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Thread Statistics | Show CCP posts - 8 post(s) |

Shamis Orzoz
Sniggerdly
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Posted - 2007.01.25 20:51:00 -
[121]
Originally by: CCP Fear
Originally by: Shamis Orzoz Is there a CCP employee that would be willing to give a hypothetical tactic that would allow one to blow up a titan? One that doesn't involve its owner logging out with an aggro timer and going afk?
Shamis
I don't really see much of a tactic needed. Specially, as you say, if it has no fitting at all. All ships can be taken down, and I think they are also supposed to.
However, me being so poor on TQ, I can't fly one there. So I am stuck using the test servers. I did experiment this a bit when the titans were coming out (they might have been balanced a bit since then, not sure about that). But I went out there with some random fitting of the ship. Warped into one of the battlefields, and asked in local to be attacked. There was a mothership there and like 4 BS's. The Doomsday weapon did nothing at all, killed of some bypassing frigate (who never knew what hit him). But I think it was like 5 minutes that it took to shoot me down.
As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".
I'm speechless.
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Karneh Vorous
Sniggerdly
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Posted - 2007.01.25 23:22:00 -
[122]
I don't understand how people believe "bumping" is the end-all tactic on taking down a Titan? In this particular "engagement", Chowdown was inside a Large Warp bubble and had just fired his super-weapon. He was sitting perfectly still. As soon as our ships started flowing in, he simply Cyno-ed out of the system.
If a ship is bubbled, it shouldn't be able to warp or cyno. We could have dropped 3 dozen dictor bubbles and he would have still been able to cyno out despite pilots bumping him. Take away the ability to cyno out of a bubble and you keep the Titan's power without making it a solo pwn-machine.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.26 09:57:00 -
[123]
Edited by: Gabriel Karade on 26/01/2007 09:53:27
Originally by: The Hardman I actually don't at all see what the problem is with bumping. If ships in real life had to align to warp to a point, I would expect that would be a commonly used tactic. I mean, even when ships don't warp, they ram eachother at times...
Really, it just needs better support.
Bumping isn't ramming though, if they fixed the physics engine so it was actual ramming (i.e. collision damage/ships becoming entangled/mass of the ships involved taken into consideration) instead of bumping - great, but ships bouncing off each other like giant pool balls is just wrong... ----------
Video - 'War-Machine' |

hotgirl933
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Posted - 2007.01.26 10:54:00 -
[124]
eve ping pong style - great aint it
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2007.01.26 11:00:00 -
[125]
ask bob ->My Vids<- CCP= More skilz more moneh! |

Tarron Sarek
Gallente Solid Industries Inc.
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Posted - 2007.01.26 18:54:00 -
[126]
Great.. so Nos and bumping eh?
What an epic 'battle'.. Sorry, but that's not exactly what I'm expecting or imagining. Capital ships should go down fighting, guns blazing. No bumping, no EW'ed sitting ducks or whatnot.
Quote: Am I the only one that thinks bumping ships to keep them from escaping is the cheesiest tactic in the game
Nope, me too.
Quote: Though tbh... Bumping is a truly lame tactic in my opinion and should be coded out of the game
QFT If only there was collision damage. That would fix a lot of this.
___________________________________ _/_/ Game balance isn't just a luxury \_\_ |

Spaja Saist
Gallente Void Engineers
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Posted - 2007.01.26 20:46:00 -
[127]
Originally by: The Hardman I actually don't at all see what the problem is with bumping. If ships in real life had to align to warp to a point, I would expect that would be a commonly used tactic. I mean, even when ships don't warp, they ram eachother at times...
Really, it just needs better support.
It's the fact that a drone can bump a BS. Mass doesn't seem to be taken into consideration much.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.01.28 18:04:00 -
[128]
Originally by: Shamis Orzoz I'm speechless.
Is it because he completely missed the point or just acting like he missed it?
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Loftur sterki
Rampage Eternal Ka-Tet
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Posted - 2007.02.04 23:50:00 -
[129]
In the end there will be those 200 plp who actually were addicted enough to go for a Titan, the rest will be playing somthing else........ probably making the CCP shareholders a bit disapointed......
** Grumpy old Viking ** |

Kun'mi
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Posted - 2007.02.05 03:01:00 -
[130]
Originally by: Klak
Originally by: j0sephine re: the original issue, capital interdictors could be nice solution. Like dreadnaughts, but when go in 'siege mode' they generate something like 100 km bubble around them, where warping and jumping does not work for anyone. Lethal for both sides so would require some good judgement when to deploy etc...
Word. Grand Admiral Thrawn would like this idea too. ;)
HELL yes. NOW we're talking.
If Thrawn can't kill a Titan, no one can.
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Nadarius Chrome
Minmatar
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Posted - 2007.02.05 03:30:00 -
[131]
Given how much citadel torps were knocking the Avatar around in the video of the ASCN one getting killed, and how effective the "missile web" seems to be when I'm PvE'ing in an L4 mission (can't accelerate properly when getting pummeled by so many missiles, and it keeps bumping you off course), what's to say that enough torps wouldn't stop a Titan from warping?
Yes, I'm a PvE'ing newb. I admit to little PvP experience, and 0 fleet experience. It's just a question... 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.05 03:32:00 -
[132]
Originally by: Kun'mi
Originally by: Klak
Originally by: j0sephine re: the original issue, capital interdictors could be nice solution. Like dreadnaughts, but when go in 'siege mode' they generate something like 100 km bubble around them, where warping and jumping does not work for anyone. Lethal for both sides so would require some good judgement when to deploy etc...
Word. Grand Admiral Thrawn would like this idea too. ;)
I'm all for an ewar dread 
HELL yes. NOW we're talking.
If Thrawn can't kill a Titan, no one can.
Half Assed Rhymage
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baaaaal
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Posted - 2007.02.05 06:29:00 -
[133]
how about a kill a titan day on the test server? get like 150 guys together and see if they can manage to kill a titan that is beeing smart, it they cant kill it something obviously needs changing
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Haros
Redemption Inc
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Posted - 2007.02.05 07:17:00 -
[134]
The assumption made here to kill a titan is that it is alone or with a very small support. This is simply unrealistic. As things are now u can lose a titan, but u cannot kill one. Not unless u got a titan or mothership as well and even then it will be more of the other guy losing the Titan than u killing it if u know what i mean.
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dennyreborn
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Posted - 2007.02.05 07:19:00 -
[135]
here is how you take down a titan. first kill the fleet of the target alliance. Not just the current fleet flying but reduce the effectiveness of the fleet by 75%. this should take weeks to months. second take the POS's of the alliance one by one, set up your own in there place.
doing these to things will force them to chance their titan if they wish to hold on to their space.
titan dont have the insane damage of a Dred in siege mode. or the insane fleets of fighters that a carrier has. they have the Doomsday device and the fleet bonus. the offensive powers are less then other capitol ships but it has greater defensive power to match.
titan are not meant to be the first thing blown up in fleet engagements. they are meant to be the last. right now so few titans have been blown up because they are rare as they become a little more common in game they will be risked a little more.
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.02.05 07:20:00 -
[136]
Edited by: mazzilliu on 05/02/2007 07:17:57
Originally by: baaaaal how about a kill a titan day on the test server? get like 150 guys together and see if they can manage to kill a titan that is beeing smart, it they cant kill it something obviously needs changing
best idea ever, someone do this and end the speculations!!!
whoever the titan pilot is, jump into the system, when your cap is recharged go around killing stuff, have a cyno character ready and see if you can keep your cap above that critical % while killing stuff, then cyno at the first sign of trouble, preferably from the very center of a large mobile warp disruptor. anyone who doesnt do this isn't testing it properly and can't claim titans are killable.
GIVE ME BACK MY EXCLAMATION MARK PORTRAIT :( :( :( :( :( :( |

Vidar Kentoran
Minmatar Provenance.
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Posted - 2007.02.05 08:08:00 -
[137]
I personally have to wonder why ships that are immune to warp scrambling were ever created in the first place. Give them a significant inherent warp scramble strength, so it takes a number of tacklers to hold them down, sure.
But I don't really see the necessity for any ship to be immune to warp scrambling.
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dfbhetbher
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Posted - 2007.08.28 06:34:00 -
[138]
Edited by: dfbhetbher on 28/08/2007 06:41:08
well there you have it, the games fundamental design flaws are hidden by "balancing" designs such as not allowing certain things inside .1> sectors, and other various things which need to be overpowered to overcome the inherent inbalances, like the way jammers were before being "toned down:, or the cost and difficulty of titans.
1. Some people complain titan is unkillable, being able to cyno and all its other goodies while being immune to EW. immune to EW makes sense on a large ship only because 10 EW ships would render that 999bil ship obselete, without backup with ECCW linkers support ships. but hey, doesn't that make sense a giant ship like that should be the target of EW, while it should need the backup of other ships to keep itself a viable piece? Right now it IS just a solo pwnmobile, and hey it should never need any assistance, or have any risk of being killed right?
2. The ones that own a titan are the ones that complain about how hard it is to get one, citing that as the reason for it being unstoppable unless the person is disconnected or r3tarded. Have you ever considered that if they were balanced to become less of an i win button, they could scale down the costs and requirements as well? does that not make sense? I guess you'd all rather want to keep the "omg cool weapon I can kill everyone while being invincible" weapon, instead of come up with any way at all to allow them to be toned down while reducing what you guys cite over and over again is the reason they should be as powerful as they are, simply: cost. Nah, that doesnt make sense at all does it?
There's a lot of balancing issues in the game which are simply hidden by the multitude of trump cards available. no such thing exists for titans, however, so its true color shows through.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.08.28 06:42:00 -
[139]
Nerco yuck . Pls lock
Originally by: Jita Alt
DOH, you're right, i'm an idiot >_<
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EntroX
Arepa INC.
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Posted - 2007.08.28 06:45:00 -
[140]
Necro is bad, mm'kay?
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Dread Operative
Sniggerdly Pandemic Legion
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Posted - 2007.08.28 06:50:00 -
[141]
epic necro
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Rauth Kivaro
Forum Moderator Interstellar Services Department

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Posted - 2007.08.28 07:02:00 -
[142]
Please don't necro old posts. Thanks.
*click*
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