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Moon Moon Burdy
Lords.Of.Midnight The Devil's Warrior Alliance
123
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Posted - 2015.11.03 19:09:12 -
[31] - Quote
Wow, really folks?
After reading this thread I logged in to see what cataclysmic changes had rendered scanning so difficult for veterans and newbros to come. I undocked a buzzard, warped to some celestial and set my probes a-scanning. I located a wormhole in three scans, checked some filters and noticed I had also gotten a warpable location for several ships. Was it faster than before the changes? I don't know, but it sure wasn't slower or more difficult in any way for me.
Am I some magical scanning savant with locational talents far beyond the typical? I seriously doubt it.
How are people having such difficulty with this?
I feel for those who have lost the ability to adapt to new situations and changes to familiar tools.
Things that went boom
Storytime with Moon Moon New stories (almost) daily!
Promising Young Murderer, Education Appreciated.
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Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
763
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Posted - 2015.11.03 19:12:37 -
[32] - Quote
It's gotta be a trap.
CCP developer forum alts posting 'THE SKY IS FALLING' threads to see if they can entice others who actually think that way into expressing that sentiment.
There's no way people are actually struggling with this change. |
Vol Arm'OOO
Bagel and Lox
759
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Posted - 2015.11.03 19:19:44 -
[33] - Quote
Divine Entervention wrote:chill out guys, it's not hard.
Also, put on your big boy pants and use this opportunity to transition to the "beta" map. It's far superior in EVERY way. Not adjusting is only a testament to your personal stupidity.
#getgood
#thebest
I bet you get real excited when you see something shiny and new. That something is all flash Gee Whiz doesnt make it good. Hopefully next time CCP tries to make a map, they will actually get somebody who knows what a map is used for, instead of relying upon useless sparkles and polish to make it look good. Finally, the best feature of the new map IMO is the check off box that allows you to turn it off.
I don't play, I just fourm warrior.
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Esrevid Nekkeg
Justified and Ancient
613
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Posted - 2015.11.03 19:25:38 -
[34] - Quote
Divine Entervention wrote:It's gotta be a trap.
CCP developer forum alts posting 'THE SKY IS FALLING' threads to see if they can entice others who actually think that way into expressing that sentiment.
There's no way people are actually struggling with this change. Unfortunatly I am strugling. The main reason being that when I open te new beta scan window, all I see is te celestials and nothing else. No amount of button/shortcut/mousclicking/mousescrolling changes that. I presume it is one of the many bugs this new feature is hampered by. As such I have filed a bug report.
Besides that, although ranting like the OP is a bit over the top for my taste, I can understand some confusion with players. When CCP launches a functionality in Beta, it should be opt-in instead opt-out, as it is now.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
764
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Posted - 2015.11.03 19:27:03 -
[35] - Quote
at the top left are a few little icons you can click on to see a drop down menu of things you do and don't want to show up.
Then on the probe scanner window itself there's a menu to the right of Scan Results that says Filtered. You can click on that one and have the ability to select more stuff you do and don't want to show up.
It's different but it's still pretty good. |
Esrevid Nekkeg
Justified and Ancient
613
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Posted - 2015.11.03 19:29:05 -
[36] - Quote
Divine Entervention wrote:at the top left are a few little icons you can click on to see a drop down menu of things you do and don't want to show up. I am aware of that :)
Selecting all/none/several doesn't change one iota. Hence the submitted bug report.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
764
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Posted - 2015.11.03 19:31:47 -
[37] - Quote
Yea on the probe scanner window click on the Filtered button and make sure there's an X in the boxes next to Anomalies and Cosmic Signatures. |
Jon Essler
Science and Trade Institute Caldari State
0
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Posted - 2015.11.03 19:35:52 -
[38] - Quote
Despite the predictable HTFU posts the scanning/probe UI changes are indeed a retrograde step. However your feedback will be more productive if posted in this thread instead: https://forums.eveonline.com/default.aspx?g=posts&t=453682&find=unread |
Greylord Kane
Dredge Nation F-I-N-K and Co.
3
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Posted - 2015.11.03 19:36:54 -
[39] - Quote
WOW This Post was like watching an episode of South Park... Thanks it was quite enjoyable.....lol I'll now have to wait after work to check out scanning :) |
sero Hita
Science and Trade Institute Caldari State
39
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Posted - 2015.11.03 20:31:40 -
[40] - Quote
read this thread and wanted to see what the complaints are about.
I am not scanning much and not very good with learning new stuff, but took my old dusty helios out for a spin and was able to scan down a procurer in 4 scans. I am really not being condenscending now, but tbh. I don't see how it is a lot different from before... pull out probes, move the probes with the arrows, scan, move probes decrease radius.. repeat, untill ship scanned down. recall probes, warp. Sure the buttons are placed differently, but after having pushed everything(including filters etc.) you kinda know what is what.
I also like the D-scan option. It gives me a much better better spacial feeling of the system I am in. I was always bad with using D scan for anything else as seing when someone landed on the gate to the plex I am in, and I really think this will help me scan down the celestial people are at faster.
I think it works better and less clunky than scanning with the old beta map, which i disliked so generally I am happy about the changes |
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Craticus Lemmont
Federal Navy Academy Gallente Federation
12
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Posted - 2015.11.03 20:35:44 -
[41] - Quote
With just over 2 weeks in game and predominantly into scanning and exploration im not to hot on this new change... ok it didn't take long to work out at all but I think its defo a step back..... Im just thinking "WHY" TBH... it gives no real benefits over the old system from what I can see and just more bland and cumbersome....
the only thing I do like is they moved a few buttons that were stupidly placed (destroy probes/recover probes) and a few plane location bugs/issues but I just don't see the thinking behind this to be perfectly honest and I think its going to be more of an issue with new players in the long run....
my biggest gripe is that it just doesn't feel fun anymore ..... I dunno... just feels boring.. and for someone who spends most game time scanning that's a biggie!.... I admit ive only spent 30 mins with the new system so I will keep a open mind... but right now im not very hot on it.....
yes we can disable the new system but I agree with Esrevid Nekkeg, this should be opt-in not opt-out....
I understand I was not around when the new map went live but its not hard to see the huge benefits of the new map over the old one, but this just seems silly and a step backwards....
my thoughts probably mean zip to you pros but hey I like to share ...... except ISK |
Zosius
Two Factory Vultures
67
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Posted - 2015.11.03 20:49:26 -
[42] - Quote
Has anybody noticed that d-scan is now shown in probe map? Direction and distance is visible. In other words, ccp just removed the need to have any skill pinpointing ship location with d-scan to get a hit with combats on first try.
One thing I would like to have though, is to have my ship modules visible when map is in full screen.
http://cloakybastard.blogspot.com
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Arla Sarain
696
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Posted - 2015.11.03 20:57:14 -
[43] - Quote
Zosius wrote:Has anybody noticed that d-scan is now shown in probe map? Direction and distance is visible. In other words, ccp just removed the need to have any skill pinpointing ship location with d-scan to get a hit with combats on first try.
The skill to avoid combat probes was never existent in the first place.
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Craticus Lemmont
Federal Navy Academy Gallente Federation
12
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Posted - 2015.11.03 20:58:26 -
[44] - Quote
Zosius wrote:One thing I would like to have though, is to have my ship modules visible when map is in full screen.
this has been requested in the feedback thread, CCP are looking to add this by the looks of it, hopefully on a toggle... |
Zosius
Two Factory Vultures
67
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Posted - 2015.11.03 21:08:01 -
[45] - Quote
Arla Sarain wrote:Zosius wrote:Has anybody noticed that d-scan is now shown in probe map? Direction and distance is visible. In other words, ccp just removed the need to have any skill pinpointing ship location with d-scan to get a hit with combats on first try.
The skill to avoid combat probes was never existent in the first place.
I mean a skill to get accurate position of ship via d-scan and get 100% hit with combats on first try. Now you can see d-scan in the map, so it will be easy peasy to even set 0.5-1 AU.
Probably will work to advantage in terms of content, but still sucks to see tough to acquire skill to become useless.
http://cloakybastard.blogspot.com
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Mysa
Alekhine's Gun Decayed Orbit
44
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Posted - 2015.11.03 21:36:48 -
[46] - Quote
Alt-mouse wheel up/down to change distance? Been waiting!!!!!!! Assign enter key to analyse? BEEN WAITING!!!!!!!! Assing -º key for directional scan analyse, NO MORE WAITING!!!!!!!!! New 3d-map beta or not, GAWD YES!!!!!!!
SoloFoLife!
-KEKE the Merlin wonder
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PhantomMajor
High Flyers Northern Coalition.
52
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Posted - 2015.11.03 21:38:49 -
[47] - Quote
Faenir Antollare wrote:I near birthed Kittens when I logged in after the patch and had a look at the scanning. Rather than come running to the forums bleating and whining about it, I merely checked the options and then just disabled the new features.
As good as new :)
that says it all about the new features if everyone is disabling them.
Thanks for the tip. I will correct CCPs mistake when I get home from work. |
Arla Sarain
696
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Posted - 2015.11.03 21:47:15 -
[48] - Quote
Zosius wrote:Arla Sarain wrote:Zosius wrote:Has anybody noticed that d-scan is now shown in probe map? Direction and distance is visible. In other words, ccp just removed the need to have any skill pinpointing ship location with d-scan to get a hit with combats on first try.
The skill to avoid combat probes was never existent in the first place. I mean a skill to get accurate position of ship via d-scan and get 100% hit with combats on first try. Now you can see d-scan in the map, so it will be easy peasy to even set 0.5-1 AU. Probably will work to advantage in terms of content, but still sucks to see tough to acquire skill to become useless. I understood you the first time.
My point being is that any skill involved with combat scanning wasn't really balanced with how easy it is to avoid being probed down. Shortest scan time is 4s and D-scans have a 2s reuse. Anyone who isn't AFK can easily avoid probes.
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ISD Decoy
ISD Community Communications Liaisons
1334
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Posted - 2015.11.03 22:58:33 -
[49] - Quote
This thread has one more life before I close it. It started as a rant but the discussion has been relatively useful since.
I have also removed two off-topic/disrespectful posts. Our rules don't become optional because of your displeasure to a feature in the game. Construct coherent sentences, make your points, and please try to keep your maturity level up there.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Deridium
Fusion Enterprises Ltd Phoenix Company Alliance
1
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Posted - 2015.11.03 23:15:41 -
[50] - Quote
ISD Decoy wrote:This thread has one more life before I close it. It started as a rant but the discussion has been relatively useful since.
I have also removed two off-topic/disrespectful posts. Our rules don't become optional because of your displeasure to a feature in the game. Construct coherent sentences, make your points, and please try to keep your maturity level up there.
All I heard was blah blah blah blah. Coherent enough for you |
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Hal Morsh
Hmmzor. Battlecruisin' Space Goats
428
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Posted - 2015.11.03 23:23:19 -
[51] - Quote
Stop whining and learn to use it again.
The beta map seemed wonky to me when it first came out, and now it's my preferred map.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Chuffer
Testicle of Doom
0
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Posted - 2015.11.03 23:24:04 -
[52] - Quote
I'm not sure what the drama is about, I think that the scanner changes are an improvement. And even if you don't like them you're still able to use the previous version. |
Evan Roc
Awakened Ones
6
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Posted - 2015.11.03 23:24:42 -
[53] - Quote
I guess I will use this as a feedback thread.
New scanner is bad, I live in WH space and scan to much as it is but it is quick most days. I gave this new system a shot but I can only guess the CCP Devs either don't play EVE or if they do they don't scan.
I have turned it off, and thank god they gave us that option.
Issues as I see them.
1. Much slower than the old process, not sure why other than it is harder to center the probes. 2. The Dscan range grid? that surrounds your ship should not be red, the sigs are red and it is confusing. 3. I don't like the pop up map, it is to small unless you re-size it and then it covers everything (I run 2 x 27in screens) 4. I like the move of the recover probes but that is it.
I will wait for an update to use the new system. |
Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
817
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Posted - 2015.11.03 23:32:02 -
[54] - Quote
so ccp saw the scanning system, and noticed it needed some tweaks so ccp added massive lag and removed the probe indicators from it. awesome. Did they even ******* test this for 5 minutes? i mean, you just had to load the game up, and open the scan window for like 10 seconds to see the problem. Nobody?
I guess i can remove lvl5 scan skills from my training queue now.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Leeluvv
Polarized
49
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Posted - 2015.11.03 23:40:45 -
[55] - Quote
Evan Roc wrote:I guess I will use this as a feedback thread.
New scanner is bad, I live in WH space and scan to much as it is but it is quick most days. I gave this new system a shot but I can only guess the CCP Devs either don't play EVE or if they do they don't scan.
I have turned it off, and thank god they gave us that option.
Issues as I see them.
1. Much slower than the old process, not sure why other than it is harder to center the probes. 2. The Dscan range grid? that surrounds your ship should not be red, the sigs are red and it is confusing. 3. I don't like the pop up map, it is to small unless you re-size it and then it covers everything (I run 2 x 27in screens) 4. I like the move of the recover probes but that is it.
I will wait for an update to use the new system.
1. Did you use pre-set probe settings before? The new one is a lot faster, as it is a single click to go from one config to another instead of 3 clicks. If anyone is manually moving individual probes, then you have been doing it wrong. That's why CCP gave you the option to save probe configurations. 2. Agreed. Different colour or be able to toggle DScan range on Probe map 3. How is an adjustable map worse? I have a one 27" screen and it covers 2/3, leaving me enough space to see the important bits of the rest of the screen |
Darian en Chasteaux
Aliastra Gallente Federation
91
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Posted - 2015.11.03 23:54:07 -
[56] - Quote
Hi,
Use the old 2d map; :(
Darian |
Ursula Thrace
Caldari Provisions Caldari State
359
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Posted - 2015.11.04 01:10:26 -
[57] - Quote
Sacu Shi wrote:Actually, there is a check box in the 'general' settings that allows you to use the old scanning method and the old map.
Perhaps if you took your sunglasses off you would see it...
ziiiinnnnggggggg!
eve online original intro
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ISD Decoy
ISD Community Communications Liaisons
1339
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Posted - 2015.11.04 01:16:54 -
[58] - Quote
Clearly this thread has run its course. Please continue discussions in this thread.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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