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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 07:39:00 -
[1]
I am writing this after, once again, losing 5 ogre II because the game suddenly decides to CTD me, and the NPCs were grateful enough to pop my drones.
I am trying to keep calm about the problems with drones but after so many years I am about ready to go on a rampage with a nasty post, but I will stay calm . When are the issues with drones and the blaring problems with them ever going to be addressed and fixed?
Here is a small list:
1) We still have drones that randomly pick targets. Why can this not be fixed? Why must I baby sit my drones all the way to the target with the attack command? Seriously, this is getting to be too much.
2) Drones got majorly shafted with the ship HP increase, but there is no response at all about raising drone hps. Are there any plans to increase drone hps? Drones were easy enough to insta pop before ships were increased in hps across the board.
3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
4) There are still missions that count drones as an extra player, which in turns agros the entire dead space pocket. It is CCPs goal to have mission runners fly other ships then the Raven, right?
5) Drone controls in the UI are just horrible. No bind able commands and no hotkeys for drones in... what, 3 years now?
6) Drones are still getting stuck on each other.
etc....
Throw us drone users a bone here.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
D'onryu Shoqui
Vengeance of the Fallen
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Posted - 2007.01.15 07:42:00 -
[2]
be glad you dont have to use fighters.... which also didnt get a hp incease even though a bs can pretty much tank 13 of them for a good 5mins
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X99 Z990
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Posted - 2007.01.15 07:45:00 -
[3]
Drones AI is terrible we need a few more commands and behavior things for them like all attack the same target and dont attack anything unless they are told to and ECM drones still return at their orbit velocity rather than actual velocity which is annoying.
A fair few problems with drones that need fixing.
I dont see how the HP increase nerfed drones anymore, drones should be easy to kill or they have no real weakness, if they increased the health to a point where they wouldnt be easy to kill then people wouldnt kill them anyway.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.15 07:46:00 -
[4]
Every plex tract drones as extra player == whole room what is not nice =_= And i'm very very very signed, ccp fix drones. What is point on loosing drones to npcs ? Also boost theyr hp, reduce signature, cruiser signature on heavy drone is one big joke =_= ----------------- My english bad, F1, F2, F3, F4...
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X99 Z990
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Posted - 2007.01.15 07:47:00 -
[5]
Edited by: X99 Z990 on 15/01/2007 07:44:09 --- double post
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.15 07:49:00 -
[6]
Also, the ECM drones especially the webbers ones need a speed boost with all these nanoships around.
Basilisk Fitting Link |
X99 Z990
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Posted - 2007.01.15 07:52:00 -
[7]
Originally by: Sokratesz Also, the ECM drones especially the webbers ones need a speed boost with all these nanoships around.
Other way round i think, nano ships need nerfing.
Reminds me of double AB/MWD setups of the old days.
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Snikkt
Gallente Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2007.01.15 07:55:00 -
[8]
Originally by: X99 Z990
Originally by: Sokratesz Also, the ECM drones especially the webbers ones need a speed boost with all these nanoships around.
Other way round i think, nano ships need nerfing.
Reminds me of double AB/MWD setups of the old days.
Or that horrible Scorpion with 8 MWD's? ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such.
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Vicious Phoenix
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Posted - 2007.01.15 08:02:00 -
[9]
Originally by: X99 Z990 Reminds me of double AB/MWD setups of the old days.
In the words of a WoW player (I'm not one btw) L2P n00b
Seriously though, nano ships aren't that hard to counter, especially the domi for the reasons the OP stated with drone issues.
CFW (Certified Forum Warrior) I kill people ingame too. |
Sanzorz
Amarr Ministry of War
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Posted - 2007.01.15 08:07:00 -
[10]
I would really just like an added bonus on drones rank 5 or something, that forces your drones to return to bay when you're going to warp. Bloody annoying to pick them up again :-P --- Currently flying a PvE geared Crusader and Prophecy |
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Andrue
Amarr
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Posted - 2007.01.15 08:33:00 -
[11]
Edited by: Andrue on 15/01/2007 08:32:57 Edited by: Andrue on 15/01/2007 08:31:24
Originally by: Tribunal I am writing this after, once again, losing 5 ogre II because the game suddenly decides to CTD me, and the NPCs were grateful enough to pop my drones.
I am trying to keep calm about the problems with drones but after so many years I am about ready to go on a rampage with a nasty post, but I will stay calm . When are the issues with drones and the blaring problems with them ever going to be addressed and fixed?
Here is a small list:
1) We still have drones that randomly pick targets. Why can this not be fixed? Why must I baby sit my drones all the way to the target with the attack command? Seriously, this is getting to be too much.
I'm not sure what you mean by that. I'd like to see drones acting as a single group and always going after the same target rather than each one picking its own target - is that what you mean?
Quote:
2) Drones got majorly shafted with the ship HP increase, but there is no response at all about raising drone hps. Are there any plans to increase drone hps? Drones were easy enough to insta pop before ships were increased in hps across the board.
When fighting NPCs don't release the drones until all the NPCs in range have targetted you. I haven't lost any drones in several months.
Quote:
3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Fix your machine. Actually I had to warp out in early November when I forgot to reset the timer on my power socket on a day off. I came back to find all my drones floating around waiting for me. The NPCs hadn't touched them.
Quote:
4) There are still missions that count drones as an extra player, which in turns agros the entire dead space pocket. It is CCPs goal to have mission runners fly other ships then the Raven, right?
Yeah, that's a bit crappy.
Quote:
5) Drone controls in the UI are just horrible. No bind able commands and no hotkeys for drones in... what, 3 years now?
I'm not too fussed about that myself but any criticism of Eve's UI is usually well founded.
Quote:
6) Drones are still getting stuck on each other.
Never seen that myself.
Overall I don't have any major problems with drones. They seem to do what I tell them and they do it well. It maybe a skills issue in that these problems may only manifest themselves with poor drone skills. An example of that is switching targets. My drones usually pop whatever I've assigned to them in less than a minute so if they target switching bug occurs after that I will never see them.
My only major complaintt about drones is that I've never known them automatically defend me. Sure, once I've told them to attack something they will move on to other target but I always have to tell them to start attacking. Other people say that drones will automatically go after anything that starts firing on you but mine don't. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Jin Freaks
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Posted - 2007.01.15 08:47:00 -
[12]
Then u don't use them enough mate. I allways have to click the engage target 3 times only to find out that there still are only 4 drones on one target. There is nothing wrong with my machine AMD 3800 + gyg ram etc etc and I have at least 4 CTDs a week. About the drones being alive after CTDing: sometimes they survive and sometimes they get fried. No idea what triggers it. To state that this is a skillwise problem makes me ROFL because I have over 5 mil in drones and can sign all of these problems.
Soooooo /SIGNED
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 08:56:00 -
[13]
Originally by: Jin Freaks Then u don't use them enough mate. I allways have to click the engage target 3 times only to find out that there still are only 4 drones on one target. There is nothing wrong with my machine AMD 3800 + gyg ram etc etc and I have at least 4 CTDs a week. About the drones being alive after CTDing: sometimes they survive and sometimes they get fried. No idea what triggers it. To state that this is a skillwise problem makes me ROFL because I have over 5 mil in drones and can sign all of these problems.
Soooooo /SIGNED
Jin beat me to a reply.
If you haven't seen, or suffered, these problems then you haven't used drones for any extended period of time.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Max Kentarii
Chaos Faction
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Posted - 2007.01.15 09:02:00 -
[14]
I have less problem with in-obidient drones when using T2 medium or small. It's when I use my T2 Ogres that they go wandering off by themselves. You kill one BS 44km from your ship and send them off to a different direction to kill another and 15-20km before they reach their target, they suddenly go "idle" in overview for half a second, then try to attack another target. If you don't babysit them all their way to their target, you'll end up with 5 drones on 5 targets even though you've told them to engage a specific target.
Overview also needs some love, but there's already a thread for that in the features/suggestions forums. Linkage -----
Wreck Salvaging Database |
Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 09:09:00 -
[15]
Originally by: Max Kentarii Overview also needs some love, but there's already a thread for that in the features/suggestions forums. Linkage
With no dev reply to it. I've seen another thread where someone had a good drone UI and it got no response either (he had pictures as well).
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.15 09:18:00 -
[16]
i find the auto targeting quite good for mission running.. prehaps ccp shouldnt limit us drone users to 3 commands... maybe give us more options such as:
orbit target engage at will hold fire return fire activate mwd/ diactivate
give my babies some love please also you missed out light drones refusing to dock in the bay.. that really pis-ses me off when im flying around in my pilgrim in structure waiting on my drones to dock so i can warp.. instead they sit 2km away like little shi-ts.
+ give us t2 sentrys... please we deserve them since all other races have t2 long range weapons.. i want mine. ---
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Feek
JuBa Corp
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Posted - 2007.01.15 09:46:00 -
[17]
Ogres are the worst, someone in this thread already stated that they often get part way to their target and then wander off elsewhere. I've only had this particular problem with Ogres. Awful things, I quite simply won't use them any more. --
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R'adeh
Gallente Gekidoku
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Posted - 2007.01.15 09:56:00 -
[18]
Signed.
I've asked about a drone HP increase a while ago and haven't seen any news on it since then. Now that fights take longer, I guess I just have to live with the fact that the enemy ship will kill all my drones before the fight is over without breaking a sweat...great And since drones are often my main offense, I think it's hilarious to just sit there without offense after 1-2min and die a horribly slow death.
And yeah, Ogres are weird. They seem to chose another target than me on purpose. I also don't get why sometimes 3 drones attack instantly, while 2 others move to the target at 25m/s. CCP decreased the max number of drones to 5, shouldn't that ensure that at least basic commands work??
_______________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
Pan Crastus
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Posted - 2007.01.15 09:57:00 -
[19]
Originally by: Feek Ogres are the worst, someone in this thread already stated that they often get part way to their target and then wander off elsewhere. I've only had this particular problem with Ogres. Awful things, I quite simply won't use them any more.
It's the same with all drones, if they cannot attack the assigned target after a while, they will switch to a closer target. Ogres are just the slowest of them all, so it happens more often that they chase their targets for XX seconds (or just approach) and cannot engage, so they switch.
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Hithero Wolf
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.01.15 10:53:00 -
[20]
Well, the HP increase is there to prolong combat. Giving drones etc more damage would kind of negate the HP increase.
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Sanzorz
Amarr Ministry of War
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Posted - 2007.01.15 11:12:00 -
[21]
The drones are rather weird sometimes. Yesterday I did a mission where the drones went aggressive on a scanner building >_< --- Currently flying a PvE geared Crusader and Prophecy |
R'adeh
Gallente Gekidoku
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Posted - 2007.01.15 11:14:00 -
[22]
Originally by: Hithero Wolf Well, the HP increase is there to prolong combat. Giving drones etc more damage would kind of negate the HP increase.
Not asking for a DAMAGE increase, just for a HP increase so they don't die long before the battle is even over... _______________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
Buster Terrik
Warhamsters Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 11:16:00 -
[23]
what can i say...
/signed x1000 times ------- When i fly, in my mind I get away just in time. I'll wait the wait, fly away... I only want it for today. |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.01.15 11:20:00 -
[24]
The drones with the most problems:
ogre 2, wondering off and engaging targets on its own, sometimes handy when you are jammed though
warrior 2, I cant remember when i scooped these drones using the UI, they allways stop 1.8k away and you need to fly towards them to pick em up. Very stupid when you need to get out fast...
_________________________________________________ Breetime
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.15 11:29:00 -
[25]
Personally, what I would like is that your drones always act as single unit and do not split up on different targets. Also, being able to prioritize their targets ("attack only frigates" for example) wouldn't be too much to ask IMO.
And the drone issues in missions is something which should be fixed.
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Torem
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Posted - 2007.01.15 11:39:00 -
[26]
/SIGNED
Especially to the improved drone interface and having drones act as a single unit.
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Drek Grapper
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Posted - 2007.01.15 12:16:00 -
[27]
Originally by: Aramendel Personally, what I would like is that your drones always act as single unit and do not split up on different targets. Also, being able to prioritize their targets ("attack only frigates" for example) wouldn't be too much to ask IMO.
And the drone issues in missions is something which should be fixed.
I agree. I like the 'attack *insert ship type*' idea. And working as a unit. I would always want my drones on one target only, but with options to split them (ie right click drone...send it to attack something else)
And please give them bigger ears...they just don't listen to me most of the time! Reminds me of an errant toddler.
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Spoony Brook
Skill Level Six
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Posted - 2007.01.15 12:47:00 -
[28]
Edited by: Spoony Brook on 15/01/2007 12:47:13 Edited by: Spoony Brook on 15/01/2007 12:46:20
Originally by: Tisanta i find the auto targeting quite good for mission running.. prehaps ccp shouldnt limit us drone users to 3 commands... maybe give us more options such as:
orbit target engage at will hold fire return fire activate mwd/ diactivate
give my babies some love please also you missed out light drones refusing to dock in the bay.. that really pis-ses me off when im flying around in my pilgrim in structure waiting on my drones to dock so i can warp.. instead they sit 2km away like little shi-ts.
+ give us t2 sentrys... please we deserve them since all other races have t2 long range weapons.. i want mine.
man i would love it if i could just get my drones to orbit a target without it being me or attack it...
plus warriors are a real pain in the arse for returning to drone bay as mentioned above and the auto change target that ogres do is just plain annoying, more so when theres two of them stuck togther flying off in a random direction...
drones need the love mmmkay
EDIT: don't make us spam 65 pages or so like the Deimos thread or even more like the Amarr one... because i will do it
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Lord Vigil
Amarr LEGION OF DEATHADDERS
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Posted - 2007.01.15 14:14:00 -
[29]
/Signed
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Chia
Caldari Red Planet
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Posted - 2007.01.15 14:29:00 -
[30]
/Signed
Please fix - or make it so that launching a single missile aggroes entire mission stages
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Valarkin
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Posted - 2007.01.15 14:32:00 -
[31]
/me signs.
Drones need the lovins.
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Max Kentarii
Chaos Faction
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Posted - 2007.01.15 15:14:00 -
[32]
Originally by: Pan Crastus
Originally by: Feek Ogres are the worst, someone in this thread already stated that they often get part way to their target and then wander off elsewhere. I've only had this particular problem with Ogres. Awful things, I quite simply won't use them any more.
It's the same with all drones, if they cannot attack the assigned target after a while, they will switch to a closer target. Ogres are just the slowest of them all, so it happens more often that they chase their targets for XX seconds (or just approach) and cannot engage, so they switch.
My own experiences doesn't support your statement since Ogre IIs change their mind yet again after I've told them to engage my preferred target.
It kinda goes like this:
1) I tell them to attack a target, let's say 700km away from their current location. 2 of them make it all the way, 3 of them starts to scatter.
2) Since I'm babysitting them, I'm telling them to attack my target yet again. This time, they are only 20-30km away, but yet 1-2 of those remaining 3 don't make there this time either.
3) 3rd time's a charm in most cases.
And no.. they don't pick a closer target, since the closest target when they decide to desert is in fact my preferred target.
Another neat option would be to tell your drones to kill ships within a given range. Having a long drone range isn't always practical when you want them to stay close and take care of those pesky frigs. -----
Wreck Salvaging Database |
xxWhistler
Elite United Corp Antigo Dominion
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Posted - 2007.01.15 15:21:00 -
[33]
I completely agree. Lately I have not been able to command my Ogres to even get on target before they change their minds about what to attack. Please either: + code us an optional toggle as to whether we want our drones to auto-target -OR- + at least allow me to hotkey "engage target" so I can just keep spamming the button
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.01.15 15:40:00 -
[34]
well yes all on issues mentioned here.. /signed
the ogre II tend to do it with targets that are over 40 km apart, the other heavy t2 only do it at larger distances, it prolly has to do with some silly while loop and drone speed.. berserker II's seem to 'listen' better but they're just in range twice as fast, use em on targets at 90 km and they will display similar behaviour.
The drones getting stuck on eachother is a real drone loser, even if you are very skilled at using drones, you can lose drone because 2 of em end up at 1.55-1.8 km from you moving slower than a webber domi..
The aggro rules are pathetic, i love the idea of having missiles act the same (ie if a missile is within aggro range of the npc they would aggro drones, they would also aggro missiles) but seriously we could easily lose this one..
After we get the bugs fixed for drones we can start looking at the rest of the stuff missing for drones, like bindable commands and UI, and maybe even make them inventable, give us the t2 sentry, t2 drone mods, a dmg mod (normal low slot as any dmg mod is), maybe even some hardwired implants anyone?
I've said it before and i'll state it again: Drones and drone users have been getting shafted on a yearly basis for about 3 years now.. If you ever find the time devs, give em some love.. especially on the bug department !!
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |
Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.01.15 16:23:00 -
[35]
I encounter or subscribe to all the problems the OP describes.
It seems as if, when I use my drones (any type) on targets farther than 20km away, they will lose their way. The only way to remove the problem to some extend is when I use a target painter on the target. This, however, only reduces problem (only one or two drones get lost). This problem has existed in the game for as long as I know but recently (after the Revelations update) has become much worse. I simply can not understand why this problem hasn't been fixed yet.
The lack of HP of drones is especially telling since the HP increase for all the player ships. We all protested this before the update. Told exactly what was going to happen. Now it has happened exactly as predicted and now something needs to be done about it. Drones, and especially fighters, were too vulnerable before the patch, now they are nothing less than fragile. Either increase drone HP or decrease signature radius on drones but something needs to be done.
I hardly ever have CTDs, so I hardly ever lose drones to them. Moreover I try to aggro the room to me (not difficult in some missions) so they don't attack the drones. I see no problem here because of lack of experience.
Those missions that mass aggro on drones are still broken and, again, have been broken for ages. I'm under the impression though that the number of missions where this happens is less than it was. Probably because mission were removed. I just hope that CCP will go the last mile as well and corrects the ones that are left. From the dev-blogs I learn that CCP is going to rewrite missions. This should be a priority when they do so.
Drone controls in the UI is dreadful. Always has been, from the beginning. A large number of suggestions have been made to change this, all of which vastly superior to what we have right now. Why this hasn't been acted upon boggles the mind. It is almost as if CCP doesn't want people to use drones.
The drones-stuck bug has also been known for ages. Demonstrated, screenshots taken, frapped, you name it. It appears that CCP is unable to act on this as well. We've heard a litany of excuses for this bug and why it can't be fixed. What we haven't heard, and this goes for the above as well, is that CCP is actually going to do something about it.
I don't think we drone users are asking for to much. It should be clear by now that the drone UI is horrendous and should be replaced/upgraded. We've been cursing it for 3 years now, what is CCP waiting for? For the other points made, all we want is for the drones to work as expected. Nothing but bug fixes and forgotten updates.
I dare to say that of all aspects of EVE, drones are the worst implemented. It seems that almost nothing works as it should and when it does, it does so in a rather poor way. I just hope that CCP is going to change this before Kali 2. I think we've waited long enough for it. -- Drone users unite! Support drone whinage |
R'adeh
Gallente Gekidoku
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Posted - 2007.01.15 16:28:00 -
[36]
Originally by: Max Kentarii 1) I tell them to attack a target, let's say 700km away from their current location...
And I thought I had good drone skills If my drones were able to move 700km away from me I'd be a happy camper...
Not making fun of you btw, just bumping the most important thread in the ship section of the EVE-O forums _______________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
Ashurian
Princeps Corp
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Posted - 2007.01.15 17:10:00 -
[37]
Edited by: Ashurian on 15/01/2007 17:08:44 /signed all
drones are broken and you can see here
drone story
the signature that i made for a corp mate
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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.01.15 17:20:00 -
[38]
Drones have always been borked. After every patch, they get bugged even more . In Revelations, it was drones attacking gang members. Typical CCP response goes like this..
Players: Drones are Bugged!!
Tux: They are? We did hours of testings and can't recreate it.
Months later after a bazillion bug reports they decide to fix it. But ONLY if its a major issue. As long as drones aren't killing friendlies, it's not worthy enough to fix. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Kruel
Infinitus Odium
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Posted - 2007.01.15 17:26:00 -
[39]
It would also help if CCP turned off collision on drones. Once they start humping each other they take a long-ass time to get back in the drone bay.
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Maeltstome
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Posted - 2007.01.15 17:31:00 -
[40]
With 5 mediums drones, drone int etc.etc. - you can pull off 100 dps easily with Tech I drones against 50% resistances... i know this because ive used them.
Factor in the bonus from something like the dominix, then drone durability, then the fact you already have plenty of turret hardpoints. From a non gallente point of view, id say stop whining. From a 'minmatar flying gallente ships' point of view, id say shut up - cause drones are fine, they just need a bit of extra attention and the rewards will speak for themselfs. Drone 'randomly' attacking things is actually the ai going 'well, hes agressed to my master, and my master has him locked.... so i recon maybe he wants to kill my master, and my master wants him dead' - if you dont like them agressing of there own free will, assign drone only targets and shoot other targets by yourself. Just pay attention and dont expect CCP to invent more and more brilliant ways from drones to get even more ridiculous.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.15 18:42:00 -
[41]
Stand up for your drones!
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.01.15 18:47:00 -
[42]
Originally by: Kruel It would also help if CCP turned off collision on drones. Once they start humping each other they take a long-ass time to get back in the drone bay.
Honestly, when is the last time you saw this happen? I used to fly an Ishtar with 15 ogre II's. It happened all the time back then. But when they reduced the number you could fly, it stopped. I have not seen that happen since Red Moon Rising.
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space fox
The . Forsaken
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Posted - 2007.01.15 18:49:00 -
[43]
Signed
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Horchan
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Posted - 2007.01.19 20:00:00 -
[44]
I fully endorse the OP.
I would like to emphasize point #5. Please allow us to hotkey drone commands.
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Private Iron
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.19 20:42:00 -
[45]
/signed -----
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CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.01.19 20:46:00 -
[46]
Originally by: Maeltstome With 5 mediums drones, drone int etc.etc. - you can pull off 100 dps easily with Tech I drones against 50% resistances... i know this because ive used them.
Factor in the bonus from something like the dominix, then drone durability, then the fact you already have plenty of turret hardpoints. From a non gallente point of view, id say stop whining. From a 'minmatar flying gallente ships' point of view, id say shut up - cause drones are fine, they just need a bit of extra attention and the rewards will speak for themselfs. Drone 'randomly' attacking things is actually the ai going 'well, hes agressed to my master, and my master has him locked.... so i recon maybe he wants to kill my master, and my master wants him dead' - if you dont like them agressing of there own free will, assign drone only targets and shoot other targets by yourself. Just pay attention and dont expect CCP to invent more and more brilliant ways from drones to get even more ridiculous.
With 5 autocannons, med projectile etc.etc. - you can pull off 2000 dps easily with Tech I autocannons against 50% resistances... I know this because I've used them.
See, I can make up random nonsense 'facts' too. Doesn't make them right.
With max skills in a non-Drone boat, 5x Hammerhead II get around 150 DPS. On 0% resist structure. On 50% resist they'd be getting about 75 DPS. So I'd love for you to explain to me how your T1 drones are getting 33% more DPS on 50% resists than my T2 drones are.
And for the drones randomly aggressing... you do realize that they attack targets who aren't locked, yes? And that these people are complaining not about drones with no orders attacking something, but rather drones with targets attacking other things, yes?
As for myself... I've not had many of the problems these people are talking about, and I use drones regularly. However, I don't use Heavy Drones, which seem to be the ones most likely to experience these bugs. The one I have encountered is the 'drones stopping 500 meters outside scoop range' bug, and that is extremely, extremely annoying.
"But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com |
KaptnSparrow
Caldari TARDZ Gods of Night and Day
|
Posted - 2007.01.19 23:05:00 -
[47]
/signed
ok I never use heavy drones, cause lack of skills for tech II and wont use a non tech II drones.
but my mediums have there own will....
me: atack target A drone: yes master me: what takes so long drones: we voting right now to attack target B instead of A... me: wtf drones: result of vote: 1 + 3 = attack B, 2 + 4 attack A, 5 = goes for target C me: drones get the ... to target A and kill it drones: please watch your language with the attitude we wont do anything! me: so this is what you doing right now basically?, so come back! drones: yes master... drones: 5 oh I was supposed to attack target A, lets do it me: nvm i'm in a pod now, have a nice day...
so please fix them!
...this post represents my opinion on this topic, do not ask my drones, cause they will ask for things like vacation, salary, better maintenance and so one...
...please don't come to me and ask for talking drones, they are hell of annoying!
i was used to be ceo and now I have nothing to say, this is so relaxing :) |
Kloro Draz
Gallente Ex Coelis
|
Posted - 2007.01.20 00:20:00 -
[48]
Edited by: Kloro Draz on 20/01/2007 00:16:39
Originally by: X99 Z990
I dont see how the HP increase nerfed drones anymore, drones should be easy to kill or they have no real weakness,
That's like saying "if guns don't spontaneously explode, then they're overpowered." It would actually make more sense for missles and guns to explode, since such things occasionally happen in real life. Personally, I can't wait for the "use missles, everything in the room targets you" deadspace room.
Drones have plenty of weaknesses:
- lack of range
- the necessity of travel to get into range, and the lack of speed thereof
- large signature compared with ships of the same damage
- the whole 'loosing tracking because of training drone navigation' bug.
- Lack of named/faction drones make T2 drones mega expensive.
Originally by: Steppa
Honestly, when is the last time you saw this happen? I used to fly an Ishtar with 15 ogre II's. It happened all the time back then. But when they reduced the number you could fly, it stopped. I have not seen that happen since Red Moon Rising.
I saw it happen a few weeks ago, either right before or right after Revelations was introduced. Lost a Hammerhead II :(
Originally by: Maeltstome Drone 'randomly' attacking things is actually the ai going 'well, hes agressed to my master, and my master has him locked.... so i recon maybe he wants to kill my master, and my master wants him dead' - if you dont like them agressing of there own free will, assign drone only targets and shoot other targets by yourself.
Nope, in RMR I've seen drones go after targets that I had not locked, nor had locked me. Worse yet, they zoomed past closer targets that had aggressed me.
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Ashurn
Gallente Federal Navy Academy
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Posted - 2007.01.20 00:55:00 -
[49]
I too, hope for CCP to fix the issues with drones as well as the missions that have mass aggro upon drones release.
/signed
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Tragus
|
Posted - 2007.01.20 23:39:00 -
[50]
/signed
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Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
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Posted - 2007.01.20 23:54:00 -
[51]
kinda sad that thread is a year old and still relevant to the current problems. btw fix drones.... AGAIN FFS.
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Ardwyna
|
Posted - 2007.01.21 01:30:00 -
[52]
/signed x1000.
Also, auto-targeting systems aren't really working, and those would help with drones :).
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Batelle
|
Posted - 2007.01.21 03:21:00 -
[53]
Originally by: Tribunal 5) Drone controls in the UI are just horrible. No bind able commands and no hotkeys for drones in... what, 3 years now.
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Gen Ap
Gallente Corpus PCG
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Posted - 2007.01.21 12:52:00 -
[54]
Originally by: Steppa
Originally by: Kruel It would also help if CCP turned off collision on drones. Once they start humping each other they take a long-ass time to get back in the drone bay.
Honestly, when is the last time you saw this happen? I used to fly an Ishtar with 15 ogre II's. It happened all the time back then. But when they reduced the number you could fly, it stopped. I have not seen that happen since Red Moon Rising.
It does happen occasionally, but not very often. I've had it happen at least once this week.
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Rigsta
Gallente Raddick Explorations
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Posted - 2007.01.21 14:47:00 -
[55]
Originally by: Jin Freaks There is nothing wrong with my machine AMD 3800 + gyg ram etc etc and I have at least 4 CTDs a week.
lol Just because you have a decent system doesn't mean there's nothing wrong with it. It can still be overflowing with spyware/adware or have a dodgy graphics or audio driver.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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welsh wizard
0utbreak
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Posted - 2007.01.21 15:10:00 -
[56]
Edited by: welsh wizard on 21/01/2007 15:12:43 Tbh I think its ok atm. Killing drones is actually a realistic thing to do before you get ganked in 10 seconds by the ridiculous damage output of the Gallente ship as a whole.
The ship HP changes give the other races a chance to fight back. The other thing you have to remember of course, the Dominix, Ishtar, Vexor and Iskur are still arguably the best ships in their class.
Drone boats are fine and most definitely do not need any kind of boost.
edit: Of course I guess the fact that other races use drones aswell is a fair enough argument. It's a fine line CCP walk though. Most Gallente ships outperform their opposites in most regards already, care would be needed to avoid tipping the balance even further.
Wrt the bug fixes it does seem ridiculous that drones are still unresponsive after all this time. Perhaps they should just code drones to ignore NPC aggression altogether and only attack when asked to? Don't know whether thats possible or not.
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Leumas Ebmocnud
Nebula Rasa Holdings Nebula Rasa
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Posted - 2007.01.21 15:20:00 -
[57]
The only problem i have with drones is geting lights to return to drone bay. This has been a persistent problem for as long as i can remember. Heavys and mediums behave these days, and do tend to return at mwd speeds, but light drones generally just stop in space forcing you to get within 1500m of them before they will listen to your commands.
Very Annoying, and NEEDS a fix as soon as possible
And to be honest with you, this is my sig. |
Reto
The Last Resort
|
Posted - 2007.01.21 16:53:00 -
[58]
/SIGNED /SIGNED /SIGNED
they are to weak. after rev droneboats lost their spice by at least 25%. the drone ai is still dumb as hell. try clicking "return to dronebay" while combat and u just lost 12,5mil with hammerheads II flying outside. an increase in drone travelling speed would be nice aswell.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Xiaoting Wang
|
Posted - 2007.01.21 17:06:00 -
[59]
Oh, btw, whining about drones is absolutely useless. I've been doing it for longer than a year and a half with absolutely no results. I don't know what kind of stimulus the devs have to receive in order for drones to be places on their TOFIX list. Maybe the code is simply so ****** up that they're afraid of touching it and just pretend not to hear us. A year ago they kept says that they COULD NOT reproduce any of the drone problems we were mentioning to them, hence we were just making things up. What kind of subscription do I have to pay to make devs fix their own game? Is there like a higher quality subscription, maybe 50 bucks a month, which gives one the right to be believed by the devs when bugs are reported?
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Tomsudy
Minmatar BloodThirsters Corp
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Posted - 2007.01.21 17:25:00 -
[60]
Edited by: Tomsudy on 21/01/2007 17:22:19
Originally by: X99 Z990
Originally by: Sokratesz Also, the ECM drones especially the webbers ones need a speed boost with all these nanoships around.
Other way round i think, nano ships need nerfing.
Reminds me of double AB/MWD setups of the old days.
please stop suggesting this its just got back to being as fun as the days of dual mwd and everyone is calling for they to be nerfed.
Keep nano ships and increase everything else
I do agree with the drone problems my m8 lost his abso this morning because of one of those ****** up bugs ________________________________________ THTA |
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Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2007.01.21 17:37:00 -
[61]
Originally by: Tomsudy
please stop suggesting this its just got back to being as fun as the days of dual mwd and everyone is calling for they to be nerfed.
Keep nano ships and increase everything else
So instead of just changing how one or two modules work ccp instead changes how hundreds work... Fantastic logic there, glad you're not a dev.
Anyhoo. I don't think that the power of drones needs to be altered in anyway infact I'm in favor of changing the drone damage bonusses on many ships in favor of a more versatile bonus. But regaurdless of my opinion on that I do think tha the functionality of drones need to be overhauled. A new ui and more intresting commands along a command that allows drones and fighters to engage other drones and fighters w/o the controller requiring a lock would be pretty cool.
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Xiaoting Wang
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Posted - 2007.01.21 20:18:00 -
[62]
Btw, devs haven't answered to the previous (approx.) 150 posts on this forum, what makes you think they will give a **** about this complaint?
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flaming phantom
Minmatar Tyrell Corp INTERDICTION
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Posted - 2007.01.21 20:55:00 -
[63]
/signed
the main things i think need fixed are:
-they move together as one group and dont split up -be able to set priority so they go after frigs only, then cruiser, etc. unless u tell them otherwise -sig radius is crazy, that neeeds to be lowered
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Ethan Magnar
Gallente
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Posted - 2007.01.21 23:55:00 -
[64]
Signed.
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Kruel
Blunt Force Syndicate
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Posted - 2007.01.22 18:59:00 -
[65]
Originally by: Gen Ap
Originally by: Steppa
Originally by: Kruel It would also help if CCP turned off collision on drones. Once they start humping each other they take a long-ass time to get back in the drone bay.
Honestly, when is the last time you saw this happen? I used to fly an Ishtar with 15 ogre II's. It happened all the time back then. But when they reduced the number you could fly, it stopped. I have not seen that happen since Red Moon Rising.
It does happen occasionally, but not very often. I've had it happen at least once this week.
Well a few days ago I was running a mission with my buddies and *almost every single time* I had my drones out (ogres) 2 of them would start having sex. It happened no less than 5 times that day.
Honestly, why not just turn off collision on drones anyway? Not only would it fix the problem with them getting stuck, but then they'd be able to move through solid objects just like all other weapon systems.
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Bellatrix VanFeldt
|
Posted - 2007.01.22 20:31:00 -
[66]
/signed x infinity
If I tell a drone to "Engage Target" it should keep moving and shooting at that target until the target is no longer there. *NOONE* wants *ANY* *OTHER* *BEHAVIOR*. Fixing this will eliminate 80% of the drone hassle.
If I recall a drone, it should turn on it's MWD, come straight toward my ship, and when it hits me, it should dock. It should *NEVER* slow down to orbit speed at any point on its way back. Just keep 'em coming until they bump me, then let the collision handler pop them in the drone bay.
Drones should never collide with other drones, ever. Colliding with ships is OK.
Come on CCP, you guys should own up to the shame of your crappy drone code, try coding for a few days without getting sloshed beforehand, and fix the god-damned drones.
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Drek Grapper
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Posted - 2007.01.22 23:03:00 -
[67]
Originally by: Xiaoting Wang Oh, btw, whining about drones is absolutely useless. I've been doing it for longer than a year and a half with absolutely no results. I don't know what kind of stimulus the devs have to receive in order for drones to be places on their TOFIX list. Maybe the code is simply so ****** up that they're afraid of touching it and just pretend not to hear us. A year ago they kept says that they COULD NOT reproduce any of the drone problems we were mentioning to them, hence we were just making things up. What kind of subscription do I have to pay to make devs fix their own game? Is there like a higher quality subscription, maybe 50 bucks a month, which gives one the right to be believed by the devs when bugs are reported?
Lol
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Tulisin Dragonflame
|
Posted - 2007.01.23 02:11:00 -
[68]
/signed
As an aspiring drone boat pilot I want my weapons system to be viable. An "engage target" hotkey would be very nice indeed.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.23 04:28:00 -
[69]
Originally by: Drek Grapper
Originally by: Xiaoting Wang Oh, btw, whining about drones is absolutely useless. I've been doing it for longer than a year and a half with absolutely no results. I don't know what kind of stimulus the devs have to receive in order for drones to be places on their TOFIX list. Maybe the code is simply so ****** up that they're afraid of touching it and just pretend not to hear us. A year ago they kept says that they COULD NOT reproduce any of the drone problems we were mentioning to them, hence we were just making things up. What kind of subscription do I have to pay to make devs fix their own game? Is there like a higher quality subscription, maybe 50 bucks a month, which gives one the right to be believed by the devs when bugs are reported?
Lol
I was one of the guys debating with the Dev in question with him telling us that we were, full stop, wrong, he was actually quite abrasive to us about the whole issue if I recall correctly.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Drone Whisperer
Gallente Federal Navy Academy
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Posted - 2007.01.23 07:29:00 -
[70]
Drone A.I. definately needs a boost.
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Caios
Caldari
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Posted - 2007.01.24 02:51:00 -
[71]
/Signed
Experienced all the above mentioned problems. The light drones not docking thing appears to be fixed, and now I get back from hiatus to see that my heavies now have ADD.
Fix it, or at least level the playing field by making guns/missiles shoot at random targets half the time.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.24 03:19:00 -
[72]
On my alt i usually do missions with a support domi,and every time he pulls out his drones i hear"CRAP CRAP EVERYTHING IS AGGROED."I do love drones __________________________________________ Yes it is great being amarr. |
cyno lisa
|
Posted - 2007.01.24 21:44:00 -
[73]
signed!
i always thought drones ai was bugged... really hits me now with fighters.. they mwd to enemy 180km away, kill it and when i order return they must be tired/out of fuel/enjoying the scenery cause they don't use mwd... 180 $#@^#$^friggin' km! btw.. when i warp away from where they r and order return, their status will say following, but that's a LIE!! they just sit where they r, picking their nose, scratching their arses.... please FIX
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Abbadon Karis
Caldari
|
Posted - 2007.01.24 22:48:00 -
[74]
Signed, Most important givce us hotkeys for the love of god, even the smallest devs manage to implement such simle things as hotkeys into their games.... When we hang the capatalists, they will sell us the ropes we use. -Josef Stalin |
dalman
Finite Horizon
|
Posted - 2007.01.24 23:12:00 -
[75]
Originally by: Tribunal 3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Oh god that is annoying... BUT:
There once was a fix to this, let's put it back in again It's called warp-scrambling NPCs. Back in the good old days, practily every NPC-spawn had you scrambled. Result: If you CTD'ed, then your ship would still be sitting there, with the NPCs shooting at you and your drones still killing off the NPCs. And when you logged back in it was the same as if you'd just taken a short run to pick up a beer or something...
Not to mention how much better this also would be to stop this annoying log log log log log that's going on all around the place now.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Sandzibarr
A.W.M Ka-Tet
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Posted - 2007.01.24 23:41:00 -
[76]
oh god yes. /signed
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Shakira21
Gallente
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Posted - 2007.01.24 23:44:00 -
[77]
Originally by: Tribunal
1) We still have drones that randomly pick targets. Why can this not be fixed? Why must I baby sit my drones all the way to the target with the attack command? Seriously, this is getting to be too much.
I have that happen with my Hammerhead II's all the time. one will randomly take off in the middle of fighting one Rat to start fighting another. i have to hit engage target 2-3 times befor they all start fighting the same one again.
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Kuang Jao
|
Posted - 2007.01.25 06:33:00 -
[78]
Originally by: Aramendel Personally, what I would like is that your drones always act as single unit and do not split up on different targets. Also, being able to prioritize their targets ("attack only frigates" for example) wouldn't be too much to ask IMO.
And the drone issues in missions is something which should be fixed.
I've thought of this too and totally agree. Options for drone formations would be so nice. The abilty to make sub groups within main groups that fly separately when launched (if you have no sub groups, they all act as one unit). Each group could then be individually asigned specific target types (frigs, bs, sentry guns, etc.). Drones 1,2 and 3 could take the BC's/cruisers while 4 and 5 handle the frigs (while thats not a formation I'd probably use, it's just an example of what might be possible).
To say that there's no issues is ridiculous. What did someone post? The drone AI "decided to attack this other target because it's attacking master" (even though we know they attack untargeted, unaggressive rats)? God, I'm glad we don't use incredibly advanced drone AI's from the far future in our currently aged passenger planes of today, which usually don't have a problem staying on target even when you factor in weather patterns... and don't say "but this is a GAME and thats rl", that just feeds my argument. Shouldn't it be that much easier in a game? In fact, it seems like it would be more difficult to program a drone that thinks for itself than one who could stay on target .
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.25 09:15:00 -
[79]
Linkage. Nothing else to say but. Visit here.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.25 09:19:00 -
[80]
Originally by: cyno lisa signed!
i always thought drones ai was bugged... really hits me now with fighters.. they mwd to enemy 180km away, kill it and when i order return they must be tired/out of fuel/enjoying the scenery cause they don't use mwd... 180 $#@^#$^friggin' km! btw.. when i warp away from where they r and order return, their status will say following, but that's a LIE!! they just sit where they r, picking their nose, scratching their arses.... please FIX
As an easy way to get around the first problem set out a can,tell your fighters to attack it and then pull them in.
Second one,they are following,just they are approaching,and yes they forgot to turn their mwds on __________________________________________ Yes it is great being amarr. |
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Jokim
|
Posted - 2007.01.25 10:07:00 -
[81]
The reason drones arent getting fixed is because they dont need to.
The only thing a mmo dev needs to do is to keep customers playing. This thread is a prime example of why they dont need to fix anything related to drones, as it contains the statements of several individuals saying they have been around forever and complained about drones forever. Thanslated into developer-speak this means "while i am unhappy with a certain feature im not quitting the game over it so theres no need for you to fix it because fixing it would cost money but not fixing it wont make these people quit the game"
This goes for all computer games, and especially MMOs The game companies keeps churning out crappy game after crappy game and people keeps buying them. If you want anyone to take your complaint seriously, quit the game and state the reason why you quit in the form that (usually) accompanies the quit page for a mmo. (no, quitting does not mean reactivating your account every 30 days for so to immedately cancel it again so it seems you arent actually playing)
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.01.25 10:25:00 -
[82]
Originally by: Jokim The reason drones arent getting fixed is because they dont need to.
The only thing a mmo dev needs to do is to keep customers playing. This thread is a prime example of why they dont need to fix anything related to drones, as it contains the statements of several individuals saying they have been around forever and complained about drones forever. Thanslated into developer-speak this means "while i am unhappy with a certain feature im not quitting the game over it so theres no need for you to fix it because fixing it would cost money but not fixing it wont make these people quit the game"
This goes for all computer games, and especially MMOs The game companies keeps churning out crappy game after crappy game and people keeps buying them. If you want anyone to take your complaint seriously, quit the game and state the reason why you quit in the form that (usually) accompanies the quit page for a mmo. (no, quitting does not mean reactivating your account every 30 days for so to immedately cancel it again so it seems you arent actually playing)
Oveur just stated that they're gonna hire a "drone dude" who will do nothing but fix drones. I think that kinda proves your post wrong _______________
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Jokim
|
Posted - 2007.01.25 17:16:00 -
[83]
Originally by: Ione Hunt
Originally by: Jokim The reason drones arent getting fixed is because they dont need to.
The only thing a mmo dev needs to do is to keep customers playing. This thread is a prime example of why they dont need to fix anything related to drones, as it contains the statements of several individuals saying they have been around forever and complained about drones forever. Thanslated into developer-speak this means "while i am unhappy with a certain feature im not quitting the game over it so theres no need for you to fix it because fixing it would cost money but not fixing it wont make these people quit the game"
This goes for all computer games, and especially MMOs The game companies keeps churning out crappy game after crappy game and people keeps buying them. If you want anyone to take your complaint seriously, quit the game and state the reason why you quit in the form that (usually) accompanies the quit page for a mmo. (no, quitting does not mean reactivating your account every 30 days for so to immedately cancel it again so it seems you arent actually playing)
Oveur just stated that they're gonna hire a "drone dude" who will do nothing but fix drones. I think that kinda proves your post wrong
Well, people have been complaining about drones for years :)
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Gaarai
|
Posted - 2007.01.29 21:38:00 -
[84]
/signed
In my experience, drones work great 95% of the time. When they mess up though, the problems created are far worse than most other issues I've encountered while in non-drone ships.
I have experienced the following bugs (while in control range) frequently (although seemingly random in occurrence): - One or more drones switch to different targets without being instructed to do so. - One or more drones stop moving toward instructed target and either remain motionless or (more often) find new targets on their own. - One or more drones will ignore a command to return to the drone bay and will continue to attack their current target. - One or more drones will have a command "lag" (an order is issued and won't be acted upon for multiple seconds while the other ones merrily follow the order). This happens often when I'm trying to "reel in" my heavies in order to deploy some lights or meds.
The following are behavior characteristics that are unintuitive, add to the need to "babysit" the drones, and create unnecessary drone upkeep chores. - Upon destroying a target, the drones randomly seem to do one of three things: remain stationary, return to orbit my ship, or acquire a random target (each drone doing so independently) (most frequent). In other words, they are not always consistent. - If drones are deployed and are orbiting the ship when the ship is not under attack, they seem to be in a "auto-defend" mode and will attempt to automatically engage aggressive targets. If drones are deployed while the ship is under attack, they only orbit the ship and require instructions. The effect of this is clear. If your drones are already out while not under fire, shooting or "aggroing" anything will cause the drones to automatically attack (if the potential target is within control range). If your drones are not out and you are "ganked", you have to quickly target at least one target, tell the drones to deploy, wait while the drones fully deploy or the target is acquired (usually the targeting takes much longer), die a little (or a lot), and finally be able to defend yourself with your drones after the lock holds. In other words, the "auto-defense" by drones works best when you least need it.
A few basic "rules" can describe what I believe to be the appropriate behavior for all drones that would address these issues.
- If a drone is given direct instructions (attack a target, orbit ship, return to drone bay), it should not do anything else until it has achieved its objective (destroyed target or docked) (this does not apply for orbiting), it is given new instructions, it goes outside the max control range (or not depending on implementation), it is destroyed, or the controlling ship leaves area. - Drones should always automatically return to orbit the ship when not currently under orders. An alternate solution would be to allow for the player to select a desired action for when they are not under orders: remain in place, return to orbit, attack nearest aggressive target, attack aggressive target nearest controller, revert to previous instruction, etc. - If having drones "auto-engage" targets is seen as too powerful (since users of turrets or racks would have to target before defending themselves), then remove that feature since it's not always going to happen. If that's not the issue, always have the drones auto-defend unless they are given orders. Having ambiguity about what will happen in a given scenario is more harmful than helpful IMO. As above, you could also offer players a way to choose a default action drones should take upon deployment: defend, standby, etc. - Just as ships can warp through anything to travel a straight path to its destination, drones should be able to travel completely unhindered back to the ship when given an instruction to dock or orbit.
Implementing these rules would enhance gameplay, prevent or slow the mass exodus of Gallente pilots to Caldari ships, and would not affect balancing.
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Gaarai
|
Posted - 2007.01.29 22:18:00 -
[85]
Since I got very verbose there, I'll have to put my wishlist here.
- Each drone (and by inheritance, drone group) should have the following commands: engage target, orbit target, return to drone bay, hold position, auto-defend, auto-attack, standby - Hold position allows the drones to stay where they are. This would be helpful for keeping the drones out near enemies that aren't in control range yet. - Auto-defend would set the drone to automatically engage enemies that attack. The drone would orbit the ship in the absence of attackers. Extending this to allow drones to automatically defend themselves would be very helpful as well. If one is attacked, all the idle units set to defend will attack the aggressor. - Auto-attack allows the drone to automatically engage targets, but it only engages those that have been targeted. - Standby makes the drone idly orbit the ship no matter what is happening.
All commands (including group commands) should be able to be dragged from the drone interface to the control UI for the rest of the ship components. This not only gives visual feedback for what command a drone has been given, but it also allows for standard hot-key control, which is badly needed. Nothing is worse in a big fight than having to fumble through right-click menus just to issue commands to your weapons effectively.
As noted by others, drone hp should be increased. Since the only way to destroy the weapons of an attacking ship is to destroy the ship itself and the ships got a boost to hp, it would stand to reason that a similar boost in hp to drones would be in order since they are a drone-user's primary weapon. By no means do I think it's a good idea to make the things too strong, but I do think it's appropriate to give them the same treatment as all the other damage absorbing entities have been given.
As much as I like the idea of being able to tell the drones to only auto-engage certain targets, I think that gives too much power to drone users since I know I'd use it to automatically pick off those webber frigs without having to target them, thus defeating their defense of a very small sig radius.
None of these items should modify balance at all (the hp issue should help restore balance) but will go a long way to making drone use much less tedious.
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Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2007.01.30 07:30:00 -
[86]
i tend to only be fighting guristas these days, and i have yet to notice any problems with sentry drones (i think i use wardens). they always seem to fire once i press engage targets, if not, i have a lag spike as i deploy them and once in a while i end up with a insta popped frig. old sig |
SangSuelle
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Posted - 2007.01.30 11:02:00 -
[87]
/me signs.
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Jenea
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Posted - 2007.01.31 19:58:00 -
[88]
No hardwiring, 3 modules with no variations, no drone damage rigs, and a handful of ships with meaningful drone mods. Hate to say it, but after going 2.7 million SP down the drone path, I'm learning how to fly something other than a Gallente ship -- the sooner you forget about drones being your primary damage source the more you will enjoy Caldari Online.
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xenorx
0utbreak
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Posted - 2007.01.31 21:04:00 -
[89]
Yes a little drone love please!
Better UI, seperate from overview and more commands.
Smarter drones that dont just wander off or hump each other.
Check info that would actually show the proper skill effected stats.
No one can hear you scream in space, so just shut up and die already. |
Kellaen
Gallente Teeth Of The Hydra
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Posted - 2007.02.01 01:21:00 -
[90]
A few things need to be taken care of, then I agree with some threads pointing out that upon scooping there should be a re-deploy cooldown, akin to a turret / launcher reloading.
Major problems right now in my mind:
The client updating delay must be removed: -Scooping 5 drones and having them resort into the expanded drone bay listing = 3-5 seconds of game freezing lag. Deploying is a bit less but also the same client freeze situation.
Hotkey ability for engage target: -All missiles, offensive modules and turrets have the ability to be hotkeyd, why not this 'weapon / utility' system?
A fix to drone attack AI: -Drones will no longer time out after 20 seconds of an engage target command without firing and randomly lock and attack other targets.
Drones have been the neglected child weapon / utility system of eve (hopefully as the dev hiring starts, this will change). Many seem to forget the fact that these are considered MAIN weapon systems of Gallente and Amarr drone ships, while quick to offer nerfs. Others also overlook the fact that a drone focused ship is pretty much limited to combat drones only, as anything else severely gimps their operation due to the damage bonuses.
EW and logistics drones were a great idea on the drawing board, and they do have moments when they are useful. Day to day PVE they are good, offer non-drone boats the option to add some more damage or free up some slots with 'mobile' based utility replication. Again as mentioned above, I feel the exclusion of bonuses to EW and logistics drones via ship levels is something that limits their potential use. As a Vexor, Myrmidon or Dominix pilot, using anything other then attack drones is a very large dent in your operational prowess. The masters of drones have little to no use for their non-combat pets, that is wrong.
In PVP I haven't seen much use of EW drones, and even fewer instances of logistic drone use. Perhalps due to the nature that no single EW drone gains any type of power bonus through skills, they are a waste of drone bay space compared to tech2 combat mediums or larges. Logistics drones require a friendly pre-target along with a manual activation via menu click. This is cumbersome, not practical during fast paced firefights and frankly more trouble then they are remotely worth (pun) in a world pvp setting with pre-fire locks the norm.(I don't count pre-arranged tournaments as day to day pvp).
An extension of the E.warfare drone skill could be created, allowing some bonuses to the utility drones. Advanced drone dampening, neutralizing, webbing, target painting, ecm, etc. These won't be outrageous increases, perhalps 5-10% per level to effectiveness, make them rank 4 or 5. If needed, put a requirement of drone interfacing to 5, discourage a cheap fast SP burn for return that so many are able to do right now. The increases would be relative, allow those whom are heavily drone focused some variety other then 3 ships. The drones themselves should not eclipse modules, but 5 heavy XXXX drones should easily beat 1 module in power overall. As well, where are the light and medium webber drones?
There should be more modules to affect drones, be it a damage / rof mod, EW effectiveness mod or a armor/shield boost or duration reduction. Make drones akin to turrets and missiles, they already have large downsides of needing to maneuver into combat and are destroyable.
The sum of things in EVE today is that EW and logistics drones are far overlooked, are given no operational bonuses outside of repair ammounts and make no discression between a 500k SP drone user and a 5 million SP drone user.
This makes no sense.
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Pralay
Gallente
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Posted - 2007.02.01 03:17:00 -
[91]
3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
I often find my drones floating around when this happens, once they seemed to have blasted the remaining ships (that might have happened while I was still "there", my client locked up and I had to kill it which might be seen differently to the server than a LD or CTD)
I really, really appreciate the option to scoop to dronebay random drones floating around. For my drones when I get disconnected and for other peoples when they do :) Pralay |
Chi Quan
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Posted - 2007.02.27 14:17:00 -
[92]
/signed
hotkeys and grouping for drones especially, and please let me use my armor maintanance drone on MYSELF
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Jack Erisen
Gallente KrayZ Dams Inc. R0ADKILL
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Posted - 2007.02.27 18:02:00 -
[93]
/signed
and bump.
There is nothing I could say that has not been already, but as an almost exclusive drone user, this needs to be addressed.
'nuff said.
~jack
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Rakeris
Brethren Empire
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Posted - 2007.03.08 14:28:00 -
[94]
I agree with just about everything in the tread. I would so love to see drones fixed. But frankly, I don't see it happening soon...as if after three years drones still have all of these problems, what are the chances they will get fixed in the coming three years? =(
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
R34PER
Caldari Imperial Ravens
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Posted - 2007.03.08 14:58:00 -
[95]
Edited by: R34PER on 08/03/2007 14:54:37 It would be awesome if they would remove "aggro" from drones, such way that they won't aggro NPC ships if they fly past but won't shoot it, and if you order them to pop someone, the aggro shifts to you so your drones left untouched, always. Im ****ting my pants every time the whole complex starts to buzz towards my expensive drones
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Admiral Pieg
Caldari
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Posted - 2007.03.08 15:13:00 -
[96]
Ugh, drone users must be the most neglected players in eve. I mean the least the devs could do is to tell us they dont care and well stop making these threads. Instead these threads pop up now and then with no dev response and after a few pages they fade away between all the racial whines. ______________
Pod from above. |
Rakeris
Brethren Empire
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Posted - 2007.03.09 13:50:00 -
[97]
The sad truth Admiral.
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
Zirth
Caldari The Black Fleet Rule of Three
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Posted - 2007.03.09 15:51:00 -
[98]
I totally agree.
Getting disconnected and losing drones though isn't really a problem cause of drones. You could lose your ship the same way in PvP for example.
However, I totally agree that drones need a hp increase.
Example (extremely possible, and it has happened before) Nowadays in PvP if I fight battleships or battlecruisers in say my Myrmidon (which is my fav ship atm) they can insta-pop my drones in 1 volley, or put it into low hull meaning the next time they lock it it'll be popped. Now I don't fly a nos-myrmi, I do have turrets, but I run t2 small blasters with a 1600mm in low. So my drone damage is still 50-80% of my entire damage. If one pops I lose say 15% of my total damage, if I'm at 5-15km then he has enough time to pop 2-3 before they finally return and dock. Meaning after 2-3 of his volleys he's already killed off 30-50% of my damage, that's insane!
It's so easy to pop drones nowadys. Ships like the Myrmidon are great, but reducing their damage by 50-80% can easily be done in a matter of 30 seconds.
Even an Ishtar with greatly increased dronebay will be fecked. Not everyone has HAC5, but the people that do ususally have about 10 heavy drones in their bay, if that. It only has 3 turret slots, and drones that get insta-popped (costing him millions per few-second volleys likely reducing his profit from piracy to none, and forcing him to possibly goto high-sec with negative standings to buy more t2 drones) will greatly reduce his damage.
I can probably pop 10 t2 drones within a minute, what does that say about droneboat's damage? That it won't have any within a matter of a minute. Ships can carry 5 minutes of constant cap-800 boosting, but their drones can be popped in 30 seconds.
That's my biggest problem. I'm not even insanely bothered by the lack of binds or w/e. For some ships drones are a bonus, but for others they're essential. You're a fool not to kill a myrmidon's drones when you fight one, with the ease of doing it, and the damage reduction on you per single-volley you fire at a droneboat's drone is just broken.
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Eraggan Sadarr
Caldari Caldari Provisions
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Posted - 2007.03.15 09:33:00 -
[99]
/Signed
Especially keyboard hotkeys is a missed feature!
Regards Eraggan Sadarr
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RedeyeAce
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Posted - 2007.03.15 10:45:00 -
[100]
/Signed where was that oveur announcement?? not been on the forums for a while so missed it.
Please Tux / Oveur somebody dev wise, can you give us a we should be starting this in 2 weeks, 6 months or another 3 yrs, so we know whats going on.. and can you supply us with your "Being the Head Janitor of EVE " Top 10(/5) things to fix with drones..
You can clearly see the userbase is talking of the same Hymn Sheet, now we seem to have some confirmation after 3yrs that its gonna get some TLC any chance you can pacify the userbase so we get an idea as to what and when.
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Misanth
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Posted - 2007.03.15 11:02:00 -
[101]
Originally by: Jin Freaks Then u don't use them enough mate. I allways have to click the engage target 3 times only to find out that there still are only 4 drones on one target. There is nothing wrong with my machine AMD 3800 + gyg ram etc etc and I have at least 4 CTDs a week. About the drones being alive after CTDing: sometimes they survive and sometimes they get fried. No idea what triggers it. To state that this is a skillwise problem makes me ROFL because I have over 5 mil in drones and can sign all of these problems.
Soooooo /SIGNED
Quoted For Truth.
I don't have the disconnect problems and havn't lost a single t2 drone ever (yet), but I do have massive problems with the drones attacking targets I havn't assigned them to. I have to do "engage target" 2-3 times and still 1 of them seems to go for another target, which is quite annoying.
But I wouldn't want to see them move as a group, there's (rare) occations where I'd prefer to split them up a bit. Just want this damn targetting issue solved, as I on almost every single target (while npc'ing) have to do 'engage target' 2-4 times to make sure they do as I want.
Apart from that, drones = love.
Don't mind their hp at all, they're already quite fast and do nice damage, would be silly if they'd get more hp as it would be damn evil in pvp.
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.15 11:20:00 -
[102]
Bumpage for some ccp love. Again.
sgb
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.15 11:20:00 -
[103]
Bumpage for some ccp love. Again.
sgb
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.03.15 11:32:00 -
[104]
/signed
pls ccp make logistics drones use MWD when ordered to "Return to Drone Bay" like normal combat drones. I hate the fact that my battleship (no, it isn't nanodomi or nanophoon, just an ordinary armageddon with no speed mods except the LiF afterburner) is FASTER that my drones... and, uh, using logistics on myself is kinda also appealing idea :)
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couldn't resist... sorry... |
Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.03.15 11:32:00 -
[105]
/signed
pls ccp make logistics drones use MWD when ordered to "Return to Drone Bay" like normal combat drones. I hate the fact that my battleship (no, it isn't nanodomi or nanophoon, just an ordinary armageddon with no speed mods except the LiF afterburner) is FASTER that my drones... and, uh, using logistics on myself is kinda also appealing idea :)
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couldn't resist... sorry... |
Vardemis
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.15 11:37:00 -
[106]
Originally by: dalman
Originally by: Tribunal 3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Oh god that is annoying... BUT:
There once was a fix to this, let's put it back in again It's called warp-scrambling NPCs. Back in the good old days, practily every NPC-spawn had you scrambled. Result: If you CTD'ed, then your ship would still be sitting there, with the NPCs shooting at you and your drones still killing off the NPCs. And when you logged back in it was the same as if you'd just taken a short run to pick up a beer or something...
Not to mention how much better this also would be to stop this annoying log log log log log that's going on all around the place now.
Not to mention that it would NPC hunting a bit more interesting again, especially in territory with a decent ammount of hostiles around.
Only other thing drones could use is a bit better ai, they still kick ass though. :)
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Vardemis
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.15 11:37:00 -
[107]
Originally by: dalman
Originally by: Tribunal 3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Oh god that is annoying... BUT:
There once was a fix to this, let's put it back in again It's called warp-scrambling NPCs. Back in the good old days, practily every NPC-spawn had you scrambled. Result: If you CTD'ed, then your ship would still be sitting there, with the NPCs shooting at you and your drones still killing off the NPCs. And when you logged back in it was the same as if you'd just taken a short run to pick up a beer or something...
Not to mention how much better this also would be to stop this annoying log log log log log that's going on all around the place now.
Not to mention that it would NPC hunting a bit more interesting again, especially in territory with a decent ammount of hostiles around.
Only other thing drones could use is a bit better ai, they still kick ass though. :)
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Great Artista
Veto. Veto Corp
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Posted - 2007.03.15 11:41:00 -
[108]
Originally by: Vardemis
Originally by: dalman
Originally by: Tribunal 3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Oh god that is annoying... BUT:
There once was a fix to this, let's put it back in again It's called warp-scrambling NPCs. Back in the good old days, practily every NPC-spawn had you scrambled. Result: If you CTD'ed, then your ship would still be sitting there, with the NPCs shooting at you and your drones still killing off the NPCs. And when you logged back in it was the same as if you'd just taken a short run to pick up a beer or something...
Not to mention how much better this also would be to stop this annoying log log log log log that's going on all around the place now.
Not to mention that it would NPC hunting a bit more interesting again, especially in territory with a decent ammount of hostiles around.
Only other thing drones could use is a bit better ai, they still kick ass though. :)
The win. Supported. ___________________________________
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Great Artista
Veto. Veto Corp
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Posted - 2007.03.15 11:41:00 -
[109]
Originally by: Vardemis
Originally by: dalman
Originally by: Tribunal 3) If a player CTDs or goes LD while fighting NPCs with drones then the drones are dead. Fix this! Make the drones stop attacking the NPCs if the player warps out (CTDs, LDs...etc) and make the NPCs stop attacking the drones.
Oh god that is annoying... BUT:
There once was a fix to this, let's put it back in again It's called warp-scrambling NPCs. Back in the good old days, practily every NPC-spawn had you scrambled. Result: If you CTD'ed, then your ship would still be sitting there, with the NPCs shooting at you and your drones still killing off the NPCs. And when you logged back in it was the same as if you'd just taken a short run to pick up a beer or something...
Not to mention how much better this also would be to stop this annoying log log log log log that's going on all around the place now.
Not to mention that it would NPC hunting a bit more interesting again, especially in territory with a decent ammount of hostiles around.
Only other thing drones could use is a bit better ai, they still kick ass though. :)
The win. Supported. ___________________________________
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Kwint Sommer
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Posted - 2007.03.19 22:59:00 -
[110]
According to a dev: CCP Oveur:
Quote: Drones - We're currently hiring in new game designer, from there on a lucky guy will have this as his permanent responsibility.
That was posted in the comments about the latest blog
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sr blackout
Minmatar
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Posted - 2007.03.19 23:27:00 -
[111]
a fix for CTD would be option to check on the ship to scoop drones into drone bay before emergency warp off... its a trade off between losing your ship or your drones lol, would be a nice feature
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Dethis
Caldari Obliteration Unlimited
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Posted - 2007.03.19 23:30:00 -
[112]
I agree totally Drone AI and usage in general is fubared.
1) you say engage target they make it half way then all split up and go their own way
2) Your T2 Heavy's finally get to the target and are all attacking then Bam the other group pops them and now your down a large amount of isk and time.
3) Doing certain missions with drones is like ****ing into the wind, they get popped they get bugged they take forever to get there then half way there they decide to turn around you get full stage aggro they cost you time and money and in caldari space they are hard to find.
4) They have crap for HP and When they get a command they stop moving for a second and BS's track them and pop them so even if the stage does aggro them your gennerally out a drone.
5) THERE IS NO WAY TO TELL IF THEY HAVE AGGRO SLDGJLK:SDGJLKSDJGL:GJ
(you can tell that is the most annoying part)
Please for the love of all that is holy fix drones FFS -------- Kill em all and let god sort em out
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Noxious89123
Gallente Sheik's Suicide Death Squad
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Posted - 2007.03.20 21:03:00 -
[113]
The rounds fired from turrets don't collide with structures, or ships in the line of fire. Neither do missles.
Why should drones?
Its a PITA when your fighting outside of a station, and you can't get a single hit on your opponent because your drones are stuck on:
You The Station Eachother Someone Else
And although its logical that drones can be shot down, how is it fair? Missles can be taken down with smartbombs and defenders, but neither of these mods are often used, least of all for that purpose. Rounds fired from turrets cannot be stopped.
Make drones untargetable, and able to fly through obstacles (Like missles!).
Another PITA: I fly Force recons. If someone attacks me with drones, and then i kill them, their drones stay in space, and keep a target lock on me, thus i cannot cloak. This is a PITA and needs to be fixed. OR Give us a way to break the target lock of drones. (ie. E War)
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Shinigami
Gallente Shinra Lotka Volterra
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Posted - 2007.03.26 22:17:00 -
[114]
I agree with everything the Tribunal said. It's time for a change. I can't even remember the last time improvements were made to drones. It seems like these same problems have been around since 2003. --- Markly > why are taking me weldspai? Screenshots FPDoMS - Ore Relocation & Ship Removal Services
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.03.26 22:31:00 -
[115]
Id certainly vote for hotkeys being added. Also, give us one sub-group ability. Like it would look like this on big drone ships:
Heavy Drones(group) -EW Drones(subgroup) -Damage drones(subgroup)
Medium Drones(group) -Vespa(subgroup) -Hammerhead(subgroup) ---
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Tynenor
Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.03.27 21:38:00 -
[116]
Four pages of topic on this subject and no dev response. I guess that the Eve bible, which is ever sooooooooooooooooo important to gameplay takes precedence.
Oh wait.
Fix the drones.
Oh, and not that it needs it (which ought to be an indicator), but
BUMP I need a sig... |
Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.03.27 23:22:00 -
[117]
My Ogre 2s are ok most days. What bothers me is every now and then they just refuse to listen, then like today they refuse to fly at max speed.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.03.27 23:26:00 -
[118]
signed on everything
also make us able to scoop sentry drones from slightly firther away, say 5000m or so, i find i drift in the ships u use sentrys on (dont ask)
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Azheri
Amarr The Unbeholden
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Posted - 2007.05.10 22:39:00 -
[119]
/signed
I just moved away from amarr ships to gallantean ships due to lasers being the way they are(both races has armor tank,yay), and now i find myself having bugs with my new main weapon(2mill in drones, 5 in lasers)..... i refuse to fly caldari tbh. Hurry up with vampire online so i can start playing that instead of caldari online
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