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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Metal Hunter
The Explorers Club
134
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Posted - 2015.11.11 06:03:35 -
[1] - Quote
I can't tell that I like that that suggest to change. Data on changes yet not final, but it is clear on what updating is directed. At those who lives in WH there will be problems. They will be connected with changes of dreds and cariers. On new cariers anybody will have no studied skills. Skill will be studied with x10 multiplier (most likely). For T2 of guns on Dreds too it will be necessary to study skill. Also they will get thus worse on the smaller ships. It will make more difficult accommodation at WH. It isn't excluded that part of WH will become empty. If you want to subject to bigger danger of cariers and super cariers create for them special anomalies on which these ships will jump. Let anomalies shine as beacon/cino and will be visible to all. The changes entered with fighter are bad that now fighter can't be repaired. Carriers and Super-Carriers can consider analog of modern aircraft carriers. However, automatic repair of fighter at return to the ship still isn't provided. It is impossible to adjust fighter - at what level of damages it comes back to the ship. You add new modules for Carriers and Super-Carriers but you change Hit Points. You skry all take away Hit Points quantity. But new modules which you give will need to be installed somewhere. And occasional seats for installation of new modules aren't present. Therefore as if I wasn't glad to new modules, it will make Carriers and Super-Carriers worse. For what it is necessary this nerf? |
Metal Hunter
The Explorers Club
137
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Posted - 2015.11.11 10:32:34 -
[2] - Quote
Perhaps this question was already asked, excuse if I repeat. Whether the new capitals will repair each other at the activated Triage module? Whether the new capital will operate drones at the activated Triage module? Whether the volume of capacitor of the new capital and consumption will be reconsidered by capacitor modules? Whether basic capacitor of the new capital will be increased? |
Metal Hunter
The Explorers Club
138
|
Posted - 2015.11.13 06:07:13 -
[3] - Quote
Why so to worry? New modules for the capitals will be installed in empty seats. Also will put them instead of something that put earlier. Empty seats that weren't added. And EHP will cut. Cap boosters won't rescue the capitals. The capitals won't become better, thicker. Both killed them, and will kill further. That personally afflicts me. The capital and super capital ships turn into unnecessary garbage. Only because they will be easier to be caught and killed. Who will begin to fly, risk on them - understanding that risk and spent for these ships ISK aren't justified? |
Metal Hunter
The Explorers Club
138
|
Posted - 2015.11.13 07:30:11 -
[4] - Quote
Interestingly, and why didn't guess to enter Capital Ancillary Shield Booster and similar on armor... |
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