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Anize Oramara
The Arch Dashing Dashers
467
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Posted - 2015.10.17 00:50:05 -
[1] - Quote
Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access.
14:42Time Start 17:45Time End
Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time.
Isk Start:128 104 106 Isk End:389 098 972
Isk Tot260 994 866
This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h)
84 072LP Start 338 026LP End
253 954LP Tot
System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation.
LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.
Other income/expenses: -60 000 000isk During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h.
For those interested here's the breakdown of the exact missions I ran roughly each hour:
Burners Normal
Worm - 14:42 - Attack of Drones - Stop the Thief Enyo - - Gone Bezerk Enyo - Jaguar - Cruor - - Recon 1 Hawk -
Jaguar - 15:45 Dramiel - Vengeance - Dramiel Base - Cruor - Dramiel Base -
- Attack of Drones 16:45 Dramiel - Hawk - Dramiel Base - Talos - - Cargo Delivery - Recon 1 - Cargo Delivery - Dread Scarlet - - 17:45
For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h.
Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky. |
Anize Oramara
The Arch Dashing Dashers
469
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Posted - 2015.10.17 13:26:23 -
[2] - Quote
Daniela Doran wrote: You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.
Wait, huh? You using only one ship as well?? Is that even possible?
All in all it was a kinda meh day honestly. Way too many hard or long burners (curor, jags, vengeance, worm), no faction loot despite the number of burner missions, no succubus burner, only one talos run, lost a ship too and had to decline a few burner missions that were either in LS or that I don't have the ship for yet (the gurista base). And to be honest I would have liked a few more 'normal' lv4 blitz missions, especially scarlet or stop the thief. It'll balance out on my next run.
The Angel Base burners were nice though. One went a bit wonky where 2 of the frigs went of back to their starting positions for a while but the angel base burner is pretty sweet.
Also yes, this is not with a single ship as a mach can't get into any of the burner missions, obviously. I have a set of ships specifically for each burner, that's how you run em. Worth it though.
Regardless, These are the numbers and they're about average. This thread isn't to convince you, just as info for people that wanted it
That said, if anyone is interested in learning more, contact me in game. I'll show you the ropes. |
Anize Oramara
The Arch Dashing Dashers
471
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Posted - 2015.10.18 10:24:36 -
[3] - Quote
The system you run in can make as much as 50mill/h difference, even if you compare two different SOE systems.
I've measured myself the exact same way 3 times so far since I've moved to my current system, this thread being the 3rd time. Each time was a 3h run. The first run was 210m/h, no ship losses, the 2nd run was 235mill/h no ship losses and the results of the 3rd run is in the OP. I guess I can do another run, though at this point I'm sure it will make little difference to anyone.
So far each time I have measured myself I have been able to make over 200mill. In the last month+ that I have been running SOE in this system I have not once had to run normal lv4 missions apart form the ones I always run (8 missions). Nor have I had to use an alt to pull missions. This has been 100% solo.
Regarding faction standing I have stopped running storylines pretty much completely, since I'm at over 8 faction standing. My agent standing usually averages out at atound 3-4. Sometimes it goes as high as 6 or as low as 1-2 after a very, very bad mission streak. Even then to get to -2 I'd need to decline something like 15+ missions in a row with no burners. Burners rarely spawn in LS so something like that has never happened and probably will never.
Converting LP to isk currently takes me 1-2min and the value I used is far from optimal. If I was willing to wait for the items to sell I'd be looking at 1720+ or if I was willing to transport the items and sell to buy orders a little bit more. Obviously if I wanted to go all out and put up sell orders I could make even more but trading is not my thing.
The thing about Mission running, blitzing in particular, is that pretty much all of the variables can be either fully controlled or through sheer brute force of numbers remove all impact of them on income. I wish I was the 'reason' SOE LP seem to be on a slightly downward trend. That would be a cool thought but I am only one of hundreds or thousands. To be fair it keeps on bouncing back up somehow. The apatite for SOE modules and ships is a little disturbing to my mind, I mean where the heck does it all go?
For the foreseeable future though this CAN be the norm for running missions. That's the whole point of all of this. Theres an initial skill, time and isk investment, for sure but none of the skills are skills a normal combat pilot would not have access to. The skills are actually exactly what most mission running and PvP combat pilots alike would want to have on their characters. Best part is as your skills increase you can slowly do more and more of the burners, or do them faster and faster. Even my own skills are far from optimal.
Meh I'll do another run sometime this week. |
Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 09:07:52 -
[4] - Quote
I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.
What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?
Also the blood burner is currently my biggest pita. Using a cap injected armor wolf? |
Anize Oramara
The Arch Dashing Dashers
472
|
Posted - 2015.10.19 23:00:00 -
[5] - Quote
Market McSelling Alt wrote:But 10, of the perfect quality burners that give the 14k lp dumps... no way, not that consistently. Hiding the hours on the screenshot confirmed my suspicions. Hell I ran Burners all day today, was quite fun... but not once did I get one within 5 jumps of my agent. I was averaging 10 minutes a damn mission.
Now you're just being paranoid. Unless he managed to perfectly time it for dozens upon dozens of hours so that it showed 6-7 min? I mean come on, at some point even you have to realize what you're saying and how absolutely absurd it is.
Also you're in the wrong system. Burners are 1-3 jumps from where I mission. 80% of the time its 2 jumps. Now do the calcs based on having to do 8-10(back and forth counted as 2) fewer jumps per burner. |
Anize Oramara
The Arch Dashing Dashers
472
|
Posted - 2015.10.19 23:46:32 -
[6] - Quote
Ploing wrote:Hasikan Miallok wrote:Anize Oramara wrote:
Also you're in the wrong system. Burners are 1-3 jumps from where I mission. 80% of the time its 2 jumps. Now do the calcs based on having to do 8-10(back and forth counted as 2) fewer jumps per burner.
I get 0-1 jump with the odd 2 jump one occasionally and very very rare 3 jumps, never had more than 3 jumps. Never had a lowsec burner either. kidding me? most burners are 4-6 jumps from agent. rare 0,1,2 jumps perhaps this is a pattern There is no pattern, nothing. It is controlled by one single factor; where you are. Move to one of the other mission hubs and the distance to the burners will most likely change. I will know, I used to get 6-8 jumps most of the in LS. However I moved and now it's 1-3 jumps. |
Anize Oramara
The Arch Dashing Dashers
472
|
Posted - 2015.10.20 09:16:38 -
[7] - Quote
Regarding costs, most ships have pretty cheap optional fittings and some others are marginal even with quite a bit of bling depending on skills. That said I figure to get over 200mill/h you should be willing to invest around 5 bill in ships and implants and be ready to replace ships. Only lost frigs so far though a few cruisers have been in structure
I did a rough 'draft' character and with +4 implants and no remaps you can get a brand new character into running every single burner in the game comfortably in 365 days of training. Thats from the starting 400k sp. Thats also without a cerebral accelerator. Thermodynamics 5 is definitely not needed no. 4 works fine and the only place where I wish I had 5 is with the blood agent.
Regarding the SOE LP items specifically, looking at in game price graph launchers have dropped maybe 5 mill over the last year. There was a huge (10mill) spike in December last year (SOE ships release) and it took just under 6 months to normalize again.
However Stratioses have been rock solid steady with near as I can tell almost no change at ALL (apart from release spike) since its release. Heck it even looks like there might be a slight uptake. A single Stratios is 8 1/2 launcher's worth of LP. Astero graph looks way more chaotic (huge spike at the start) but it seems relatively steady over the last 6 months. They're just over 2 launcher's worth of LP. Those two items have added a huge amount of stability to SOE LP and they're both quite popular and often in very dangerous situations (Blops drops, low and null exploration, wormholes). I think it'd be great if their price went down a bit, they are beautiful ships. 17299 Stratioses were lost in pvp alone according to zkillboard, 17,791 according to eve-kill. That's 213 BILLION LP or over 152 thousand probe launchers. Astero adds a moderate 14 billion LP to that total.
And that's just PvP losses.
It's not all about the probes :) |
Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.24 20:35:36 -
[8] - Quote
So I did say I was going to do another 3h run this week so here's the data. This time I ran fewer normal blitzable lv4s (So skipped some assault/attack of drones/etc.) and I managed to not lose a ship. On the downside I got absolutely garbage for drops, total of 16mill with half of that from the one Blood base. I got some faction stuff derping around during the week but I just cant seem to get any good stuff when I'm actually doing a 3h run. The burners themselves is a bit of a mixed bag, some nice ones and some crappy ones and I think 3 of them was 4 jumps out but acceptable.
I also paid attention to my faction and agent standings. Agent standings pretty much stayed in the positive for the most part, ending up at 2.77 effective (around what I started with) and faction standings went from 8.04 to 7.94 effective. I declined 2 storyline missions. Didn't feel like running any and want to keep the agent available in case I get a Materials for War.
Time starts: 17:00 Time end: 20:00
Same thing as last time, taken from accepting first mission to docking and completing last mission.
Isk Start: 215 936 581isk Isk End: 495 510 940isk
Isk Tot : 279 574 359isk
LP Start: 56 547 LP End: 324 209
LP Tot: 267662
Just under 20mill and 15k LP better than last try. Getting in an extra burner base pretty much covers the difference.
No changes regarding skills except for getting cal cruiser 5 so the one blood base I ran went a lot easier than usual.
LP Exchange rate I will use the same as my last example. Currently there is an upwards spike in LP value but I'm pretty sure it's temporary so we'll go with 1 679isk/LP.
Other income/expense: 16.5mill This is mostly scrap modules and burner loot. half of it is from the guaranteed loot from the Ashimu burner. The rest is meta modules and faction ammo. Knock off 5.5mill from the isk/h if you feel it shouldn't be included.
Isk/h comes out to 248 507 822. Total worth 745 523 467 Isk.
Burners Normal
Angel Base - 17:00 - The assault - Recon 1 Serpentis Base - Jaguar - Hawk - Curor - Enyo -
Jaguar - 18:02 Vengeance - Serpentis Base - Dramiel - Dramiel - - Recon 1 - Attack of the drones Enyo -
Angel Base - 19:02 Daredevil - Jaguar - Blood Base - Worm - - The Assault Daredevil - - - 20:00
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Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.25 20:14:34 -
[9] - Quote
Arthur Aihaken wrote:So the only real question is... When are Burner missions getting nerfed? It's self regulating. if enough people run them properly then SOE LP value will automatically go down. So far Stratios prices have been rock solid stable since they were introduced (Except for the current price spike).
Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much, if any, isk into the economy. |
Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.25 20:38:16 -
[10] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Arthur Aihaken wrote:So the only real question is... When are Burner missions getting nerfed? It's self regulating. if enough people run them properly then SOE LP value will automatically go down. So far Stratios prices have been rock solid stable since they were introduced (Except for the current price spike). Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much isk into the economy, compared to nullsec ratting for example. Why do you keep saying there is a Stratios price spike? You don't have a clue do you? Stratios is 271mil in Jita, 276mil in Amarr and the price never changed in Dodixie or Hek. And yes, SoE LP is getting nerfed. CCP is partnering to do a quasi folding@home type thing where they are going to reward us with SoE lp for using our computers through their game. But that nerf isn't even needed since don't look now, probes and probe launchers have dropped below 1600isk/lp barrier. Sold multiple stratios BPCs for 275mill this weekend: over 2k isk/lp Sold stacks of probe launchers this weekend (to buy orders) for 36mill each: over 1800isk/lp Buy orders for probe launchers are CURRENTLY at 35mill each, in Jita: 1762 isk/lp
See, I told you you were going to hurt yourself. |
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Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.25 21:14:03 -
[11] - Quote
At 36mill 36 000 000 - 9 600 000 - 25 000 = 26 375 000
26 375 000 isk / 14 400 LP = 1 832isk/lp
At 35mill 34 500 000 - 9 600 000 - 25 000 = 25 375 000
25 375 000 isk / 14400 LP = 1 727 isk/lp
Having some trouble with math are we? |
Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.25 21:19:04 -
[12] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:At 36mill 36 000 000 - 9 600 000 - 25 000 = 26 375 000
26 375 000 isk / 14 400 LP = 1 832isk/lp
At 34.5mill 34 500 000 - 9 600 000 - 25 000 = 25 375 000
25 375 000 isk / 14400 LP = 1 727 isk/lp
Having some trouble with math are we? No, but you are. Taxes + original item that needs converting puts you under 1800 at 36mil Having trouble reading what is required to MAKE AND SELL a SoE Launcher? Also, I said 34.5mil was the SELL orders. You gonna let it sit there .01 gaming all day? Oooo I see the price is going up as I was typing. So I would advise anyone who has em to sell em, because looks like you could dump them above the 1800 mark for a short while. Finally bothered logging into eve and actually checking your facts?
Also my maths include the price of the launcher used to actually make the probe launchers. |
Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.25 21:28:30 -
[13] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Market McSelling Alt wrote:Anize Oramara wrote:At 36mill 36 000 000 - 9 600 000 - 25 000 = 26 375 000
26 375 000 isk / 14 400 LP = 1 832isk/lp
At 34.5mill 34 500 000 - 9 600 000 - 25 000 = 25 375 000
25 375 000 isk / 14400 LP = 1 727 isk/lp
Having some trouble with math are we? No, but you are. Taxes + original item that needs converting puts you under 1800 at 36mil Having trouble reading what is required to MAKE AND SELL a SoE Launcher? Also, I said 34.5mil was the SELL orders. You gonna let it sit there .01 gaming all day? Oooo I see the price is going up as I was typing. So I would advise anyone who has em to sell em, because looks like you could dump them above the 1800 mark for a short while. Finally bothered logging into eve and actually checking your facts? Fact is you could be one of the very lucky people to get a bite at 36mil... but sell orders are at 34.1mil And there isn't very many between 34mil and 33mil. So if you have a lot of LP, you are going to run out of buyers before you drop below 1700isk/lp. Again, you want to talk consistent and lucrative products, then give us a couple of one item sales as a poster child. ridiculous The price for all SOE items have been spiking this weekend, I said that multiple times, then you challange this statement, then you fall back on it yourself. I'm getting alittle dizzy here myself.
My calculations on isk/h are STILL BASED on my normal sub 1700isk/h LP rates. This has not changed even if I've been able to convert over a million LP at a much Higher rate over this weekend. You are desperately trying to build a strawman and it's getting a little sad. |
Anize Oramara
The Arch Dashing Dashers
479
|
Posted - 2015.10.26 06:17:50 -
[14] - Quote
Market McSelling Alt wrote: So my point, and the point of others still stand. Mission income is dependent on a market value which fluctuates and has recently been trending downwards. It is also not unlimited and if everyone was doing what is being proposed, the value of our efforts would be hardly worth it.
Emphasis mine.
I figured as much. The reason for the desperation at least now is confirmed.
Man you are going to hate what I'm putting together
Market McSelling Alt wrote: I guess it is best said that the numbers being presented are more of a potential than a hard rate. It is entirely possible that the ratios could go way up one day too, and all that LP some of us have stored in now worthless corps will be worth something too. But that has more to do with Market-Fu than missions.
I can, and have been, dumping millions of LP at effectively over the rate that I use in my examples for almost three months now. The SOE market is far more robust than you think. Yes, it boggles the mind, but enjoy it and stop trying to spread misinformation just to keep your little isk fountain safe. It should be shared with everyone. |
Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.26 14:13:47 -
[15] - Quote
Demerius Xenocratus wrote:Anize Oramara wrote:Market McSelling Alt wrote: So my point, and the point of others still stand. Mission income is dependent on a market value which fluctuates and has recently been trending downwards. It is also not unlimited and if everyone was doing what is being proposed, the value of our efforts would be hardly worth it.
Emphasis mine. I figured as much. The reason for the desperation at least now is confirmed. Man you are going to hate what I'm putting together Market McSelling Alt wrote: I guess it is best said that the numbers being presented are more of a potential than a hard rate. It is entirely possible that the ratios could go way up one day too, and all that LP some of us have stored in now worthless corps will be worth something too. But that has more to do with Market-Fu than missions.
I can, and have been, dumping millions of LP at effectively over the rate that I use in my examples for almost three months now. The SOE market is far more robust than you think. Yes, it boggles the mind, but enjoy it and stop trying to spread misinformation just to keep your little isk fountain safe. It should be shared with everyone. I have not seen 36M buy orders in ages for launchers and never seen Stratios buys for above 280. The numbers you are throwing out are unrealistic unless one is playing serious market games with dedicated trade alts in multiple hubs, and doing things like sitting on the LP for long periods of time until an exploitable market fluctuation comes along. So yes you can get 2k ISK/LP but it requires a good deal of luck and patience, trade alts in all the major hubs and the ability to quickly move stock between them. I'm sure there are opportunities for even greater ROI moving stock to lowsec and nullsec markets but Johnny mission runner isn't getting 2k selling to buy orders on a daily basis. I sold a stack of launchers in Dodixie few weeks back for 31M apiece after fees and taxes. Uh, ok, then did you just not bother logging in to eve over the weekend? Regardless, if I have to repeat the same line for the 5th time I don't mind; There was a price spike this weekend, resulting in very high, but temporary price increase in probe launchers and stratioses. Yes people were putting up buy orders (at least 50 units) for probe launchers for 36mill, no this is not normal, no this inflated price is not what I'm basing the 248.5mill/h income on.
I mean really guys I know we're all a little ADHD but this is getting silly
Edit: There's buy orders for Stratios hulls right now at this moment up for 280,000,105.40.
That's technically over 280mill right?
http://puu.sh/kYnOh/ae30695776.jpg for anyone doubting the 36mill probe launchers |
Anize Oramara
The Arch Dashing Dashers
481
|
Posted - 2015.10.27 09:11:18 -
[16] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much isk into the economy, compared to nullsec ratting for example. I think you misread my comment... I meant with how successful players are at running them, when is the inevitable nerf bat going to hammer them? Hmm I don't think I'm misreading it at all really.
Why does the fact that some players are able to successfully complete content(most of the time) mean there will be an inevitable nerf?
Effectively to me what you are suggesting is that the content is not working as intended, that being able to complete the content is not something CCP wanted to happen. I believe some of the burners that CCP felt has been too easy have in fact been buffed(The daredevil is a really though cookie) so nothing at this date indicates a nerf.
Currently it looks like most people don't even *believe* that it's possible to do what some of us are doing, never mind actually running burners at all. A number are also running them extremely inefficiently, using multiple characters to run them and using anything from Marauders to some of the slowest battleships in the game to complete unnecessary normal lv4 missions. From observing the ships undocking in popular trade hubs a very *very* small portion of the mission running population is running at even remotely a good efficiency. We've had people that have been running missions for more years than my character has existed that are getting barely over 100mill/h on a good day for pete's sake .
Basically, just because a tiny number of mission runners are able to get a high isk/h, does this mean the content should be nerfed for the vast majority too lazy or otherwise lacking in mental faculties to achieve a similarly high isk/h? |
Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 14:34:49 -
[17] - Quote
Kaivar Lancer wrote:Damn, and I thought making 100m / hr in low sec was good! If you get a nice quiet bit of LS and find the right corp to run for you could rake it in with lv4s and burners in LS. No idea if such a place exists though |
Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 16:21:14 -
[18] - Quote
A compilation of some tips and fits for Blitzing: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 19:46:23 -
[19] - Quote
Quote:- The Burner mission AI will eventually be adapted for every NPC ship in the game. That being said, CCP does expect some bugs and weird behaviors, and will keep an active eye on NPC behaviour. Burner missions might also be expanded to the Opportunity system as a part of the new player experience. - CCP knows that there needs to be a greater variety of missions. There are no plans to make the missions safer for the mission runners. Hiding things behind locked acceleration gates is not good gameplay.
Those two points especially make me pretty excited.
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 20:21:31 -
[20] - Quote
Hmm actually this is probably the most important part of that whole article:
Quote:Tracking player participation is a very big part of moving forward. From Data sites to Rogue Drones, Burner missions to highsec Incursions, CCP knows what content players are engaging in, and what players are being rewarded with. When confronted about highsec Incursions, for example, CCP Affinity stated that Sansha Incursions running forever does not make much sense. For now, they will likely bump up the payout for null and low Incursions. Rogue Drones and Data Sites are also being discussed due to remarkably poor player participation.
CCP knows that they can make a mechanic as engaging and 'fun' as they want but if it's not giving players worthwhile rewards no one is going to run them ever. And they can track this.
I feel this is where CCP struck the goldmine with burners. It's fun and engaging, a lot more so than semi afk pressing f1 every 30 seconds watching battleship after battleship slowly get chipped at and explode, while still paying out a very nice amount of both isk and LP. The LP that helps reduce the impact of the isk injection by acting as an isk sink. It gives a reason for players to have multiple ships in station and for them to be constantly switching from one to the other.
And yea the tribute system sound kinda nice actually. lot of potential there or some interesting rewards. 30 day police skins anyone?
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 21:19:07 -
[21] - Quote
Ion Kirst wrote: Now, there's fits designed for specific Burner missions, and they now too have become easy. They just pay out a lot more, and take way less time.
Well yes and no. One of the biggest differences, for me at least is that to run the burners as effectively as possible, there's so much more things to do and keep track of on a second by second basis compared to normal lv4s.
Some of it is very similar to blitzing Lv3s in a smaller ship in fact and some closer to PvP. I need to check my heat levels on all my modules, tank, guns, etc. so I don't burn em out. I need to keep an eye on my cap and cap inject when necessary. I need to make sure none of my modules deactivate and reactivate them when they do go offline. I need to keep range and react when a burner gets a lucky wrecking hits or a couple of wrecking hits in a row. Overheat the repper if that happens or else I go boom. Theres drone control/aggro (far higher than you will find in any other mission) you have to manage, constantly swapping out drones. most of the cruiser burners even have a lot of manual piloting involved, etc. so it's constant second to second activity.
Not all of these things are perhaps strictly required, but they make a huge difference in completion time. The same can not be said for normal Lv4s. Manual piloting/transversal matching might have a very minor impact but due to the sheer amount of EHP you have to grind through, OH has absolutely no advantage whatsoever.
So yea, a little bit of the excitement of PvP combined with getting a really nice payout.
Quote: Anize I don't want to take anything away from what you have done. It's not easy to keep track of all those numbers and then post them for people to analyze and question. Do they think we sit around making this stuff up? Good job.
-Kirst
No probs, people like different things. So long as you've at least tried it as you have then I don't mind.
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 21:57:55 -
[22] - Quote
I tested what it would take to get my agent standings to -2 from a positive standing of around 3.5. 20 missions. I even had to decline not only multiple normal lv4 'blitz missions' but I also had to decline quite a few burners as well. I have to admit though that it was an impressive amount of bad missions in a row. Don't see it often but then I did have to decline multiple normal and burner missions(that dont show up).
It only took one mission that I had to use my mission pulling alt for to fix the standings and it wasn't even a 'good' mission, just any old scrappy mission works fine.
http://puu.sh/kZXL3/266a20b9df.jpg
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 22:21:47 -
[23] - Quote
Arthur Aihaken wrote:Completing storyline missions can make a huge difference. For Faction standing definitely. Especially the combat ones. I think the really bigs ones are like 15% boost to faction standing.
For agent standings however storylines don't do anything. I do always keep one eye on it but I had to actively sabotage my process to actually get to -2. Just some more numbers for those interested
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
495
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Posted - 2015.10.31 11:54:08 -
[24] - Quote
Ran another 3h session and I think this time I got what can accurately be described as a 'lucky set of missions". I even recorded all 3h of it but uploading all of it is probably an impossibility. Might upload parts of it. Was pretty bizzarre really. I also ended up with higher agent standing than I started with (over 5). In hind sight I could probably have declined the Blood base missions and done better but I like running blood bases, I'm weird like that.
Won't bore you with all of the details. Specifics are: 250mill/h @ 1679isk/lp (I'm getting higher but lets stick with what I've been using)
Burners Normal Angel Base - 17:55 Serpentis Base - Blood Base - Angel Base - - Pirate Invation Angel Base - - Pirate Invation 18:59 Blood Base - Enyo - Angel Base - Sansha Agent - Vengeance - Hawk - Jaguar - 19:54 Blood Base - Enyo - - Recon 1 Jaguar - - Dread Pirate Scarlet - Dread Pirate Scarlet - Materials for war prep - - 20:57
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Anize Oramara
The Arch Dashing Dashers
513
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Posted - 2015.11.03 20:12:15 -
[25] - Quote
Both of those are very valid POV as yes, it is an hour of effort for he 250mill. If you have limited hours available to be at the computer then obviously the one would be more favorable than the other and the other way around.
That said, you are breaking the golden rule.
Quote:You can spend the other 55 minutes on Netflix and chill.
Log before you flog.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Anize Oramara
The Arch Dashing Dashers
513
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Posted - 2015.11.03 20:37:52 -
[26] - Quote
Market McSelling Alt wrote:Ploing wrote:Kaivar Lancer wrote:At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. lol he can do a burner in this 5 min. and has 30-35 m isk. after that he can chillin too. WTB Setup that allows me to run 10 accounts on Burners at the same time... Not that I would ever advocate someone claw their eyes out mining, but 10 ice miners would be less than half the effort of 1 burner pilot, and you can make the same amount per hour without ever having to worry about LP values, LP nerfs and your initial investment would be about the same. You know, apart from the 10 subs you'd have to pay.
It's funny, it's a huge deal when you'd even contemplate using an alt to handle the shipping and selling of LP items but 10 mining alts? Sure, that's not a problem at all.
You're adorable, never change.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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