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Jasai Kameron
Privateers Privateer Alliance
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Posted - 2007.01.20 18:29:00 -
[1]
Ok, yes, I know the Huginn is the ultimate countermeasure, but I'm looking for other options. I'm wondering if people could rate the effectiveness of these possiblities:
Nosf or Neuts: this depends on the cap consumption of nanoships, if a player can match a nanophoons nosfs (say hitting it with 3-4) will the phoon run out of cap to run its MWD?
Web drones: obviously these work well, but the problem, I think would be how easy are they to destroy... so, how easy do most nano pilots find it to knock out webber drones? Also are medium web drones going to be enough to slow a battleship down to a hittable speed with bs guns? Or do you really need heavies?
Sentry drones: how effective are these? Are they able to hit a battleship at 20km going at crazy speeds?
Any other options that I'm missing? I'm thinking one vs one here. I realise that having a fast tackler would be another good countermeasure.
Cheers to anyone who can answer these questions.
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Mila Prestoc
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Posted - 2007.01.20 18:32:00 -
[2]
Dampeners. If they can't target outside of web range the nano-ship loses its advantage. You probably won't kill it but you'll stop it killing any of your gang. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.01.20 18:34:00 -
[3]
ammishu "did i spell that right", it has web range bonus and costs about 100 mil. you could also try to take them by surprize with domination webifiers, but those cost about 200 mil each. If they have faction warp scramblers and can scram at 30km they probebly won't work well, then huginn is the only option. __________________________ Why babelfish is bad mmm k "which the night do not expect that it calls the primary education before becoming deformed inside" |
Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.20 18:45:00 -
[4]
Edited by: Bazman on 20/01/2007 18:42:49 Locking it down and killing it is entirely a different matter, but if you want to force it to go away, use a gunboat battlecruiser or two. (Yes, Battlecruiser)
A Pulse Harbinger or Absolution is perfect against your run of the mill nano battleship as it can actually track and hit it. Also, Missle cruisers and battlecruisers (Drake, Nighthawk, Ferox to an extent, hell, even cerbs and caracals) can also force off nano battleships. Just have two or so people to do it though.
For catching them however, I'd recommend a nano-thron. Let them get into an attack pattern, then pulse your MWD and go right for them, hit them with 2 webbers and have friends come in and kill.
On to your post: Web drones generally cant catch a nano ship, so pretty useless.
Haven't acutally tested sentry drones myself yet either, but tracking suggests they might not be much use /me goes off to test
edit: I have the grammar skills of a drunk 5 year old. -----
OMG READ TUXFORD!!!1 |
Talasan
The Bratwurst Burglars
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Posted - 2007.01.20 18:45:00 -
[5]
the counter to nano ships are called recons, rapier and huggin will make a nano ship soil itself "minmatar got the shaft again? sure ill bend over right away" |
Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.01.20 19:04:00 -
[6]
Huginn cannot stop a Nano ship.
I fly one. I know.
I've been in many situations (I hate you harpo) against a Nano Domi and a Nano 'phoon.
They jump in, see a camp, then they head for the gate. They get their first 'pulse' with their mwd. And they make it every time.
Thats with Recon 4, max support skills and a pair of Domi webbers.
If a nano domi doesnt want to fight, you arent going to make it. EVER.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.01.20 21:56:00 -
[7]
Blackbird/rook/scorp+ dual web stiletto. The jamming protects the inty and a good stiletto can easilly outrun a nano-bs.
Then toss in a long range ship and you're golden.
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OrangeAfroMan
Minmatar Suffoco Noctis Ethereal Dawn
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Posted - 2007.01.20 22:36:00 -
[8]
Originally by: Montaire Huginn cannot stop a Nano ship.
I fly one. I know.
I've been in many situations (I hate you harpo) against a Nano Domi and a Nano 'phoon.
They jump in, see a camp, then they head for the gate. They get their first 'pulse' with their mwd. And they make it every time.
Thats with Recon 4, max support skills and a pair of Domi webbers.
If a nano domi doesnt want to fight, you arent going to make it. EVER.
2 Sensor boosters and 2-3 Fleeting webs (not Domi, those only have 80% slowage.
A small gang of T1 frigs/Inties with MWDs, webs, and small injectors can lock it down, then bring in the hitters (or the other way around :) )
Nos - Time for a Change |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.20 22:44:00 -
[9]
Originally by: OrangeAfroMan 2 Sensor boosters and 2-3 Fleeting webs (not Domi, those only have 80% slowage.
A small gang of T1 frigs/Inties with MWDs, webs, and small injectors can lock it down, then bring in the hitters (or the other way around :) )
Domi have 90%.
And the problem is, as he said, is that a nanoBS WILL get back to the gate, even if you web it instantly with multiple webs. Because you cannot web him before he activates his MWD, and this initial boost plus the nanoships inertia will carry it to the gate.
Where it will jump and warp away or log at the other side.
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Vicious Phoenix
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Posted - 2007.01.20 23:15:00 -
[10]
Pick your recon. All 4 can stop a nanoship.
Curse: Nos it so it can't MWD. Huggin: Web it so it can't go fast. Rook: Jam it so it can't target. Lachesis: Damp it so it can't lock outside web range.
The are other ways but none of them work quite as well as recons.
CFW (Certified Forum Warrior) I kill people ingame too. |
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OrangeAfroMan
Minmatar Suffoco Noctis Ethereal Dawn
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Posted - 2007.01.20 23:29:00 -
[11]
Originally by: Aramendel
Originally by: OrangeAfroMan 2 Sensor boosters and 2-3 Fleeting webs (not Domi, those only have 80% slowage.
A small gang of T1 frigs/Inties with MWDs, webs, and small injectors can lock it down, then bring in the hitters (or the other way around :) )
Domi have 90%.
And the problem is, as he said, is that a nanoBS WILL get back to the gate, even if you web it instantly with multiple webs. Because you cannot web him before he activates his MWD, and this initial boost plus the nanoships inertia will carry it to the gate.
Where it will jump and warp away or log at the other side.
Oh, my bad >.< Which ones are 80% ? Good point though... hm.... but who gatecamps nowadays anyway =p
Nos - Time for a Change |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.21 00:05:00 -
[12]
Blood/Sansha
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.21 01:46:00 -
[13]
Originally by: Vicious Phoenix Pick your recon. All 4 can stop a nanoship.
Curse: Nos it so it can't MWD.
Nano ships ALL nos. At worst it will be losing a little cap to a curse but it will be pounding it with cruise / torps or drones. All this while using it's trusty cap injector.
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Ganandorf
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Posted - 2007.01.21 02:03:00 -
[14]
Originally by: Montaire Huginn cannot stop a Nano ship.
I fly one. I know.
I've been in many situations (I hate you harpo) against a Nano Domi and a Nano 'phoon.
They jump in, see a camp, then they head for the gate. They get their first 'pulse' with their mwd. And they make it every time.
Thats with Recon 4, max support skills and a pair of Domi webbers.
If a nano domi doesnt want to fight, you arent going to make it. EVER.
this is assuming you're a carebear that only pvps in large outnumbering gangs that sit in a gate at jump range in case any number over 2 enemies jumps in.
A nanoship will also sometimes agress things if it's not greatly outnumberred...
In this case, a huginn will pwn him
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Vicious Phoenix
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Posted - 2007.01.21 02:13:00 -
[15]
Originally by: ScreamingLord Sutch
Originally by: Vicious Phoenix Pick your recon. All 4 can stop a nanoship. Curse: Nos it so it can't MWD.
Nano ships ALL nos. At worst it will be losing a little cap to a curse but it will be pounding it with cruise / torps or drones. All this while using it's trusty cap injector.
You're making a couple of assumptions there. First you're assuming that the nanoship is going to be firing at the Curse. Definitely possible, but not probable since a lot of curse setups are too quickish for torps/heavies to effectively kill. Second, the Curse has 5 nos that are all more powerful than each of the nanoship's nos. So the nanoship is going to need to use only their cap injector to sustain their MWD, all this while probably being nos'd by the other BS in your group.
CFW (Certified Forum Warrior) I kill people ingame too. |
munchy
Prison Break Inc.
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Posted - 2007.01.21 02:18:00 -
[16]
Edited by: munchy on 21/01/2007 02:15:44
---
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munchy
Prison Break Inc.
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Posted - 2007.01.21 02:19:00 -
[17]
Edited by: munchy on 21/01/2007 02:16:29 the question isnt what ship can counter it? but what tactics, a smart nanophoon/vaga wont engage a huggin, or if it does he'll stay a long way away, same with jamming and heavy inty support. you've gotta get the nanophoon/vaga off gaurd with something, be it jamming/suprise inties (at a near ss maybe, or ready to jump in/undock), or of course, a cloaked rapier... then suddenly things are alot simpler =]
dammit, how did i repost instead of editing ? ---
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Azerrad InExile
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Posted - 2007.01.21 02:20:00 -
[18]
Originally by: Aramendel And the problem is, as he said, is that a nanoBS WILL get back to the gate, even if you web it instantly with multiple webs. Because you cannot web him before he activates his MWD, and this initial boost plus the nanoships inertia will carry it to the gate.
Where it will jump and warp away or log at the other side.
So bump it before it gets to the gate.
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OrangeAfroMan
Minmatar Suffoco Noctis Ethereal Dawn
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Posted - 2007.01.21 02:30:00 -
[19]
Originally by: Vicious Phoenix
Originally by: ScreamingLord Sutch
Originally by: Vicious Phoenix Pick your recon. All 4 can stop a nanoship. Curse: Nos it so it can't MWD.
Nano ships ALL nos. At worst it will be losing a little cap to a curse but it will be pounding it with cruise / torps or drones. All this while using it's trusty cap injector.
You're making a couple of assumptions there. First you're assuming that the nanoship is going to be firing at the Curse. Definitely possible, but not probable since a lot of curse setups are too quickish for torps/heavies to effectively kill. Second, the Curse has 5 nos that are all more powerful than each of the nanoship's nos. So the nanoship is going to need to use only their cap injector to sustain their MWD, all this while probably being nos'd by the other BS in your group.
First, MWDing Curse is about 1300m/s, and second, at Recons 5 each med nos on the Curse is equal to 1 Heavy nos, so you'll have 1 heavy nos over a Nanophoon at most.
Nos - Time for a Change |
Vicious Phoenix
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Posted - 2007.01.21 03:06:00 -
[20]
Originally by: OrangeAfroMan First, MWDing Curse is about 1300m/s, and second, at Recons 5 each med nos on the Curse is equal to 1 Heavy nos, so you'll have 1 heavy nos over a Nanophoon at most.
Ummm no. Each nos on a Curse is GREATER than a heavy nos at recon 4, not 5. And a Curse can exceed 2km/s without much trouble and no faction fittings.
CFW (Certified Forum Warrior) I kill people ingame too. |
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OrangeAfroMan
Minmatar Suffoco Noctis Ethereal Dawn
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Posted - 2007.01.21 03:21:00 -
[21]
Edited by: OrangeAfroMan on 21/01/2007 03:19:32
Originally by: Vicious Phoenix
Originally by: OrangeAfroMan First, MWDing Curse is about 1300m/s, and second, at Recons 5 each med nos on the Curse is equal to 1 Heavy nos, so you'll have 1 heavy nos over a Nanophoon at most.
Ummm no. Each nos on a Curse is GREATER than a heavy nos at recon 4, not 5. And a Curse can exceed 2km/s without much trouble and no faction fittings.
Standard Curse fit involves MWD and 800mm plate. -> Mine goes 12XX m/s w/ a Named MWD.
At Recons 4 an E50 nos will do 10.49 cap/s. At 5 its 11.6 cap/s. One E500 Nos will do 9.583 cap/s. So at level 4 you have 1 cap/s advantage. Barely.
I was thinking on terms of 2 small nos = 1 med nos (small is 2.6, med is 5); but you're still nossing barely more than you are being nossed.
Nos - Time for a Change |
Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.01.21 05:43:00 -
[22]
We have a Nanodomi that hunts in my home area. His name is Harpo, and he's a nice enough guy in local. We've been playing cat and mouse for a few weeks now.
I have a Huginn with 3 Domination Web's.
MANY time (5+) he has walked into our trap, where he jumps in, and we throw out the interdictor bubble. He decloaks and I lock and web him (2 sensor boosters + rigs) in less than 1.3 seconds.
He still makes it to the gate. Every time.
He told me once his max speed after the web hit was 3 meters per second. But it diddnt matter, his inertia moves him to the gate at 1200+ m/s and it takes a while to slow down. There's no way to stop it.
So, I dont want to heare "Get a Huginn" about them anymore. It doesnt work.
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Ryysa
North Face Force
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Posted - 2007.01.21 06:10:00 -
[23]
well, get two huginns :D
No really, to kill a nanoship you just need a bit of EW and an inty or two.
And if you have enough people he can't head back to gate all the time from both sides, he'll die eventually.
Thing is, you must make up who aggros him on one side, and who aggros him on other...
Jamming & Logoffski |
Commander Thrawn
Tarnak inc.
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Posted - 2007.01.21 07:02:00 -
[24]
Originally by: OrangeAfroMan Edited by: OrangeAfroMan on 21/01/2007 03:19:32
Originally by: Vicious Phoenix
Originally by: OrangeAfroMan First, MWDing Curse is about 1300m/s, and second, at Recons 5 each med nos on the Curse is equal to 1 Heavy nos, so you'll have 1 heavy nos over a Nanophoon at most.
Ummm no. Each nos on a Curse is GREATER than a heavy nos at recon 4, not 5. And a Curse can exceed 2km/s without much trouble and no faction fittings.
Standard Curse fit involves MWD and 800mm plate. -> Mine goes 12XX m/s w/ a Named MWD.
At Recons 4 an E50 nos will do 10.49 cap/s. At 5 its 11.6 cap/s. One E500 Nos will do 9.583 cap/s. So at level 4 you have 1 cap/s advantage. Barely.
I was thinking on terms of 2 small nos = 1 med nos (small is 2.6, med is 5); but you're still nossing barely more than you are being nossed.
you're admitting he's right in your own post 5 nos on the curse each doing, as you said "barely more than 1cap/s" so that 4cap/s for the same amount of nos as the BS plus the extra nos of 10.49 cap/s, that's 14.49cap/s more then the nanoBS that about 1 and 1/2 heavy nos more then nano ship
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.21 08:07:00 -
[25]
Edited by: Gabriel Karade on 21/01/2007 08:04:36
Originally by: Ryysa well, get two huginns :D
No really, to kill a nanoship you just need a bit of EW and an inty or two.
And if you have enough people he can't head back to gate all the time from both sides, he'll die eventually.
Thing is, you must make up who aggros him on one side, and who aggros him on other...
...i.e bring a blob?
There's that flaw with nano-ships in the current game mechanics again..."nano ships counter blobs!" - blob required to counter nano-ship... ----------
Video - 'War-Machine' |
LordInvisible
Gallente adeptus gattacus Lotka Volterra
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Posted - 2007.01.21 08:57:00 -
[26]
yeah, blob is always a solution for idiots..
I think locking both sides of the g8s when he jumps in is better solution. Just have a inty or two with dual web ready if he tries to get away from the g8s. He will be forced to jump back, and on the other side back until he rans out of cap. If he tries to run from the g8s, he will have to go 30km away from the g8s assuming that a ship who scrambles him will follow, and inty can throw a dual web on him..max two of the gang need to aggro him on each side, the rest just wait to jump if he gows down on the other side of the g8s. --------------------------------------------------------------------------------
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.01.21 09:27:00 -
[27]
Edited by: LUKEC on 21/01/2007 09:23:51
Originally by: LordInvisible yeah, blob is always a solution for idiots..
I think locking both sides of the g8s when he jumps in is better solution. Just have a inty or two with dual web ready if he tries to get away from the g8s. He will be forced to jump back, and on the other side back until he rans out of cap. If he tries to run from the g8s, he will have to go 30km away from the g8s assuming that a ship who scrambles him will follow, and inty can throw a dual web on him..max two of the gang need to aggro him on each side, the rest just wait to jump if he gows down on the other side of the g8s.
Ctrl+q 4tw? Also there are no bubbles of any sort in empire. -------- Sigs 4tl. |
LordInvisible
Gallente adeptus gattacus Lotka Volterra
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Posted - 2007.01.21 09:45:00 -
[28]
Originally by: LUKEC Edited by: LUKEC on 21/01/2007 09:23:51
Originally by: LordInvisible yeah, blob is always a solution for idiots..
I think locking both sides of the g8s when he jumps in is better solution. Just have a inty or two with dual web ready if he tries to get away from the g8s. He will be forced to jump back, and on the other side back until he rans out of cap. If he tries to run from the g8s, he will have to go 30km away from the g8s assuming that a ship who scrambles him will follow, and inty can throw a dual web on him..max two of the gang need to aggro him on each side, the rest just wait to jump if he gows down on the other side of the g8s.
Ctrl+q 4tw? Also there are no bubbles of any sort in empire.
well, i am talking for 0.0 :) I havent been in empire for couple of months now..
And if they log, they stay in space for 5 minutes when aggroed, so no problem to probe them out, beeing nano, that means they dont have much of tank on, so killing them in 4 minutes should be easy.. --------------------------------------------------------------------------------
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OrangeAfroMan
Minmatar Suffoco Noctis Ethereal Dawn
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Posted - 2007.01.21 09:59:00 -
[29]
Originally by: Commander Thrawn
Originally by: OrangeAfroMan Edited by: OrangeAfroMan on 21/01/2007 03:19:32
Originally by: Vicious Phoenix
Originally by: OrangeAfroMan First, MWDing Curse is about 1300m/s, and second, at Recons 5 each med nos on the Curse is equal to 1 Heavy nos, so you'll have 1 heavy nos over a Nanophoon at most.
Ummm no. Each nos on a Curse is GREATER than a heavy nos at recon 4, not 5. And a Curse can exceed 2km/s without much trouble and no faction fittings.
Standard Curse fit involves MWD and 800mm plate. -> Mine goes 12XX m/s w/ a Named MWD.
At Recons 4 an E50 nos will do 10.49 cap/s. At 5 its 11.6 cap/s. One E500 Nos will do 9.583 cap/s. So at level 4 you have 1 cap/s advantage. Barely.
I was thinking on terms of 2 small nos = 1 med nos (small is 2.6, med is 5); but you're still nossing barely more than you are being nossed.
you're admitting he's right in your own post 5 nos on the curse each doing, as you said "barely more than 1cap/s" so that 4cap/s for the same amount of nos as the BS plus the extra nos of 10.49 cap/s, that's 14.49cap/s more then the nanoBS that about 1 and 1/2 heavy nos more then nano ship
By a thin margin. And nano-domis typically have 5 nos do they not?
Either way, its not enough to overcome the cap booster they have, so its a moot point regardless.
Nos - Time for a Change |
Mr Peanut
Crimson Star Empire
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Posted - 2007.01.21 10:22:00 -
[30]
Ewww why would you fit 5 nos on a gang support Curse setup? AT LEAST 1 neut please. That should even out the cap standstill.
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