|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mag's
the united Negative Ten.
3193
|
Posted - 2011.12.15 17:45:00 -
[1] - Quote
Why do people insist on messing with and breaking cloaks, instead of looking at the cause of AFKing?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3193
|
Posted - 2011.12.15 19:09:00 -
[2] - Quote
Lord Zim wrote:Mag's wrote:Why do people insist on messing with and breaking cloaks, instead of looking at the cause of AFKing? I don't know about you or the others, but personally I'd rather get at the AFK part, than the cloak part. Then suggest a package of changes to replace local, the reason for AFKing.
The fact that you can AFK and gain the same psychological effects without a cloak, points to the issue being elsewhere.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3193
|
Posted - 2011.12.15 19:16:00 -
[3] - Quote
Lord Zim wrote:Mag's wrote:The fact that you can AFK and gain the same psychological effects without a cloak, points to the issue being elsewhere. What do you mean, same psychological effects without cloak while AFK? So you don't know why people AFK in systems for days?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3194
|
Posted - 2011.12.15 19:59:00 -
[4] - Quote
Lord Zim wrote:Mag's wrote:So you don't know why people AFK in systems for days? I know why people AFK in systems for days, while cloaked. It's the "without cloak" that eludes me. Ahh my bad.
You can still fit your ship to be very hard to probe. Only those fit with relevant implants are successful in probing down. There is also the speed way of avoiding capture, this has been used to good effect many times.
The point is you can still gain the same psychological effect with anything that allows you to AFK for some time. Heck even sitting in a station has the same effect. Kinda points to something else being used to create it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3194
|
Posted - 2011.12.15 20:27:00 -
[5] - Quote
Lucien Visteen wrote:Mag's wrote:You can still fit your ship to be very hard to probe. Only those fit with relevant implants are successful in probing down. There is also the speed way of avoiding capture, this has been used to good effect many times. But here he has to be at the keyboard. And pay attention to his surroundings Not at all, depends on the set up and situation. The point is they still have the same effect and use local to achieve it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3194
|
Posted - 2011.12.15 20:31:00 -
[6] - Quote
Torin Corax wrote:Ingvar, if you were to add.. 4. Remove all standing flags from local chat. ...you'd get another "like" :) IIRC the reason they were added, was due to a large alliance using a method to produce much the same thing back in the day. I'm not sure how they could remove this, without the same method being used again. But then I'm no programmer, so.....
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3194
|
Posted - 2011.12.15 20:48:00 -
[7] - Quote
Torin Corax wrote:Mag's wrote:Torin Corax wrote:Ingvar, if you were to add.. 4. Remove all standing flags from local chat. ...you'd get another "like" :) IIRC the reason they were added, was due to a large alliance using a method to produce much the same thing back in the day. I'm not sure how they could remove this, without the same method being used again. But then I'm no programmer, so..... Not familiar with that method...some form of bot/ recognition software? Bannable offence if caught? Certainly hope so. Would be curious if it was simply easier to add the flags than to create a system that would make whatever that Alliance used non-functioning. It was a method of changing the picture of enemies with something else, so as to show good from bad. It didn't change the client per se but had the desired effect in-game.
Torin Corax wrote:Quote:Again, now I am intrigued. How does the speed way involve not being by the computer. A bot? With sufficient speed, travelling non-aligned, by the time a prober gets a lock and warps to you you will be off-grid. Doesn't always work though, killed a dram trying this who wasn't quite fast enough. Basically.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3199
|
Posted - 2011.12.16 17:57:00 -
[8] - Quote
Lord Zim wrote:Gizznitt Malikite wrote:Currently, Nullsec is currently MUCH, MUCH safer than hisec No, it isn't. Oh but it is, for one simple reason. Local works far better in null sec, than in high sec.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3199
|
Posted - 2011.12.16 21:57:00 -
[9] - Quote
Lord Zim wrote:Mag's wrote:Lord Zim wrote:Gizznitt Malikite wrote:Currently, Nullsec is currently MUCH, MUCH safer than hisec No, it isn't. Oh but it is, for one simple reason. Local works far better in null sec, than in high sec. No, it isn't, for one simple reason. In nullsec, even blues might shoot you. Sure, if you like.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
3202
|
Posted - 2011.12.17 16:52:00 -
[10] - Quote
Gizznitt Malikite wrote:Lord Zim wrote:Mag's wrote:Lord Zim wrote:No, it isn't, for one simple reason. In nullsec, even blues might shoot you. Sure, if you like. I'm not sure if you don't believe me, or if you mean that awoxers are as prevalent in empire as they are in nullsec. For those of us who don't have blues.... and For those whom only set positive standards to players/corps that don't shoot us, and For those of us with the Sec Status to travel through hisec, Nullsec is much safer than Hisec. I'm' not calling hisec dangerous, I'm just saying that identifying threats in nullsec is easier, and hence its safer! Just becuase this isn't true for your specific corp, doesn't make it untrue for the majority of Nullsec residence. Local allows you to instantly know if there is a potential threat in system, meaning you can almost always get safe if you're so risk-adverse. In Hisec, there are usually so many neutrals that identifying threats is much more difficult. This basically.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|
Mag's
the united Negative Ten.
3323
|
Posted - 2011.12.20 19:03:00 -
[11] - Quote
Ingvar Angst wrote:Kittamaru wrote:And you're failing to read - I said you can simply make this not work in wormhole space via spatial distortion and what not
If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. Not only that bud, but it fails to address the reason for AFKing and adds even more power on top of the already powerful local intel tool.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|
|
|