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YuuKnow
Tribal Liberation Force Minmatar Republic
6
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Posted - 2011.12.12 20:08:00 -
[1] - Quote
Anti cloaking probes to pinpoint those AFK cloakers. Or WH cloakers
They would require Level 5 skills in 1. Cloaking Level 5 2. Astrometric pinpointing Level 5 3. Astrometric range finding Level 5
Each probe would be counterdetected easilty and visible on the scanner (or even overhead), easily. Each scan would take 3 minutes for a total scan time (to narrow down the cloaker) of about 15 minutes.
Opinions?
yk |
Midori Tsu
Evolution The Initiative.
23
|
Posted - 2011.12.12 20:41:00 -
[2] - Quote
I have a feeling that if this was introduced to many people would complain about it not being quick enough.
The idea seems fine to me. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
720
|
Posted - 2011.12.12 20:59:00 -
[3] - Quote
Incredibly poorly thought out concept that breaks wormholes mechanics. You should be embarassed for thinking of this.
Hang your head in shame. You damage wormhole PvP to a degree that makes Aura wake up screaming in pain.
Let me clarify a bit... even the knowledge that you have someone cloaked in your wormhole observing is damaging enough to proper intel gathering. Six months in the hole... it changes a man. |
YuuKnow
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2011.12.12 21:17:00 -
[4] - Quote
Ingvar Angst wrote:Incredibly poorly thought out concept that breaks wormholes mechanics. You should be embarassed for thinking of this.
Hang your head in shame. You damage wormhole PvP to a degree that makes Aura wake up screaming in pain.
Let me clarify a bit... even the knowledge that you have someone cloaked in your wormhole observing is damaging enough to proper intel gathering.
Nope.
It makes a risk for the cloaky where current there is no risk. No longer can they sit in invunerability, but instead will need to scan for anti-cloak probes as well as move periodically if an anticloak probe is seen on the scanner. What will really change is that no more turning on the cloak, then going to play golf without worry and then coming back.
The cloaky would have a way now to be found and will need to be activately participating in the game (ie waching for anti-cloak probes and then moving accordingly to escape pinpointing).
A countertactic to every tatic. A risk to every reward.
But like I said, several level 5 requirements will make this something less common and only the most dedicated scanners and WH vets will have it. The scan time requirements make them easily avoidable unless the cloaker is AFK and not paying attention....
... sounds like your worried that you will actually need to play the game instead of going AFK.
yk
ps) just because someone can warp to the cloaker they would still need to get inside of 2000m to actually find/uncloak them, which is difficult.... perhaps a "Tachyon burst module" that can uncover any cloaked ship within 10km... |
Tippia
Sunshine and Lollipops
2028
|
Posted - 2011.12.12 23:12:00 -
[5] - Quote
Doesn't solve any problem; creates new ones.
-1. Not needed.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
YuuKnow
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2011.12.12 23:33:00 -
[6] - Quote
Tippia wrote:Doesn't solve any problem; creates new ones.
-1. Not needed.
Solves the AFK cloaker problem. What new ones does it create? -1 for useless post. |
Tippia
Sunshine and Lollipops
2028
|
Posted - 2011.12.12 23:40:00 -
[7] - Quote
YuuKnow wrote:Solves the AFK cloaker problem. GǪwhich isn't a problem, so there is nothing to solve.
Quote:What new ones does it create? It breaks cloaking. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Mag's
the united Negative Ten.
3191
|
Posted - 2011.12.13 01:04:00 -
[8] - Quote
It's a bad idea, nothing new and breaks cloaks.
If you want to address AFKing, then start with the cause.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
SGT FUNYOUN
Arachnea Phoenix Battalion
9
|
Posted - 2011.12.13 01:30:00 -
[9] - Quote
Ok I have said this before, and I will say it again.
Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection. If they didn't then they would not be cloaking devices; they would be camoflauging devices.
The cloaking device has been an integral part of Sci-Fi since the days of Issac Asimov. They were DESIGNED to make a ship SEEM invincible. They are specifically in the game to MAKE IT so that you have to think twice about what tactics you are using. So instead of griping the same gripe THOUSANDS of other misinformed players who; just like you; REFUSE to read the "COMMONLY PROPOSED IDEAS" thread; how about you learn how to play better and try using some new tactics.
Or you can just keep letting me and the rest of us cloakers blow you to kingdom come... your choice.
This is Sci-Fi, not WOW where you can have it your way like Burger king. You can't just change an entire extremely succesful game mechanic by whining to the GM's about some thing you are too weak minded to do something about.
The Cloak has been a part of Sci-Fi and mythology since the days of Issac Asimov and King Arthur... This is Sci-Fi...
Now STOP F***ING WITH MY SCI-FI D*** IT!!! |
Midori Tsu
Evolution The Initiative.
23
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Posted - 2011.12.13 02:21:00 -
[10] - Quote
SGT FUNYOUN wrote:Ok I have said this before, and I will say it again.
Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection. If they didn't then they would not be cloaking devices; they would be camoflauging devices.
The cloaking device has been an integral part of Sci-Fi since the days of Issac Asimov. They were DESIGNED to make a ship SEEM invincible. They are specifically in the game to MAKE IT so that you have to think twice about what tactics you are using. So instead of griping the same gripe THOUSANDS of other misinformed players who; just like you; REFUSE to read the "COMMONLY PROPOSED IDEAS" thread; how about you learn how to play better and try using some new tactics.
Or you can just keep letting me and the rest of us cloakers blow you to kingdom come... your choice.
This is Sci-Fi, not WOW where you can have it your way like Burger king. You can't just change an entire extremely succesful game mechanic by whining to the GM's about some thing you are too weak minded to do something about.
The Cloak has been a part of Sci-Fi and mythology since the days of Issac Asimov and King Arthur... This is Sci-Fi...
Now STOP F***ING WITH MY SCI-FI D*** IT!!!
Even in Sci-Fi cloaks aren't immune to all forms of observation. Theres still heat signatures, which can still be gotten around with thermal cloaking.
It's quite dumb to sperg- i mean say that "Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection." and then cite that all forms of sci-fi is the same.
Oh, and in general a cloaking device usually refers to optical/visual immunity.
Even the ingame description says it uses light deflection, meaning its purely optical. |
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Naschen
Raffen Relikt Ruin Nation
0
|
Posted - 2011.12.13 02:48:00 -
[11] - Quote
Quote:
Even in Sci-Fi cloaks aren't immune to all forms of observation. Theres still heat signatures, which can still be gotten around with thermal cloaking.
It's quite dumb to sperg- i mean say that "Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection." and then cite that all forms of sci-fi is the same.
Oh, and in general a cloaking device usually refers to optical/visual immunity.
Even the ingame description says it uses light deflection, meaning its purely optical.
electro mag what? damn scientists trying to poison everyone with their new fangled types of radiation. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
726
|
Posted - 2011.12.13 04:44:00 -
[12] - Quote
YuuKnow wrote:Ingvar Angst wrote:Incredibly poorly thought out concept that breaks wormholes mechanics. You should be embarassed for thinking of this.
Hang your head in shame. You damage wormhole PvP to a degree that makes Aura wake up screaming in pain.
Let me clarify a bit... even the knowledge that you have someone cloaked in your wormhole observing is damaging enough to proper intel gathering. Nope. It makes a risk for the cloaky where current there is no risk. No longer can they sit in invunerability, but instead will need to scan for anti-cloak probes as well as move periodically if an anticloak probe is seen on the scanner. What will really change is that no more turning on the cloak, then going to play golf without worry and then coming back. The cloaky would have a way now to be found and will need to be activately participating in the game (ie waching for anti-cloak probes and then moving accordingly to escape pinpointing). A countertactic to every tatic. A risk to every reward. But like I said, several level 5 requirements will make this something less common and only the most dedicated scanners and WH vets will have it. The scan time requirements make them easily avoidable unless the cloaker is AFK and not paying attention.... ... sounds like your worried that you will actually need to play the game instead of going AFK. yk ps) just because someone can warp to the cloaker they would still need to get inside of 2000m to actually find/uncloak them, which is difficult.... perhaps a "Tachyon burst module" that can uncover any cloaked ship within 10km...
Ah, OK, that explains it.
You have no idea what the hell you're talking about.
If there's a cloaked ship in my hole, afk or not, unless I saw them enter the system (or saw them uncloaked at some point) I have no idea if they're there. If I do think they're there, I have no idea if they're there. Therefore, I assume they're there and plan accordingly.
It's called, you know, adapting my tactics to a dangerous environment, not screaming for the environment to be tamed to hide my weakness.
By the way, if someone afk and cloaked in my hole, they're not a threat at that time. They could be simply doing their job... actively gathering intel. If you're ridiculous probe idea came to light it would become mandatory in wormholes to train for and have these damnable things. As a result, intel gathering and, as a result, wormhole PvP becomes dangerously broken due to the fact that CCP allowed cloaks to be broken when they're not the real issue. Six months in the hole... it changes a man. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
726
|
Posted - 2011.12.13 04:46:00 -
[13] - Quote
SGT FUNYOUN wrote:Ok I have said this before, and I will say it again.
Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection.
Except one... local.
That's a bug CCP needs to fix. Six months in the hole... it changes a man. |
YuuKnow
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2011.12.13 05:12:00 -
[14] - Quote
SGT FUNYOUN wrote:Ok I have said this before, and I will say it again.
Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection. If they didn't then they would not be cloaking devices; they would be camoflauging devices.
The cloaking device has been an integral part of Sci-Fi since the days of Issac Asimov. They were DESIGNED to make a ship SEEM invincible. They are specifically in the game to MAKE IT so that you have to think twice about what tactics you are using. So instead of griping the same gripe THOUSANDS of other misinformed players who; just like you; REFUSE to read the "COMMONLY PROPOSED IDEAS" thread; how about you learn how to play better and try using some new tactics.
Or you can just keep letting me and the rest of us cloakers blow you to kingdom come... your choice.
This is Sci-Fi, not WOW where you can have it your way like Burger king. You can't just change an entire extremely succesful game mechanic by whining to the GM's about some thing you are too weak minded to do something about.
The Cloak has been a part of Sci-Fi and mythology since the days of Issac Asimov and King Arthur... This is Sci-Fi...
Now STOP F***ING WITH MY SCI-FI D*** IT!!! Wrong.
TL;DR: I'm an afk cloaker and only enjoys the game if I can use my cloak to gank without risk. This threatens me. lol
1. Who said this was about me? Huh? I use cloaks for defense commonly dumbass. 2. A lot of Sci-fi novels/scripts had counters to cloaking devices. For example, Star Trek often had methods to detect cloaked ships when the need arose from time to time (tachyon fields, neutrino emissions, etc). Get your sci-fi right dumbass.
Tippia wrote:It breaks cloaking.
Wrong. Doesn't break a thing.
1. Anticloaking probes can have a drawback in that it can't distinguish between a ship and any other anamoly even at 100% signal strength... only that a 'gravitometric/magnetometric anamoly detected'. This could be the main drawback to this type of probe in that unlike other probes they can't give as much specifics to tell if its actually a ship or not even at 100% strenght. It will take some effort, trial/error and familirity to the environment as well as some luck.
2. Again, these probes will have much longer scan times than normal probes. When the probes themselves are detected on the scanner by the cloaky (yes, a cloaky should have to use the scanner just like a noncloaky), the long scan time will give the cloaky plenty of time to warp to another location before the probes finishes scanning. To the ship that was doing the probing it will just look like a false anamoly. Unless of course the cloaky is afk on the couch watching TV, not paying attention.
3. The anti-cloak probe could have a limited scan range (say only 8AUs) making it more clumsy to use.
4. It could also take a few more level 5 skills (some of the science skills) to make it a skill not easilty acquired.
yk
edit: addded the above ideas to the first post. |
Ekrund
Serenity Prime Cascade Imminent
2
|
Posted - 2011.12.13 05:22:00 -
[15] - Quote
YuuKnow wrote:Solves the AFK cloaker problem.
What problem? If they're AFK there's no problem. It sounds like the problem exists in your paranoia.
-1 to anti-cloak probes. Just go back to high sec. |
Tippia
Sunshine and Lollipops
2038
|
Posted - 2011.12.13 06:45:00 -
[16] - Quote
YuuKnow wrote:Wrong. Doesn't break a thing. GǪyou mean apart from the fact that cloaks will no longer keep your ship hidden? They no longer cloak you GÇö they become, as they say, broken.
Quote:the long scan time will give the cloaky plenty of time to warp to another location before the probes finishes scanning. GǪand that's where you break the cloaking part. Unless you mean Gǣmove 100km to the leftGǥ, then this means you can make cloaking for intel pretty much impossible.
Quote:4. It could also take a few more level 5 skills (some of the science skills) to make it a skill not easilty acquired. GǪexcept that since they'll allow you to break cloaking, everyone with a probe launcher will get them (if they don't have them already).
Oh, and it doesn't solve any problem. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Soldarius
Caldari Provisions Caldari State
86
|
Posted - 2011.12.13 10:23:00 -
[17] - Quote
AFK cloakers aren't the problem. Knowing they are there is the problem. Get rid of instant intel local in nul sec. Leave it in lo and hi sec. If you don't know they are there, then they won't afk cloak. There's no point to it.
What you are proposing is not a solution to afk cloakers. It is a solution to cloaking in general, which defeats the purpose of cloaking all together.
The only time you need to worry about a cloaked ship is when they decloak on grid with you. This is something you should always consider, just as you always consider things like gate camps, warp bubbles, war decs, and which route to set for your nav computer.
It's the local that makes it seem unfair. If you're worried about a couple bombers in your system, run in a group. Run those anoms or belts together instead of separately. There really is no need to do everything alone when it comes to PvE or whatever you're doing. "How do you kill that which has no life?" |
Jint Hikaru
OffWorld Exploration Inc
21
|
Posted - 2011.12.13 12:57:00 -
[18] - Quote
Yet another 'sloution' that claims to solve the AFK Cloaking issue, but what it really wants to do is to create a totally safe way for people to see all cloaked ships, thus making their 0.0 carebearing even more safe.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
728
|
Posted - 2011.12.13 13:09:00 -
[19] - Quote
YuuKnow wrote:Tippia wrote:It breaks cloaking. Wrong. Doesn't break a thing. 1. Anticloaking probes can have a drawback in that it can't distinguish between a ship and any other anamoly even at 100% signal strength... only that a 'gravitometric/magnetometric anamoly detected'. This could be the main drawback to this type of probe in that unlike other probes they can't give as much specifics to tell if its actually a ship or not even at 100% strenght. It will take some effort, trial/error and familirity to the environment as well as some luck. 2. Again, these probes will have much longer scan times than normal probes. When the probes themselves are detected on the scanner by the cloaky (yes, a cloaky should have to use the scanner just like a noncloaky), the long scan time will give the cloaky plenty of time to warp to another location before the probes finishes scanning. To the ship that was doing the probing it will just look like a false anamoly. Unless of course the cloaky is afk on the couch watching TV, not paying attention. 3. The anti-cloak probe could have a limited scan range (say only 8AUs) making it more clumsy to use. 4. It could also take a few more level 5 skills (some of the science skills) to make it a skill not easilty acquired. yk edit: addded the above ideas to the first post.
You're either completely misinformed as to the mechanics of the game or you're a flat out liar. Being able to launch a probe that can tell you if there's a previously unknown cloaked vessel in your system breaks cloaking. You break wormhole intel by giving someone a ridiculously easy means to even tell if someone is there. That's enough information in and of itself to not only completely change the behavior of your potential targets, thus spoiling the intel, but to also make this a mandatory requirement to have in wormholes, thus changing how everyone involved in wormholes trains their characters.
This is why this is a ****-poor solution to a non-problem. You completely change the entire wormhole meta, over basically someone that isn't there in null sec (but you can see him!).
(As for why #2 fails... eight of these probes covering 8AU ea will blanket an entire system well enough to get at least a hit from a single probe on a cloaked vessel. Odds are you'll have someone cloaked in view of a POS or the like, so the smart move is to begin with tight spreads around the POS(s) in the hole for immediate hits at 100%.) Six months in the hole... it changes a man. |
YuuKnow
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2011.12.14 01:39:00 -
[20] - Quote
Oh my gosh, what a bunch of CRYBABY's! You guys are just a bunch of Cloak-Carebears!
It would be simple and easy to make cloaking just as effective still as it is now, just would take some actual piloting skill/flying. The Cloak-Carebears sense a slight change in tatics and they become Chicken Littles running around. |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
732
|
Posted - 2011.12.14 13:08:00 -
[21] - Quote
YuuKnow wrote:Oh my gosh, what a bunch of CRYBABY's! You guys are just a bunch of Cloak-Carebears! It would be simple and easy to make cloaking just as effective still as it is now, just would take some actual piloting skill/flying. The Cloak-Carebears sense a slight change in tatics and they become Chicken Littles running around.
Apparently reading comprehension isn't your strength. Being able to detect the presence of a cloaked vessel in a wormhole system is enough to break cloaking and the entire meta that depends on cloaking functioning as it does now. It flat out nerfs wormholes, making them a cozier, safer place.
This is bad.
We don't want your inability to handle the presence of a single person in local nerfing our overall way of life and forcing a new meta on wormhole living by making these damned probes and the ability to use them mandatory, which it would.
There are better ways that don't break wormholes. Six months in the hole... it changes a man. |
Lord Zim
Bat Country Goonswarm Federation
292
|
Posted - 2011.12.14 15:05:00 -
[22] - Quote
I'm going to go with no on this one. I don't think the right way to "fix" cloaking is to make it harder, but to make it more effort to maintain over a longer period of time. Thus some sort of fuel that's consumed on the cloaker's side, but which still allows the cloaker to maintain it for a while if he's actually active at the keyboard. The only thing I think of is broken about cloaking is how easy it is to grief carebears, and I say this as someone who's done this a bit myself. Log on, press f1, go to work/sleep/etc. |
Obsidiana
White-Noise
33
|
Posted - 2011.12.14 15:35:00 -
[23] - Quote
Honestly, it's the best idea to counter cloaks that I've ever read, and I've read a lot of them. I stopped commenting on them because they turn into flame wars. Is it warm in here?
Now, that said, I am on the side of GÇ£cloak means you canGÇÖt find me,GÇ¥ but this would only breaks AFK cloaking, which severs no purpose in gathering intel IMO (yes, it helps to keep people guessing if you are actively monitoring them).
Also, even if you found a person, you still have to get close to them to decloak them. That's not easy to do while cloaked even if you know roughly were they are. An active intel gatherer could still run away, but the hunting party might get lucky and find the prey.
Btw, I recommend this to be specific to a T2 shipGǪ maybe a new one; maybe existing covert-ops. Either way, this further limits the use of the hunter probes.
Oh and there should be a T2 version requiring all related skills to V. Make it for the serious scanners.
All that aside, expect flames no matter what the anti-cloak idea.
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Tippia
Sunshine and Lollipops
2058
|
Posted - 2011.12.14 16:17:00 -
[24] - Quote
Obsidiana wrote:Honestly, it's the best idea to counter cloaks that I've ever read, and I've read a lot of them. GǪand they are all useless (including this one) since none of them manage to explain, or even address, why such a counter is needed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Robert Caldera
Caldera Trading and Investment
73
|
Posted - 2011.12.14 16:20:00 -
[25] - Quote
no.
afk cloaking is needed and legit. |
TorTorden
NorCorp Enterprise No Holes Barred
16
|
Posted - 2011.12.14 16:29:00 -
[26] - Quote
There is no problem with afk cloakers, the problem is local. |
Lord Zim
Bat Country Goonswarm Federation
292
|
Posted - 2011.12.14 16:40:00 -
[27] - Quote
Let's remove local so people have to sign up to gate and wormhole duty 23.5/7. Excellent idea, let's do this. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
18
|
Posted - 2011.12.14 18:05:00 -
[28] - Quote
YuuKnow wrote:Oh my gosh, what a bunch of CRYBABY's! You guys are just a bunch of Cloak-Carebears! It would be simple and easy to make cloaking just as effective still as it is now, just would take some actual piloting skill/flying. The Cloak-Carebears sense a slight change in tatics and they become Chicken Littles running around.
True, Cloaking is a totally carebear now! And actualy there is no way to counter it, so it is broken and need changes! But not only "nerfs", but also "buffs"...
If you know that there is something inside a system there should be at last 1 way to track it Down and to combat it, even if it is a difficult way, like probing, or even more difficult, probing with a capital probe launcher or anything really specific and prohibitive (a new or specific class of ship to do it?), but there should be a way... the only way that a ship should be totally "invincibly" is when the player logs off, as there should be really no emissions from the ship, and the capsuler is sleeping with all systems turned off but the capsule...
Also, like real stealth things, it should not be able to communicate the same way while stealth, so the capsuler should not be able to talk on local (broadcast), or be seen on local while cloaked...
With these 2 changes we would change the carebeer way of life of the cloakers that would need skill to evade the scanning IF detected, and the carebeer way of life of those who uses the local channel to magically gather intel from everyone inside the system!
And before some " cloker T3 carebeer that lives in WH " says that it would kill his way of life and blablabla... No it won't, you would still have the advantage of not blinking on local when you enter the system, and No one will knowns that you are there And no one will look for you, and you would still be able to do what you do, gank deffenseles ships... The only difference is that after this... if there is an corp or alliance in the system... you would need take some evasive actions and not only there...
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YuuKnow
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2011.12.15 05:01:00 -
[29] - Quote
Ingvar Angst wrote:Apparently reading comprehension isn't your strength. Being able to detect the presence of a cloaked vessel in a wormhole system is enough to break cloaking and the entire meta that depends on cloaking functioning as it does now. It flat out nerfs wormholes, making them a cozier, safer place.
This is bad.
We don't want your inability to handle the presence of a single person in local nerfing our overall way of life and forcing a new meta on wormhole living by making these damned probes and the ability to use them mandatory, which it would.
There are better ways that don't break wormholes.
Yeah, yeah, blah, blah, blah.
There is always going to be a 'ship-type-carebear' that is going to panick and say things are broken if their is even a slight change in their tatics. BShip-Carebares said the same thing in 2003 when large turrets were changed so not be able to hit frigates... "OH NOS!!!!! You can't do that! Large Turrets will be broken!!!!!!!!11112". Blah blah blah.
Like I said, a counter can be adjusted so that's its not a "I win". Stop crying. |
YuuKnow
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2011.12.15 05:18:00 -
[30] - Quote
Lord Zim wrote:I'm going to go with no on this one. I don't think the right way to "fix" cloaking is to make it harder, but to make it more effort to maintain over a longer period of time. Thus some sort of fuel that's consumed on the cloaker's side, but which still allows the cloaker to maintain it for a while if he's actually active at the keyboard. The only thing I think of is broken about cloaking is how easy it is to grief carebears, and I say this as someone who's done this a bit myself. Log on, press f1, go to work/sleep/etc.
I like this idea. It may be tough on WH resident's however that can spend weeks from resupply though which one can argue may or may not be fair.
Robert Caldera wrote: no.
afk cloaking is needed and legit.
Nah, Because if your sloppy, AFK, and not paying attention, there ought to be some type of tatic that will allow me to get you. This is so muc a cozy little security blanket that its too comfortable in and of itself.
Or in other words, if your flying and paying attention, then no one will ever know that your even there and your cloak is For-the-Win. But IF, and only IF, your not paying attention we should be able to have a way to find and ... reach out ... and touch you... |
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