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Daugar Draaken
Solaris Project
9
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Posted - 2016.01.14 18:14:58 -
[1] - Quote
Some random ideas -
Powerloader (midslot) Module that increases the quantity of ammunition for all weapons that require ammunition, as well as increases the rate of fire for available weapons.
Chaff Module that emits foil or otherwise distractive matter has a small chance of specifically deflecting lasers or missiles. Variants of Chaff may function as non-electronic ECM. Variants of chaff may be flares, which are more visible to other ships. Must be loaded with relevant charges.
Reactive armor Module - A form of armor that explodes thereby deflecting specifically missiles or projectile based attacks. Must be recharged.
Drone Feeding array Module that allows for the (very slow) loading of drones in to the drone bay from the cargo hold.
Ore specialization Skill allowing advanced mining to slightly increase the mining rate for one specific ore type.
I may update this post with additional ideas.
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unidenify
Plundering Penguins Solyaris Chtonium
172
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Posted - 2016.01.14 18:38:43 -
[2] - Quote
those idea has make me silent and wonder if you have any understanding how to balance game? |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3932
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Posted - 2016.01.14 19:10:13 -
[3] - Quote
Quote:Powerloader (midslot)Module that increases the quantity of ammunition for all weapons that require ammunition, as well as increases the rate of fire for available weapons. Drop the rate of fire increase, I think it's a feasable idea for a module.
Quote:Drone Feeding arrayModule that allows for the (very slow) loading of drones in to the drone bay from the cargo hold. I don't like this one. If it's too slow, no one will use it. If it's not slow enough, it will be overpowered. Doubt anything good could come from it.
Quote:Ore specializationSkill allowing advanced mining to slightly increase the mining rate for one specific ore type. Sacrificificing tank or cargo space for yield is already part of the mining meta, though I think this idea is already covered by available modules.
Oh god.
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unidenify
Plundering Penguins Solyaris Chtonium
172
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Posted - 2016.01.14 19:23:51 -
[4] - Quote
Riot Girl wrote:Quote:Ore specializationSkill allowing advanced mining to slightly increase the mining rate for one specific ore type. Sacrificificing tank or cargo space for yield is already part of the mining meta, though I think this idea is already covered by available modules.
it exist, you need specific ore refining skill to use T1/T2 crystal on strip miner. |
Iain Cariaba
2342
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Posted - 2016.01.14 20:05:16 -
[5] - Quote
Daugar Draaken wrote:Some random ideas - Powerloader (midslot)Module that increases the quantity of ammunition for all weapons that require ammunition, as well as increases the rate of fire for available weapons. ChaffModule that emits foil or otherwise distractive matter has a small chance of specifically deflecting lasers or missiles. Variants of Chaff may function as non-electronic ECM. Variants of chaff may be flares, which are more visible to other ships. Must be loaded with relevant charges. Reactive armorModule - A form of armor that explodes thereby deflecting specifically missiles or projectile based attacks. Must be recharged. Drone Feeding arrayModule that allows for the (very slow) loading of drones in to the drone bay from the cargo hold. Ore specializationSkill allowing advanced mining to slightly increase the mining rate for one specific ore type. I may update this post with additional ideas. 1. As said in post #2, drop the ROF bonus and this'd be okay. Edit: Oh, and keep it from effecting rapid launchers. Thier low magazine capacity is part of the balance for them. 2. Use the already existing ewar modules. 3. Reactive armor already exists, and adjusts its resists based on incoming damage. 4. Mobile depots are your friend. 5. This is what mining crystals in modulated miners already does.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Gadget Helmsdottir
Gadget's Workshop
110
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Posted - 2016.01.14 20:27:27 -
[6] - Quote
Daugar Draaken wrote:Some random ideas - Powerloader (midslot)Module that increases the quantity of ammunition for all weapons that require ammunition, as well as increases the rate of fire for available weapons. ChaffModule that emits foil or otherwise distractive matter has a small chance of specifically deflecting lasers or missiles. Variants of Chaff may function as non-electronic ECM. Variants of chaff may be flares, which are more visible to other ships. Must be loaded with relevant charges. Reactive armorModule - A form of armor that explodes thereby deflecting specifically missiles or projectile based attacks. Must be recharged. Drone Feeding arrayModule that allows for the (very slow) loading of drones in to the drone bay from the cargo hold. Ore specializationSkill allowing advanced mining to slightly increase the mining rate for one specific ore type. I may update this post with additional ideas.
1. Like others have said, drop the ROF. I also think it should not be something to be activated. Either always on or always off.
2. A bit complicated, that. It does too much. However maybe something could be done with the defender missile in this vein, but a bit less omnipotent.
3. Reactive armor is already taken... it reacts to what's shooting at you by changing resists. More Borg-like than exploding outward. I don't like the idea of just insta-negating a solid hit with a button press. How would that even be timed? This screams Pally-bubble from other games.
4. NOPE! That makes a Cargo bay also a Drone bay! The mobiles are already a workaround for this. Don't really need another.
5. Yeah... already covered. Both in game and in this thread.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Isaac Armer
The Soup Kitchen
63
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Posted - 2016.01.14 20:39:38 -
[7] - Quote
Daugar Draaken wrote:ChaffModule that emits foil or otherwise distractive matter has a small chance of specifically deflecting lasers or missiles. Variants of Chaff may function as non-electronic ECM. Variants of chaff may be flares, which are more visible to other ships. Must be loaded with relevant charges.
If it's chaff from anyone's ship can affect any shot fired, it wouldn't be feasible from a resource point of view. If the servers had to have every missile/laser/bullet/etc had to check for objects at every point at its flight path for chaff, the hamsters would pass out from working so hard. |
Lyra Gerie
Garoun Investment Bank Gallente Federation
78
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Posted - 2016.01.14 23:06:41 -
[8] - Quote
Powerloader (midslot) No ROF increase and restrict use to non rapidfire modules and this could work
Chaff This kind of overlaps with tracking disruptors if it works on normal turrets, against missiles however it could work. It's a tough balance though as it only would affect missiles so it would have to be strong, but too strong and no one will fit missiles.
Reactive armor This is literally just armor resists so this wont work.
Drone Feeding array This is actually very interesting. I don't 100% know the consequences of a module like this but it is an interesting idea.
Ore specialization Literally just ore crystals for strip miners so it's already in the game.
Jump Precission I would love precision warp modules. The MJD was a good start and i don't think I'd hate seeing more like it.
Anonimizer This almost just seems gimmicky. If you want to be anonymous go in a wormhole or wait and see what new structures will affect local and such in the future before implementing something like this.
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Rawketsled
Generic Corp Name
365
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Posted - 2016.01.14 23:18:23 -
[9] - Quote
Chaff sounds like it could be a charge/ammo consuming Target Spectrum Breaker.
Replacing the number-of-locked-targets of the TSB with charges would be an interesting module - it can't be used offensively. |
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