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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
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Posted - 2015.12.03 16:49:23 -
[91] - Quote
rsantos wrote:My beef with offgrid bonus/links removable is that "ongrid bonus/links only" will favor most who ever controls the grid. i.e The blob! A lot of things favor the blob, especially when the blob has a lot of skill. I think it's all going to work out as long as a single squad can get max command bonuses and have a squad booster fully ready to do battle while boosting. That is the case when you use three command ships and hold two of them above the squad and outside the squad boosts, but I'd like to see some changes made to put different command levels at more of a redundancy role rather than stacking double/triple boosts onto large fleets. Perhaps the boosts you receive would be prioritized: squad booster > wing booster > fleet booster, with a "trickle down" system allowing any booster to provide their own boosts, the boosts of their ship, and the boosts from ships controlled by upper-level boosters with a maximum total boost of 3 ganglinks and 1 ship bonus boost (like the titan boosts).
So, for instance, we have a 500 person fleet with an Erebus fleet booster using one of each armored and information warfare ganglink, for a total of 6 ganglinks. Our wing's booster is in an Avatar fitted with all three skirmish warfare links. Our squad booster is in a Damnation fitted with two armored warfare links: passive defense and rapid repair. While everyone has everything running, our squad will get leadership skill boosts based on the Damnation pilot's skills, passive defense and rapid repair from the Damnation, evasive maneuvers ganglink and the capacitor bonus from the Avatar and based on the Avatar pilot's skills, and nothing from the Erebus. Evasive maneuvers has list priority over the other ganglinks on the Avatar and there is only room for one to be used at the moment. The Avatar pilot could turn off evasive maneuvers and interdiction maneuvers to make rapid deployment affect our squad. Now assuming the Avatar leaves everything running and our squad booster's Damnation gets destroyed, we will be without a squad booster but will get all three skirmish ganglinks from the Avatar, plus leadership skill boosts based on the Avatar pilot's skill, and the Avatar's capacitor bonus. The Erebus still isn't affecting our squad, but with some teamwork we could organize to use the Erebus' boosts by having the Avatar shut its ganglinks off. We'd then get 3 ganglinks from the Erebus.
Now a small enemy fleet has eight members, seven in Hurricanes and one in a Sleipnir. The Sleipnir is their squad commander and has 3 skirmish ganglinks fitted and active. They all receive leadership skill boosts based on the Sleipnir pilot as well as the Sleipnir's three ganglink boosts. Their total boosts per fleet member is one less than ours, as we have the skills, ganglinks, and the titan boost. They also have a smaller amount of redundancy: should the Sleipnir die, they will initially be without any boosts at all until they assign the backup booster into the squad booster slot. This backup booster is in a Hurricane fitted with interdiction maneuvers ganglink--once assigned to squad booster slot, their fleet will have leadership skill boosts and the one ganglink, much less than what our fleet has.
This change would also negate the ability of a single ship to run more than 3 ganglink effects at once. Command processors would primarily be used on ships that can't already fit three ganglinks; fitting more than 3 can be done but its only use would be to switch ganglinks in the middle of a fight.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.03 17:02:33 -
[92] - Quote
Serendipity Lost wrote:Am I actually totally awesome at pvp because I'm successful w/out links or are all the link jockeys just a bunch of tittybabies?
This needs looking into. It runs deeper than that. In small battlecruiser roaming fleets I have been the only one in fleet with a fitted ganglink and been denied for squad booster position because...well I don't know why to be honest, and they wouldn't tell me when I asked.
It's like people have a fear of on-grid ganglink boosts and/or feel some need to always set on-grid boosters as some frigate instead of someone with a ganglink. Sure, maybe the Dramiel pilot is less likely to lose his ship, but if my battlecruiser goes down you can just switch him into squad booster position.
But nobody wants to do that.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Serendipity Lost
Repo Industries
1620
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Posted - 2015.12.03 17:03:24 -
[93] - Quote
I think the above idea needs more complexity. Possibly an additional fleet window with 5 or six pull downs to organize your boosts with various losses and what not prioritized. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.03 17:08:11 -
[94] - Quote
Serendipity Lost wrote:I think the above idea needs more complexity. Possibly an additional fleet window with 5 or six pull downs to organize your boosts with various losses and what not prioritized. Yes, I was imagining having a boost organizing window in which you can view your fleet's boosts as a tree, with animated trickle-down lines to show boosts coming down from one booster to another, and you could mouse over then to see what they are, but it would be color-coded to show the difference between different types of ganglinks, or titan boosts. Then the fleet boss could drag and drop pilots anywhere on the tree, including staging several pilots into backup booster positions. That little hurricane fleet might have a lot of 'canes with interdiction maneuvers ganglink, and with them all lined up as backups for the squad booster, it'll be awfully difficult to take out their interdiction maneuvers bonus.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Serendipity Lost
Repo Industries
1620
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Posted - 2015.12.03 17:10:50 -
[95] - Quote
Reaver Glitterstim wrote:Serendipity Lost wrote:Am I actually totally awesome at pvp because I'm successful w/out links or are all the link jockeys just a bunch of tittybabies?
This needs looking into. It runs deeper than that. In small battlecruiser roaming fleets I have been the only one in fleet with a fitted ganglink and been denied for squad booster position because...well I don't know why to be honest, and they wouldn't tell me when I asked. It's like people have a fear of on-grid ganglink boosts and/or feel some need to always set on-grid boosters as some frigate instead of someone with a ganglink. Sure, maybe the Dramiel pilot is less likely to lose his ship, but if my battlecruiser goes down you can just switch him into squad booster position. But nobody wants to do that.
If the guys you fly with make your life too complicated and not fun enough, maybe fly w/ someone else??
You want to fly a single link and boost me - wooooot. (I also don't mind a few cracker crumbs mixed in the bed sheets). |
Serendipity Lost
Repo Industries
1620
|
Posted - 2015.12.03 17:12:18 -
[96] - Quote
Reaver Glitterstim wrote:Serendipity Lost wrote:I think the above idea needs more complexity. Possibly an additional fleet window with 5 or six pull downs to organize your boosts with various losses and what not prioritized. Yes, I was imagining having a boost organizing window in which you can view your fleet's boosts as a tree, with animated trickle-down lines to show boosts coming down from one booster to another, and you could mouse over then to see what they are, but it would be color-coded to show the difference between different types of ganglinks, or titan boosts. Then the fleet boss could drag and drop pilots anywhere on the tree, including staging several pilots into backup booster positions. That little hurricane fleet might have a lot of 'canes with interdiction maneuvers ganglink, and with them all lined up as backups for the squad booster, it'll be awfully difficult to take out their interdiction maneuvers bonus.
Apparently my sarcasm didn't come through as well as it could have. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2745
|
Posted - 2015.12.03 17:16:54 -
[97] - Quote
Serendipity Lost wrote:If the guys you fly with make your life too complicated and not fun enough, maybe fly w/ someone else??
You want to fly a single link and boost me - wooooot. (I also don't mind a few cracker crumbs mixed in the bed sheets). I do fly with others every now and then. My loyalties work like this: Loyalty 1: TEST Loyalty A: DROWI Loyalty I: the fleet
In the event of a conflict, I let my inner lust for chaos decide. It usually sides with NPSI and everybody has been fine with that.
I'm pretty good about cracker crumbs though.
Serendipity Lost wrote:Apparently my sarcasm didn't come through as well as it could have. I was serious, and I think that pushing upper fleet boosts into redundancy roles will do a lot to reduce fleet boost bloat. Blobs already get a big bonus for being big. Just because you can find a lot of larger groups way less skilled than you doesn't mean the system is entirely fair. Maybe it's less fair and more filled with complacency. I'd prefer if it was fair.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Cov Ops
Republic Military School Minmatar Republic
0
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Posted - 2015.12.04 06:46:32 -
[98] - Quote
I am totally against removing OGB completely. Small gang need them. Instead just limit OGB to only two active or make them weaker while on grid boosts stronger. That way you'd also have a nice concept for the new command destroyer as it can warp in and out while still maintaining some sort of boosts, stronger the closer it is. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2749
|
Posted - 2015.12.04 07:01:03 -
[99] - Quote
Cov Ops wrote:I am totally against removing OGB completely. Small gang need them. Instead just limit OGB to only two active or make them weaker while on grid boosts stronger. That way you'd also have a nice concept for the new command destroyer as it can warp in and out while still maintaining some sort of boosts, stronger the closer it is. No.
Everyone "needs" off-grid boosts but they help large gangs more than anyone else. Once they are gone, nobody will be able to use them, and the playing field will still be level. Also, the command destroyers will be particularly good at providing on-grid boosts.
P.S.: everyone please stop using the acronym 'OGB' to refer to either off-grid boosts or on-grid boosts because it is ambiguous and nobody can tell which one you are referring to.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
47
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Posted - 2015.12.04 14:21:12 -
[100] - Quote
Reaver Glitterstim wrote: No.
Everyone "needs" off-grid boosts but they help large gangs more than anyone else. Once they are gone, nobody will be able to use them, and the playing field will still be level. Also, the command destroyers will be particularly good at providing on-grid boosts.
P.S.: everyone please stop using the acronym 'OGB' to refer to either off-grid boosts or on-grid boosts because it is ambiguous and nobody can tell which one you are referring to.
Uh!?
Sure the "large gang" will bring their on-grid booster and the small-gang will stay docked, die, or fck-off!
I can fairly say that without an off-grid fleet booster, during BRAVE stay in YZ-LQL, I wouldn't have undock most of the times. Try to figth boosted fleets of 20-30, 10 tackle frigates doing 6-7 Km/s, with 2-3 mates. Without leveling the booster "un-fairness" there is no point.
Say what you say! Off-grid boosters are more "fair" than on-grid boosters! Everyone can bring theirs with the same level of risk - the large gang and the small gang.
Command destroyer aren't even out... I would rather wait and see how they are used and if they turn out to be a good alternative to off-grid boosters before making any changes.
People continue to mix the "un-fairness" fleet-boosted vs no-booster with off-grid vs on-grid. They are not the same problem!
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