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Thread Statistics | Show CCP posts - 1 post(s) |
maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.23 16:36:00 -
[1]
Edited by: maarud on 23/01/2007 16:36:44 We got nice T2 scrams, but T2 webs suck, even bad named ones are better.
Can we have T2 webs, with the same stats as T1, but 14km or something please.
**EDIT** Also, make it need Propulsion jamming V, so it doesn't completely nerf some of the faction webs, IV is too easy to get.
Thanks
Maarud.
Proudly a Ex-BYDI member |
MuffinsRevenger
EmpiresMod
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Posted - 2007.01.23 16:37:00 -
[2]
No! Becous that would make sense! |
Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.23 17:37:00 -
[3]
are tech 2 scrams and webs even seeded
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Sagnius
Amarr Caldari Scouting and Intel Group
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Posted - 2007.01.23 17:38:00 -
[4]
Originally by: Torquemanda Corteaz are tech 2 scrams and webs even seeded
scrams are 24k -1 point
webs, no idea
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.23 17:44:00 -
[5]
OMG!!
There's a similar topic on the front page of Ships and Modules, btw: http://oldforums.eveonline.com/?a=topic&threadID=464383
From that thead:
Quote: Webber II: 1/30 fitting 6 cap 80% 10k
Fleeting: 1/22 fitting 4 cap 90% 10k
Domination 1/18 6 cap 90% 15k
It really doesn't seem unreasonable to make them 90%/and 12k. That still puts them within medium NOS range by the way. I wouldn't mind seeing the cap and fitting go up somewhat more too though as it stands those look in line with how they usually bump up T2.
A funkier idea would be to add a Web Specialization skill that extends range or power, but only works on the T2 versions--just like the weapon specializations. I actually like that idea a lot, though it's probably not realistic to expect something that unorthodox.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.01.23 18:10:00 -
[6]
Originally by: MuffinsRevenger No! Becous that would make sense!
Buy this guy a beer. --------
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.23 18:11:00 -
[7]
Originally by: Sagnius
Originally by: Torquemanda Corteaz are tech 2 scrams and webs even seeded
scrams are 24k -1 point
I hope you mean disruptors. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.23 18:19:00 -
[8]
Tend to agree, noone is going to use these things this way. Can't remember last time i fit a stock t1 web anyway and everything btu that is better then this piece of crud tbh.
Old blog Originally by: Vriezuh Naz: John is a realist
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Roemy Schneider
BINFORD
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Posted - 2007.01.23 18:20:00 -
[9]
nerf the other webs instead - they (all) are too powerful, especially when looking closer at the dimensions: a 90% web simply is twice as strong as a 80%...
T1 60% named ++2% T2 70% would be more than reasonable considering stacking - or lower (50-60%) and throw in a specialization skill
and yes, MWDs are totally whacked aswell
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Kerushi
Caldari BIG
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Posted - 2007.01.23 18:30:00 -
[10]
make the t2 warp scrambler +3 again while at it
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.23 18:31:00 -
[11]
Originally by: Roemy Schneider nerf the other webs instead
I like this idea too, but then again that might have something to do with me flying almost nothing but frigates.
OMG GIB W3B RESIST MODUEL AMA11!1 * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.23 18:43:00 -
[12]
Originally by: Tsanse Kinske
Originally by: Roemy Schneider
OMG GIB W3B RESIST MODUEL AMA11!1
agreed
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LUGAL MOP'N'GLO
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Posted - 2007.01.23 18:52:00 -
[13]
T2 Webs suck because they are a minmatar weapon pure and simple. ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |
Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.01.23 18:55:00 -
[14]
Boost T2 web bandwagon!
/signed
--Victory needs no explanation, defeat allows none.-- |
Shin Ra
BURN EDEN
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Posted - 2007.01.23 18:57:00 -
[15]
I think 12 or 13k range, 75% web would make it interesting.
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Mordorg
Gallente Aliastra
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Posted - 2007.01.23 19:04:00 -
[16]
Edited by: Mordorg on 23/01/2007 19:00:38 These have to be improved to at least the level of best named, or have a longer range, with lower speed reduction.
Even the skill requirements are higher for the web, which sucks, then that scrams, which are very nice.
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F Apparition
Minmatar MAFIA Pirate Coalition
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Posted - 2007.01.23 19:06:00 -
[17]
Originally by: Shin Ra I think 12 or 13k range, 75% web would make it interesting.
Sounds about right. T2 is meant to have advantages and disadvantages, if i'm not wrong there. A lesser % slowdown for a few KM extra range would be pretty balanced.
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.23 19:09:00 -
[18]
Originally by: F Apparition
Originally by: Shin Ra I think 12 or 13k range, 75% web would make it interesting.
Sounds about right. T2 is meant to have advantages and disadvantages, if i'm not wrong there. A lesser % slowdown for a few KM extra range would be pretty balanced.
Um... I think you'll find that statement only true with regards to AMMUNITION.
T2 is meant to be 20% better than it's T1 counterpart. Turrets do 20% more damage (plus spec. skill), for example.
Yes. T2 ammo suck for the game balance and always has. Most likely it will continue to do so. - EVE is sick. |
Sari Yanma
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Posted - 2007.01.23 19:22:00 -
[19]
Edited by: Sari Yanma on 23/01/2007 19:21:26 I don't like being webbed but I agree.
A lower power but bigger range would be a nice T2.
A 20km with 60% (or even 50%) power could be an interesting dynamic, for example.
Furthermore, Amarr favor medium range. A serie of web with much bigger range and much lower efficiency could be helpful. A 50km / 20% could help keep your target a bit longer into your optimal, and within your tracking.
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LUGAL MOP'N'GLO
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Posted - 2007.01.23 19:50:00 -
[20]
Originally by: Sari Yanma Edited by: Sari Yanma on 23/01/2007 19:21:26 I don't like being webbed but I agree.
A lower power but bigger range would be a nice T2.
A 20km with 60% (or even 50%) power could be an interesting dynamic, for example.
Furthermore, Amarr favor medium range. A serie of web with much bigger range and much lower efficiency could be helpful. A 50km / 20% could help keep your target a bit longer into your optimal, and within your tracking.
20km web intersting? Dynamic? Yaaaaa No.
Think about it for one second, everyone and anyone can use webbers. You want a ceptor to be able to web AND scram you at 20km? I think not. You want a BS to be able to web an inty tackling? No.
You want a huginn to be able to web you at 68km? LOL! Bring it on, my huginn will never die! ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |
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Shigsy
Caldari Four Horsemen
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Posted - 2007.01.23 20:03:00 -
[21]
Originally by: LUGAL MOP'N'GLO
Originally by: Sari Yanma Edited by: Sari Yanma on 23/01/2007 19:21:26 I don't like being webbed but I agree.
A lower power but bigger range would be a nice T2.
A 20km with 60% (or even 50%) power could be an interesting dynamic, for example.
Furthermore, Amarr favor medium range. A serie of web with much bigger range and much lower efficiency could be helpful. A 50km / 20% could help keep your target a bit longer into your optimal, and within your tracking.
20km web intersting? Dynamic? Yaaaaa No.
Think about it for one second, everyone and anyone can use webbers. You want a ceptor to be able to web AND scram you at 20km? I think not. You want a BS to be able to web an inty tackling? No.
You want a huginn to be able to web you at 68km? LOL! Bring it on, my huginn will never die!
how about 20km but say 10%. It would cut out alot of the nanofad because you could catch a bs solo with it
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Sari Yanma
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Posted - 2007.01.23 20:15:00 -
[22]
Originally by: LUGAL MOP'N'GLO
Think about it for one second, everyone and anyone can use webbers. You want a ceptor to be able to web AND scram you at 20km? I think not. You want a BS to be able to web an inty tackling? No.
You want a huginn to be able to web you at 68km? LOL! Bring it on, my huginn will never die!
Mmh you're right. 60% might be too much. But I still think a lower power/high range webber might be interesting. Maybe 30% ?
A BS webbing an interceptor with 30% web should not be too much of a hassle. Most inty can do 1.5km/s, being webbed to 1km/s is not a killer, and since the BS has a 30% web, it's unlikely he has a 90% too (mid slot are expensive), so the inty should be happy to be 30% webbed at 20km, since he can probably be much closer (short range weapon become viable).
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Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2007.01.23 20:15:00 -
[23]
Originally by: Shigsy
Originally by: LUGAL MOP'N'GLO
Originally by: Sari Yanma Edited by: Sari Yanma on 23/01/2007 19:21:26 I don't like being webbed but I agree.
A lower power but bigger range would be a nice T2.
A 20km with 60% (or even 50%) power could be an interesting dynamic, for example.
Furthermore, Amarr favor medium range. A serie of web with much bigger range and much lower efficiency could be helpful. A 50km / 20% could help keep your target a bit longer into your optimal, and within your tracking.
20km web intersting? Dynamic? Yaaaaa No.
Think about it for one second, everyone and anyone can use webbers. You want a ceptor to be able to web AND scram you at 20km? I think not. You want a BS to be able to web an inty tackling? No.
You want a huginn to be able to web you at 68km? LOL! Bring it on, my huginn will never die!
how about 20km but say 10%. It would cut out alot of the nanofad because you could catch a bs solo with it
So, instead of going 5000 m/s it would be going 4500 m/s? That'll totally nerf those nano ships.
It's great not being Amarr, ain't it? |
MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.01.23 20:36:00 -
[24]
Dammit, and I just shelled out all that cash on domi webs -=====-
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Roemy Schneider
BINFORD
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Posted - 2007.01.23 20:36:00 -
[25]
considering how speed is a kind of defense aswell, anything beyond -50% web is evil. it's the MWD, that's causing the problems.
-> double all speeds, reduce MWD to +200%
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Nir
The Doldrums
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Posted - 2007.01.23 20:50:00 -
[26]
Originally by: Shin Ra I think 12 or 13k range, 75% web would make it interesting.
Agreed
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.23 22:35:00 -
[27]
Originally by: Roemy Schneider nerf the other webs instead - they (all) are too powerful, especially when looking closer at the dimensions: a 90% web simply is twice as strong as a 80%...
T1 60% named ++2% T2 70% would be more than reasonable considering stacking - or lower (50-60%) and throw in a specialization skill
and yes, MWDs are totally whacked aswell
This sounds much better, right now, the differences in web strength is insane, and two webs turn a MWDing nano-phoon into a single-volley kill for a siegemode dread.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Trinity Faetal
0utbreak
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Posted - 2007.01.23 22:55:00 -
[28]
t2 webs are fine as they are. leave it >D --
Enjoy The Silence |
maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.24 02:05:00 -
[29]
Originally by: Trinity Faetal t2 webs are fine as they are. leave it >D
O.o Maarud.
Proudly a Ex-BYDI member |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.01.24 02:13:00 -
[30]
make em 90%, 10k range...
more range would **** up my stabber _________________________________________________ Breetime
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