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Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 18:18:51 -
[1] - Quote
I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2452
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Posted - 2016.01.04 18:24:47 -
[2] - Quote
Yuki Hanamoto wrote:I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs.
This is a "solution" to what problem? |
Gadget Helmsdottir
Gadget's Workshop
94
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Posted - 2016.01.04 18:32:28 -
[3] - Quote
Yuki Hanamoto wrote:I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs.
Why?
The market and resource availability should be the only limiting factors on how many ships I can make, fit, and sell.
-1
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 18:34:18 -
[4] - Quote
No problem. I think it might be good for the economy in high sec and push more players out into low |
Cidanel Afuran
Static-Noise Upholders
544
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Posted - 2016.01.04 18:37:23 -
[5] - Quote
That would be the opposite of something that's good for the economy. |
Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 18:42:17 -
[6] - Quote
There shouldn't be any limits, except for storage requirements, on packaged hulls. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2452
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Posted - 2016.01.04 18:55:09 -
[7] - Quote
Yuki Hanamoto wrote:There shouldn't be any limits, except for storage requirements, on packaged hulls.
So I can store an unlimited number of unpackaged hulls but not packaged ones?
I can store an infinite number of other items but not packaged hulls? |
Serendipity Lost
Repo Industries
1745
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Posted - 2016.01.04 18:58:50 -
[8] - Quote
NOT implementing citadel space magic would be good for the economy. All those explosions and losses. Just imagine if a citadle holding the imperiums doctrine fleets got exploded. It would be magnificent. Can you imagine the amount of fighting involved with sacking and defending such an important structure? It would have such meaning, to the owner, the agressor and even Joe the ship builder and Stinky Pete the miner.
Ship limits seens heavy handed, but allowing them to burn with the station holding them.... that's up to the players. |
SurrenderMonkey
Space Llama Industries
1448
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Posted - 2016.01.04 18:59:08 -
[9] - Quote
Yuki Hanamoto wrote:No problem. I think it might be good for the economy in high sec and push more players out into low
Based on what?
Show your work.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Cidanel Afuran
Static-Noise Upholders
544
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Posted - 2016.01.04 18:59:18 -
[10] - Quote
Yuki Hanamoto wrote:There shouldn't be any limits, except for storage requirements, on packaged hulls.
So I store them unpackaged, and just package/fit from a saved fit when needed? How does that change anything, other than adding an annoying, unnecessary step? |
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Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 19:07:15 -
[11] - Quote
If the pilot was limited to 1 or 2 starting out, it would have an impact on how many fitted ships would be available in any system. strengthening the idea that unassembled ships and goods are a commodity. |
SurrenderMonkey
Space Llama Industries
1449
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Posted - 2016.01.04 19:10:54 -
[12] - Quote
Yuki Hanamoto wrote:If the pilot was limited to 1 or 2 starting out, it would have an impact on how many fitted ships would be available in any system. strengthening the idea that unassembled ships and goods are a commodity.
The value in that is... what, precisely? Is there anyone for whom this is not patently obvious?
Furthermore, this is fundamentally ******* stupid when you consider that, in Eve, you don't "level up" from ship to ship. Ships have roles. Getting a new ship doesn't mean you don't use the old one anymore.
So your new player gets a venture and does a little mining, then he throws together a punisher and tries some missions. He reads about this "exploration" business and decides he might want to try that so he buys a Magnate and, LOL, **** you! You can't assemble another ship for some hand-wavy idiot-**** reason! Go trash your rigs or you don't get to experiment with other gameplay!
Sounds super new-player friendly.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Cidanel Afuran
Static-Noise Upholders
544
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Posted - 2016.01.04 19:13:13 -
[13] - Quote
Yuki Hanamoto wrote:If the pilot was limited to 1 or 2 starting out, it would have an impact on how many fitted ships would be available in any system. strengthening the idea that unassembled ships and goods are a commodity.
No...it means people would be hesitant to try new things. Take myself as an example. I've never flown a falcon or rook, but a four hour train or something like that would have put myself in them. I thought 'what the hell', bought two of each, fit them out and messed around.
If I had some arbitrary ship limit, I wouldn't have spent hundreds of million of ISK on four ships that are more than likely going to gather dust in some station. I would have had to carefully think if I'm every going to use them, would have decided it isn't worth those four ships adding to my 'ship limit', and never spent the ISK.
It's would have a massive negative effect on the economy. |
Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 19:18:13 -
[14] - Quote
Limits would only be an issue in protected space, no reason to have limits in null, for example. |
Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 19:26:33 -
[15] - Quote
I also believe it would go well with the citadel expansion. |
Gadget Helmsdottir
Gadget's Workshop
94
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Posted - 2016.01.04 19:29:06 -
[16] - Quote
Yuki Hanamoto wrote:If the pilot was limited to 1 or 2 starting out, it would have an impact on how many fitted ships would be available in any system. strengthening the idea that unassembled ships and goods are a commodity.
RvB cries real tears at the sound of this.
Only 1 or 2 prebuilt ships for the gudfite? Nope.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Cidanel Afuran
Static-Noise Upholders
544
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Posted - 2016.01.04 19:36:46 -
[17] - Quote
Yuki Hanamoto wrote:Limits would only be an issue in protected space, no reason to have limits in null, for example.
75% of players live in HS. It would massively hurt the economy. |
Rovinia
Exotic Dancers Union SONS of BANE
430
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Posted - 2016.01.04 19:41:37 -
[18] - Quote
Sorry, i don't see any positive aspect for the gameplay by introducing such a limitation. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13410
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Posted - 2016.01.04 19:53:03 -
[19] - Quote
Yuki Hanamoto wrote:protected space no such thing.
Better the Devil you know.
=]|[=
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
600
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Posted - 2016.01.04 20:10:44 -
[20] - Quote
Yuki Hanamoto wrote:I also believe it would go well with the citadel expansion.
Already asked by plenty of other players: This assumption is based on what!? |
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Yuki Hanamoto
Yuki Hama Space Jumpers
0
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Posted - 2016.01.04 21:47:41 -
[21] - Quote
it would help stimulate the low sec economy since corporations and players would have to expand out to grow. |
Zimmer Jones
Lightspeed Enterprises Fidelas Constans
447
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Posted - 2016.01.04 22:26:42 -
[22] - Quote
Space is big. Really big. Why should highsec have smaller storage areas than null? Why do you hate markets? What have noobs ever done to you that you would limit them so. And do you have any idea how many noobships some of us have just lying around because of pend?
Feel free to rid yourself of your spacely possessions in the name if your bizzare market beliefs. Don't forget to make a sign on a stick,"the pend is near!"
Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.
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Goatman NotMyFault
Lubrication Industries Fortis Et Certus
220
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Posted - 2016.01.05 01:06:33 -
[23] - Quote
Yuki Hanamoto wrote:I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs.
I understand ur idea, but in all, such a restriction could easily be worked around by a corp.... having multiple alt corps holding fleet of ships.
So no, based upon that it could be easily worked arond |
Nevyn Auscent
Broke Sauce
2881
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Posted - 2016.01.05 01:14:10 -
[24] - Quote
Serendipity Lost wrote:NOT implementing citadel space magic would be good for the economy. All those explosions and losses. Just imagine if a citadle holding the imperiums doctrine fleets got exploded. It would be magnificent. Can you imagine the amount of fighting involved with sacking and defending such an important structure? It would have such meaning, to the owner, the agressor and even Joe the ship builder and Stinky Pete the miner.
Ship limits seens heavy handed, but allowing them to burn with the station holding them.... that's up to the players. Except then they would just store it in an NPC station, and Citadels would go pretty much unused. As has been explained many times including by CCP themselves in the actual Citadel threads. |
DrysonBennington
Eagle's Talon's
254
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Posted - 2016.01.05 01:29:39 -
[25] - Quote
Yuki Hanamoto wrote:I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs.
Sorta like managing a corporation where you would need better skills to manage more members. |
FT Diomedes
The Graduates
2155
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Posted - 2016.01.05 02:39:32 -
[26] - Quote
Did people make New Years resolutions to the effect of, "in 2016, I am going to post the absolute worst idea in the Player Features and Ideas Discussion forums"? It may only be 4 January, but it will take some trying to come up with something worse than this one.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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SurrenderMonkey
Space Llama Industries
1450
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Posted - 2016.01.05 03:24:59 -
[27] - Quote
FT Diomedes wrote:Did people make New Years resolutions to the effect of, "in 2016, I am going to post the absolute worst idea in the Player Features and Ideas Discussion forums"? It may only be 4 January, but it will take some trying to come up with something worse than this one.
I dunno, there was that, "Rewrite Eve in Swift because Swift is a modern language that I read about, briefly, through the window of a speeding car, and I like the name and also because Apple," thread the other day.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Daichi Yamato
Xero Security and Technologies
2957
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Posted - 2016.01.05 04:53:58 -
[28] - Quote
This is a poor incentive. Those that don't want to goto low sec will find work arounds or simply live with the restriction. I also dont understand the problem with having loads of ships that you've put the work in to get.
It makes little sense from a sandbox perspective and why should we nerf handing out large amounts of cheap, ready fit ships to new players so they can go all Leeroy on the game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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FireFrenzy
SUPREME MATHEMATICS A Band Apart.
648
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Posted - 2016.01.05 16:54:15 -
[29] - Quote
this is the single most ******** thing i have ever read...
I mean WOW |
morion
Lighting Build
34
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Posted - 2016.01.05 18:57:26 -
[30] - Quote
Yuki Hanamoto wrote:I'm tossing around in my head the idea of ship limits. Maybe a limit on how many ships a corp may have and/or a limit on how many ships a pilot can have assembled. Maybe these restrictions only apply in high sec. or scale by system security status. New skills could be added to raise limit caps for corporations with bigger fleet needs.
As long as resource harvesting is infinite. All 5x trade hubs are located in empire. A cap on manufacture / owning / trading / etcetera... Base mineral prices go to Zero...
-1 no it's a terrible idea - infinity on your idea you fail macro economics |
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