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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
TheSmokingHertog
TALIBAN EXPRESS
354
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Posted - 2015.11.06 03:41:54 -
[31] - Quote
Amazing graphs, and then this; Quote:The economic devotee in me hopes that, in the not so distant future, all items in EVE Online will be player made and tradeable, including blueprints, skills, and skillpoints.
This is great.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
354
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Posted - 2015.11.06 03:44:21 -
[32] - Quote
tasman devil wrote:CCP Logibro wrote:At EVE Vegas 2015, CCP Quant showed off a number of statistics about the current economic state of EVE Online. Now, he's back again to share his amazing graphs with everyone. Take a look in the latest dev blog to see all the juicy details. YAY! DATA! Do please provide more data regarding the PCU! - like how many of them are active or passive (just sitting in station totally AFK) - how many of them can be tied to how many people (read. number of accounts actively used by single individual) - number of average (active or passive) accounts used by people - etc.
About this;
Quote: how many of them can be tied to how many people (read. number of accounts actively used by single individual
CCP does not know, they did not register accounts from the same person under a specific header for years in the beginning, so they cant track it specifically.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Aliath Sunstrike
64
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Posted - 2015.11.06 04:41:04 -
[33] - Quote
Probably one of the best dev blogs in years. Judging by the comments, not a lot of people reading? Hope so...more ISK for me. haha
Continuous player since 2007.
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Sizeof Void
Ninja Suicide Squadron
613
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Posted - 2015.11.06 07:59:20 -
[34] - Quote
Nice work. Glad to see that someone at CCP knows how to wield SQL, to pull useful information from the database.
Now, can you please share these numbers with the devs working on the materials cost numbers for the new citadels? Those XL Citadels need to be much more expensive to manufacture than what they are currently proposing. 30-70B for the XL structure hull is simply laughable, given the amount of ISK which players, corps and alliances have in wallet these days. It also would not hurt to revisit and increase the materials cost of supercaps, as well. |
Nillus K'varr
Sebiestor Tribe Minmatar Republic
4
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Posted - 2015.11.06 10:21:04 -
[35] - Quote
Only 13.8% PvP?! Must have been a boring day.
And the fact that Incursions can affect economy so much with so little people doing them is disturbing, honestly. |
Josef Djugashvilis
3080
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Posted - 2015.11.06 12:47:39 -
[36] - Quote
...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.
This is not a signature.
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virm pasuul
FRISKY BUSINESS. No Handlebars.
339
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Posted - 2015.11.06 13:00:52 -
[37] - Quote
Great dev blog thanks :) Almost as good as the server porn blog. Very excited at the idea of moving it all into the client.
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FT Diomedes
The Graduates Get Off My Lawn
1911
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Posted - 2015.11.06 13:43:35 -
[38] - Quote
Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.
More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig. I am curious how they measure that. What does it mean to engage in PVP?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Indahmawar Fazmarai
4096
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Posted - 2015.11.06 14:36:07 -
[39] - Quote
FT Diomedes wrote:Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want. More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig. I am curious how they measure that. What does it mean to engage in PVP?
Probably it means activating a hostile module on a player ship.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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FT Diomedes
The Graduates Get Off My Lawn
1911
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Posted - 2015.11.06 15:00:22 -
[40] - Quote
Indahmawar Fazmarai wrote:FT Diomedes wrote:Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want. More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig. I am curious how they measure that. What does it mean to engage in PVP? Probably it means activating a hostile module on a player ship.
So, by that definition: I am not engaging in PVP if I warp in on a ratter, he is 50km away, and he warps before I point him...
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1802
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Posted - 2015.11.06 15:01:52 -
[41] - Quote
Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.
Or, and this is a crazy stretch but hear me out, the game allows for people to be able to do a lot of different things and people enjoy doing different things on different days.
I know, I know, it sounds insane, but just give it a chance. |
Freelancer117
So you want to be a Hero
376
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Posted - 2015.11.06 15:05:35 -
[42] - Quote
CCP Quant wrote: While EVE PCU has been declining a bit for the past two years for various reasons, e.g. skillqueue changes.
Could you please explain what you mean by skillqueue changes being tied into lower 30 day moving average PCU numbers ?
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Freelancer117
So you want to be a Hero
376
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Posted - 2015.11.06 15:16:08 -
[43] - Quote
wrote:13.8% of players engage in PVP on any given day
Sound about right, for every combat capsuleer there usually should be between 6 to 12 others for support, depending on the level of pvp escalation.
I would rather see a percentual representation of the reasons why capsuleers fight in New Eden in a pie chart
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Rowells
ANZAC ALLIANCE Fidelas Constans
2817
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Posted - 2015.11.06 15:21:31 -
[44] - Quote
Anyone have any idea why Deklein is exporting so many dancers? Where do they come from? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2817
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Posted - 2015.11.06 15:35:41 -
[45] - Quote
Freelancer117 wrote: wrote:13.8% of players engage in PVP on any given day Sound about right, for every combat capsuleer there usually should be between 6 to 12 others for support, depending on the level of pvp escalation. I would rather see a percentual representation of the reasons why capsuleers fight in New Eden in a pie chartRegards, a Freelancer That would be a more qualitative question than measurable quantitative. Lot of factors and reasons behind whys and what's. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2817
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Posted - 2015.11.06 15:43:54 -
[46] - Quote
Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want. You have to remember that Alta are a big part of those logins. With client broadcasting dead, pvp is one of the few activities not easily multi-boxed. Whereas mining or running a dozen afktars would skew the number down further. I imagine the number would be much different if it were based on actual players, instead of characters.
I'll use my own experience as an example. 9 characters across 4 accounts. 1 of them are rarely logged in but have about an even split of pvp vs non-pvp. 1 is being skilled and does nothing else. The other 6 are less favorably counted. 1 character is the pvp main, and kills or shoots someone almost every login. The other 4 are industry, market, and mining alts. They rarely shoot or get shot at by anyone.
So, out of all of those characters, it's not far off the mark in terms of pvp compared to not pvp. A little higher since my main logs in more, but still close. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2818
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Posted - 2015.11.06 16:34:26 -
[47] - Quote
@CCP Quant:
On the note of incursions, would it be possible to compare the amount of isk/lp earned to other activities that work similarly, like missions and anom ratting? And then a comparison to the number of characters that actually do aforementioned activities?
I feel like the 1.3% might be heavily skewed by characters that are not used for income in any way, or used as a secondary portion of a larger activity (market alts, Indy alts, mining, hauling, salvaging, boosting, could all be part of the same Line of income, even though only one person is running it).
Also I see no data on how big a portion wormhole sleeper sites are compared to any other activities. That would be interesting to see. |
Harry Saq
Blueprint Haus Blades of Grass
127
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Posted - 2015.11.06 18:00:14 -
[48] - Quote
There is a gaping hole in the analysis. What about moon data? Did I miss it?
Specifically: Amount Extracted Same as above by Region Number of reactions Import/Export
...and other similarly important metrics that would shape the transition from POS mining to new structure mining and methods.
Unless I missed it, this is a pretty huge oversite considering the scope/potential/scale of the new structures. Part of that whole, why live in null thing remember... |
Josef Djugashvilis
3081
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Posted - 2015.11.06 18:59:17 -
[49] - Quote
Ned Thomas wrote:Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want. Or, and this is a crazy stretch but hear me out, the game allows for people to be able to do a lot of different things and people enjoy doing different things on different days. I know, I know, it sounds insane, but just give it a chance.
Oh, I could not agree more dear chap
It would seem that pvpers shout the loudest and do not not live up to their own hyperbolic tough-guy talk.
There are far too many folk in this game telling others that, 'they are not playing the game properly'
Pay your money and play how the hell you want to, has always been my take on how to play the game properly.
This is not a signature.
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1843
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Posted - 2015.11.06 20:02:55 -
[50] - Quote
Total moon harvesting done per region in ISK
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Ong
Immortalis Inc. Shadow Cartel
126
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Posted - 2015.11.07 00:21:57 -
[51] - Quote
Posting in an eve is not dyeing thread....wait what |
Sturmwolke
654
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Posted - 2015.11.08 04:12:43 -
[52] - Quote
Good to see the econ updates are resuming, but a monthly schedule might saturate the interest you're trying to drum up and drown it into ubiquity, then finally into apathy. Quality over quantity. Personally, I'd rather see a quality quarterly report over a mediocre monthly update.
Let's cut to the core reason behind the econ updates, it's not about the econ. It's about refreshing the waning interest or generating new ones for EVE.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2001
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Posted - 2015.11.08 05:20:35 -
[53] - Quote
FT Diomedes wrote:Indahmawar Fazmarai wrote:FT Diomedes wrote:Josef Djugashvilis wrote:...13.8% of players engage in pvp on any given day...
This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want. More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig. I am curious how they measure that. What does it mean to engage in PVP? Probably it means activating a hostile module on a player ship. So, by that definition: I am not engaging in PVP if I warp in on a ratter, he is 50km away, and he warps before I point him... it has to be measurable some how, I'm not sure that is clearly measurable in the logs. Or if I shoot a corp mate a few times to test something does that mean I pvp'd? Or if I run logi and don't shoot an enemy?
and those incursion stats
@ChainsawPlankto
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Anna Uka
In Utter Darkness Amarrian Confederation
0
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Posted - 2015.11.08 13:23:22 -
[54] - Quote
You're trying to convince new players its worth investing their time into EVE and its not worth it at this point, the future is very uncertain and you have to many changes in the air to say things are going to level out soon.
You need to STOP making so many changes, no one is going to spend years training just for CPP to go.. oh I don't like this anymore.. we can't change our skills on a dime like CCP changes plans and toilet paper.
Things need to change, like how CCP does things or I see a one hit wonder gaming company coming to its end soon.
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GeorgePenken
School of Applied Knowledge Caldari State
2
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Posted - 2015.11.10 13:53:44 -
[55] - Quote
FT Diomedes wrote:Very interesting...
If only 1.5% of players run Incursions... and they bring in all that ISK... can we maybe do something about them?
You forget to look at the ISK sink number,. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2823
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Posted - 2015.11.12 02:25:05 -
[56] - Quote
Anna Uka wrote:You're trying to convince new players its worth investing their time into EVE and its not worth it at this point, the future is very uncertain and you have to many changes in the air to say things are going to level out soon.
You need to STOP making so many changes, no one is going to spend years training just for CPP to go.. oh I don't like this anymore.. we can't change our skills on a dime like CCP changes plans and toilet paper.
Things need to change, like how CCP does things or I see a one hit wonder gaming company coming to its end soon.
Nobody is going spend more than a year playing if it's only down to training and playing one thing. |
Emmy Mnemonic
Svea Rike Circle-Of-Two
52
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Posted - 2015.11.12 06:45:05 -
[57] - Quote
Could we please get some pie-charts (...) on how moon-mining and moon-reaction-materials are produced, exported/imported and prefferably also how much ISK they add to the game every month?
Also, the chart with ISK in player accounts and ISK in corp-accounts; a list of the say top 20 holding corps ISK summed up or something would be interesting! Also the sum of the top 20 (or so) richest single accounts might give a "hint" as to how many are ruling the economy in EVE.
And finally; how much capital is invested in POS:es and POS-modules, and how are they distributed per region, high/low/null etc. We can see the outposts on DotLan, but this info (on an overall level) would be interesting (where ARE those POS-farms REALLY?!)
Any possibilities to get these charts?
CEO Svea Rike
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Alyxportur
From Our Cold Dead Hands
115
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Posted - 2015.11.12 18:16:08 -
[58] - Quote
Thank you for posting this information, CCP Quant. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2823
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Posted - 2015.11.13 03:04:19 -
[59] - Quote
Emmy Mnemonic wrote:also how much ISK they add to the game every month? I got this one.
Moon mining in adds 0 isk to the game. |
SilentAsTheGrave
Brave Newbies Inc. Brave Squids
365
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Posted - 2015.11.13 05:35:08 -
[60] - Quote
Rowells wrote:Emmy Mnemonic wrote:also how much ISK they add to the game every month? I got this one. Moon mining in adds 0 isk to the game. How much money is traded for moon minerals? |
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