| Author |
Thread Statistics | Show CCP posts - 14 post(s) |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
25
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Posted - 2015.11.24 12:56:38 -
[1] - Quote
RIP Triage + sub-capfleet in w-space. |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
25
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Posted - 2015.11.25 11:53:49 -
[2] - Quote
There's only one VERY big concern, all you need is 1 dic, 2-3 Command destroyers and good timing to **** up every single Triage and Blapdreaddoctrin out there
-> Command destroyer 1 cycles his MJDG, Command destroyer 2 starts his cycle ~ 3 seconds after, dic drops a bubble and moves outside of Command destroyer 2's MJDG-Range -> first jump with dic + both CDs + Warpdisruptionprobe -> second jump with both CDs + Warpdisruptionprobe + hostile subcap-fleet, dic stays with caps and bubbles them
-> **** subcaps without their triagesupport ( ~50k out of reprange) and finish off caps after
Counters aint really excisting, scrambchains aint viable in many setups, counterscramb even with isntalock T3s is difficult using this tactic, why not give HIC-bubbles the ability to stop ships inside from beeing dragged through MJDG?! |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
26
|
Posted - 2015.11.25 15:40:20 -
[3] - Quote
afkalt wrote:Rek Seven wrote:Yeah I'm fairly certain CCP will eventually change it so your can't activate a second MJFG if you are already in an active micro-jump field. Maybe but half these scenarios need things lined up so perfectly they're like launching a basketball from a cannon a few miles away and getting it in first time. I mean, it's a big enough mission to get 50-100 nerds to press a button at the same time, on the same target half the time.
google "guild wars spike" and you'll see, that getting 3 people absolutely synced up with each other is no problem at all .... i am allready using this tactic as daily practice on sisi, absolutely doable |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
26
|
Posted - 2015.11.27 12:36:11 -
[4] - Quote
Sgt Ocker wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.
imagine somebodys face if you mjd out all their logis 100k away and far out of reprange *_* |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
31
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Posted - 2015.12.04 18:44:26 -
[5] - Quote
Lugh Crow-Slave wrote:Rowells wrote:James Shardanii wrote:I see an easy counter to any command dessies trying to jump out parts of your fleet:
Space out your fleet or have a few anti-dessy groups made up of two cruisers or a frig and a cruiser. These groups should worry about nothing but enemy command dessies. Whenever one starts to make a move, the nearest group MWDs to its most likely target, tackles and destroys the dessy. If the firepower of the group is insufficient to destroy it in a timely manner, have the group web and target paint the dessy and reassign a BC/BS's guns for a few seconds. If any of those ships for a scram, they should be able to easily stop it where it stands. Hell all you really need is a few newbros in scram frigs to keep his mjfg off and if you lack numbers a single hic can stop 3-5 on its own from nearly 40km But any half decent pilot will be able to keep out of the range of a hostile mjfg
Oh yes, wormholespace has plenty of newbros in frigs on standby while having a t3-brawl ...  |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
31
|
Posted - 2015.12.07 14:03:26 -
[6] - Quote
LordInvisible wrote:Hmm, I dont like this "feature" either:
- without a dedicated tackler, thats there only focused on catching !possible! Command destroyer, nobody is gonna lock it in 4 seconds (1second is wasted on server tick btw..)
- everything not already running MWD (apart from some frigs) cannot get out of 6km radius in 5 seconds. To accelerate to 1km/s you need 3-4 seconds on a speed fitted cruiser. Then you have to travel for another 3.5km in one second.
- ship is boring outside of this new module usage, total garbage. Doesnt add anything that other ships wouldnt do better and have some other role in fleet at the same time. Stupid bonuses add to this even more: who is gonna launch drones if his only point is to warp 100km away?
- Nerf to drone ships maybe? All the rattlers gonna loose shitton of drones suddenly (mainly sentry drones). Hello smartbombing, insta warping BSs..
- If anything, this kind of feature should be tied up to a battlecruiser or BS.
But CCP already did it, no point in pointing out stupid things they do while there is plenty of others that needs fixing. Its their game afterall.
One question tho: if you fit three WCS, does that negate scram?
To your Question -> No, you're allowed to warp, but your mwd stays blocked.
I hope CCP changes it to only drag fleetmembers, otherwise NOT balanced and yes I do LOVE to abuse it. |

RcTamiya
SUPREME MATHEMATICS A Band Apart.
54
|
Posted - 2015.12.21 09:17:41 -
[7] - Quote
Flyinghotpocket wrote:this change has been needed a long time coming. finally messing up station gaming.
during your invu.-timer, you can't get dragged away from station with a CD, as result, undocking/dockinggames are still a thing ... sadly. |
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