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Thread Statistics | Show CCP posts - 17 post(s) |
RainReaper
RRN Assembly INC Straw Hat Legion
23
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Posted - 2015.11.21 00:28:34 -
[31] - Quote
did anyone else notice the fact that when you are being armor/structure shot your modules take damage? have it always been like that? |
Avon Salinder
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.11.21 00:45:56 -
[32] - Quote
RainReaper wrote:did anyone else notice the fact that when you are being armor/structure shot your modules take damage? have it always been like that? When in structure yes, your modules can take damage.
I just noticed when being hit by a missile, the ship lurches! Clever and immersive! |
Crazy KSK
Tsunami Cartel
99
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Posted - 2015.11.21 00:52:23 -
[33] - Quote
Shield Effects: The shield damage effect feel generally a bit too big on smaller ships and far too big on capitals, battleships seem to have it about right, imo it looks better to have many small shield ripples then one big one, It would be nice if it scaled on the ship doing the damage On some ships, the Rorqual is a prime example, the shield bubble is much larger then the ship itself. Also I just wish it looked more like water less like a spiderweb but I guess that space warping effect is quite expensive resource wise https://www.youtube.com/watch?v=YkhZlccoI8c @50s that's what I wish it looked like more
The shield booster effect looks good although maybe a bit faint and it has a very abrupt end to it.
The shield hardener effect seems barely noticeable, very faint compared to the shield damage one and the, I assume hexagon, pattern Is too large to be clearly visible.
Armor effects: The armor hardener effect feels too hectic and not massive, like bees swarming around and not armor being hardened also its very fuzzy looking, maybe make it look more like a slow moving glow with a slow version of the current effect on top
The armor damage effect looks much more like fried circuit board then molten armor plate it feels like it would fit hull damage more then armor damage It should look metal like and silver with some bright red parts and warped looking bit like exploded playdoh
The repair effect is a bit too orderly for my taste and could also be a bit slower moving, I'm thinking more like streams of nanites
Quote CCP Fozzie:
... The days of balance and forget are over.
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Daemun Khanid
Sanctus Imperialis
195
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Posted - 2015.11.21 02:01:34 -
[34] - Quote
Avon Salinder wrote:RainReaper wrote:did anyone else notice the fact that when you are being armor/structure shot your modules take damage? have it always been like that? When in structure yes, your modules can take damage. I just noticed when being hit by a missile, the ship lurches! Clever and immersive!
Once upon a time missile hits caused you to bounce around to the extent that it made it impossible to align out. I'm away from pc atm but I certainly hope that the effect is strictly visible this time around or there will be much nerd rage.
Daemun of Khanid
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Abbot Jackson
Puppies and Christmas
3
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Posted - 2015.11.21 03:08:44 -
[35] - Quote
Please God more videos. I'm playing on lowest settings and I don't even have room on my laptop for install singularity (20gb hard drive so G A Y).
Anyways, I found this one: https://www.youtube.com/watch?v=uttGzINhG6A
Does the size of the armor damage effects scale with weapon size? Like what happens if a Phoenix shoots an armor tanked Confessor? And vice versa, if i shoot an Avatar with my Ibis, what happens?
Really like the shield effect, I've always wondered why there wasn't a sphere of protection. Love the way the force of the impact dissipates into the shield.
Idk about the hardener effects going away after the first activation, but I do see how it would be silly for it to happen every cycle if you aren't taking damage. What if was every 3 or 4 cycles? Then again, if you're not taking damage you're doing it wrong or a kiter (also doing it wrong)
As for the engine flickering, I didn't mind it in that video, but I could see it being a little much if you're desperately aligning out with a heated mwd. Not sure how much can be done in between the two poles of "all lights stay on" and "all lights flicker". I also really like the deadened look that the domi (i think it's a rat but whatever) in the video gets when its just about to die, which wouldn't be the same if the engines were on. Almost like the crew on the inside is mostly dead/panicking while the capsuleer hops into his pod and gets ready to gtfo
At the end of the day, this is pretty amazing. CCP well done; one of the reasons I love this game is because of how beautiful it is, and I find the illusions and tricks that you use to do it really interesting.
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CCP Darwin
C C P C C P Alliance
1710
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Posted - 2015.11.21 03:23:37 -
[36] - Quote
Patrick O'hammerson wrote:Hey, so if CCP is going to push us all into DX11, does this mean they're going to try and fix the issue of DX11 just outright chewing peoples memory until it's completely unusable?
Is this an EVE-specific problem you're describing? If so, I hope you'll bug report it. We mostly run DX11 internally and haven't been experiencing this problem, but it might be hardware or software specific.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1710
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Posted - 2015.11.21 03:25:18 -
[37] - Quote
Daemun Khanid wrote:Once upon a time missile hits caused you to bounce around to the extent that it made it impossible to align out. I'm away from pc atm but I certainly hope that the effect is strictly visible this time around or there will be much nerd rage.
I'm pretty sure that our changes for this new damage feature are purely visual. They should not affect your gameplay.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ashterothi
Virtus Crusade Curatores Veritatis Alliance
338
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Posted - 2015.11.21 03:32:25 -
[38] - Quote
I made a couple videos looking at these effects:
https://www.youtube.com/watch?v=X47cBB7rINM
https://www.youtube.com/watch?v=bqtRxtnECv4
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
136
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Posted - 2015.11.21 03:40:06 -
[39] - Quote
Looks bretty good, you guys did a hell of a job. Flickering got me a bit nuts though. Also the armor repairing visual could be more intense, for my liking.
Question what's the status on the weapon lighting effects? The one with the 'oh this mjolnir cruise missile explosion is lighting all across my starboard' or the 'wow this bright red laser really reflects its lightning nicely on me'
Those one. |
Abbot Jackson
Puppies and Christmas
3
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Posted - 2015.11.21 04:27:39 -
[40] - Quote
Ashterothi wrote:I made a couple videos looking at these effects, the second one is a much deeper dive into armor and hull damage: https://www.youtube.com/watch?v=X47cBB7rINM https://www.youtube.com/watch?v=bqtRxtnECv4 I loved the hull damage causing power failures more then anything. However, the engines flickering is seizure inducing, and it doesn't make sense that our speed doesn't get effected by engine failure. I would remove that effect, or at least not have it effect all the engines as once. The power lights are awesome though.
Nice vids, can't wait to see the Operation Frostline things
You should make another one to show the shield boosting effects. |
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Shalashaska Adam
Partial Safety
112
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Posted - 2015.11.21 05:37:08 -
[41] - Quote
The flickering for hull damage would be better if it was just the lights, and perhaps some fire, rather than all the engines turning on and off.
On larger ships it looks a little jarring to have all of the engines flashing, considering the ship is still fully manoeuvrable it would be best to leave the engines looking like their functioning.
When some of the main engines in the game can be hundreds of meters in size, the idea that the reaction and thrust is turning on and off every second like the headlights on a beat up car seems a little immersion breaking.
Perhaps just dim the engines slightly every few seconds to indicate power fluctuation. |
Kyoko Sakoda
Pyre Falcon Defence and Security Multicultural F1 Brigade
275
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Posted - 2015.11.21 05:43:33 -
[42] - Quote
From an artistic standpoint I can't stand the "bubble" shields. They make the ships of Eve look tacky, like something out of Star Trek (I just upset a million Trekkies there). It just looks dated. Is there a way you can still use the extrusion from the hull while giving us the very good UX/gameplay feedback you want to add? |
Bienator II
madmen of the skies
3461
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Posted - 2015.11.21 06:31:46 -
[43] - Quote
looks awesome, great job!
feedback so far: the engine malfunctions need some tweaks. Even with substantial hull damage engines should be "mostly on", this would fix a few issues. Firstly it makes sense from a gameplay perspective since ships don't really slow down when damaged. Secondly you could keep the engine trials on all the time. Since a engine trial does not simply disappear because the engine is off, it just stops. Having the thrusters "mostly on" would make it look more convincing with trials on.
maybe you could make them not perfectly synchronized (https://youtu.be/XgaWmIdxU_4?t=129 ) so that only a few thrusters will malfunction. (not having them perfectly in sync with the ship lights/systems might look better too)
the armor damage looks really nice. Not sure if it is possible but it would be cool if the animated "glowing" would stop after 30mins or so and you only see the black battle damage. I logged back after a few hours and my ship was still glowing like a volcano while docked at a station.
shields are cool but the difference between full shield and low shield on amarr hulls is a bit difficult to spot since its basically bright orange and dark orange.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Abbot Jackson
Puppies and Christmas
3
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Posted - 2015.11.21 07:39:20 -
[44] - Quote
Bienator II wrote:
shields are cool but the difference between full shield and low shield on amarr hulls is a bit difficult to spot since its basically bright orange and dark orange.
yeah i agree, what if the shields started flickering instead of the color change? like, the full shield is revealed and it flickers in parts of it, like it's sort of struggling to stay up.
Also, what if the shield had a more geometric pattern than the sort of lumpy texture it has? sort of similar to the hexagonal pattern that cloaks have.
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CCP Savior
C C P C C P Alliance
42
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Posted - 2015.11.21 10:19:55 -
[45] - Quote
Hey folks,
Thanks for all of the feedback so far, some really good stuff coming up here that we'll be discussing first thing on Monday.
Keep it coming.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
140
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Posted - 2015.11.21 13:50:37 -
[46] - Quote
I, for one, really like the flickering, but wish it could be limited to only some thrusters, though that's likely hard to do if they are a single entity as they seem to be.
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Abbot Jackson
Puppies and Christmas
3
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Posted - 2015.11.21 14:03:31 -
[47] - Quote
Aivlis Eldelbar wrote:I, for one, really like the flickering, but wish it could be limited to only some thrusters, though that's likely hard to do if they are a single entity as they seem to be.
yeah that's what i think might be the case as well.
kind of a catch 22.
i'd say, as long as the engines are on once you're in warp, and it only flickers when you're being actively attacked, then i'm okay with everything flickering. |
Mister Ripley
Ministry of War Amarr Empire
99
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Posted - 2015.11.21 14:05:38 -
[48] - Quote
Drones don't seem to trigger the damaged effect on the hull. |
Gosti Kahanid
Farstriders Apocalypse Now.
97
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Posted - 2015.11.21 14:36:56 -
[49] - Quote
As already said in this threat, the thrusters start to flicker when you have structure damage. I just tried it, warped out with 5% structure and the thrusters barely worked at all. Looked kind of strange when you warp without a running engine, as they barely turned on while warp... |
Anah Sarlai
Applied Anarchy SpaceMonkey's Alliance
5
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Posted - 2015.11.21 14:41:14 -
[50] - Quote
Gosti Kahanid wrote:As already said in this threat, the thrusters start to flicker when you have structure damage. I just tried it, warped out with 5% structure and the thrusters barely worked at all. Looked kind of strange when you warp without a running engine, as they barely turned on while warp...
Its a graph bug that armor damage texture overleap on the zone where the engine effect originated |
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Tineoidea Asanari
Trojan Legion Goonswarm Federation
102
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Posted - 2015.11.21 15:16:21 -
[51] - Quote
First off, IT'S AWESOME.
Besides that, when I shot my Redeemer with fighters/bombers, it neither showed any shield effect or armor damage. The armor damage only got shown when I docked and suddenly it was a nearly completly destroyed hull (300 hullpoint left). |
Crazy KSK
Tsunami Cartel
99
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Posted - 2015.11.21 16:37:27 -
[52] - Quote
CCP Darwin wrote:Daemun Khanid wrote:Once upon a time missile hits caused you to bounce around to the extent that it made it impossible to align out. I'm away from pc atm but I certainly hope that the effect is strictly visible this time around or there will be much nerd rage. I'm pretty sure that our changes for this new damage feature are purely visual. They should not affect your gameplay.
They are only visual yes but that doesn't mean they don't change gameplay hardener and repair module effects are used to tell the type of tank a ship is using, with them currently being always shown it is easier to tell then it is with the new effects, however I am fine with that I feel that a bit more uncertainty is good for the game and maybe open the way for more ships scanner type modules.
Quote CCP Fozzie:
... The days of balance and forget are over.
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Ariz Black
School of Applied Knowledge Caldari State
6
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Posted - 2015.11.21 16:56:36 -
[53] - Quote
I just want to mention that removing DX9 support would mean all of the Linux players are f***ed too, because Wine doesn't support DX10/11 yet. and CCP still refuse to release an official linux client. |
Zockhandra
Jewish Zeppelin Mafia
20
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Posted - 2015.11.21 17:06:45 -
[54] - Quote
Hi there, jst a quick summary of what i think so far:
Shields:
-Hardeners, boosters and so fourth look amazing, youve done a fantastic job on them. -Perhaps an effect for when passive shields hit 35% and show some effect for rechargin? (for example one for the passive recharge rattlesnake)
Armor: W.O.W Amazing work again, especially the detail in station and the repair effects.
Hull:
This is really cool that you got lights and thrusters flickers, But personally i'd suggest making them more intermittent. At the moment they all pulse on/off at the same time and it would look far more convincing if only one or two failed at a time (number of systems flickering as hull damage increases)
Perhaps even having small clouds of wreckage falling behind the ship (possibly in place of the dire you removed) or perhaps even forming multiple fires from the center of "Armor damage effects"
Just a quick feedback for whats mentioned thus far
on a final note, i think battle damage should speed up the effect of wear and tear, i have no cleaned my ship after it went into 20% hull and it still looks brand new after repairs |
unidenify
Plundering Penguins Solyaris Chtonium
156
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Posted - 2015.11.21 18:58:40 -
[55] - Quote
I have question
Is it normal for Hardener/Shield booster to show shield effect once?
Graphic Bug: Tengu shield don't show up at all in any way
Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all |
vergetea
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
0
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Posted - 2015.11.21 19:19:33 -
[56] - Quote
unidenify wrote:I have question
Is it normal for Hardener/Shield booster to show shield effect once?
Graphic Bug: Tengu shield don't show up at all in any way
Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all ---------------------------------------------------------------------------------------------------------------------------------------------------------------
Yeah the t3 cruisers have yet to have the effects added to them likely cause all the mod parts :P |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12844
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Posted - 2015.11.21 19:33:55 -
[57] - Quote
vergetea wrote:unidenify wrote:I have question
Is it normal for Hardener/Shield booster to show shield effect once?
Graphic Bug: Tengu shield don't show up at all in any way
Shield do show on my client when drive Jackdaw, and Scorpion Navy Issue. But Tengu has no shield effect at all --------------------------------------------------------------------------------------------------------------------------------------------------------------- Yeah the t3 cruisers have yet to have the effects added to them likely cause all the mod parts :P The devs have referred to the t3 cruisers as "Divas" with regards vfx (the v3shaders irc ) it's fairly likely to be some months before they're going to get this treatment.
Better the Devil you know.
=]|[=
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Crazy KSK
Tsunami Cartel
99
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Posted - 2015.11.21 21:10:19 -
[58] - Quote
I noticed that hull repairers have not been updated yet and still repair all over the ship, also i have a hard time telling if there is a hull damage effect at or if its just the same or bugged
With the new effects I also think it would be cool to have a damage control effect that tints the shield damage effect in a different color and adds a hue to armor damage and a strong hue to hull damage, I think purple would be a good color
Quote CCP Fozzie:
... The days of balance and forget are over.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
281
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Posted - 2015.11.21 21:30:39 -
[59] - Quote
Zepheros Naeonis wrote:Teinyhr wrote:Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is DX11 and it's a damn relic by modern standards. Because not everyone cares about the "flashy" performance hogging bullshit that comes with DX11.
Then don't play any 'flashy' performance hogging video games.
Been around since the beginning.
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Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
450
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Posted - 2015.11.21 21:40:45 -
[60] - Quote
Maenth wrote:Teinyhr wrote:Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is DX11 and it's a damn relic by modern standards. I guess they have little hardware reports showing that lots of people are still reliant on DX9 ... people like me!
Never underestimate the number of people who desperately wish to halt progress. |
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