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Barrier Solo
Infinity Shipyard Masters Interstellar Starbase Syndicate
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Posted - 2007.01.12 21:27:00 -
[1]
I'm not a big fan of exploration in its current incarnation, but something needs to be done about complexes.
Currently they are farmed by east euros and people from third world countries, for ISK and mods to sell for RL cash. This is much worse than macro miners - macro miners can mine any belt, but there are a set number of complex locations. These farmers are not playing to have fun, they are playing as an actual RL job.
This is not a slam against people from those locations, only a note that they seem to be predominately from those locations. If a NA player is doing to same thing it's still bad.
Using exploration to seed complexes (2/constellation/week/player) and making them vanish after completion would help a lot. It would be nice if there were less static content in the game, with more random rats, rewards and challenges.
One more thing - please seed more low-end exploration sites for players with not so much SP - I want to start bringing newer players to 0.0 and I want them to be able to do a few things solo. Higher end players won't bother with 10-20 frig rats, but the newer players might appreciate it.
Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |

AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 22:39:00 -
[2]
I wouldn't mind seeing the current fixed lowsec/0.0 plexes move around a bit and need exploration to find them.
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Nathanial Victor
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Posted - 2007.01.13 00:06:00 -
[3]
all complexes should spawn at both random times AND random systems.
all complexes should involve some form of exploration....
well, that is unless CCP want certain complex's to remain static for purposes of farming?
ccp says they hate farming, but also state they want to leave the current static complexs static. while that doesn't make any sense (obvious farming fix in front of their faces) since the devs play the game i'm sure there is some amount of conflicting interests. (wouldn't want bob to have to actually look for their complex's before they farm them each day)
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Venix
An Eye For An Eye Rule of Three
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Posted - 2007.01.13 02:02:00 -
[4]
Im cool with static plexes, but this respawning at dt is total crap. So people who just happen to be awake at that time (no one in the usa with a life which is at least 50% of the memebrs of eve). So if you want to have them then make the time better for world wide use and not just euro.
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Aldir Rundal
Gallente The Order of Chivalry ORION FEDERATION
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Posted - 2007.01.13 07:34:00 -
[5]
Edited by: Aldir Rundal on 13/01/2007 07:30:42
Originally by: Venix (no one in the usa with a life which is at least 50% of the memebrs of eve)
Your Post would have been much more contructive, and much less offensive if you had left this part out.
Nothing will ever be just to suit you.
To the OP:
To a certain extent I agree, more lower level plexes for newer players, the problem with that bit is that you need a rather extensive set of skills to do exploration. Little bit of an oxy-moron eh?
As for removing static plexes, I'm on the fence, we should limit farming access, but removing them out-right is a little unfair for other players.
Recruiting |

Venix
An Eye For An Eye Rule of Three
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Posted - 2007.01.13 23:51:00 -
[6]
Originally by: Aldir Rundal Edited by: Aldir Rundal on 13/01/2007 07:30:42
Originally by: Venix (no one in the usa with a life which is at least 50% of the memebrs of eve)
Your Post would have been much more contructive, and much less offensive if you had left this part out.
Nothing will ever be just to suit you.
.
Not sure how it offends you to say that its not balanced to the world wide game. Its a fact that there are a lot of US players. So to have the respawn time be at 4-6am for USA and 9-2 for euro and then even in prime time for asia, and the middle east is just not balanced.
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Nian Banks
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Posted - 2007.01.14 01:26:00 -
[7]
I don't see it as a problem, whats the diffence between giving or recieving a time card in exchange for isk? Isn't that supported?
Anyhow, leave complexes as is, the games got a massivive isk hole anyway and sucks it up nicely. inflation doesn't seem to be a problem and honestly I would hazard a guess that allot of the generic items made that you so desperately need to fit your PvP fleet are probably also made by your so called racially slurred by you farmers.
Also who are you to say who is the most common player base, and that your assuming thats its america. Show some statistics to back up your words because honestly its a game developed by europeans and takes allot from older space opera games that were extremely popular in europe. I doubt you would even remember the days of the BBC Micro and the original Elite. It was a long time ago but many people have fond memories of it.
America isn't the centre of the world you know, not everything has to give a damn wether it inconveniences americans or not.
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Nathanial Victor
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Posted - 2007.01.14 04:30:00 -
[8]
wtf!?
the guy makes a VALID suggestion about complex's, happens to mention USA and he gets bashed... talk about offensive.
He may not have been accurate in his statistic about playerbase, but ****, most ppl around here make up their statistics just to give a general idea anyways.
Wasn't really deserving of teh replies he got.... and ppl call US arrogent 
for the record, when i did complex's i had to wait till well after midnight EST and hope for a respawn before DT.
Complexes have never had good odds of having a full spawn for a person in teh USA that has a job to go to. We kinda stuck in the middle. Downtime is over before most of us even out of bed.
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Ulviirala Vauryndar
Cohortes Stellaris The Pentagram
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Posted - 2007.01.14 12:53:00 -
[9]
< sarcasm > WTF!? This guy makes a VALID suggestion about complexes, happens to mention the USA, happens to bash people from Europe and Asia getting all the complexes and everyone's bashing on USA and ... < /sarcasm >
Oh come on, stop making nonsense :P seriously. I don't really care where one is from and I'm much more unaware of some EVE subscriber country statistics. I admit, spawn campers who beat the crap out of complexes or any other spawn, sucks for others who can't oder don't want to spend the same time there and shoot everything down in a time trial head on head.
Anyway... everyone in Europe <sarcasm> who has a life </sarcasm> around GMT (EST+5) cannot hit the complexes after downtime either, because people would be working usually 5 more hours :P and I've barely found a 3/10 or 4/10 fully spawned at other times of day as well.
There is no instancing like in other games so we're kinda trapped with it. I wouldn't know of a useful solution about that yet. And btw, macro miners are more annoying than you might think, if you'd be a miner :)
Oke Cortes, I gif up. You won. 400x80 @ 23,239 bytes ^_^ |

Nian Banks
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Posted - 2007.01.14 16:44:00 -
[10]
Perhaps they could make it that the more times you enter and attack npc's in the same complex per day the more hostile they become with larger fleets and they give less loot when killed. Basically preventing farming due to the eventual impossability of clearning the areas and the lack of any payoff.
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Barrier Solo
Infinity Shipyard Masters Interstellar Starbase Syndicate
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Posted - 2007.01.14 18:51:00 -
[11]
Actually I'm Canadian.
I did say NA I believe, not USA. Suck my hairy b@lls, you easily excitable people. I'm talking about game mechanics, not trying to make a political statement.
Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |

gfldex
Gallente Dark-Rising Fallen Souls
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Posted - 2007.01.15 09:33:00 -
[12]
Originally by: Barrier Solo
Using exploration to seed complexes (2/constellation/week/player) and making them vanish after completion would help a lot. It would be nice if there were less static content in the game, with more random rats, rewards and challenges.
ISK farmer would skill for covert ops and run exploration sites befor any legit player would be able to even find them.
Dark-Rising |

Venix
An Eye For An Eye Rule of Three
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Posted - 2007.01.15 09:55:00 -
[13]
Originally by: Nian Banks I don't see it as a problem, whats the diffence between giving or recieving a time card in exchange for isk? Isn't that supported?
Anyhow, leave complexes as is, the games got a massivive isk hole anyway and sucks it up nicely. inflation doesn't seem to be a problem and honestly I would hazard a guess that allot of the generic items made that you so desperately need to fit your PvP fleet are probably also made by your so called racially slurred by you farmers.
Also who are you to say who is the most common player base, and that your assuming thats its america. Show some statistics to back up your words because honestly its a game developed by europeans and takes allot from older space opera games that were extremely popular in europe. I doubt you would even remember the days of the BBC Micro and the original Elite. It was a long time ago but many people have fond memories of it.
America isn't the centre of the world you know, not everything has to give a damn wether it inconveniences americans or not.
i could give a crap about who the center of the world is. I just know that its not balanced. I sure that there are pleanty of time zones that get totally screwed due to dt respawn tactics. Id say at least 10 diff zones get screwed, 4 of them just happen to be in the usa =P.
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Baron Oxes
Hypermagic Mountain
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Posted - 2007.01.15 10:35:00 -
[14]
62% of all statistics are made-up.
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