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Thread Statistics | Show CCP posts - 1 post(s) |
ivona fly
Black Fox Marauders
27
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Posted - 2015.12.30 12:04:03 -
[31] - Quote
Atomeon wrote:You state that you cant catch a defendless ship and you want changes to make him naked?
If you want to kill an industrial ship with WCSs then use 2 or even 3 scrams, depends on their fit. To kill a FW farmer Loyd already told you a great solution to your problem.
If have a problem with the solutions we posted then ... you have a problem.
I don't think that is what he is saying, he thinks they should be viable on defenseless ships like industrials and travel fits, but not for combat.
What i would do though is make them give you a +inertia / acceleration nerf or something so you put them on you can't warp out as fast, and make haulers immune from the drawback, so people can still use them in lowsec goods running.
This would mean while you can prevent somebody catching you in a normal ship in Faction warfare or lowsec gate, but a specific hunting fit (DUAL SCRAM frigate) or Navy Maulus is potentially more dangerous to you, so you have a trade off like:
yeah I don't want to get scrammed by a random single l33t pvp dude when i am whoring LP, but if i fit too many ill take so long to warp off, that another ship may land and stack enough points to stop me warping, also if i see navy maulus on scan i better start warping ASAP.
Increasing the lock time on Combat Frigate that does not want to fight is no drawback i think that is the point.
This may also prevent what I think I have seen, is dplexing bots. |
Leila Meurtrier
Why Am I Not Surprised
49
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Posted - 2015.12.30 12:48:16 -
[32] - Quote
ivona fly wrote: What i would do though is make them give you a +inertia / acceleration nerf or something so you put them on you can't warp out as fast, and make haulers immune from the drawback, so people can still use them in lowsec goods running.
Admit it, you just want to sell your batches of higgs anchors and cash out your long range ammo.
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Mag's
the united
20932
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Posted - 2015.12.30 13:46:44 -
[33] - Quote
BAJRAN BALI wrote:Warp core stabs need some nerf to deter them from being used as often in combat. All too often in faction warfare space we see pilots offensively and defensively running complexes with stabs. If a pilots wants to fit warp core stabs to their ship their combat capabilities should be greatly reduced.
Thank you
-BB They already had that nerf and their capabilities were greatly reduced. You failing and getting upset, doesn't mean another nerf is required.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Donnachadh
United Allegiance of Undesirables
709
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Posted - 2015.12.30 18:18:02 -
[34] - Quote
Just some thoughts. WCS are not the problem, attitudes and entitlement are the problem.
Battles in space are about winning, when applied to a FW plex farmer "winning" is getting away from you. If he uses WCS and gets away from you then he has won, if you have countered his play properly and kill him then you have won. This is as it should be in this game.
Based on your OP idea and your comments since you want to change the rules so that you can fit however you want and still be able to catch and hold that FW plex farmer and that is not how this game works. In fact that is pure entitlement speaking, I caught you out running plexes therefore I deserve to kill you.
So in the end I will use a phrase that PvP players love to heap onto the PvE crowd, adapt or get out. Or perhaps adapt or do not get the kills is more appropriate here. |
ivona fly
Black Fox Marauders
27
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Posted - 2015.12.30 18:58:02 -
[35] - Quote
Donnachadh wrote:Just some thoughts. WCS are not the problem, attitudes and entitlement are the problem.
Battles in space are about winning, when applied to a FW plex farmer "winning" is getting away from you. If he uses WCS and gets away from you then he has won, if you have countered his play properly and kill him then you have won. This is as it should be in this game.
Based on your OP idea and your comments since you want to change the rules so that you can fit however you want and still be able to catch and hold that FW plex farmer and that is not how this game works. In fact that is pure entitlement speaking, I caught you out running plexes therefore I deserve to kill you.
So in the end I will use a phrase that PvP players love to heap onto the PvE crowd, adapt or get out. Or perhaps adapt or do not get the kills is more appropriate here.
How many scrams do you need to even hold a Farmer in a Punisher with all them lows? And how much would you have to gimp a fit to scram it unless you only flew the navy frigate that has a bonus.
I am pretty sure that you would need to hull tank a shield ship or something and fit what 3 scrams on the off chance you just might catch them unaligned, otherwise you have to just chase them out in circlejerk until one side gets bored so the system does not get plexed up / down, and then not get caught by something with a scram + web as your ship is too gimped to fight it. |
Paranoid Loyd
7998
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Posted - 2015.12.30 19:12:19 -
[36] - Quote
Why should you not have to specialize your fit to catch someone who has specialized theirs?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Estella Osoka
Perkone Caldari State
967
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Posted - 2015.12.30 19:18:21 -
[37] - Quote
The stabbed farmer is in it for the LP. Regardless if you kill him or not, if you drive him out of the plexes before he finishes them, then he loses. Killing the ship doesn't hurt them if you leave the system and he is able to come back and finish his farming activities. He will recoup his loss rather quickly with just one novice plex.
How do you win at war? You defeat the enemy's will to fight. Keep chasing around a farmer and cause them not to do their activity, and you will break their will. Of course, this will take some effort on your part, and most pvpers won't go through all that effort.
The harder the hunt, the better the kill. |
Donnachadh
United Allegiance of Undesirables
711
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Posted - 2015.12.31 00:03:35 -
[38] - Quote
ivona fly wrote:How many scrams do you need to even hold a Farmer in a Punisher with all them lows? And how much would you have to gimp a fit to scram it unless you only flew the navy frigate that has a bonus. I am pretty sure that you would need to hull tank a shield ship or something and fit what 3 scrams on the off chance you just might catch them unaligned, otherwise you have to just chase them out in circlejerk until one side gets bored so the system does not get plexed up / down, and then not get caught by something with a scram + web as your ship is too gimped to fight it. At max the Punisher can fit 4 points in warp core stability since it has 4 low slots. Given that you need 1 point more scramble or disruption than they have stability you would need 3 low slots and a proper selection of modules but you would be guaranteed to hold them, at least till you died trying. Staying with the Punisher on both sides of the battle that would give you as the attacker 1 extra low slot to do something with. If the ship you choose to fly does not have enough low slots to handle the task at hand then you have made a poor choice, but again that is not a problem with the module that is a problem with your choice of ships or a problem with your expectations.
As Paranoid Lloyd puts this quite well in his post above but to simply rephrase his thoughts. They have specialized their fit to be able to get away, you need to specialize your fit to prevent them from getting away. If you or anyone else for that matter are not willing to make those sacrifices that does not mean the module needs to be adjusted, it means is that you need to adjust your expectations.
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Paranoid Loyd
8000
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Posted - 2015.12.31 00:05:42 -
[39] - Quote
Donnachadh wrote:ivona fly wrote:How many scrams do you need to even hold a Farmer in a Punisher with all them lows? And how much would you have to gimp a fit to scram it unless you only flew the navy frigate that has a bonus. I am pretty sure that you would need to hull tank a shield ship or something and fit what 3 scrams on the off chance you just might catch them unaligned, otherwise you have to just chase them out in circlejerk until one side gets bored so the system does not get plexed up / down, and then not get caught by something with a scram + web as your ship is too gimped to fight it. At max the Punisher can fit 4 points in warp core stability since it has 4 low slots. Given that you need 1 point more scramble or disruption than they have stability you would need 3 low slots and a proper selection of modules but you would be guaranteed to hold them, at least till you died trying. Staying with the Punisher on both sides of the battle that would give you as the attacker 1 extra low slot to do something with. If the ship you choose to fly does not have enough low slots to handle the task at hand then you have made a poor choice, but again that is not a problem with the module that is a problem with your choice of ships or a problem with your expectations. As Paranoid Lloyd puts this quite well in his post above but to simply rephrase his thoughts. They have specialized their fit to be able to get away, you need to specialize your fit to prevent them from getting away. If you or anyone else for that matter are not willing to make those sacrifices that does not mean the module needs to be adjusted, it means is that you need to adjust your expectations. You might want to count those low slots again.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Arthur Aihaken
CODE.d
4917
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Posted - 2015.12.31 01:53:52 -
[40] - Quote
So once again Faction Warfare rears its ugly head... Fine. The first thing we change is preventing non-FW ships from entering FW complexes. Problem solved.
I am currently away, traveling through time and will be returning last week.
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Donnachadh
United Allegiance of Undesirables
713
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Posted - 2015.12.31 02:03:05 -
[41] - Quote
Paranoid Loyd wrote:Donnachadh wrote:At max the Punisher can fit 4 points in warp core stability since it has 4 low slots. You might want to count those low slots again. I did using this page sine I am away from the computer with EvE HQ and PYFA on it. Is this page out of date? https://wiki.eveonline.com/en/wiki/Punisher |
Paranoid Loyd
8009
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Posted - 2015.12.31 05:10:09 -
[42] - Quote
Donnachadh wrote:Is this page out of date? Do you think I would have mentioned it if it wasn't?
Use this if you're not home. It's pretty well kept up.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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ivona fly
Black Fox Marauders
27
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Posted - 2015.12.31 14:56:29 -
[43] - Quote
Paranoid Loyd wrote:Donnachadh wrote:Is this page out of date? Do you think I would have mentioned it if it wasn't? Use this if you're not home. It's pretty well kept up.
Yeah they changed it to from 3 turrets to 4 turrets and gave it an extra low slot so now has 5 low slot, 2 mids and 4 highs (all hardpoints)
i tried to fit it with 280mm arty (more turrets more volley) and has crazy PG "results were mixed" (this is code for a died lots of times in it and got one or two kills ofc)
Was okay in theory as does 1000 damage volley but with no tracking bonus needs a web which it can't fit, just in case the person you shoot at actually knows how to play eve
ANYWAY IT CAN FIT 5 STABS now |
Donnachadh
United Allegiance of Undesirables
714
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Posted - 2015.12.31 16:29:17 -
[44] - Quote
ivona fly wrote:Paranoid Loyd wrote:Donnachadh wrote:Is this page out of date? Do you think I would have mentioned it if it wasn't? Use this if you're not home. It's pretty well kept up. Yeah they changed it to from 3 turrets to 4 turrets and gave it an extra low slot so now has 5 low slot, 2 mids and 4 highs (all hardpoints) i tried to fit it with 280mm arty (more turrets more volley) and has crazy PG "results were mixed" (this is code for a died lots of times in it and got one or two kills ofc)
Was okay in theory as does 1000 damage volley but with no tracking bonus needs a web which it can't fit, just in case the person you shoot at actually knows how to play eveANYWAY IT CAN FIT 5 STABS now Paranoid Lloyd and ivona fly, thank you for the information and for the link, I will try to remember to use that one instead.
But in the end it changes nothing. You can get 5 points of stab which still requires 3 low slots to counter and lock the ship in place. |
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