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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2006.12.29 05:44:00 -
[1]
Edited by: PtolemaiosPlato Solomon on 29/12/2006 05:44:31 Let me come back again to our wish, to be able to apply different pre-defined textures or colors to ships of owners, corps or alliances.
See here how the tool could looks alike.
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
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Commander Rice
CAD Inc. Executive Outcomes
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Posted - 2006.12.29 05:57:00 -
[2]
um.....lag anyone?
No offense but I really dont; see a point in this. (Course this may jsut be because I'm colorblind)
But realistically the server strain of letting everyone personalize their ships is jsut insane. It's one thing to say that there's 5k ravens in the gaelxy right now but its quite another to list the way each of them looks individually. --------------------------------------- |Now with ricy goodness in every bite!| --------------------------------------- |
PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.12.29 09:12:00 -
[3]
Edited by: PartyVaN on 29/12/2006 09:14:08 How do you know this would cause excessive server lag? Im not trying to dispute your claim but I see tons of people shooting down ideas like these, and all i ever see in posts is "no it will lag server". I don't actually know if any of them know what the exact cause of latency issues in EVE is/are, but I would like to get a real answer from either a dev, GM, or someone who has a firm understanding of the client/server software and interface that EVE and tranquility have (and can prove it).
I can even recall some blog or interview at the fanfest that had a demonstration of a corp-logo application too for player ships, so I don't see how his idea is so far fetched. And in the worst case you could even have it just be all clientside...
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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2006.12.29 09:37:00 -
[4]
It's not much different from how it is now: all textures are saved already within the CLIENT. All the server does, is to transfer a few simple numbers (each <255) to identify the texture the CLIENT has to use. Same procedure as now. :-)
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
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shady trader
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Posted - 2006.12.29 12:01:00 -
[5]
It maybe a few numbers for each ship, however as you can choose to skin diffrent parts of a ship that meens mutiple numbers for one ship, say 10 locations on each ship. Now go a large fleet battle with 50 ships on each side.
you have 10 locations Each player needs to recieve 100 (including their own) you are looking at 10*100 sets of data for one player, if you add the other users you are taking about 10*100*100 sets of data the server has to send. Thats 100,000 bits of information it needs to handle in addition to the rest of the ship data and user actions.
How many people actually look at a ship to see that it looks like?
The only time I look at a ship is to see that action it is doing.
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Ex Rice
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Posted - 2006.12.29 15:29:00 -
[6]
assuming that is it using a simple 32bit register to indicate an address it would look something liek this in the momory
1 player with 10 spots to customize would take about 320 bits (80 bytes). Not much....but follow me. There are now around 30+k players on at a given time and lets assume that each player has 5 ships. That brings up the total space usage for this up toal up to 12,000,000. 12 meg more needed on the server. So really no change on server side.
Client Now imagine a fleet battle with 200+ people on a visual field at one time. When the computer is using all the same textures on all of the same ships it saves a LOT of memory space. But when you have that many cusomizable points on each ship it takes a lot of extra space. Assuming that each techure is 1,000 bytes (1kb) and that the player uses only 3 different textures. This brings up not only your system memory but also your viedo memory usage by 6,000,000 or 6 meg.
I know that that dosen't seem a lot of momory, but in reality it is. Especially when the client sitting alone in the hanger uses about 250 - 300 meg and during complex runs it can spike to over one gig.
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Mira deVorsha
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Posted - 2006.12.29 16:58:00 -
[7]
I can see it now, Rats with every inch a different colour so that when you come into range your machine slows to a crawl.
I'd settle for a corp logo tbh.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.12.29 18:13:00 -
[8]
Originally by: Mira deVorsha I can see it now, Rats with every inch a different colour so that when you come into range your machine slows to a crawl.
I'd settle for a corp logo tbh.
simply limit the color system like Starwars Galaxies did with limited textures. basicly there is a preset group of color patterns for each ship and in that you also limit colors. my X-Wing was green with red trim in SWG but i couldnt say make it rainbow colored.
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Strikeclone
Caldari The Steel Ravens
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Posted - 2006.12.29 22:06:00 -
[9]
earth and beyond.
This game had customizable shapes and colours and logos and your ships name all at the same time.
And it caused no lag because its all be predefined and its 99% client side. Furthermore the information is only exchanged when someone does "look at" on a target ship. In normal useage it displays a stock ship with stock colours.
No reason Eve should suffer any more lag than 40 billion instas caused. (most of which have been removed)
This is an old topic, and the same old ignorant handwringer "lag oh noes" arguments.
Fact is lag would not be an issues, and I for one would rather see my subscriptions spent on content everyone can use rather than months that were spent/wasted on titans.
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Nachshon
Caldari Tyrfing Securities
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Posted - 2006.12.29 23:33:00 -
[10]
Earth & Beyond pulled it off fine. You could even have reflective paint, which would certainly cause lag issues if ordinary paint did.
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JADE DRAG0NESS
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Posted - 2006.12.30 04:31:00 -
[11]
Also how on earth can i differentuate tech 1 ahips from tech 2 if htey were repainted. Nope bad idea even when not taking the alg issues into account.
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Avowech
Minmatar Murientor Tribe Ushra'Khan
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Posted - 2006.12.30 06:14:00 -
[12]
If you only saw your own ship personalised there would be no lag issues.
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Scrapyard Bob
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Posted - 2007.01.09 14:10:00 -
[13]
Differentiating Tech 1 vs Tech 2 based on appearance is a small concern, or you could look at the ship type identifier.
I've thought that from day 1 in the game that the players should be able to pick the stripe color on their ships along with being able to change the ID #s on the side of the ship. Maybe even a 2-color or 3-color stripe.
It could even be a minor cost sink. 5000 ISK to repaint a frigate, 10000 for a destroyer, 20000 for a cruiser, etc. (MMOGs need minor cost sinks.)
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Ayr Chron
Minmatar Federal Intergalactic Agency
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Posted - 2007.01.09 14:28:00 -
[14]
The potential risk of this feature is that the eye-candyness can be ruined by the absolute bad-taste of some players :) ___ No Insurance in Resurrection to Ensure Your Protection |
vinnymcg
Vendetta Underground Rule of Three
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Posted - 2007.01.10 04:33:00 -
[15]
This topic again OMG just stop, to me lag is not an issue as there will allways be a day when the server will be able to handle anything you through at it.
But the peoples bad taste would ruin the hell of of the idea.
Putting corp logos and corp text on the ships in fine by me. Or even just an alliance logo and motto would be fine,
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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2007.01.10 15:45:00 -
[16]
And even IF some players might have a terrible taste in colors, what does it matter? I can imagine that PVPlers might even want to shoot down ping-green ships more than others!
But it would be soooo nice! Agreed?
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.10 19:25:00 -
[17]
I think it would be good and will add more induviduality to the game , who cares if people have bad taste and make stupid looking ships its there choice you dont have to follow them or fly there ship. its the same as people cars in real life i meen who would want a bright pink car.
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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2007.01.10 23:16:00 -
[18]
Oh so true!
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
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Snabbik Shigen
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Posted - 2007.01.11 15:41:00 -
[19]
The amount of possible ugliness can be limited by how CCP programs it. If they limit colorization to changing the color stripe on the ship (the red stripe around the engines or around the hull) or limit the possible color scheme there's not much to worry about. The majority of the ship would still be the traditional colors, just with a small accent.
And maybe the text on the side of the ship could simply be the ship's name. Which is something that is already in-game.
OTOH... a bright pink and bright green ship can serve as a warning of who not to gang with.
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Nova Fox
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Posted - 2007.01.12 11:58:00 -
[20]
Id say cut down on the number of paintable things mabey even limit it to hull color and a set of stripes along with engine trail color. Also you can make it so that corps could override the color schemes on ships/allaince so they can id each other better. Then always always toss in the option to well turn this of Ctrl + Alt + Shift + P? Limit colors to what would appear pleasing or have it just tint the surface so it would inherit the properties of the original paint scheme so shiney surfaces would still shine, the rust marks on it will still deface it properly ect ect. *==================* Fight the bunnies! ...|\_/|.......(\_|) |\<^-^>=@(x-0) \|.uwu........(....) |
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Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2007.01.12 12:35:00 -
[21]
old topic, same idea, yea i posted this about 3 months ago, probably at the back with all the other ideas i had at the time.
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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2007.02.07 01:41:00 -
[22]
Probably not the first time players need this tool. But that shows the need of many is the duty of a few (CCP). :-)
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |
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