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Asurix
Caldari StoneDogS The Imperial Order
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Posted - 2007.01.10 17:32:00 -
[1]
I have recon ships lvl 4 and I was wondering if this is a good setup and if there's anything to say for it:
3x med diminishing, 1x cov cloak
web, disruptor, 2x tracking disrupt, sensor booster
2x MAR II, 2x eanm II, 1x thermic II
7x hammerhead II
I wasn't sure about the meds apart from the web and the disrupt I wasn't sure what to fit the sensor booster is just a ''fill up the slots'' basically :/ maybe i should fit another web to avoid getting outside nos range cuz there's a large chance I'll get webbed myself and I don't have any propulsion mods so I don't think I'd be able to keep up
(didn't see the point in an AB since I'll be cloaked most of the time)
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Insidi Us
Amarr The Imperial Commonwealth The Sundering
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Posted - 2007.01.10 17:42:00 -
[2]
A [Rev] Pilgrim thread already exists, but I'll mention one thing now: Having 3 nosferatus won't hurt a BS as fast as 2 nos 1 neut will. Pilgrim bonuses are for both vampires and neuts, so there's no harm in putting one in there.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.10 17:53:00 -
[3]
Edited by: Aramendel on 10/01/2007 17:52:56 Yes and no. If you want to run dual MARs you need 3 nos. 1 neut and 2 mar2 (and the TDs, webber and WD) is a too big drain for 2 nos and the pilgrims cap regen to cope with.
Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
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Mutant Caldari
Caldari VSP Corp. R0ADKILL
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Posted - 2007.01.10 18:04:00 -
[4]
Originally by: Asurix I have recon ships lvl 4 and I was wondering if this is a good setup and if there's anything to say for it:
3x med diminishing, 1x cov cloak
web, disruptor, 2x tracking disrupt, sensor booster
2x MAR II, 2x eanm II, 1x thermic II
7x hammerhead II
I wasn't sure about the meds apart from the web and the disrupt I wasn't sure what to fit the sensor booster is just a ''fill up the slots'' basically :/ maybe i should fit another web to avoid getting outside nos range cuz there's a large chance I'll get webbed myself and I don't have any propulsion mods so I don't think I'd be able to keep up
(didn't see the point in an AB since I'll be cloaked most of the time)
I'd say use 5 Hammerhead II's and 5 Hobgoblin II's for those pesky lil frigs. Yeah I am a pirate.What are you gonna do about it? |
Deathbarrage
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Posted - 2007.01.10 18:07:00 -
[5]
Edited by: Deathbarrage on 10/01/2007 18:03:56
Originally by: Aramendel Edited by: Aramendel on 10/01/2007 17:52:56 Yes and no. If you want to run dual MARs you need 3 nos. 1 neut and 2 mar2 (and the TDs, webber and WD) is a too big drain for 2 nos and the pilgrims cap regen to cope with.
Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
well ecm burst might be ok but 2 damps will do nothing inside pilgrim's nos range
yeah he could use 2 nos and a neut but then I'd have to switch to a mar and an 800mm plate and if I'm soloing say a raven I think he'd need the dual MAR
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marcouk2
Gallente Synergy. Imperial Republic Of the North
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Posted - 2007.01.10 18:49:00 -
[6]
Originally by: Deathbarrage Edited by: Deathbarrage on 10/01/2007 18:03:56
Originally by: Aramendel Edited by: Aramendel on 10/01/2007 17:52:56 Yes and no. If you want to run dual MARs you need 3 nos. 1 neut and 2 mar2 (and the TDs, webber and WD) is a too big drain for 2 nos and the pilgrims cap regen to cope with.
Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
well ecm burst might be ok but 2 damps will do nothing inside pilgrim's nos range
yeah he could use 2 nos and a neut but then I'd have to switch to a mar and an 800mm plate and if I'm soloing say a raven I think he'd need the dual MAR
The damps are primarily there to increase the re-locktime on the raven after a successful ecm burst, hopefully giving it the effect that a ecm jammer would.
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Deathbarrage
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Posted - 2007.01.10 18:50:00 -
[7]
Originally by: marcouk2
Originally by: Deathbarrage Edited by: Deathbarrage on 10/01/2007 18:03:56
Originally by: Aramendel Edited by: Aramendel on 10/01/2007 17:52:56 Yes and no. If you want to run dual MARs you need 3 nos. 1 neut and 2 mar2 (and the TDs, webber and WD) is a too big drain for 2 nos and the pilgrims cap regen to cope with.
Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
well ecm burst might be ok but 2 damps will do nothing inside pilgrim's nos range
yeah he could use 2 nos and a neut but then I'd have to switch to a mar and an 800mm plate and if I'm soloing say a raven I think he'd need the dual MAR
The damps are primarily there to increase the re-locktime on the raven after a successful ecm burst, hopefully giving it the effect that a ecm jammer would.
well then wouldn't it more practical to fit 3 ECM bursts? seems safer tbh
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.10 20:19:00 -
[8]
If they would act like "real" ECM and give a 20 sec jam, yes. But ECM burst only breaks locks, you can relock right away.
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Lakotnik
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Posted - 2007.01.10 22:19:00 -
[9]
Burst kills cap too fast as well to use 3 of those.
Btw, change drones a bit (5 med 5 light or 2 hvy 2 med 1 light), if you re solo, use mixed type or kinetic drones. (kinetic -> fastest, best tracking, good damage type, good damage, ok durability)
About setup: maybe drop a booster in mids and fit another TD/SD if you have lock good enough to catch everything. Not bad now either. If you re in a group, drop web and disruptor for TD, keep sensor booster. Smile, tomorrow will be worse. |
Toaster Oven
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Posted - 2007.01.11 08:17:00 -
[10]
Originally by: Aramendel Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
ECM burst is ghey. Not only does it **** your gangmates locks if any are around, it'll get you Concordokkened with the quickness in empire wars
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Deathbarrage
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Posted - 2007.01.11 08:23:00 -
[11]
Originally by: Toaster Oven
Originally by: Aramendel Personally I haven't seen a good Rev setup for the pilgrims medslots so far - best was IMO 2 damperners and an ECM burst, but that is a bit too luck dependant for my taste.
ECM burst is ghey. Not only does it **** your gangmates locks if any are around, it'll get you Concordokkened with the quickness in empire wars
i wouldn't use a pilgrim in empire wars anyway, I prefer the curse for that
Pilgrim = go to LV territory and kill ratters ftw
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Toaster Oven
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Posted - 2007.01.11 08:29:00 -
[12]
Originally by: Deathbarrage i wouldn't use a pilgrim in empire wars anyway, I prefer the curse for that
That's too bad, you're missing out on so many good kills with a Pilgrim
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Deathbarrage
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Posted - 2007.01.11 08:54:00 -
[13]
Originally by: Toaster Oven
Originally by: Deathbarrage i wouldn't use a pilgrim in empire wars anyway, I prefer the curse for that
That's too bad, you're missing out on so many good kills with a Pilgrim
nah I'm greatly losing the only advantage a pilgrim has: cloaking, since we're at war all the time with an alliance that's entirely based in jita so cloaking is not viable since every square km in jita is filled with something
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.11 09:00:00 -
[14]
ecm burst/damps setup works real nice unless u get unlucky and ur pwnd but i have had much success with it.
without a sensor booster a bs takes about 30 seconds or maybe slightly less to lock a pilgrim and the cycle time on the ecm burst is 30 seconds so essentially you could have a perma jam but they don't always hit unfortunately. very high strength on them tho. they also use lots of cap so 3 of them might not work, especially when ur opponents cap is empty.
DE
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