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Professor Humbert
Project Fruit House Solyaris Chtonium
7
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Posted - 2015.12.02 11:54:12 -
[1] - Quote
I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? |
Captain Awkward
Republic University Minmatar Republic
91
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Posted - 2015.12.02 12:02:09 -
[2] - Quote
Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache?
When your ship is standing still, you have no alignement. The direction your ship is "looking at" is just a visual representation and does in no way influence your ability or time to align to any point in any direction. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12915
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Posted - 2015.12.02 12:09:13 -
[3] - Quote
Captain Awkward wrote:Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? When your ship is standing still, you have no alignement. The direction your ship is "looking at" is just a visual representation and does in no way influence your ability or time to align to any point in any direction. This is exactly the case, what matters is the speed and direction of movement, if you're ship isn't moving it's effectively not aligned to anything.
Better the Devil you know.
=]|[=
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Professor Humbert
Project Fruit House Solyaris Chtonium
7
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Posted - 2015.12.02 12:12:39 -
[4] - Quote
Captain Awkward wrote:Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? When your ship is standing still, you have no alignement. The direction your ship is "looking at" is just a visual representation and does in no way influence your ability or time to align to any point in any direction.
Cheers! |
Johnny Riko
The Scope Gallente Federation
99
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Posted - 2015.12.02 12:56:36 -
[5] - Quote
Professor Humbert wrote:Captain Awkward wrote:Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? When your ship is standing still, you have no alignement. The direction your ship is "looking at" is just a visual representation and does in no way influence your ability or time to align to any point in any direction. Cheers!
As far as the game engine is concerned, your ship is a sphere the size of you signature radius. It accelerates in any direction at the same speed. The direction it is facing does not mean anything.
I wanna join up. I think I got what it takes to be a Citizen.
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Tanthos
Minmatar Death Squad
106
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Posted - 2015.12.02 17:47:34 -
[6] - Quote
Johnny Riko wrote:Professor Humbert wrote:Captain Awkward wrote:Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? When your ship is standing still, you have no alignement. The direction your ship is "looking at" is just a visual representation and does in no way influence your ability or time to align to any point in any direction. Cheers! As far as the game engine is concerned, your ship is a sphere the size of you signature radius. It accelerates in any direction at the same speed. The direction it is facing does not mean anything.
Which is why I sometimes find myself flying sideways. |
Sobaan Tali
Caldari Quick Reaction Force
678
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Posted - 2015.12.02 19:26:46 -
[7] - Quote
Visually, yes, your ship will always appear on the other side of a gate jump facing the same direction. Look at the compass surrounding your HUD, notice the caret? That's the direction of a sort of universal "north". That's the direction you face when gate cloaked.
Also, funny fact, when you see a Bowhead, watch what happens when the pilot uses an MWD to cut the align time down to 10 seconds -- Freighter drifting at its best!
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Otso Bakarti
Filial Pariahs
500
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Posted - 2015.12.02 20:40:32 -
[8] - Quote
A minor technicality!
Paranoia strikes deep....
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Tau Cabalander
Retirement Retreat Working Stiffs
5562
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Posted - 2015.12.02 21:36:27 -
[9] - Quote
Everything you see in EVE is a figment of the client's imagination.
Behind the scenes there are only spheres and velocity vectors. There is no facing direction without velocity.
EVE devs occasionally speak of: * "balls" = objects in space that can interact (like ships, drones, missiles) * "bubbles" = the arena where balls can interact (players call this "the grid" though it is 3D). If you run the EVE logger, you will see lots of message spew about these.
SIgnature = a sphere the effective size of ship, used for hit & damage calculations
The actual model size of a ship is determined by one or more bounding "collision spheres".
Fanfest 2014 - A Study of Geometry in EVE Online |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
1049
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Posted - 2015.12.02 22:03:16 -
[10] - Quote
OP raises a question I have actually wondered for some time: the spot where you appear after the jump. Now, the distance is clear but the spot doesn-Št seem completely random... I certainly don-Št recall ever materializing on the "far" side of a stargate. Anyone can shed a light on this?
Forum-unbanned since 2011.10.20.
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Hasikan Miallok
Republic University Minmatar Republic
1702
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Posted - 2015.12.03 00:20:35 -
[11] - Quote
Nerath Naaris wrote:OP raises a question I have actually wondered for some time: the spot where you appear after the jump. Now, the distance is clear but the spot doesn-Št seem completely random... I certainly don-Št recall ever materializing on the "far" side of a stargate. Anyone can shed a light on this?
You know, not being a gate camper I never really put that much thought into it. However it does seem to me that not all stargates are created equal. Regional gates seem to behave differently for example. |
Chopper Rollins
Lantean Empire
1146
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Posted - 2015.12.03 12:34:11 -
[12] - Quote
Hasikan Miallok wrote:Nerath Naaris wrote:OP raises a question I have actually wondered for some time: the spot where you appear after the jump. Now, the distance is clear but the spot doesn-Št seem completely random... I certainly don-Št recall ever materializing on the "far" side of a stargate. Anyone can shed a light on this? You know, not being a gate camper I never really put that much thought into it. However it does seem to me that not all stargates are created equal. Regional gates seem to behave differently for example.
Generally people appear the same distance from the gate they just jumped through, but randomly anywhere the spawn distance from the gate. Regional gates are huge and likewise have a huge radius for ships to spawn in. Camping a regional gate needs T2 bubbles, or lots of tackle. I missed a cloaky mammoth on the null side out of Orvolle once. Mates in frigates with drones out couldn't catch him, he lucked out. Most of an hour later he decloaked and warped to an intercelestial safe. He had slowboated in a cloaked mammoth out of about 50km worth of bubble coverage, then had to creep through the next gate. Nerves of steel, bro, nerves of steel.
Goggles. Making me look good. Making you look good.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2418
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Posted - 2015.12.03 14:18:55 -
[13] - Quote
Chopper Rollins wrote:Hasikan Miallok wrote:Nerath Naaris wrote:OP raises a question I have actually wondered for some time: the spot where you appear after the jump. Now, the distance is clear but the spot doesn-Št seem completely random... I certainly don-Št recall ever materializing on the "far" side of a stargate. Anyone can shed a light on this? You know, not being a gate camper I never really put that much thought into it. However it does seem to me that not all stargates are created equal. Regional gates seem to behave differently for example. Generally people appear the same distance from the gate they just jumped through, but randomly anywhere the spawn distance from the gate. Regional gates are huge and likewise have a huge radius for ships to spawn in. Camping a regional gate needs T2 bubbles, or lots of tackle. I missed a cloaky mammoth on the null side out of Orvolle once. Mates in frigates with drones out couldn't catch him, he lucked out. Most of an hour later he decloaked and warped to an intercelestial safe. He had slowboated in a cloaked mammoth out of about 50km worth of bubble coverage, then had to creep through the next gate. Nerves of steel, bro, nerves of steel.
Or he went AFK when he saw your search pattern for him was going in the wrong direction and he could slowboat it out in a straight line. |
Paladin Genghis Khanid
Imperial Academy Amarr Empire
17
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Posted - 2015.12.03 18:37:02 -
[14] - Quote
Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache?
Well, I don't know if the exit location is exactly the same, but you do face the same direction. For this reason many hauler pilots or people in unwanted wars may have insta jumps saved along regularly traveled routes. So they can simply warp to them with little to no align time to quickly get off of gates. |
Chad Wylder
Native Freshfood Minmatar Republic
45
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Posted - 2015.12.03 18:52:56 -
[15] - Quote
Paladin Genghis Khanid wrote:Well, I don't know if the exit location is exactly the same, but you do face the same direction. For this reason many hauler pilots or people in unwanted wars may have insta jumps saved along regularly traveled routes. So they can simply warp to them with little to no align time to quickly get off of gates. There probably are people that do this, but they're not doing themselves any favors.
As mentioned earlier, after appearing in a system you're sitting completely still and as such are not aligned to anything. As long as you don't double click the screen and start moving early, you'll have the same align time regardless of where you go. |
Chopper Rollins
Lantean Empire
1148
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Posted - 2015.12.04 02:09:14 -
[16] - Quote
Paladin Genghis Khanid wrote:Professor Humbert wrote:I always thought afterjump position and alignment were random within a 20km from a gate, but it looks like each gate has a fixed point per system to which all ( well..at least all my alts) the incoming ships are aligned to. Am I mistaken, was there a patch, or is it something to do with my client cache? Well, I don't know if the exit location is exactly the same, but you do face the same direction. For this reason many hauler pilots or people in unwanted wars may have insta jumps saved along regularly traveled routes. So they can simply warp to them with little to no align time to quickly get off of gates.
No, no, no you big silly goose, that's not how alignment works. You spawn in system stationary and cloaked. The amount of time it takes to align and accelerate to warp speed is affected by your hull and skills. Just because your Thorax is pointing rudely at Planet IX doesn't mean you align any quicker in that direction, the ship model is a visual toy, the game sees you as a sphere with a velocity.
Goggles. Making me look good. Making you look good.
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Sobaan Tali
Caldari Quick Reaction Force
682
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Posted - 2015.12.04 02:44:07 -
[17] - Quote
Chopper has it down. Your alignment has absolutely no effect on the time it takes to enter warp when at zero velocity, because at zero velocity, your ship is technically aligned in all directions meaning getting enough velocity is the only remaining requirement to entering warp. At that point, alignment is already achieved even before you decide to give the command to warp.
So, when sitting in gate cloak, warping to something directly in front of the ship is no different that warping to something behind it. It's why, like I pointed out jokingly earlier, that a Bowhead with it's combination of stats and being under the aforementioned circumstances, it will take significantly longer for the visual model to line up to its destination than it would to enter warp, which leads to it appearing to slide sideways momentarily as it begins warp acceleration. If you're moving and decide to warp the other way, though, turning around will take longer depending on the difference of the change of alignment, ship velocity, your inertial modifier, ship hull mass, and so on. If you have any experience with flight sims, think AoA.
Your alignment is basically infinite at no motion and assumes only one direction at a time once in motion.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Hal Morsh
Hmmzor. Muffins of Mayhem
448
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Posted - 2015.12.04 03:24:38 -
[18] - Quote
I've navigated a Russian bubble camp in curse with a cloaked hauler once. Bet that garmur is PISSED he didn't lock me.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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