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Thread Statistics | Show CCP posts - 14 post(s) |
ACESsiggy
Pandemic Horde Inc.
50
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Posted - 2016.04.14 11:48:19 -
[751] - Quote
Pretty cool stuff. Can't wait for these new ships to go live on Tranquility. However there's one concern with jump drive and the mechanic of pulling fleet members. It seems you can use it multiple times pulling the fleet 100 - 200 -300km off of original location. As long as you and the fleet time it right of course. Is this intended?
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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DrysonBennington
Eagle's Talon's
276
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Posted - 2016.05.05 16:34:28 -
[752] - Quote
A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.
Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.
I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes. |
Milostiev
Beyond Divinity Inc Shadow Cartel
9
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Posted - 2016.05.12 12:41:30 -
[753] - Quote
Lake Askiras wrote:Hey CCP Rise! Have you looked at command dessies since introduction, they seem really over powered atm? On small scale people are getting ganked because of them left and right, on large scale they work pretty well.
If you are doing small scale, on gate or station you really have no defense against it since you wont be able to lock the command dessie in time to scram it or kill it. You will get booshed of the gate or station to the loving arms of 20 of his best friends and ganked. This really breaks the small/solo meta where gate used to be way for you to split the enemy to more manageable size to fight them outnumbered.
Please consider making the spool up timer on the MJD mod bit longer, which would allow bigger ships (BC/BS) to get lock on scram on the command dessie. I mean if you scram him you are still taking the aggro, so you on gate or station you will still have 60seconds weapons timer, not to mention possibly the gate guns too.
This really, the spool timer is messed up once you get into 4/4 skill levels and above.
An AOE mod with under 6s spool time, which makes it impossible to disable in bigger ships, or if they have more than 1 (with already have a 1-2s delay because of the targeting delay). The only practical counter is to not stick around gates and dock/undock which are the very things you need to separate gangs as solo.
I am shocked at the fact that CCP has learned nothing from the Orthrus+RLML debacle. Who would have thought it, the blob actually adopting the actual ship/weapon that is designed to break up the blob ?
Atm this is too powerfull when you are the underdog, solo or in very small fleet, because the blob will employ it, but nerfing it to remove it from low-sec will boost blobs too much in that particular location.
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Poranius Fisc
State War Academy Caldari State
32
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Posted - 2016.05.22 18:30:17 -
[754] - Quote
Actually, I've seen these used in sucession. It seems theres no penalty so you can daisy chain these as long as you have ships to continue and they are in the field. jumped out 3 times to be a little less than 290km from a POS and than they just held me there and damped me to the point of useless and waiting for something big enough to come in a kill me.
It was pretty smart. |
Elenahina
Agony Unleashed Agony Empire
886
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Posted - 2016.06.02 16:11:29 -
[755] - Quote
CCP Rise wrote:Quote:Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars. If this kind of tactic becomes really common it is always an option to either defend your logi/fleet with long range scrams to use on the incoming Command Dessies or, if you don't have another option, simply scram your own fleet.
Why are you scramming me?!?! I'm helping! Honest!
(I know this is old, but I can't help but laugh).
Eve is like an addiction; you can't quit it until it quits you.
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Lugh Crow-Slave
2764
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Posted - 2016.06.05 08:50:38 -
[756] - Quote
Ria Nieyli wrote:
A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.
you see two CDs 100km off
quick scram your friend and have him scram you OR start burning trying to get out of the way you only need to alter your direction slightly if your piloting is better than his aiming boom you win
Citadel worm hole tax
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Lugh Crow-Slave
2764
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Posted - 2016.06.05 08:51:58 -
[757] - Quote
double
Citadel worm hole tax
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Dornier Pfeil
Caldari Provisions Caldari State
10
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Posted - 2016.06.23 20:55:45 -
[758] - Quote
I read several comments people expressing dislike for the name stork. I don't think it's such a bad name. It could have been worse. Much, much, worse. |
Calael Aeg
Pavillon Rouge Opera Mundi
0
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Posted - 2016.08.08 15:10:12 -
[759] - Quote
Editing : Nothing. I was thinking about tactical destroyers which are overpowered for their price. |
Infinity Ziona
Sebiestor Tribe Minmatar Republic
2413
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Posted - 2016.08.13 02:56:28 -
[760] - Quote
DrysonBennington wrote:A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.
Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.
I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes. This is a very good point. Mass limits please.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Cade Windstalker
549
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Posted - 2016.08.15 02:08:56 -
[761] - Quote
Infinity Ziona wrote:DrysonBennington wrote:A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.
Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.
I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes. This is a very good point. Mass limits please.
This isn't grounded in mechanics or gameplay, it's just badly justified fluff. It's making a lot of assumptions about how warp drives work and about how large they are and how much power they take. There's no indication anywhere in any of the fluff that this is the case, the Command Destroyer just has specialized systems that allow it to extend it's warp field out around it and bring other ships with it. |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2441
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Posted - 2016.09.01 08:00:58 -
[762] - Quote
Cade Windstalker wrote:Infinity Ziona wrote:DrysonBennington wrote:A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.
Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.
I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes. This is a very good point. Mass limits please. This isn't grounded in mechanics or gameplay, it's just badly justified fluff. It's making a lot of assumptions about how warp drives work and about how large they are and how much power they take. There's no indication anywhere in any of the fluff that this is the case, the Command Destroyer just has specialized systems that allow it to extend it's warp field out around it and bring other ships with it. Not really.
To MJD a battleship in a battleship requires a fitting of 77cpu and 1375MW and 4.2GW activation. To MJD a a fleet of battleships in a command destroyer only requires fitting of 31CPU and 5MW and 0.5GW activation.
Command Destroyer MJDF should have the following limitations:
The distance should be based on mass of the ship being jumped. For large hulls the distance should be around 50km, for medium hulls, 75km, for small hulls 100km.
This doesn't require any significant change to the game or the ships themselves. This also prevents multiple jumps without some planning as you will end up with any frigs, dessies, inties around your CD, but you lose the larger ships.
To counter this could arrange the jump so you have multiple command destroyers in line with the first jump at 50 and 75 but it takes more work and coordination instead of just bunching up 20 CD and staggering the MJDFG's.
Its an elegant solution to a overpowered problem.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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