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Fortuna Cournot
Caldari Jewel Enterprises
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Posted - 2007.01.23 14:49:00 -
[1]
Edited by: Fortuna Cournot on 23/01/2007 14:47:19 Problems: - Every battle in eve is paid by your own money, If you are lucky it is paid by the corporation, but this is just an insurance kind of money shifting. - New players don't get in PvP action. They need a year skilling before it makes sense even to try PvP.
Idea:
I suggest to add Realm versus Realm (RvR) battle to the game. - it is not Race versus Race. But entry points are race-based. - the current part of the eve universe shouldn't change. - allows to battle for even newbie players beginning on the first day. - temporary access to ships you privatly can't afford - your access to things in the new battlefields are limited by your skills and your battlefield experience The Short Story: Universe one against universe two that takes place in a connecting dimension deadspace (battlefields) between them. The war should be about harvesting of some new kind ressources (e.g. controlling Harvesting points for your universe) or something that is otherwise worth to battle for.
Problem: I know, currently all players live in one universe and it is maybe not easy to populate a second universe. If player numbers will continue to grow it might be even a good way to stop overpopulation.
Figure: So the universe may e.g. connected like this:
..... M1 .. M2 ..... ..... |.....| ..... .G1 - BF BF BF - G2 ..... BF BF BF .... .C1 - BF BF BF - C2 ..... |.....| ..... ..... A1....A2 ....
G, C, A, M are the races. Number is the universe and BF is the shared battlefield.
How it may work: 1. You fly to the military recruting outpost and volunteer for war. 2. A free scan of your clone is done and the data is sent to the war frontier outpost. 3. A clone jump is done to the frontier outpost. 4. You have a realm point score. You gain points in battle in the battlefields. Depending on your realm point score and your skills you and a lucky factor may apply for a role or maybe some rare role. Each role has a base configuration with a ship and equipment points associated with it. You may change the role after 2 hours. 5. Equipment points allow to fit you ship with modules and stuff. Equipment access is limited in the same way like roles. 6. Enter battlefield through one-way-gate and fight for you universe. Earn battle points, battle ranks, medals. 7. If you die you are back in your jump clone.
About Roles: Examples:
Rookie (0+ battle points; 100% availability; Required Skils: Frig 3, ...): Small Frig and 10000 Equipment ISK
Rookie (100+ battle points; 10% availability; Required Skills: Frig 4, ...): Medium Frig and 15000 Equipment ISK
...
Soldier (100000+ battle points; 100% availability; Required Skills: Battleship3, ...): Medium BS and 15.000.000 Equipment ISK ...
Fleet Admiral(1.000.000.000+ battle points; 0.1% availability; Required Skills: ...): Titan and 10.000.000.000 Equipment ISK
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.23 15:39:00 -
[2]
So you are basically asking for risk free, cost free pvp?
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Gaogan
Gallente Solar Storm X-PACT
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Posted - 2007.01.23 15:47:00 -
[3]
You are so wrong. If you join any kind of pvp oriented corp, they should be providing T1 gear to the membership, and within a month you can be proficient at flying a T1 suicide frig tackler and taking part in pvp.
The fact that you have to work for ships and gear, and that is lost when you loose a fight, is what makes pvp in this game actually _MEANINGFUL_ rather than having to invent some silly kill point system to chase more rewards for ganking newbies.
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Fortuna Cournot
Caldari Jewel Enterprises
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Posted - 2007.01.23 16:00:00 -
[4]
Edited by: Fortuna Cournot on 23/01/2007 16:02:19 Edited by: Fortuna Cournot on 23/01/2007 16:00:08 Edited by: Fortuna Cournot on 23/01/2007 15:58:53 @ScreamingLord :
Partially. Yes, because i think it makes the game less attractive then it could be. On the other hand i would like to have a better seperation between character development and battles. Even the proposed RvR will not fully seperate it. You still need to afford skills with ISK. Maybe also standing may influence the available roles/equipment that need time and risk and improve elder players.
The risk in the new battlefield is to loose an oportunity. You will not gain money, but honor. On the otherhand, i could imagine that there is also a risk associated with each role. E.g. you may loose battle field points if you loose good ships - lets say 33% of what it would be worth to kill the same ship on the other side. So you need at least a kill:death ratio above 1:3 to gain ranking.
I would devide battlepoints even in fleet. The bigger the fleet is the less you get for a single kill. Also people with Electronic warefare or gang leaders may benefit equaly.
@Gaogan: I respect the current system and don't want to replace it. RvR in this case is an add-on where one server/universe plays against another server/universe. This is nothing that can be done quickly of course. If peiople think the rvr add-on is not attractive, i can understand it - but they can easily avoid it.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.23 16:06:00 -
[5]
I started PvP'ng when I got Gal cruiser 3 and med hybrids 1 see how long that takes to train mkay?
(and my first pvp kills were in an incursus btw) Your signature exceeds the maximum allowed filesize of 24000 bytes -Petwraith (mods@ccpgames) |
Ilor Prophet
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Posted - 2007.01.23 21:46:00 -
[6]
If you want meaningless free PvP, play WoW. In EVE, losses matter.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.01.23 22:07:00 -
[7]
well its a year to be great and solo pvp vs a group or be dumb and take on a vest, in whuich case you still lose. In small gang even newbie names no older then two weeks can be a danger if pack mentality sets in. newbie or not, that still lets say 5 AB using rifters orbiting firing autocannons and nossing you after shooting down your drones. Toss in two of them have disruptors and another two have webs, the fifth having a tracking disript. Five buddies joining at the same time wanting some quick kills with this organization is unlikly without one of them or all of them meeting up a older player, maybe two months old, with basic pvp knowlege to tell them this. This on the other hand if a older player joins them then this team would be even more powerful.
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Fortuna Cournot
Caldari Jewel Enterprises
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Posted - 2007.01.23 22:15:00 -
[8]
Edited by: Fortuna Cournot on 23/01/2007 22:12:22 @Ilor Prophet:
You must be a rpg newbie. Otherwise you should know the difference between PvP and RvR. This answer is just what i expect of you and many other kiddis playing here around.
This is not a PvP thread! It is purly about large scale combat.
I give you a hint: Take a look into games like Dark Age of Camelot and Warhammer Online and what makes the different from all other games of this genre including WoW.
Last but not least i have an advise for you: Read the board rules!
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Ilor Prophet
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Posted - 2007.01.23 22:51:00 -
[9]
I did read the rules, as well as your original post. I am not insulting you (and contrary to your ad hominem argument, I am not a "kiddie"). I simply disagree with your point and voiced as much. But perhaps I was a bit blunt, so let me elucidate:
What you want is a balanced, fair, lossless environment in which to engage in combat against other players (though how this does not constitute PvP as you assert is beyond me). My point is that one of the strengths of EVE is that combat between players is rarely balanced, almost never fair, and always involves losses. That is one of the strongest selling points to EVE, and one of the facets that keeps many of us (myself included) coming back.
The arbitrariness of what you're suggesting just seems, well, forced. Conflicts in EVE happen for a reason. Sometimes the reasons are simple ("that guy has a hold full of goodies"), sometimes they are complex ("that alliance is providing material aid and intelligence to our enemies"), sometimes they are bizarre ("my mother didn't hug me enough and I'm taking it out on you - plus I'm bored and maybe a little bit drunk"). But those reasons arise organically within the context of the game. They give the actions and reactions of the players meaning and ramifications.
What you are suggesting is purely combat without any meaning or ramifications. I posit to you that while this may be highly entertaining, it runs counter to what EVE has historically been all about and goes against the spirit that the Devs have consistently reinforced.
Is this more clear? I am not a newbie to RPGs by any stretch of the imagination (I've been playing role-playing games since 1980 and tabletop wargames since 1986). What you are advocating is not EVE, it is CounterStrike in space. My opinion? "No, thanks."
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Kraven Kor
Caldari Provisions
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Posted - 2007.01.23 23:15:00 -
[10]
They already have most everything you ask for.
It is called the "TEST SERVER."
All ships, all mods, all drones -- EVERYTHING available on the market, including T2 ships, modules, and ammo -- are 100 isk (OK, the ammo in this case is actually more expensive than on TQ but I digress.)
----- You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |
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Fortuna Cournot
Caldari Jewel Enterprises
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Posted - 2007.01.24 00:45:00 -
[11]
Edited by: Fortuna Cournot on 24/01/2007 00:43:58 @Ilor Prophet: This was much more clear. I'm sorry if it seems that i am angry. I'm just bored of small slogans that dosn't hit the point.
However, you just tell what you think i am thinking. But guessed it in a negative way. Think positive.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.01.24 02:13:00 -
[12]
Eve already has "Realm vs Realm", only it's called "alliance warfare".
If you want risk-free, consequence-free, investment-lite anything, you're playing the wrong game. If you want epic and easily accessible battles between huge fleets of opposing forces, they're out there waiting for you.
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Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.01.24 11:38:00 -
[13]
Also if you read the blogs you'll see that Factional warfare that is coming in with one of the future kali patches will more or less introduce this too
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Fortuna Cournot
Caldari Jewel Enterprises
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Posted - 2007.01.24 12:19:00 -
[14]
Edited by: Fortuna Cournot on 24/01/2007 12:22:25
Originally by: Max Godsnottlingson Also if you read the blogs you'll see that Factional warfare that is coming in with one of the future kali patches will more or less introduce this too
Ah yes, "Factional warfare " is what i'm looking for. Alliance wars is not what i seek, because there are too many of them. Factional is planned for Kali Two Release - December 2006. But i guess it will come in feburary/march.
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Baron Oxes
Hypermagic Mountain
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Posted - 2007.01.24 13:07:00 -
[15]
Originally by: Fortuna Cournot - New players don't get in PvP action. They need a year skilling before it makes sense even to try PvP.
I really can't agree with this, and the many players I've met under a year-old who do PVP would also disagree. I think I was trying it after a week - with success.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.24 14:46:00 -
[16]
<- 7months old, pvping since first month. ----------------- Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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