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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.06 06:27:00 -
[1]
Edited by: Nicocat on 06/01/2007 06:24:16 Emergency warp works, sure. But no matter what, logging does not make you disappear for 15 minutes. Wanna be safe? Log in a station or face the consequences. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Samirol
Turbulent
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Posted - 2007.01.06 06:30:00 -
[2]
/signed
Great being a gallente blasterthron pilot, aint it?
Contact mach'ett3 for all your sig needs
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Numerical
New Age Solutions
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Posted - 2007.01.06 06:35:00 -
[3]
/signed
Or even 10 minutes would be grand. |
Sinnbad Mayhem
Amarr Axe Gang
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Posted - 2007.01.06 06:40:00 -
[4]
/signed
S&M |
Elmicker
Unscoped Myriad Alliance
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Posted - 2007.01.06 06:56:00 -
[5]
what about those people without access to a station? not all of us are 0.9 mission runners with 17 stations in every system, it's possible to kill people logging at a pos with no timer, never mind the 15 minute one.
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.06 07:17:00 -
[6]
/signed
[OMG! SMASH!] |
zero2espect
Amarr Veto.
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Posted - 2007.01.06 07:20:00 -
[7]
2mins is fine IF the following changes were in:
1. if your within a bubble, dictor sphere, or pos shield you do not warp away. (just like scrams) 2. if you are targeted by another player/s or agressed the timer is 15mins (regardless of how long remains on your aggro timer) 3. all of your modules are deactivated, you de-cloak instantly (if jump cloaked) and there is a 10 second "sensor cool down" timer that has to count down before you warp away.
this really is becoming a disgrace - going into 0.0 is supposed to be risky sometimes less is more...zero |
Fuujin
Hadean Drive Yards
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Posted - 2007.01.06 07:26:00 -
[8]
exclamation, question mark
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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.06 07:31:00 -
[9]
Originally by: zero2espect 2mins is fine IF the following changes were in:
1. if your within a bubble, dictor sphere, or pos shield you do not warp away. (just like scrams) 2. if you are targeted by another player/s or agressed the timer is 15mins (regardless of how long remains on your aggro timer) 3. all of your modules are deactivated, you de-cloak instantly (if jump cloaked) and there is a 10 second "sensor cool down" timer that has to count down before you warp away.
this really is becoming a disgrace - going into 0.0 is supposed to be risky
Well, currently, as soon as I even jump into a system in 0.0, everyone logs. Every. single. Xelas. Raven. Even if it's 3 or 4 versus me. It's absolutely stunning and pathetic. And it's bordering exploitive. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Sinder Ohm
Caldari Ratio Decidendi
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Posted - 2007.01.06 08:28:00 -
[10]
Edited by: Sinder Ohm on 06/01/2007 08:25:25 <sarcasim> Great Idea Einstein
For people who live on 0.0, need to log in space cos they needed to go and the nearest station is 8 jumps away. This will be so ****! Well thaught out mate </sarcasim>
edit: yes im grumpy and havent had my coffee yet.
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.06 08:41:00 -
[11]
Originally by: Sinder Ohm Edited by: Sinder Ohm on 06/01/2007 08:25:25 <sarcasim> Great Idea Einstein
For people who live on 0.0, need to log in space cos they needed to go and the nearest station is 8 jumps away. This will be so ****! Well thaught out mate </sarcasim>
edit: yes im grumpy and havent had my coffee yet.
Serves you right for "living" somewhere with no POS.
Incidentally, I'm a proponent of logging at a POS not warping you anywhere. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Caligulus
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Posted - 2007.01.06 08:45:00 -
[12]
Edited by: Caligulus on 06/01/2007 08:42:38 Only if you don't warp off when logging at a POS.
That being said, MMO's will always err on the side of the one disconnecting. RL first.
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El'Niaga
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Posted - 2007.01.06 08:52:00 -
[13]
Bad plan
Folks have to go to the bathroom, emergency springs up, disconnects happen unintentially.
Incidentally there are no stations in the new areas, therefore how do you propose they log out in them. (THere are two outpost both owned by Ka Tet)
Currently it is possible to locate and find someone in the current 2 minutes and destroy them.
It would be nice if logging out inside your own corp or alliance POS would not emergency warp you. Then your idea might have more merit.
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.06 09:27:00 -
[14]
Originally by: El'Niaga Bad plan
Folks have to go to the bathroom, emergency springs up, disconnects happen unintentially.
Suggestion to those: a) Warp the extra jump(s) to dock at a station. b) Blame their ISP, and unability to log in for the 5 minutes it takes to scan-probe them.
Quote:
Incidentally there are no stations in the new areas, therefore how do you propose they log out in them. (THere are two outpost both owned by Ka Tet)
Move to a system where they're alone in local, warp to a safespot that isn't within reach of the gate(s), and log.
Quote:
Currently it is possible to locate and find someone in the current 2 minutes and destroy them.
It would be nice if logging out inside your own corp or alliance POS would not emergency warp you. Then your idea might have more merit.
Eject from your ship at said POS, and then log?
[OMG! SMASH!] |
Moraguth
Amarr Rangers
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Posted - 2007.01.06 10:21:00 -
[15]
If you eject, your pod still emergency warps unfortunately. people have died and came here to tell their tale of woe.
good game |
Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2007.01.06 10:32:00 -
[16]
There are better ways of dealing with the CTRL-Q problem than applying this sledgehammer game balancing that you are suggesting. I like that no emergency warping when you are at a starbase suggestion though. Why would you leave the safety of the starbase, risking life and limb in-game to log out? Doesn't make any sense. ___________________
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.06 10:55:00 -
[17]
Originally by: Sovy Kurosei There are better ways of dealing with the CTRL-Q problem than applying this sledgehammer game balancing that you are suggesting. I like that no emergency warping when you are at a starbase suggestion though. Why would you leave the safety of the starbase, risking life and limb in-game to log out? Doesn't make any sense.
in bubble ( no warp off stay put) in clear space in safespot without aggro ( insta warp off) locked or aggroed - 15 minute timer
All posts made by myself represent my personal opinion only - they do not represent the rest of the privateer alliacne unless they decide to agree with what im saying
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Rachael Ray
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Posted - 2007.01.06 11:03:00 -
[18]
Just a simple 30 or 60 second countdown to log off in space is fine. Instant logging off at a station or PoS. Many other games such as world of warcraft, dark ages of camelot, uses the log off timer to prevent ppl from instantly logging off in combat situations. If you enter combat your log off time would reset. Stay out of combat for 30 seconds and your ship would disappear from the eve-universe.
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.06 11:09:00 -
[19]
Originally by: Rachael Ray Just a simple 30 or 60 second countdown to log off in space is fine. Instant logging off at a station or PoS. Many other games such as world of warcraft, dark ages of camelot, uses the log off timer to prevent ppl from instantly logging off in combat situations. If you enter combat your log off time would reset. Stay out of combat for 30 seconds and your ship would disappear from the eve-universe.
nah would allow ppl to aggro and log off as u know dreads, titans and battleships can tank damage for longer than 15 minutes - this used to be the case no 15 minutes is long enough to kill someone that is lame enough to get into combat than expect to log off and be safe 15 minutes is the acceptible outcome
All posts made by myself represent my personal opinion only - they do not represent the rest of the privateer alliacne unless they decide to agree with what im saying
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Rachael Ray
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Posted - 2007.01.06 11:43:00 -
[20]
Read carefully. I said if your ship enters combat the log off timer would be reset. Basically you will need to be out of combat for 30-60 seconds for your ship to get out of the game.
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Taram Caldar
Caldari Acheron Vanguard Armada
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Posted - 2007.01.06 11:50:00 -
[21]
Edited by: Taram Caldar on 06/01/2007 11:46:26 Stupid idea. No offense.
It takes all of about 30-45 seconds to scan people down now. Once you find them and attack them they get the 15 minute timer. We run down logofski's all the time now w/o any problem as long as we have a scanner in system.
Changing the timer for non-agressed players is a bad idea.
logofski tactics (in bubbles) would be easily fixed by just having bubbles prevent warp, period, even when you get disconnected. I still don't understand why that hasn't been implemented. It's not like it'd be hard to add that. There is no need to mess with the current logoff timer.
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Rachael Ray
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Posted - 2007.01.06 12:02:00 -
[22]
Changing log off timer from instant to 30 seconds in space won't have a huge impact if you are not in combat. You just won't be able to log off if you are in combat.
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.06 14:42:00 -
[23]
You should be able to get away pretty much instantly if your in your own pos bubble. Nothing worse than the sma being hogged by someone who isnt even online.
Also I think there should be a way to detect if someone has gone link dead and their connection drops out. Like checking the ping for their ip, if they are truly disconnected then they should get away, but if the server is still getting a good ping from you ip (meaning you probably logged off, or had a ctd) I have gone linkdead on rare occasions, and believe me it sucks when you cant log back on to see where your at until your connection starts working again. And before revelations I would get CTDs from my dual core processor, which by coincidence occurred at jump gates (which were petitioned btw).
I think there should be a way for the game to try and sort out how you exit and try to give a warp time accordingly.
It should be 5 minutes max, if you cant pwn em in 5 minutes then you need help in your pvp skills. But I am against 10 or 15 minutes because if something legitimate does happen and you get bugged out of the game, then you character can sit idly by the gate waiting for someone to destroy his happy ass, when you cant log back in because your connection is dead, or if you game crashes than takes forever to fix it and get logged back in.
I don't have a problem with authority... ...as long as it doesn't get in my way. |
Samirol
Turbulent Privateer Alliance
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Posted - 2007.01.06 14:50:00 -
[24]
Originally by: ollobrains
Originally by: Rachael Ray Just a simple 30 or 60 second countdown to log off in space is fine. Instant logging off at a station or PoS. Many other games such as world of warcraft, dark ages of camelot, uses the log off timer to prevent ppl from instantly logging off in combat situations. If you enter combat your log off time would reset. Stay out of combat for 30 seconds and your ship would disappear from the eve-universe.
nah would allow ppl to aggro and log off as u know dreads, titans and battleships can tank damage for longer than 15 minutes - this used to be the case no 15 minutes is long enough to kill someone that is lame enough to get into combat than expect to log off and be safe 15 minutes is the acceptible outcome
cyvok's avatar was killed when he logged off with an aggression timer. 15 minutes is PLENTY of time to kill a capital ship because its not in siege and its modules arent running.
Great being a gallente blasterthron pilot, aint it?
Contact mach'ett3 for all your sig needs
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Kindakrof
Caldari Cruor Frater Coalition of Carebear Killers
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Posted - 2007.01.06 15:12:00 -
[25]
Originally by: Tobias Sjodin
Originally by: El'Niaga
Quote:
Incidentally there are no stations in the new areas, therefore how do you propose they log out in them. (THere are two outpost both owned by Ka Tet)
Move to a system where they're alone in local, warp to a safespot that isn't within reach of the gate(s), and log.
Would you take time to do that if your kid happened to fall down the stairs or someone was hit by a car?
**** no mother****** --- --- ---
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celous
Caldari Dark Skyes
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Posted - 2007.01.06 15:23:00 -
[26]
i agree with OP 15 mins end of! then log of tactices cant be used !! anyone complain tuff!!
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Feerax
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.06 15:30:00 -
[27]
I would enjoy NOT warping away when I log.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.06 16:00:00 -
[28]
Originally by: Nicocat Edited by: Nicocat on 06/01/2007 06:24:16 Emergency warp works, sure. But no matter what, logging does not make you disappear for 15 minutes. Wanna be safe? Log in a station or face the consequences.
People who want to be safe should log off in stations.
IF you logoff in space you should NEVER disappear.
Modifications would have to be made to motherships and Titans for this though.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.06 16:05:00 -
[29]
Originally by: Moraguth If you eject, your pod still emergency warps unfortunately. people have died and came here to tell their tale of woe.
So make pods disappear like they do, and ships don't?
[OMG! SMASH!] |
Anna Grahm
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Posted - 2007.01.06 16:41:00 -
[30]
Ban people for logging out. ZERO TOLERANCE. You log out at any time and anywhere and you are banned.
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