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Thread Statistics | Show CCP posts - 0 post(s) |
Cardcaptor Sakura
Deep Core Mining Inc. Caldari State
19
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Posted - 2015.11.28 23:34:10 -
[1] - Quote
If you play a certain FPS game series that is famous on the Xbox and playstation consoles..you likely understood my reference. If not, that's ok. But basically it is a new idea of modules and rigs that increase the amount of ammo that you can load into turrets or launchers as the1st idea. The 2nd idea involves having modules or rigs that allow you to reload said turrets or launchers quicker. Examples of such modules would be say a low slot passive module that reduces reload time at 50% or another module that allows you to store double the amount of ammo into all your turrets. These reductions for both module types could either be some flat number (reduce reload time by 10 seconds, or increase max ammo by 50) or maybe as a flat percentage instead (reduce reload time by 40%, increase max ammo by 60%)..
Any thoughts? |
Danika Princip
GoonWaffe Goonswarm Federation
3971
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Posted - 2015.11.28 23:37:53 -
[2] - Quote
Why do you feel rapid launchers need this kind of a buff? |
Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
222
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Posted - 2015.11.28 23:59:39 -
[3] - Quote
if they do this sort of rig, it would be T1 10% T2 15% for 150/200 calibration per rig. any other figures would break things |
Omnathious Deninard
Novis Initiis
3237
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Posted - 2015.11.29 00:22:42 -
[4] - Quote
Fallout should stay fallout and eve should stay eve.
If you don't follow the rules, neither will I.
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Netan MalDoran
Last Garrison
149
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Posted - 2015.11.29 01:12:01 -
[5] - Quote
An expensive implant for decreasing the reloading time of ancillary mods would be nice...
"Your security status has been lowered." - Hell yeah it was!
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elitatwo
Eve Minions The-Company
921
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Posted - 2015.11.29 01:22:14 -
[6] - Quote
Netan MalDoran wrote:An expensive implant for decreasing the reloading time of ancillary mods would be nice...
Expensive is very relative in case of implants. The other day a True Sansha frigate dropped a mid-grade snake beta, didn't cost me a dime.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Daichi Yamato
Xero Security and Technologies
2850
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Posted - 2015.11.29 03:14:44 -
[7] - Quote
Ask for an 'ample' RML or ancillary booster.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Rowells
ANZAC ALLIANCE Fidelas Constans
2843
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Posted - 2015.11.29 03:43:41 -
[8] - Quote
I think it would be pretty simple to exclude special modules like ASB, AAR, and rapid modules.
Also I think it would be wonderfully hilarious if they still included a version for lasers >:) |
Rawketsled
Generic Corp Name
339
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Posted - 2015.11.29 22:44:41 -
[9] - Quote
Would be an interesting bonus on Minmatar/Pirate hulls.
Maybe give the TFI a +20% per level bonus to Projectile capacity and a -10% per level bonus to Projecitle reload times. Would make it an interesting ship in PVP; pilots that bring every kind of ammo and pay attention can switch more often and apply damage better. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2738
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Posted - 2015.11.30 00:10:18 -
[10] - Quote
Rawketsled wrote:Would be an interesting bonus on Minmatar/Pirate hulls.
Maybe give the TFI a +20% per level bonus to Projectile capacity and a -10% per level bonus to Projecitle reload times. Would make it an interesting ship in PVP; pilots that bring every kind of ammo and pay attention can switch more often and apply damage better. I can say it would definitely make me strongly consider using the TFI for PVE.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Arthur Aihaken
CODE.d
4775
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Posted - 2015.11.30 04:10:40 -
[11] - Quote
Omnathious Deninard wrote:Fallout should stay fallout and eve should stay eve. I thought we were talking about COD...
I am currently away, traveling through time and will be returning last week.
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Tabyll Altol
Tribal Liberation Force Minmatar Republic
137
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Posted - 2015.12.02 06:11:29 -
[12] - Quote
Cardcaptor Sakura wrote:If you play a certain FPS game series that is famous on the Xbox and playstation consoles..you likely understood my reference. If not, that's ok. But basically it is a new idea of modules and rigs that increase the amount of ammo that you can load into turrets or launchers as the1st idea. The 2nd idea involves having modules or rigs that allow you to reload said turrets or launchers quicker. Examples of such modules would be say a low slot passive module that reduces reload time at 50% or another module that allows you to store double the amount of ammo into all your turrets. These reductions for both module types could either be some flat number (reduce reload time by 10 seconds, or increase max ammo by 50) or maybe as a flat percentage instead (reduce reload time by 40%, increase max ammo by 60%)..
Any thoughts?
Yeah think 2 sec about the Rapid Launcher. If you done this then you know why that would be such a bad idea.
-1 |
Ellendras Silver
CrashCat Corporation
218
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Posted - 2015.12.02 09:27:49 -
[13] - Quote
Danika Princip wrote:Why do you feel rapid launchers need this kind of a buff?
my thought exactly hen i read the topic line alone. +1
[u]Carpe noctem[/u]
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Xe'Cara'eos
A Big Enough Lever
375
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Posted - 2015.12.02 11:16:27 -
[14] - Quote
what drawback should the rigs give because this should definitely be a rig
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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