|
Posted - 2015.10.16 17:00:10 -
[1994] - Quote
Jenn aSide wrote:Dave Stark wrote:Starbuck05 wrote:Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc. there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history". Those costs are meaningless. So what I lose 2-3-400k skills point in the exchange, I wasn't using the character it was extracted from in the 1st place. With the Character bazaar , If i buy a character and want to use it along side an existing character, I have to have two accounts, ., This new system will not only let me use a character with a name I chose, but it will let me raid characters I don't use to buff that one character, at the 'cost' of some isk and skill points I was never ever going to use anyways...
there isn't an infinite pool of SP for you to draw from, though.
this is the same argument as dual training. yes i can have it all on 1 character/account. however there's a definite value in being able to do it all ~at the same time~ by having a stable of alts. |

Dave Stark
7558
|
Posted - 2015.10.16 17:01:12 -
[1995] - Quote
beakerax wrote:Truckstop Hooker wrote:What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.
by giving their main a bunch of SP?
if that's the best abuse you can come up with, then the system seems solid to me. |

Kerrec Snowmane
Reasonable People Of Sound Mind
24
|
Posted - 2015.10.16 17:01:34 -
[1996] - Quote
This is a reply to the OP, not to any of the 99 pages of responses.
I am kind of 50/50 on this proposition. Where I think this idea is going wrong is allowing any skill to be converted into raw SP, that can purchase any other skill. If the SP packets were tied to and could only purchase the skills (or a broader group of skills) that was cannibalized to create the packet, I think I could live with that kind of change.
However, I don't like the idea that these SP packets can allow people to flip to a new meta immediately. Say a new ship class and role is introduced, with new skills as requirements; the day that those ships are introduced via patch/expansion, some people, either ISK rich or RL rich, can have perfect skills within minutes. If skill packets were tied to skills, or a group of skills, then day one of a patch, there would be no SP for those new skills for sale. And that would be OK with me.
The other thing I predict, is character optimization is going to get pushed to new levels. Right now I have my one character, and one alt on another account. That leaves two characters on each account that I never bothered to create because I could only play one at a time, and since the removal of the possibility to lose SP when pods are destroyed, there is no reason whatsoever to not keep training skills to have one character that does it all. Now with SP packets and the diminishing returns, I'd probably rethink my main character and specialize him into a very specific role, or as many as I can fit within 50 million SP. And 50 million SP is the point where the diminishing returns would be too much for me. So instead of having one character with 150 million SP (eventually), I would prefer to have 3 characters with 50 million SP each, each one specialized into categories.
Once I accomplished this, then I would simply alter one or all 3 of my specialized characters to follow the meta, using any SP built up past my 50 million mark as an SP pool for future adjustments. For every alt account, this SP pool just gets bigger, assuming the alts are specialized and also done training for their specialization.
TL;DR: I don't like the idea of being able to instantly shift to new or newly popular skills/ships/whatever. Make the SP packets tied to the skills that were cannibalized, and that would be less of a problem and I wouldn't mind this kind of concept that much. |

General Lootit
RDS Academy Everyb0dy Knows
1
|
Posted - 2015.10.16 17:03:04 -
[1997] - Quote
Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(24 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do. |

Astroyka
Mirkur Draug'Tyr
182
|
Posted - 2015.10.16 17:03:42 -
[1998] - Quote
Don ZOLA wrote:Dave Stark wrote:
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
Stunned :D That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run. I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.
Now buy each other a beer and shake hands!
Astroyka
A Mirkur Draug'Tyr pilot, fighting against slavery in New Eden
www.astroyka.net
@Astroyka
|

Jill Xelitras
Xeltec services
411
|
Posted - 2015.10.16 17:04:19 -
[1999] - Quote
Dave Stark wrote: face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
I prefer Netflix over Pay-per-view.
The problem in the gaming industry is that there is no Netflix. I can't pay one sub to access hundreds of AAA games.
The other problem is that gamers, especially young ones with no income of their own believe in the "free" part of F2P and don't see that F2P fall into two categories:
1) cheap to produce and maintain, therefore easy to finance with small micro-transactions 2) expensive to produce and maintain, therefore likely to become paywall or P2W type games.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12694
|
Posted - 2015.10.16 17:04:28 -
[2000] - Quote
General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.
The great thing about EVE compared to other MMOs is that you don't need to 'catch up' to anyone. |
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12694
|
Posted - 2015.10.16 17:05:46 -
[2001] - Quote
beakerax wrote:Truckstop Hooker wrote:What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.
I sure as hell will.
|

Don ZOLA
Omniscient Order
67
|
Posted - 2015.10.16 17:05:49 -
[2002] - Quote
Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
Stunned :D That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run. I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets. i'd like to see the store come back. things like the rifter usb hub in the CE was the only reason i purchased the CE. if i could get cool things like that from CCP i'd gladly throw money their way on top of my monthly subs. i'd rather that than micro transactions. the current micro transactions we have aren't terrible (just like i don't think this idea is terrible) i just think the price points are way off. especially skins, i think skins are hugely overpriced for what they are. i feel like some one massively ****** up the price elasticity of demand thing there - that or i'm just tight. is that really the issue then? that this is a paid service rather than free or something? i can understand more if people say "this being a paid service is bullshit" than i can understand "this will break eve and eve will die". after incarna we all know people are touchy about micro transactions and paid services so it's easy to understand the hate there, but pretending this is going to break the game is just comical.
I`d like eve pen again and some of the posters :)
I have no idea about the costs about the skins, i probably opened aur store when they started it, laughed on it and closed it. Make up does not add anything in game experience to me.
I do not have anything against anything what will really benefit the game. If CCP wants, give every new player 10-20-50 mil sp straight away. I do thing it is wrong approach but if that would be what is needed to keep the game healthy then be it.
I have the problem with introduction of this system which is determined to fail while changing game fundamentals which will cause a lot of unhappy customers, meaning even less players. And I do not think micro transactions are the model which can work properly in eve. It would change the game too much, in the wrong direction.
There are 2 rules in a successful life: 1. Don't tell people everything you know
|

beakerax
Pator Tech School Minmatar Republic
193
|
Posted - 2015.10.16 17:06:44 -
[2003] - Quote
Dave Stark wrote:by giving their main a bunch of SP? Why would a main need more sp? :) |

Josef Djugashvilis
3016
|
Posted - 2015.10.16 17:08:25 -
[2004] - Quote
General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.
Your point being...?
A frigate for example, can only utilise a set number of skill points, once you have them you are on a par (skill wise) with someone who started on day one of Eve-Online.
This is not a signature.
|

Jill Xelitras
Xeltec services
412
|
Posted - 2015.10.16 17:09:07 -
[2005] - Quote
General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.
But do you prefer that the players who started the same day as you have the same path as you
or
do you want a system where you can jump 20 paces ahead and still be overtaken by someone with deeper pockets.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Kayden Katelo
Mythic Heights
11
|
Posted - 2015.10.16 17:09:19 -
[2006] - Quote
General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.
Oh but you do. You can spend real money on PLEX, cash that in for isk and buy a character from the Bazaar. You will now have a 100mil SP character in a matter of hours. Thus you have caught up. |

Dave Stark
7558
|
Posted - 2015.10.16 17:12:44 -
[2007] - Quote
beakerax wrote:Dave Stark wrote:by giving their main a bunch of SP? Why would a main need more sp? :)
well if you're not loading up your main on SP to achieve a level of SP currently unattainable (which does nothing abusive).
then you're going to be giving it to your alt - at which point you're doing nothing but "buying a new character" just in a different way. which again, isn't abusive.
using the new system to siphon SP in to isk as an income? no different than creating 2/3 PI alts on an account and maybe creating a character farm to sell on the bazzar. again, not abusive.
inb4 sarcastic comments - so i guess i'm missing something?
i can see SP "piracy" going horribly wrong. since it relies on you giving some one an SP extractor to extract their sp for you to "steal" it. i'd just take the item and self destruct. |

Dave Stark
7558
|
Posted - 2015.10.16 17:13:30 -
[2008] - Quote
Josef Djugashvilis wrote:General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do. Your point being...? A frigate for example, can only utilise a set number of skill points, once you have them you are on a par (skill wise) with someone who started on day one of Eve-Online.
which is pretty much why buying sp won't change anything. buying 50 billion SP won't make you better than the guy with like 30m who has all the frigate related skills trained to V. |

Dave Stark
7558
|
Posted - 2015.10.16 17:17:51 -
[2009] - Quote
Don ZOLA wrote: I`d like eve pen again and some of the posters :)
I have no idea about the costs about the skins, i probably opened aur store when they started it, laughed on it and closed it. Make up does not add anything in game experience to me.
I do not have anything against anything what will really benefit the game. If CCP wants, give every new player 10-20-50 mil sp straight away. I do thing it is wrong approach but if that would be what is needed to keep the game healthy then be it.
I have the problem with introduction of this system which is determined to fail while changing game fundamentals which will cause a lot of unhappy customers, meaning even less players. And I do not think micro transactions are the model which can work properly in eve. It would change the game too much, in the wrong direction.
i've seen the isk prices of some of the skins - assuming that's relative to the cost of aur/plex/whatever - they're hilariously expensive. like half a plex for a red caracal or something outrageous.
to be honest i do wonder who's actually going to find this the most useful other than new players with more irl currency than they know what to do with. the conversion rate for high sp players is terrible, and the price for non-credit card warrior new players will be too high to really benefit from when they're low sp.
to be honest eve-o is probably the most negative place about this change. reddit was pretty ok with it other than the odd few nay-sayers when the blog first appeared.
I like the subscription model too, to be honest. you know exactly where you stand with that. |

Altessa Post
Midnight special super sexy
157
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Posted - 2015.10.16 17:19:09 -
[2010] - Quote
This games used to be complex. Long term planning paid off. There were projects who required a year or more of preparation. It was a game for schemers, for people with a plan or a vision. It was really cool.
I think we do not have to discuss whether the last two years have been a success for CCP. The numbers speak for themselves. For me, this also raises the question when you will act on this. Somehow 2012 was peak EVE: you just learned the monocle gate lesson. You felt more relaxed about game design. I shall never forget the developer at fanfest sitting on a sofa and explaining that there should be no jesus features anymore. And that there is no right way or wrong way to play EVE. Anything goes. CCP is supposed to enable players so that they can find their own niche in the sandbox.
And now, you seek again salvation in drastic new features instead of developing what you have? What happened? Why do we have to learn the same lessons again?
tl,dr> the idea is embarrassingly bad
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.
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