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Moac Tor
Cy-Core Industries Stain Confederation
263
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Posted - 2015.10.21 18:27:11 -
[1] - Quote
Instead of the car crash of an idea being proposed currently (I won't go into all the reasons for not implementing such a method as that has been detailed in the official thread), I suggest that we use cerebral enhancers to achieve all of the benefits of the proposed idea without any of the negative side effects.
Proposal
Cerebral enhancers come in the 2 variations below:
Standard Enhancer increases SP gain by 100% for 7 days. Estimated market price - 1/8 Plex (150m)
Advanced Enhancer increases SP gain by 150% for 7 days. Estimated market price - 1/4 Plex (300m)
The effect of the enhancer is modified based upon the SP total of the character it is used upon.
0 GÇô 10 million skillpoints = 100% effect (150% increased training speed - 6750 SP hour max) 10 - 25 million skillpoints = 75% effect (112.5% increased training speed - 5737.5 SP hour max) 25 - 50 million skillpoints = 50% effect (75% increased training speed - 4725 SP hour max) 50 GÇô 80 million skillpoints = 25% effect (37.5% increased training speed - 3712.5 SP hour max) 80 + million skillpoints = 20% effect (30% increased training speed - 3510 SP hour max)
Under the numbers given the standard enhancer (which is the best value for money / ISK) would be equivalent in terms of value to dual character training for a character between 25m - 50m skill points. Over 50m and this benefit is halved, and under 25m and the benefit is up to double to help newer players.
Benefits
- Would allow newer players who wish to grind or pay for these enhancers the possibility to do so, without them being completely overpriced due to the diminishing returns. (5x more effective for a character under 10mil SP)
- Is heavily weighted in favour of the new player, although still pretty useful for a character of any skill level.
- It won't be as powerful a tool as instantly being able to skill up using unallocated SP would have been; this therefore removes a lot of the opportunities for meta gaming and exploits.
- Won't lead to the abomination which would be be SP farms, and won't allow highly skilled characters to profiteer by selling their SP to newbies.
- Doesn't remove consequences for the skill training path you chose (you chose to be a miner, sorry you can't instantly allocate all the SP into combat, actions have consequences)
I can't really see any negative to this apart from the fact it is introducing a grind for SP particularly for new players, but it seems this might be what they want and will keep them subbed.
Modulated ECM Effects
An Alternative to Skill Trading
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Mornak
Exotic Dancers Union SONS of BANE
61
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Posted - 2015.10.21 19:17:48 -
[2] - Quote
one of the major downsides of this idea (it's even worse for CCPs approach) is the fact that you take away important intel for small-gang/solo players.
So far, checking a characters age allowed you to estimate the maximum possible SP a character can have. A character that is 5 month old can now have the SP's of an almost one year old char if he uses your advanced implants (there's no way at all to guess this in CCPs approach). And there's no way of telling if a pilot uses this implants (or has in the past) or not.
if two 5 year old characters fight one another, this is not a big deal, you'll only use a fraction of your SPs on a specific ship/fit anyways... plus you can expect both pilots to be at least close to max.skilled for the ships/fits they fly.
But if two young players meet in battle, it's VERY important to at least be able to guess the SPs the other pilot has.
I'm fully aware that player skills are in most cases much more important than a few SPs and that "guessing" a characters SPs is always a very risky thing since you don't know what skills that person actually skilled.... and I'm not saying that it will "break" the game or so, but i would rather have people get an advantage for gathering intel (going the extra mile) instead of adding an additional "random element" to fights.
in this respect it's an improvement over CCPs idea... but it still worsens the situation in comparison to now.
...just my two cents, i posted the same comment on CCPs thread. |
Omnathious Deninard
Novis Initiis
3222
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Posted - 2015.10.21 19:25:22 -
[3] - Quote
So, while I am 100% against SP trading, I will ask the question of; Where will these accelerators come from?
If you don't follow the rules, neither will I.
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Moac Tor
Cy-Core Industries Stain Confederation
264
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Posted - 2015.10.21 19:37:59 -
[4] - Quote
Omnathious Deninard wrote:So, while I am 100% against SP trading, I will ask the question of; Where will these accelerators come from? That is a good question. Initially I was thinking these could be found in game somehow and then sold on the market. Although on the other hand CCP needs money and this could be a good revenue stream for them, and with that in mind I set out the proposal above with having them sold on the Aurum store, and then they can be traded on the market or injected.
I've always been against the idea of grinding to get skills and especially paying for them. I don't really think it is necessary due to the way the skill system in eve works. But it seems CCP is looking for ways to increase new player retention, and apparently the ability to progress faster was one of the major reasons a lot of people quit.
The way CCP was currently headed with their skill trading proposal would have sent eve down the wrong path completely, and so I suggest this idea in an attempt to add a little more common sense in offering a solution to this problem.
The way I see it is if new players stick around long enough to realise what eve is about and that having loads of SP doesn't necessarily mean you are going to be any good if your knowledge and skills aren't up to scratch (and in fact doesn't even matter if you focus your skill training), then in the initial stages perhaps offering them the option to grind or purchase these enhancers will ease them into the game. After all many of them will have come from wow and other such games in which the eve skill system will be completely alien to them.
Modulated ECM Effects
An Alternative to Skill Trading
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Frostys Virpio
KarmaFleet Goonswarm Federation
2344
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Posted - 2015.10.21 20:24:12 -
[5] - Quote
How about you post in the feedback thread? |
Moac Tor
Cy-Core Industries Stain Confederation
265
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Posted - 2015.10.21 22:56:48 -
[6] - Quote
If you don't think that this idea warrants a thread in F&I discussion forum then the correct action is that you should petition it.
I have posted this idea in that thread with a link to here for further discussion.
Modulated ECM Effects
An Alternative to Skill Trading
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Shallanna Yassavi
Imperial Academy Amarr Empire
30
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Posted - 2015.10.23 06:21:38 -
[7] - Quote
The big thing I see is the question of how a newbie will afford it. If the answer is "sell plex", it's back to that p2w thing.
A signature :o
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
529
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Posted - 2015.10.23 11:32:20 -
[8] - Quote
I see no good reason why high SP players should be cheated.
-1
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Rek Seven
Hidden Agenda Deep Space Engineering
2068
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Posted - 2015.10.23 12:22:41 -
[9] - Quote
But CCPs proposals aim to replace the character bazaar not boost training time... does it not?
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Serendipity Lost
Repo Industries
1495
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Posted - 2015.10.23 12:36:09 -
[10] - Quote
Rek Seven wrote:But CCPs proposals aim to replace the character bazaar not boost training time... does it not?
CCP could just get rid of the character bazaar if they wanted to. Maybe they should.
The eve training system that seperates grinding from sp is a unique conerstone of the game. Incorporating any changes that cheapen the time investment into a character cheapens the game and weakens the foundation of the game. The bazaar already does this (and in my opinion should just be removed via the EULA - my opinion - keep in mind I'm not trying to open an argument on the merits of my opinion on this matter in some other guys thread.)
I will argue that CCP should turn a deaf ear to all these SP machinations. It would be refreshing if they would just put a statement in the rules for this forum section that SP mechanics aren't going to change and hand out a weak long forum break to anyone bringing up any more of this nonsense.
My interprtation of SP schemes:
All other mmos - hours of mind numbing grinding to advance EVE - patience and thoughtful planning to advance
These SP whines - I like not having to grind, but I don't have patience - gimme gimme gimme (gimme = give me for a 3 yr old) |
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Moac Tor
Cy-Core Industries Stain Confederation
268
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Posted - 2015.10.23 15:36:07 -
[11] - Quote
Serendipity Lost wrote:These SP whines - I like not having to grind, but I don't have patience - gimme gimme gimme (gimme = give me for a 3 yr old) I agree with you there. I'm not sure if you've been keeping up with current events though but CCP seems set on ripping up the skill system to help new players - http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
If they are going to rip it up then I'd rather they follow a less destructive proposal such as the one I listed above than the one mentioned in the blog.
Rek Seven wrote:But CCPs proposals aim to replace the character bazaar not boost training time... does it not? I do not believe so, they will still be keeping the character bazaar as far as I know.
Modulated ECM Effects
An Alternative to Skill Trading
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Serendipity Lost
Repo Industries
1497
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Posted - 2015.10.23 15:44:37 -
[12] - Quote
There is a saying that 2 wrongs don't make a right.
A corallary to that is compromising with a bad idea half way is still a bad idea.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2682
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Posted - 2015.10.23 19:18:44 -
[13] - Quote
I say we allow characters to convert SP directly into ISK at some sub-par rate. This should cause some ISK inflation of the economy but also would inflate the value of characters in the bazaar.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Moac Tor
Cy-Core Industries Stain Confederation
279
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Posted - 2015.10.27 13:24:04 -
[14] - Quote
I have updated the OP with further details regarding issues that will arise as a result of skill trading, and also expanded on the solutions.
Modulated ECM Effects
An Alternative to Skill Trading
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