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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Alavaria Fera
GoonWaffe
6859
|
Posted - 2015.11.21 15:36:40 -
[751] - Quote
Reaver Glitterstim wrote:You are angry that these changes make it more difficult for you to stay on top. You've grown used to game features that you learned to use a long time ago, and that gives you an advantage against newer and less experienced players. But with all these changes, their fresh minds tackle the learning process much more readily, while you find it difficult learning new tricks and abandoning old habits. It is annoying and it results in you seeing much newer and less-experienced pilots sometimes outperforming you. It doesn't mean the changes are bad, it only means they are recent relative to your experience. OWNED.
That's pretty much something like the old "adapt or ???", but better.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Rowells
ANZAC ALLIANCE Fidelas Constans
2829
|
Posted - 2015.11.25 00:56:23 -
[752] - Quote
Have we confirmed the HAWB for caldari caps uses missiles still? I don't see why it wouldn't but I want to double check. |
Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
313
|
Posted - 2015.11.26 21:16:39 -
[753] - Quote
Rowells wrote:Have we confirmed the HAWB for caldari caps uses missiles still? I don't see why it wouldn't but I want to double check.
I asked this question, and we as of yet have not received a formal response from the Devs.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
313
|
Posted - 2015.11.26 21:19:11 -
[754] - Quote
New Shield and Armor Optimal/ Falloff graph being reported:
Capital Remote Shield Repair Optimal and Fall Off Graph (WIP)
Also the new RR Capital Modules are being reported on SiSi currently.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Traxanas Suruklemes
X-M.MagnetS The Otherworld
0
|
Posted - 2015.11.28 06:42:47 -
[755] - Quote
All these changes are gr8 stuff and i like the idea of t2 mods and only fighters for my thanatos.
but i fear no one rats with sentry's these days besides me and i have to make my point.
carriers are not gonna be allowed to drop nothing else besides fighters. im ok with that. theyre costly but its a carrier. move on. but since i snipe in a ratting anom, will i get the benefits of a sentry drone aplyed on my new fighter squadrons?
the main idea with sentry ratting is that you warp @ 100 drop them and keep your eye on local mainly and not wary allot for the actual combat cause they pick up targets by them self's. if someone comes in the system insta collect drones initiate warp to safe spot or pos or wherever, hit one cycle on a 500 mwd and in 12 sec youre off. its on the fly safe manual :) ... fighters are a different cake. if i say i wanna go fight with fighters on a site i have to go 0 or 30 drop them and actually align to somewhere again and tell each squadron what to do. that's annoying especially if youre trying to add a second account to rat right next to ya. its hectic.
i dont care bought dps cause there are allot of variables that count, like the time fighters take to go from target to target plus the time they travel from carrier when deployed, in relevance to sentry low dps. sentrys do better than fighters in anoms and thats my opinion. everyone else in my corp laugh. i dont care. i still get 30 mil ticks and i feal safer...
AAAAANYWAY
i just need to ask IF THEM NEW FIGHTER VARIATIONS are gonna have the ability to do sentry like fighting from a distance and including the reply of fire when something is attacking either my ship or my new fighter squadrons..
for the ethical part of the situation, ratting is less boring than mining to me cause its something i can scale up like rat with multi accounts and have sort of a challenge there. mining is .. ah whell its mining. the reason im whiny is that sentry's can reply dps more effectively than fighters and do some of the work by them selfs.
please dont point me out of my ratting habbits by forcing me to fight with fighters that are less able to do stuff. you need to allow em to be able to varry in abilitys and be able to addapt. im sitting in a carrier. and as risky as that is it should feal like its better to be in a carrier than a dominix. as far as ratting goes.
i hope i made my point and not a fool of my self and i hope you consider this tiny aspect that im pointing out. for me its a big deal. thank you. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2738
|
Posted - 2015.11.28 07:41:55 -
[756] - Quote
Traxanas Suruklemes wrote:i just need to ask IF THEM NEW FIGHTER VARIATIONS are gonna have the ability to do sentry like fighting from a distance and including the reply of fire when something is attacking either my ship or my new fighter squadrons.. It might be nice to have sentry fighters, but I don't see what the problem is. If you drop fighters at 100km and align to warp, then if a hostile target comes on grid you can warp off and leave your fighters behind. You can recall them from another part of the system and they will warp to you. I doubt the hostiles will manage to tackle very many of them.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Rena'Thras
Strategic Insanity FUBAR.
28
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Posted - 2015.11.28 07:55:52 -
[757] - Quote
Reaver Glitterstim wrote:Sgt Ocker wrote:Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups. that's what renting is all about Sgt Ocker wrote:Jump range nerfs - Hurt smaller groups far more than large - Fatigue hurts smaller groups far more than large - Proposed capital changes again will hurt smaller groups while enhancing the abilities of the blobs. No. Jump fatigue has led to a huge increase in small gang prevalence due to the greatly diminished threat of hotdrops. That animation starts at 2014 and captures a time period entire after the breaking of nullsec stagnation. The problems are not all fixed perfectly, that is an extreme that will never be achieved. The problems are not nearly as bad as they were in the past, that is an extreme we left behind long ago.
This guy is right.
All the people complaining about Jump Fatigue hurting small groups tend to be either members of large groups or people that made money by hauling stuff around in Carriers.
Jump Fatigue has absolutely helped small groups and hurt larger groups (as well as annoying soloers), which is why it gets so much flack. Without the threat of constant hot drops, people are a bit more willing to move around and do things.
...not a LOT, due to the nature of N+1 still being in tact, but somewhat moreso. The Sov map changed a lot, with a lot of entities being broken up. The vast rental empires don't exist in the same form that they used to (the "renters" in many cases became a part of the sov holding and fighting).
The blue doughnut still exists as a thing, an N+1 still exists as a thing, but both were nerfed by Jump Fatigue. While people complain endlessly about it, it was one of the better more recent changes.
Now, some of these other changes do benefit large groups - the poster was right about that. The cap on logistics isn't going to stop N+1 because the bigger blob will still win. There's not really a good way to stop that, however.
.
I also contest the player numbers as a metric of the game's health. Back two years ago or so, there WERE often 35k people on instead of the 20k now. But the thing you have to realize looking at those raw numbers is that's ACCOUNTS logged in, not PLAYERS logged in.
When they hit some of the assist stuff and nerfed multiboxing, that cut into those numbers where you'd often have people with 3-8 (or more) accounts. So OF COURSE the number of logged in ACCOUNTS decreased.
The actual number of PLAYERS lost was probably a significantly smaller percentage. To illustrate how this works, imagine if every player had 8 accounts, and then some change was made to the game so every player cancelled 4 of their accounts. On average, it would look like the online population was cut in half, but in reality, there would still be exactly the same number of players.
So don't use logged in accounts to gauge the health or player base of the game, that's stupid. It's like using the unemployment rate instead of labor force participation to see how many people are unemployed in an economy.
I'm not sure the best way TO measure the active players since Eve's launcher only lists logged in accounts, but it's definitely not simply comparing accounts logged in 2 years ago (before the multiboxing changes) to now.
Indeed, if you compare the numbers about a month after those changes (once they stabilized), that's pretty much what they are now - around 20k. It hasn't changed in a year. So the game isn't losing massive numbers of players, no matter how much bittervets want everyone to believe it is. It's actually remarkably stable, considering how old it is, how high the learning curve is, and how niche the market is. |
TravellerDEP
Department of Defence Blades of Grass
0
|
Posted - 2015.12.01 22:06:31 -
[758] - Quote
Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances. As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities. You never know, it just might work. |
Alavaria Fera
GoonWaffe
6861
|
Posted - 2015.12.01 22:47:47 -
[759] - Quote
TravellerDEP wrote: Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances. As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities. You never know, it just might work. So will our titans turn into nuclear-armed super...missilebattleships?
An area of effect doomsday weapon, right?
Or perhaps more like a SLBM system which aoe doomsdays across the map (ie: though a cyno)
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|
Sgt Ocker
Kenshin. DARKNESS.
780
|
Posted - 2015.12.02 00:08:11 -
[760] - Quote
Alavaria Fera wrote:TravellerDEP wrote: Here's a suggestion. Instead of reinventing the wheel why not visit real life and use the way capitals and subcaps have been used through lets say the last 100 years as a basis for how they work in the game. Especially when you consider that that's what would happen anyways, a logical progression of use with modifications for the technological advances. As a naval military vet some of the things you say that fleets can and can't do I find quite laughable. Instead of trying to fix what you keep changing, why don't you consult some real naval veterans about tactics and use of ships that would be more than willing to stretch their imagination to a futuristic situation. Unfortunately, all I did in the service was fire gun and missile systems and though I never exercised tactical authority I'm sure that retired or even active personnel who have would love to play with the possibilities. You never know, it just might work. So will our titans turn into nuclear-armed super...missilebattleships? An area of effect doomsday weapon, right? Or perhaps more like a SLBM system which aoe doomsdays across the map (ie: though a cyno)
AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it)
Might want to read the blog.
Just for the sake of it - A company in Tasmania is selling Destroyer class cats to world navies (and security services), that are said to have the same capabilities in battle as a WWII light battleship, can engage an enemy from 'over the horizon' or chase it down with 60+ knot speed capability. Seems Devs have the same idea with Destroyers - Why have multiple classes of ship when one will do it all.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2744
|
Posted - 2015.12.02 02:07:05 -
[761] - Quote
Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it)
Might want to read the blog. No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used. Here is that dev blog.
Please do not deliberately spread misinformation.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Sgt Ocker
Kenshin. DARKNESS.
780
|
Posted - 2015.12.02 02:43:02 -
[762] - Quote
Reaver Glitterstim wrote:Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it)
Might want to read the blog. No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used. Here is that dev blog. Please do not deliberately spread misinformation. Ouch - You might want to read it again, this time don't skip over the relevant parts?
Quote:Doomsday Codename: Sickle Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam. Pretty sure that is an AOE Doomsday.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1767
|
Posted - 2015.12.02 03:27:31 -
[763] - Quote
Sgt Ocker wrote:Reaver Glitterstim wrote:Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it)
Might want to read the blog. No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used. Here is that dev blog. Please do not deliberately spread misinformation. Ouch - You might want to read it again, this time don't skip over the relevant parts? Quote:Doomsday Codename: Sickle Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam. Pretty sure that is an AOE Doomsday. Considering that's not remotely comparable to the AOE DDs of the past it's a great deal less than honest to say "AOE DD is coming back."
Unless of course you consider a linear path to be comparable to a sphere of damage.
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Sgt Ocker
Kenshin. DARKNESS.
780
|
Posted - 2015.12.02 04:36:24 -
[764] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:Reaver Glitterstim wrote:Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it)
Might want to read the blog. No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used. Here is that dev blog. Please do not deliberately spread misinformation. Ouch - You might want to read it again, this time don't skip over the relevant parts? Quote:Doomsday Codename: Sickle Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam. Pretty sure that is an AOE Doomsday. Considering that's not remotely comparable to the AOE DDs of the past it's a great deal less than honest to say "AOE DD is coming back." Unless of course you consider a linear path to be comparable to a sphere of damage. I never said they were like the old AOE, just that they are OAE affects.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.02 05:04:52 -
[765] - Quote
Sgt Ocker wrote:Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it) I never said they were like the old AOE, just that they are OAE affects. Please stop.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Sizeof Void
Ninja Suicide Squadron
617
|
Posted - 2015.12.02 06:54:51 -
[766] - Quote
Hmm... interesting, but I suspect that several of the proposed changes - esp. squadrons, new doomsdays, and projected AoE EW - are going to result in a signicantly higher server load, particularly for large fleet battles, and thus increased TiDi.
Note, too, that increasing the amount of stuff that a pilot needs to interactively micro-manage is a bad thing, when TiDi is high.
So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi, in large battles. Grouping of guns apparently helps lower the server load, so more of that sort of functionality might be explored. Also, I'd guess that fleet warping is more efficient than having each player warp their own ship - so, perhaps more "fleet-based" functionality could be developed? Fleet targeting should be obvious, since calling primaries over TeamSpeak has always seemed rather silly (This is the future, right? Linking targeting computers between ships in the same fleet should be no big deal.).
Anyways, TiDi was certainly a clever hack to help deal with lag due to server load, but it still isn't much fun to play when TiDi is running high. Please keep this in mind, when developing and testing these new features. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.02 08:30:05 -
[767] - Quote
Sizeof Void wrote:So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi, You might be pleased to have a look at this...
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Sizeof Void
Ninja Suicide Squadron
618
|
Posted - 2015.12.02 17:40:07 -
[768] - Quote
Reaver Glitterstim wrote:Sizeof Void wrote:So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi, You might be pleased to have a look at this... Yeah, I already read that devblog.
Unfortunately, though, software bloat tends to quickly overwhelm hardware upgrades. Ex. MS Windows..... |
Sgt Ocker
Kenshin. DARKNESS.
781
|
Posted - 2015.12.03 00:46:07 -
[769] - Quote
Reaver Glitterstim wrote:Sgt Ocker wrote:Sgt Ocker wrote:AOE doomsday is coming back.
Oh and they will work across the map. (or at least a large part of it) I never said they were like the old AOE, just that they are OAE affects. Please stop. I guess that's your way of admitting - you were wrong - fair enough
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.03 05:56:40 -
[770] - Quote
Sizeof Void wrote:Unfortunately, though, software bloat tends to quickly overwhelm hardware upgrades. Ex. MS Windows..... It could happen but I think MS Windows is an outlier. CCP runs in the opposite direction, trying to stave off feature bloat and release content in a very slow and controlled fashion.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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ISD Fractal
ISD Community Communications Liaisons
45
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Posted - 2015.12.03 11:57:29 -
[771] - Quote
I've removed a couple of posts that were leading the conversation away from the main point of this thread.
ISD Fractal
Ensign
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
314
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Posted - 2015.12.10 01:18:40 -
[772] - Quote
Now that the new grids are implemented, it stands to reason that someone ask about the new fighter mechanic; specifically whether or not there will be any changes to the speed stats of fighters (and fighter bombers), or if we should expect them to remain the same?
Will they be scaled for use on these newer larger grids??
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Lugh Crow-Slave
1336
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Posted - 2015.12.12 19:30:28 -
[773] - Quote
How are the carrier skills changing will I still need fighters V to get bombers will a new skill be added for support fighters and what about the nearly 3 months I spent training advanced done interfacing?
Also is the martial cost of fighters dropping since each fighter is now only a part of a whole?
If yes what happens to current fighters will they be turned into multiple or do I need to sell these before so I can buy 5 back?
If no does this mean the cost of gelding a carrier just became laughable?
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Lugh Crow-Slave
1336
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Posted - 2015.12.12 20:25:02 -
[774] - Quote
CCP Larrikin wrote:Izmaragd Dawnstar wrote:I'm by no means a capital expert, but since I'm mostly flying logistics, the force auxiliary would probably be my next choice. I'm okay with separating carriers and logistics ships, but restricting remote reps to triage only is a dangerous thing to do. If we consider the subcap version, it's basically if the guardians flying around would be unable to rep other guardians.
I understand that you're looking to reduce the effectiveness of "slowcats" and "wrecking balls", but this is probably a bit overboard. I see your point. The difference is with the EHP of the two platforms. A Guardian has a max EHP of around 120k? Maybe 150k with some wierd faction variation, so it is possible to alpha it out. It can also be damped/jammed/etc. An existing Triage Archon has a max EHP of 1m+, and its immune to all forms of EWar. Comparing the two isn't Apples to Apples :)
The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise)
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2773
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Posted - 2015.12.12 21:16:39 -
[775] - Quote
Lugh Crow-Slave wrote:The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise) Howabout make it so that all ships in any type of siege mode get stacking penalties on all received negative effects (except damage) based on the number of ships performing the effects, while all ships not in any type of siege mode only receive effect stacking penalties from multiple effects from the same ship.
So, for instance, a FAX in triage mode can be neuted faster by a larger fleet, but its the first few neuters that have the strongest impact. A small group with three Bhaalgorns would neut the FAX faster than a large group of fifty Dragoons.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Brokk Witgenstein
Extreme Agony The Wraithguard.
167
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Posted - 2015.12.26 05:01:28 -
[776] - Quote
Am I correct in assuming an unsieged dread with high angle guns will deal a measly 300 DPS ??
Or is the Siege module up for a revision as well, making NOT going into Siege a viable option? -75% scanres doesn't really help when fighting subcaps one would think.
Second question: if EWAR will still partially work, can I assume some remote reps will also partially land? |
Alavaria Fera
GoonWaffe
6895
|
Posted - 2015.12.26 21:03:03 -
[777] - Quote
Brokk Witgenstein wrote:Am I correct in assuming an unsieged dread with high angle guns will deal a measly 300 DPS ??
Or is the Siege module up for a revision as well, making NOT going into Siege a viable option? -75% scanres doesn't really help when fighting subcaps one would think.
Second question: if EWAR will still partially work, can I assume some remote reps will also partially land? Hmm, will remote tracking and sensor links also "partially work"... that might be nice
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Alavaria Fera
GoonWaffe
6896
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Posted - 2015.12.27 02:14:30 -
[778] - Quote
Reaver Glitterstim wrote:Lugh Crow-Slave wrote:The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise) Howabout make it so that all ships in any type of siege mode get stacking penalties on all received negative effects (except damage) based on the number of ships performing the effects, while all ships not in any type of siege mode only receive effect stacking penalties from multiple effects from the same ship. So, for instance, a FAX in triage mode can be neuted faster by a larger fleet, but its the first few neuters that have the strongest impact. A small group with three Bhaalgorns would neut the FAX faster than a large group of fifty Dragoons. Just do it like citadels there's caps on everything.
So a max dps cap, a max neut amount cap etc etc
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2826
|
Posted - 2015.12.27 02:33:39 -
[779] - Quote
Alavaria Fera wrote:Just do it like citadels there's caps on everything.
So a max dps cap, a max neut amount cap etc etc A cap on how fast a cap goes down?
No, please.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Otasja
Sky Fighters
2
|
Posted - 2015.12.27 04:51:47 -
[780] - Quote
Reaver Glitterstim wrote:Alavaria Fera wrote:Just do it like citadels there's caps on everything.
So a max dps cap, a max neut amount cap etc etc A cap on how fast a cap goes down? No, please.
Why not? There's already going to be a magical cap on how quickly you can destroy a citadel, so they may as well stick to their guns and add a magical limit of what negative things can be done in other area's. |
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