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Krevnos
Back Door Burglars The Otherworld
16
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Posted - 2015.11.01 00:32:57 -
[1] - Quote
I actually rather like what CCP have started to do with the capacitor batteries to make them reflect a small portion of energy neutraliser and vampire effect back at the opponent. However, even with this new quality, almost nobody uses the Capacitor Battery module. It's CPU intensive and really doesn't compete well with the traditional capacitor booster unit.
I would very much like to see these units become more feasible as a real option in fitting quality PvP ships.
There are a few ways this could be addressed:
1. Increase capacitor bonus provided by these units
2. Increase the energy neutraliser/vampire reflection properties of the unit.
3. Decrease the fitting cost of the units to allow them to be a "something to stick in when fitting's tight" module.
Personally I would like them to fill a specific role which is not already covered by the capacitor booster and for this reason would prefer not to see option 1 implemented.
The other two options I would be interested in, particularly option 2. The main reason for this is that we all use energy transfer weapons in PvP and with good reason: attacking the enemy's capacitor is an incredibly effective tactic to shut off multiple modules on their ship. Very few ships offer an effective counter to this. Having the option to defend against it would be nice, however it is extremely important not to place these modules into a position where they become dominant over the capacitor booster. I would suggest increasing the energy neutraliser reflect amount of T2 batteries from 12.5% to 17.5%, while leaving the energy vampire reflect amount as it stands (25%).
Faction variants which don't currently exist could provide 20% neutraliser reflection, 27.5% vampire reflection and a slightly higher capacitor volume boost. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2803
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Posted - 2015.11.01 00:38:47 -
[2] - Quote
I like option 2 as well. Offers a different option to counter cap warfare other than trying to overcome it in booster value. |
Lugh Crow-Slave
1287
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Posted - 2015.11.01 01:43:35 -
[3] - Quote
I have always thought they needed number 2 that said ccp has a bad habit of over buffing things.
If they can do it right though I could see them used more often
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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FT Diomedes
The Graduates Get Off My Lawn
1877
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Posted - 2015.11.01 01:48:50 -
[4] - Quote
I was using a neutralizer or nosferatu on someone the other day and actually saw the notification that some of it had come back at me due to the modules they had fitted. After we killed him, I saw that he did actually have a cap battery. So, option 2 is working as intended.
I would suggest slightly lowering the fitting cost of these modules, in order to make them more attractive to fit. This would have to be carefully balanced. As it is, they are awesome if you can fit an oversized version, but few ships can do that. I have a few Sacrilege fits that employ them to good effect.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Lugh Crow-Slave
1287
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Posted - 2015.11.01 01:53:46 -
[5] - Quote
FT Diomedes wrote:I was using a neutralizer or nosferatu on someone the other day and actually saw the notification that some of it had come back at me due to the modules they had fitted. After we killed him, I saw that he did actually have a cap battery. So, option 2 is working as intended.
I would suggest slightly lowering the fitting cost of these modules, in order to make them more attractive to fit. This would have to be carefully balanced. As it is, they are awesome if you can fit an oversized version, but few ships can do that. I have a few Sacrilege fits that employ them to good effect.
It works just not very well and it's hardly ever a better option than a booster
To be honest I would rather they change it so that it became more effective based on the number of ships using it on you similar to the tsb lore wise have our re-routing the neuts to the other ships
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Harvey James
The Sengoku Legacy
1236
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Posted - 2015.11.01 02:58:57 -
[6] - Quote
THE main problem with them is that their are simply better options too choose, cap boosters do the job of adding cap and then cap relays/rechargers give the cap regen, so what is the cap batteries role?
- neut/nos protection, but how is this any better than cap boosters? A - the only way its better in any scenario is if its impossible too fit a cap booster and or enough charges - so its only realistic use is being fittable where a cap booster isn't fittable or viable but when is that likely? A- probably only if they increased fitting requirements on cap boosters and reduced cap batteries fitting too where the cap boosters are now and buffed its stats aswell.
i don't think nerfing cap boosters is likely or a good idea so i expect even doing those things too cap batteries aren't enough and would likely need another bonus on top.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Kenrailae
Mind Games. Suddenly Spaceships.
526
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Posted - 2015.11.01 03:19:31 -
[7] - Quote
A fitting rebalance between the cap mods would be quite welcome
The Law is a point of View
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2702
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Posted - 2015.11.01 07:01:15 -
[8] - Quote
The main reason they don't offer more capacitor is because it'll cause the amount of capacitor regen they can offer to become too high.
I propose a mechanic be added that causes them to not affect the ship's capacitor regen rate, so that the max capacitor amount they add can be drastically increased.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Trinkets friend
Sudden Buggery
2864
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Posted - 2015.11.01 09:58:15 -
[9] - Quote
They work well on carriers which can refit from one another. A couple of large cap batteries are better for an Archon which is being neuted by Bhaalgorns than cap rechargers. Of course, if the new no refits during combat comes in, we'll be relying on a capital capacitor battery (CCB....), but by then you may as well use a capacitor booster. Which will also be available in capital size!
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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elitatwo
Eve Minions The-Company
897
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Posted - 2015.11.01 12:19:39 -
[10] - Quote
Trinkets friend wrote:They work well on carriers which can refit from one another. A couple of large cap batteries are better for an Archon which is being neuted by Bhaalgorns than cap rechargers. Of course, if the new no refits during combat comes in, we'll be relying on a capital capacitor battery (CCB....), but by then you may as well use a capacitor booster. Which will also be available in capital size!
Thank you Trinkets, that just gave me an idea of a new module or charge for the cap booster - the energy feedback loop charge.
This module or charge would through back all nos- and neutralizer effects and would cause the neut or nos to overload and burn out immediately.
Muahahahha screw trollgorns.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Krevnos
Back Door Burglars The Otherworld
19
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Posted - 2015.11.01 13:20:31 -
[11] - Quote
FT Diomedes wrote:I was using a neutralizer or nosferatu on someone the other day and actually saw the notification that some of it had come back at me due to the modules they had fitted. After we killed him, I saw that he did actually have a cap battery. So, option 2 is working as intended.
I would suggest slightly lowering the fitting cost of these modules, in order to make them more attractive to fit. This would have to be carefully balanced. As it is, they are awesome if you can fit an oversized version, but few ships can do that. I have a few Sacrilege fits that employ them to good effect.
I must try one on a HAC or battlecruiser. Haven't actually thought of trying it. |
Tiddle Jr
Brutor Tribe Minmatar Republic
640
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Posted - 2015.11.02 22:49:25 -
[12] - Quote
Any whispers if faction versions are coming? |
Shallanna Yassavi
Imperial Academy Amarr Empire
38
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Posted - 2015.11.03 07:29:44 -
[13] - Quote
I use one on a PvE Harbinger fit. It stacks very nicely with rechargers/relays and a semiconductor memory cell. +capacity * capacity * recharge rate = a ship which will keep shooting and tanking for a very long time.
A signature :o
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Krevnos
Back Door Burglars The Otherworld
28
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Posted - 2015.11.03 17:08:52 -
[14] - Quote
Tiddle Jr wrote:Any whispers if faction versions are coming?
Been no mention as yet. Would love to see them, but the effectiveness of the modules needs to be addressed first. |
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