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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Marcuis
Silver Guardians Fidelas Constans
5
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Posted - 2015.10.20 03:45:36 -
[211] - Quote
They look great but i can yell that the MNI Vigil is way to powerful.conpare to the others in mnay ways its a joke really a frig 400 ms base with web n missile dps like farmur or crow.. need do i say morethe NVI mauls dps is far to much with those drones n guns thats far to much dps.. i gather they wanted brawler fights with these... the cruicfer n griffin are fine..keep in mind they are frigs and suppose to be upclose.. woild suggest boost the ewar strength for griffin n cryicfer to make them worth while....
[URL=http://s284.photobucket.com/user/Zuminor/media/marcsigcopy-13.gif.html][IMG]http://i284.photobucket.com/albums/ll34/Zuminor/marcsigcopy-13.gif[/IMG][/URL]
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Barrogh Habalu
Forever Winter Absolute Zero.
1080
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Posted - 2015.10.20 06:55:09 -
[212] - Quote
ColdBeauty wrote:There can be no reason other than to deal with WCS. What this represents is a tacit admission that WCS in FW plexes are working as intended. Now that DSTs are a thing, it may be related more than just to stabbed FW ships.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
216
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Posted - 2015.10.20 07:15:32 -
[213] - Quote
Marcuis wrote:They look great but i can yell that the MNI Vigil is way to powerful.conpare to the others in mnay ways its a joke really a frig 400 ms base with web n missile dps like farmur or crow.. need do i say morethe NVI mauls dps is far to much with those drones n guns thats far to much dps.. i gather they wanted brawler fights with these... the cruicfer n griffin are fine..keep in mind they are frigs and suppose to be upclose.. woild suggest boost the ewar strength for griffin n cryicfer to make them worth while....
The Vigil is a poor mans garmur, horribly broken.
Imagine what low sec would look like if Garmurs cost 10mil isk... well we're about to find out.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1148
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Posted - 2015.10.20 11:14:24 -
[214] - Quote
Fourteen Maken wrote:Marcuis wrote:They look great but i can yell that the MNI Vigil is way to powerful.conpare to the others in mnay ways its a joke really a frig 400 ms base with web n missile dps like farmur or crow.. need do i say morethe NVI mauls dps is far to much with those drones n guns thats far to much dps.. i gather they wanted brawler fights with these... the cruicfer n griffin are fine..keep in mind they are frigs and suppose to be upclose.. woild suggest boost the ewar strength for griffin n cryicfer to make them worth while.... The Vigil is a poor mans garmur, horribly broken. Imagine what low sec would look like if Garmurs cost 10mil isk... well we're about to find out.
except garmurs do 50% more missile dps |
Cearain
Goose Swarm Coalition
1408
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Posted - 2015.10.20 11:30:57 -
[215] - Quote
ColdBeauty wrote:Cearain wrote:I see the griffin as a risk free kite ship. If it gets caught by a brawler it can just get a jam on it and hit the mwd for rail tracking.
Nah, not with the ECM -85% optimal, it will be a brawler with ECM strength bonus and enough mids to have 2 webs or TD or a multispec or whatever.
The -85% is why I thought of the ecm as a get out of jail free card. You don't use them unless someone scrams you. 2 multi ecm shield disruptor an mwd in mids. If you are fighting another kiter you may want to move in close and get some jams to win the dps versus tank battle.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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ColdBeauty
oooh ponies
5
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Posted - 2015.10.20 11:36:53 -
[216] - Quote
Cearain wrote:ColdBeauty wrote:Cearain wrote:I see the griffin as a risk free kite ship. If it gets caught by a brawler it can just get a jam on it and hit the mwd for rail tracking.
Nah, not with the ECM -85% optimal, it will be a brawler with ECM strength bonus and enough mids to have 2 webs or TD or a multispec or whatever. The -85% is why I thought of the ecm as a get out of jail free card. You don't use them unless someone scrams you. 2 multi ecm shield disruptor an mwd in mids. If you are fighting another kiter you may want to move in close and get some jams to win the dps versus tank battle.
Hmm see what you mean, don't see many using it like that tho as it would probably get 2/3 shotted if the jam doesn't land, reckon scram range brawler fits with 2webz and/or TD/ECM. The ECM would be more effective with a bit of tank to back it up if it doesn't land.
I do get that you are seeing it as "last resort" though. |
ColdBeauty
oooh ponies
5
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Posted - 2015.10.20 11:39:34 -
[217] - Quote
Barrogh Habalu wrote:ColdBeauty wrote:There can be no reason other than to deal with WCS. What this represents is a tacit admission that WCS in FW plexes are working as intended. Now that DSTs are a thing, it may be related more than just to stabbed FW ships.
I have flu and I'm missing the acronym, could you spell it out a bit for a sick simpleton please ?
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Khan Wrenth
Ore Oppression Prevention and Salvation
247
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Posted - 2015.10.20 12:09:28 -
[218] - Quote
ColdBeauty wrote:Barrogh Habalu wrote:ColdBeauty wrote:There can be no reason other than to deal with WCS. What this represents is a tacit admission that WCS in FW plexes are working as intended. Now that DSTs are a thing, it may be related more than just to stabbed FW ships. I have flu and I'm missing the acronym, could you spell it out a bit for a sick simpleton please ?
Deep Space Transports. They have a native +2 warp core strength.
Let's discuss overhauling the way we get intel in EvE.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
217
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Posted - 2015.10.20 12:17:59 -
[219] - Quote
W0lf Crendraven wrote:
Again, second web can be any ewar mod, although i dont like ecm.
308 dps, 6.5k ish ehp + double web is a good navy ffrigate, it isnt op but it isnt bad either.
And if you really cared to, 10k ehpish dual mse fits that still do over 200dps are also possible.
[Federation Navy Comet, Federation Navy Comet fit]
Damage Control II Small Ancillary Armor Repairer, Nanite Repair Paste Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Afterburner II X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Transverse Bulkhead I Small Transverse Bulkhead I Small Transverse Bulkhead I
Hobgoblin II x3 Hobgoblin II x3
350dps 6.7k ehp + 2.4k ehp from aar + another 20ehp/s when paste runs out 1276m/s cold 1679m/s with heat
How does a Navy Griffin compete with that? The rail comet is even better.
[Merlin, Merlin fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Micro Auxiliary Power Core I
Medium Shield Extender II 1MN Afterburner II X5 Prototype Engine Enervator Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
270dps 6.23k ehp
The ship+fit costs less than your dcu
The Navy Griffin is fail, Navy Crucifier looks even worse, Navy Maulus is excellent bordering OP, Fleet Vigil is cancerous OP. There's no justification for penalizing the EWAR on the first two and giving the other two faster hulls with long range weapons and range bonuses on their EWAR. It's so stupid that ecm and td's works better on non bonused hulls than it is on these so called ewar firgates.
Remove the range penalty on the Navy griffin and you can fit one ECM module in place of the second web, you have a good ship that can brawl nicely with the chance of getting a jam in somewhere during a fight, but the biggest benefit of having the ecm on a brawling ship is to have a chance of escaping from kite scum.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
217
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Posted - 2015.10.20 12:19:05 -
[220] - Quote
TrouserDeagle wrote:Fourteen Maken wrote:Marcuis wrote:They look great but i can yell that the MNI Vigil is way to powerful.conpare to the others in mnay ways its a joke really a frig 400 ms base with web n missile dps like farmur or crow.. need do i say morethe NVI mauls dps is far to much with those drones n guns thats far to much dps.. i gather they wanted brawler fights with these... the cruicfer n griffin are fine..keep in mind they are frigs and suppose to be upclose.. woild suggest boost the ewar strength for griffin n cryicfer to make them worth while.... The Vigil is a poor mans garmur, horribly broken. Imagine what low sec would look like if Garmurs cost 10mil isk... well we're about to find out. except garmurs do 50% more missile dps
So it will take them a little bit longer to kill their utterly helpless prey
EDIT: also Vigil has 15m3 of drones
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1148
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Posted - 2015.10.20 12:24:50 -
[221] - Quote
Fourteen Maken wrote:TrouserDeagle wrote:Fourteen Maken wrote:Marcuis wrote:They look great but i can yell that the MNI Vigil is way to powerful.conpare to the others in mnay ways its a joke really a frig 400 ms base with web n missile dps like farmur or crow.. need do i say morethe NVI mauls dps is far to much with those drones n guns thats far to much dps.. i gather they wanted brawler fights with these... the cruicfer n griffin are fine..keep in mind they are frigs and suppose to be upclose.. woild suggest boost the ewar strength for griffin n cryicfer to make them worth while.... The Vigil is a poor mans garmur, horribly broken. Imagine what low sec would look like if Garmurs cost 10mil isk... well we're about to find out. except garmurs do 50% more missile dps So it will take them a little bit longer to kill their utterly helpless prey
carry a depot, refit to stabs. this is the only way to deal with untouchable kitescum, and it makes them mad as hell like you've done something dishonourable. |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
218
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Posted - 2015.10.20 12:29:42 -
[222] - Quote
TrouserDeagle wrote: carry a depot, refit to stabs. this is the only way to deal with untouchable kitescum, and it makes them mad as hell like you've done something dishonourable.
I still think that's insane power for a Navy Frigate to have, but I like your thinking on the depot will try that out some time
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Ares Desideratus
Minmatar Brotherhood Ushra'Khan
283
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Posted - 2015.10.20 12:30:08 -
[223] - Quote
Carrying a depot and refitting for stabs has nothing to do with whether the ship is balanced or not.
Navy Maulus will laugh at your stabs anyway |
ColdBeauty
oooh ponies
5
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Posted - 2015.10.20 12:45:26 -
[224] - Quote
TrouserDeagle wrote:
carry a depot, refit to stabs. this is the only way to deal with untouchable kitescum, and it makes them mad as hell like you've done something dishonourable.
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ColdBeauty
oooh ponies
5
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Posted - 2015.10.20 12:47:30 -
[225] - Quote
Khan Wrenth wrote:ColdBeauty wrote:Barrogh Habalu wrote:ColdBeauty wrote:There can be no reason other than to deal with WCS. What this represents is a tacit admission that WCS in FW plexes are working as intended. Now that DSTs are a thing, it may be related more than just to stabbed FW ships. I have flu and I'm missing the acronym, could you spell it out a bit for a sick simpleton please ? Deep Space Transports. They have a native +2 warp core strength.
I guess, bit of a stretch tho. A new faction warfare supplied navy frigate comes double points bonus on scrams, pretty much safe to say that's aimed at stabbed farmers.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
219
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Posted - 2015.10.20 13:05:16 -
[226] - Quote
Ares Desideratus wrote:Carrying a depot and refitting for stabs has nothing to do with whether the ship is balanced or not.
Navy Maulus will laugh at your stabs anyway
There is that, the Navy Griffin only has 2 low slots and the Maulus will have 3 scram strength
Support a fairer loyalty point market for faction war:
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
219
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Posted - 2015.10.20 13:13:23 -
[227] - Quote
I still don't see why the EWAR on the Griffin and the Crucifier needs to be nerfed at all, they would be at the same level as the other two if it wasn't for that stupid penalty and they could all be easily balanced by making them much more expensive than the combat navy frigs. Maybe if they cost 20k lp + chip + about 10million isk + t1 hull they wouldn't be as poisonous... but the Navy Griffin and the Navy Crucifier that's being proposed are worse than the existing navy frigs so there's no way you could sell them at a higher price.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Ares Desideratus
Minmatar Brotherhood Ushra'Khan
283
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Posted - 2015.10.20 13:24:45 -
[228] - Quote
Fourteen Maken wrote:I still don't see why the EWAR on the Griffin and the Crucifier needs to be nerfed at all, they would be at the same level as the other two if it wasn't for that stupid penalty and they could all be easily balanced by making them much more expensive than the combat navy frigs. Maybe if they cost 20k lp + chip + about 10million isk + t1 hull they wouldn't be as poisonous... but the Navy Griffin and the Navy Crucifier that's being proposed are worse than the existing navy frigs so there's no way you could sell them at a higher price. I think I agree about the penalty on their ewars. It does seem like someone at CCP had a love affair with Navy Maulus and Fleet Vigil and the other two just got left behind. Why give two of them bonuses to range and then purposely butcher the range on the other two? Does that really make sense ? Would they be the OP ones if they had normal range ewar instead of completely gimped range?
But making them cost more isn't a real balancing strategy. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1150
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Posted - 2015.10.20 13:42:00 -
[229] - Quote
Ares Desideratus wrote:Carrying a depot and refitting for stabs has nothing to do with whether the ship is balanced or not.
Navy Maulus will laugh at your stabs anyway
navy maulus won't be out of damage range of any non-garbage scram kiter
there are a bunch of broken kiting ships, of course they're unbalanced, this is just the only way to deal with them other than flying a gimp fit and betting on their stupidity. |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
220
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Posted - 2015.10.20 14:20:10 -
[230] - Quote
Ares Desideratus wrote:Fourteen Maken wrote:I still don't see why the EWAR on the Griffin and the Crucifier needs to be nerfed at all, they would be at the same level as the other two if it wasn't for that stupid penalty and they could all be easily balanced by making them much more expensive than the combat navy frigs. Maybe if they cost 20k lp + chip + about 10million isk + t1 hull they wouldn't be as poisonous... but the Navy Griffin and the Navy Crucifier that's being proposed are worse than the existing navy frigs so there's no way you could sell them at a higher price. I think I agree about the penalty on their ewars. It does seem like someone at CCP had a love affair with Navy Maulus and Fleet Vigil and the other two just got left behind. Why give two of them bonuses to range and then purposely butcher the range on the other two? Does that really make sense ? Would they be the OP ones if they had normal range ewar instead of completely gimped range? But making them cost more isn't a real balancing strategy.
That's a bit of an overused cliche around here, if pirate frigs cost the same as t1 frigs nobody would fly t1 frigs so cost is definitely a component of balance, it's just not enough on it's own to hold OP ships down.
But These ships are all over the place, 2 of them are worse than the existing Navy frigs and two of them are much better... so where to set the price? If they are more expensive only a tool would use a Navy Griffin or Navy Crucifier when you can get better ships for cheaper, but if they are the same price or similar then the skies will soon be thick with Maulus Navy Issues and Fleet Vigils. Eventually everyone will demand a nerf but by then Galmil and Farmattar will have cashed out a few trillion isk worth of lp on them further widening the gap between the millitias - not because of players but because of ccp putting one side at a huge financial disadvantage. This is why I'm most annoyed about it, not just ship balance but the LP markets are ****** up enough already and they need to be redressed but this will just going to tilt the field even more in favour of Galmil who already cash out more LP from the Vexor Navy Issue than cal mil get for their entire lineup.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Ares Desideratus
Minmatar Brotherhood Ushra'Khan
283
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Posted - 2015.10.21 12:46:29 -
[231] - Quote
The idea should be to have these frigates cost the same as other navy frigates while being as balanced as possible. Just making the OP ones more expensive and hoping it evens out is a terrible idea.
If you look at the ewar progression of the Maulus and Vigil, Maulus gets damps, Vigil gets TPs, Navy maulus gets scram range, Fleet Vigil gets web range, so I think it might be better to give the Navy Crucifier a neut range bonus. Sure this infringes on Sentinel territory a bit, but the scram range bonus of the navy maulus infringes with the bonus on the keres to a certain extent as well, and the fact that Sentinel is a drone ship and navy Crucifier is a laser ship is enough of a differential to justify it.
Then they can swap the bonus on the Crucifier and Sentinel for weapon disruption instead of just tracking disruption, and give them each a full drone bay while they're at it. |
Vailen Sere
the oasis group TOG - The Older Gamers Alliance
12
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Posted - 2015.10.21 22:31:11 -
[232] - Quote
CCP Fozzie wrote:Hello one and all! We are planning a big set of ship and module updates for this Winter, including 13 new ships, module tiericide and much more. This thread will introduce 4 of the new ships, a new line of Empire Navy Ewar Frigates.
These ships are designed to use their racial ewar bonuses (primary ewar for Amarr and Caldari, secondary for Gallente and Minmatar) in unusual ways, skewed towards solo and microgang combat. Overall we don't expect these ships to eclipse Electronic Attack Frigates for fleet support roles, but the combination of ewar with significant frigate damage puts them into their own category.
These ships will be available in all standard combat LP stores for their respective factions.
Crucifier Navy Issue Amarr Frigate bonuses (per skill level): 20% bonus to Small Energy Turret damage 7.5% bonus to Weapon Disruptor effectiveness Misc Bonus: -85% penalty to Weapon Disruptor optimal range and falloff -50% reduction to Weapon Disruptor activation cost
Slot layout: 3 H, 4 M, 3 L, 2 Turret 3 Rig Slots, 400 Calibration Fittings: 42 PWG, 180 CPU Defense (shields / armour / hull): 375 / 600 / 525 Capacitor (amount / recharge rate / average cap per second): 500 / 250s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 340 / 3.35 / 1,064,000 / 5 / 4.94s Drones (bandwidth / bay): 10 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km / 640 / 5 Sensor strength: 14 Radar Signature radius: 38
Griffin Navy Issue Caldari Frigate bonuses (per skill level): 20% bonus to Small Hybrid Turret damage 20% bonus to ECM strength Misc Bonus: -85% penalty to ECM optimal range and falloff -50% reduction to ECM Jammer activation cost
Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher 3 Rig Slots, 400 Calibration Fittings: 40 PWG, 200 CPU Defense (shields / armour / hull): 650 / 400 / 400 Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5 Sensor strength: 17 Gravimetric Signature radius: 40
Maulus Navy Issue Gallente Frigate bonuses (per skill level): 10% bonus to Drone tracking and hitpoints 10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors) Misc Bonus: +1 scramble strength to all Warp Scramblers (This bonus does not apply to Warp Disruptors)
Slot layout: 2 H, 3 M, 4 L, 2 Turret 3 Rig Slots, 400 Calibration Fittings: 35 PWG, 150 CPU Defense (shields / armour / hull): 450 / 525 / 600 Capacitor (amount / recharge rate / average cap per second): 330 / 165s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.35 / 1,063,000 / 5 / 4.94s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km / 620 / 5 Sensor strength: 16 Magnetometric Signature radius: 42
Vigil Fleet Issue Minmatar Frigate bonuses (per skill level): 5% bonus to Rocket and Light Missile explosion velocity 25% bonus to explosive missile damage, 20% bonus to em, thermal and kinetic missile damage Misc Bonus: +50% Stasis Webifier range
Slot layout: 3 H, 4 M, 3 L, 1 Turret, 2 Launchers 3 Rig Slots, 400 Calibration Fittings: 38 PWG, 190 CPU Defense (shields / armour / hull): 525 / 525 / 425 Capacitor (amount / recharge rate / average cap per second): 300 / 150s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 400 / 3.2 / 1,080,000 / 5 / 4.79s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 660 / 5 Sensor strength: 13 Ladar Signature radius: 34
Let us know what you think!
WIth these ranges.. Does the navy Griffin have the range to Jam the Navy maulus pointing her?
Is the Crucifier going to be kibble to any long range kiter?
Frigate vs frigate could be very interesting.. but while I understand not makeing any more long raneg ew-ar platforms, I dont know if these would survive intact to get into brawl range.. when are they hitting Sisi? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1649
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Posted - 2015.10.22 04:47:11 -
[233] - Quote
Ares Desideratus wrote:I think I agree about the penalty on their ewars. It does seem like someone at CCP had a love affair with Navy Maulus and Fleet Vigil and the other two just got left behind. Why give two of them bonuses to range and then purposely butcher the range on the other two? Does that really make sense ? Would they be the OP ones if they had normal range ewar instead of completely gimped range?
But making them cost more isn't a real balancing strategy. It makes perfect sense when you have 2 EWAR types with over 4x the range of the other 2 before considering falloff, which webs and scrams don't have at all. |
xXxNIMRODxXx
Calibrated Chaos Habitual Chaos
34
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Posted - 2015.10.22 06:55:14 -
[234] - Quote
CCP Fozzie wrote:
Let us know what you think!
... I think you forgot to add resistance parameters to the ships.. |
ColdBeauty
oooh ponies
12
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Posted - 2015.10.22 11:16:49 -
[235] - Quote
Vailen Sere wrote:
WIth these ranges.. Does the navy Griffin have the range to Jam the Navy maulus pointing her?
Yes if it uses a dual web fit and can land it on the NM
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
223
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Posted - 2015.10.22 11:24:41 -
[236] - Quote
ColdBeauty wrote:Vailen Sere wrote:
WIth these ranges.. Does the navy Griffin have the range to Jam the Navy maulus pointing her?
Yes if it uses a dual web fit and can land it on the NM
dual web fit + ecm = no tank, won't live long enough to close range and wait for a jam
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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ColdBeauty
oooh ponies
12
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Posted - 2015.10.22 11:36:01 -
[237] - Quote
Fourteen Maken wrote:ColdBeauty wrote:Vailen Sere wrote:
WIth these ranges.. Does the navy Griffin have the range to Jam the Navy maulus pointing her?
Yes if it uses a dual web fit and can land it on the NM dual web fit + ecm = no tank, won't live long enough to close range and wait for a jam
one web a shield tank and a speed rig would also do it id you start the fight properly also the Griffin puts out quite a bit of damage. Also seeing as hybrid tanks are a thing now I would not be surprised to see someone make that work... obviously this all need testing on sis as stats only tell part of the story, they tell you where you fits might start but testing says where it will of course |
Ares Desideratus
Minmatar Brotherhood Ushra'Khan
284
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Posted - 2015.10.22 13:32:46 -
[238] - Quote
Tyberius Franklin wrote:It makes perfect sense when you have 2 EWAR types with over 4x the range of the other 2 before considering falloff, which webs and scrams don't have at all. So all weapons disruptors and other electronic warfare should be nerfed to the same range? Or is it just a silly gimmick designed specifically for these two ships? |
Templar Dane
Amarrian Vengeance Team Amarrica
298
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Posted - 2015.10.22 17:06:56 -
[239] - Quote
Tyberius Franklin wrote:It makes perfect sense when you have 2 EWAR types with over 4x the range of the other 2 before considering falloff, which webs and scrams don't have at all.
scram/web isn't exactly ewar.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1657
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Posted - 2015.10.22 21:42:45 -
[240] - Quote
Ares Desideratus wrote:Tyberius Franklin wrote:It makes perfect sense when you have 2 EWAR types with over 4x the range of the other 2 before considering falloff, which webs and scrams don't have at all. So all weapons disruptors and other electronic warfare should be nerfed to the same range? Or is it just a silly gimmick designed specifically for these two ships? Yes, when you are trying to create a series of ships with ewar effects in the same range profile it makes sense to make them fit that range profile. Does it mean that they should always act at the same range? No, and nothing about nerfing the ranges on 2 ships designed around limited effective EWAR ranges insinuates that.
Templar Dane wrote:scram/web isn't exactly ewar. EWAR ship bonuses seem to suggest otherwise, though, in principle what's to say that preventing something from warping or moving as well is fundamentally different from preventing locking or shooting as well? |
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