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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.08 17:19:00 -
[1]
One thing to add here that the shield rig drawback is stacking penalized. So with shield rigging 1 you get a 9% increase with the first, a 7.8% increase with the 2nd and a 5.1% increase with the 3rd shield rig.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.08 18:44:00 -
[2]
Originally by: Fon Revedhort Are you saying tanking rigs are broken? They all are messed up. Just have a look at turret ones: they either give a sucky dps bonus(stacking penalized with dmg mods anyway) or a miserable boost in tracking or whatever you can choose there, and that's for additional 6-10% (well, 5 if you really want) cost in powergrid.
The devs stated multiple times that rigs were supposed to be more of a defensive nature, so it's not exactly surprising that the weapon rigs suck compared to the other rigs.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.10 00:06:00 -
[3]
Edited by: Aramendel on 10/01/2007 00:03:28 One core problem IMO is that the armor rigs effeciently also reduce the dps potential for all turret ships exept BSs with longrange guns.
Caldari ships are from begin slower than other ships, but they also have a longer range. With armor rigs armortankers will be as slow/slower than caldari ships *and* have less range. A compareable penality would be that the shield rigs also give -10% missile flight time in addition to the sig penality.
Not that I suggest that, just to put things into perspective.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.10 10:15:00 -
[4]
Edited by: Aramendel on 10/01/2007 10:11:31
Originally by: Goumindong Actualy the final numbers are
14.2 and 24.6%
And for shield rigs
15.7% and 29.5%
Little correction:
11.7% & 20.4% for armor rigs and 12.7% & 23.6% for shield rigs actually because their drawbacks are stacking penalized.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.10 14:27:00 -
[5]
Originally by: Goumindong Are you sure? Because if they are, then the shield penalty is even smaller[due to the number of items that boost sig radius typically fitted on a shield tanking ship]
100%
My drake on TQ has with 3 purger rigs, shield rigging lvl 1 and 3 LSE a sig of 444. (285 + 3 * 25) * 1.09 * (1+ 0.09*0.87) * (1 + 0.09*0.57) -> 444.8
Tested it with armor rigs on sisi this morning, their -speed draw has the standard stacking penalities as well.
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