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Da Death
Minmatar Relentless Enterprises
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Posted - 2007.01.19 06:31:00 -
[1]
Covetor, Nightmare and Bhaalgon setup is missing.
Can anyone put me in the right direction?
Thanks DD
S@#^$%te link broken -($%*
All generalizations are dangerous, even this one. |
Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.19 06:34:00 -
[2]
All Bhaalgorn setups are G-14 Classified.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.19 07:22:00 -
[3]
Edited by: Audri Fisher on 19/01/2007 07:19:57 for a covetor: 3 strip miners 'roid scanner in mids co-proc, mining upgrade in low
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Midori Blacke
Amarr Cor Unum
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Posted - 2007.01.19 13:00:00 -
[4]
Bhaalgorn setup: can vary will tell you some of mine
High - 4/5 TS Heavy Nosferatu, 4/3 Heavy Pulse( best named, can't use T2 ) if you lack grid you can change to Dual Pulse
Medium - 30km Domination Warp Disruptor, Officer Webber( mine is Mizuro's ), 100MN AB, 2x tracking disruptors or other modules by your choice, you can consider Heavy Cap Injector too ( pre Revelation it helped me to get a upper hand against Jam/Nos Dominix )
Low - 2 TS LAR, Expl/Kin/Therm Hardeners, 2 TS Cap Power Relay ( you can change them for whatever you like, but the *key* is to have your cap up and outlast your opponent's cap )
*You may consider having a 1 Large SB in your High slot to take care of drones
Remember, the damage you deal is low but after few minutes every one dies.
Having some talisman implant also helps..
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Midori Blacke
Amarr Cor Unum
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Posted - 2007.01.19 13:11:00 -
[5]
Edited by: Midori Blacke on 19/01/2007 13:07:52 Nightmare - PvE setup/missions
High: 4 Arb Cruise/Siege launchers, rest are best named tachyons or lesser lasers you can fit, small tractor beam is an option too
Medium: 100MN AB( best you can afford ), 3 20% cap rechargers
Low: 2 TS LARS, 2/3 NPC specific hardeners, 2 TS cap power relays, 1 T2/Domination BCU ( if you use 2 hardeners )
Rigs: 1 T1 rig for shorter LAR cycle, 1 T1 rig for 15% more armor amount repaired, 1 cap recharge rig
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Exiled One
Amarr Imperial Shipment
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Posted - 2007.01.19 13:11:00 -
[6]
Originally by: Midori Blacke Bhaalgorn setup: can vary will tell you some of mine
High - 4/5 TS Heavy Nosferatu, 4/3 Heavy Pulse( best named, can't use T2 ) if you lack grid you can change to Dual Pulse
Medium - 30km Domination Warp Disruptor, Officer Webber( mine is Mizuro's ), 100MN AB, 2x tracking disruptors or other modules by your choice, you can consider Heavy Cap Injector too ( pre Revelation it helped me to get a upper hand against Jam/Nos Dominix )
Low - 2 TS LAR, Expl/Kin/Therm Hardeners, 2 TS Cap Power Relay ( you can change them for whatever you like, but the *key* is to have your cap up and outlast your opponent's cap )
*You may consider having a 1 Large SB in your High slot to take care of drones
Remember, the damage you deal is low but after few minutes every one dies.
Having some talisman implant also helps..
It's great being Amarr, aint it? |
Romulus Maximus
Reikoku Band of Brothers
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Posted - 2007.01.19 14:08:00 -
[7]
Originally by: Exiled One
Originally by: Midori Blacke Bhaalgorn setup: can vary will tell you some of mine
High - 4/5 TS Heavy Nosferatu, 4/3 Heavy Pulse( best named, can't use T2 ) if you lack grid you can change to Dual Pulse
Medium - 30km Domination Warp Disruptor, Officer Webber( mine is Mizuro's ), 100MN AB, 2x tracking disruptors or other modules by your choice, you can consider Heavy Cap Injector too ( pre Revelation it helped me to get a upper hand against Jam/Nos Dominix )
Low - 2 TS LAR, Expl/Kin/Therm Hardeners, 2 TS Cap Power Relay ( you can change them for whatever you like, but the *key* is to have your cap up and outlast your opponent's cap )
*You may consider having a 1 Large SB in your High slot to take care of drones
Remember, the damage you deal is low but after few minutes every one dies.
Having some talisman implant also helps..
Werd :|
If u HAVE to try and kill things in it.
4 Nos / 4 Mega Pulse AB Scram Web Inj Web / TD / W/E
2 Reps Em Therm Kin EANM Co Pro
Without an inj a nos domi will *****u.
Bhaalgorns work much better in gangs, setup as pure cap drainers. And ofc, if ur flying a faction ship using ghetto fittings u deserve to die.
Current RKK Ranking: (AMM15) Ace - 1000 kills
(Fox) targets are lewt, just not yet in can form |
Jarjar
exscape corporation
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Posted - 2007.01.19 15:32:00 -
[8]
Romulus: Uh, his setup is essentially the same as yours, since he actually mentioned that you might want to try a cap injector. Needless to say, I take it that he meant Mega beam instead of Heavy.
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Romulus Maximus
Reikoku Band of Brothers
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Posted - 2007.01.19 15:44:00 -
[9]
Originally by: Jarjar Romulus: Uh, his setup is essentially the same as yours, since he actually mentioned that you might want to try a cap injector. Needless to say, I take it that he meant Mega beam instead of Heavy.
Yeah..and i also said if u HAVE to try and use the ship outside its best role. I dont like the idea of using guns on a Bhaalgorn. If ur going to, that setup is ok.
There much better as drain platforms.
Current RKK Ranking: (AMM15) Ace - 1000 kills
(Fox) targets are lewt, just not yet in can form |
Midori Blacke
Amarr Cor Unum
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Posted - 2007.01.19 19:56:00 -
[10]
Edited by: Midori Blacke on 19/01/2007 19:56:34 Yes, sorry Mega Pulses/Dual Pulses( best named ) Yes for the cap injector, it seems it is mandatory module now.
And yes again for the gangs, she used to be support in gang for my pirate char ( who's flying Mach )..
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