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Thread Statistics | Show CCP posts - 3 post(s) |

Angellyne
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Posted - 2007.01.24 21:09:00 -
[61]
Originally by: Einheriar Ulrich BTW....for me it has nothing to do with honour....EVE is a persistent universe..with dangers and consequences. If you dont like that notion..you are in the wrong game..and should be looking for a singleplayer game, were there is a save option...im not flaming you
I noticed - not referring to you there.
And have to agree again. These threads tend to focus on logging to escape gate camps, but I know people are doing it all over the place now. I'm usually prey not predator but I can still imagine how pointless it feels trying to attack anyone at all, the way things are.
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cold lazarus
Amarr Trinity Nova
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Posted - 2007.01.24 21:13:00 -
[62]
Flying thru 0.0 space is a risk. there is a warning that pops up and tells you this, or it used to anyways. Me personaly the ship i take into 0.0 is a wreck waiting to happen unless i can avoid it, how i avoid it? carry stabs, carry a cloak, warp to 100 to scout the gate, get a noob friend in a shuttle to scout for you, pay someone to scout for you. And lets not forget the golden rule of EVE, DONT FLY WHAT YOU CANT AFFORD TO LOOSE AND MOST DEFINATLY DONT FLY IT IN 0.0. The people who CTRL Q need to go back to play WOW where there is no "loss" when you die, because if the devs do fix CTRL Q you can bet your bottom isk they will reboot pc or pull net connection plug to save the shuttle they are flying.
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Chloe Timere
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Posted - 2007.01.24 21:19:00 -
[63]
Make it so that people can't log off within 50 km. of a gate. There. No more gate logoffskis.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.24 21:20:00 -
[64]
Originally by: Angellyne
Agreed. "Fly with friends" is the best alternative there is, but ... presumably if they wanted to travel with friends, they'd already be doing so. Point is, I just don't see any alternatives that outweigh the convenience of running some gauntlet knowing a quick "ctrl-Q" will save you. And no amount of flaming or chest-pounding about honor or immersion-breakage is likely to change that.
I don't think anybody is arguing that flying solo or not in whatever ship and setup one wants without any preparation whatsoever and relying on logoff to solve any problems isn't "convenient".  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.24 21:22:00 -
[65]
Originally by: Chloe Timere Make it so that people can't log off within 50 km. of a gate. There. No more gate logoffskis.
Best so far.
I once had a sig...it deleted
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.24 21:23:00 -
[66]
Originally by: Jiekon I'm not allowed to go into much details but i can assure you that your thoughts that we are sittin here saying "ha! we don't care about people logging off" couldn't be further from the truth.
Awww, come on Jiekon. We won't let any of the other devs know you told us anything. It'll just be a little secret between you and the readers of this forum.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Hikari Kobayashi
Caldari School of Applied Knowledge
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Posted - 2007.01.24 21:37:00 -
[67]
Originally by: Blind Man
Originally by: Jiekon I suggested remapping CTRL+Q to EJECT
win  
I know he was joking, but i wish they would actualy do it and not say anything in the patch notes about it. It would probly be illegal to make eve shock exploiters through their keyboard, but this is the next best thing.
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Caletha
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Posted - 2007.01.24 21:59:00 -
[68]
I can see partly why its done the way its done, I personally dont even mind that ctrl-q warps you off, heck I dont even mind you warp out of a bubble. What annoys me is that even though that person is agro'd he will disapear after 2 minutes, no matter what.
We had a phoon do it earlier, got him to 50% armor then poof gone. 2 weeks ago it was a drake, and we've had several other ships do this in between.
Anyways CCP will have to make a choice, make disconnects possibly hurt or not. Its the only choice there is. Its pretty obvious that the way its implemented is to stop people from losing their ships when they lose connection.
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Tal Zokof
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Posted - 2007.01.24 22:02:00 -
[69]
I like the idea of no log offs with in 50k AS SOON AS U MAKE IT SO THEY CANT GATE CAMP WITH IN 500K BOTH STUPID IDEAS DONT U AGREE i logoffski every time i see red when i jump a gate if u people arent man enought to fight fair and then i dont have to fight fair either if CCP makes it so u cant log this game will die people dont liked to be griefed with no recourse we put up with it know cause we have a work around no work around = people quit and u retards will wonder why no one is coming though your camps grow a set and fight fair just my 3 cents worth
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Hellspawn01
Amarr Imperial Shipment
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Posted - 2007.01.24 22:11:00 -
[70]
You wonna log out? Wait 20 seconds. Enough time to die at a camp, not enough to get probed, doesnt work while cloaked or while at warp. Log out while warping and the 20 second timer starts when you drop out of warp.
Whats so complicated about this problem, Jiekon?
Ship lovers click here |

Blind Watchmaker
Vanguard Frontiers
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Posted - 2007.01.24 22:16:00 -
[71]
Originally by: Einheriar Ulrich
A log timer...that lets your ship stay in place for 2 minutes...when you log EVE would be a start...only problem i can think of is when someone is loosing connection.
Yep. The only problem I can see is that PvE'ers will complain because rats will kill them when they crash. But I wouldn't have thought it would be that hard to make the ship immune to rats while the logoff timer is expiring. ---------------------------------------
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Forum Joe
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Posted - 2007.01.24 22:19:00 -
[72]
Originally by: Jiekon The fix is NOT simple, so please, don't assume it is.
Very interesting, any chance you could tell us a bit more about this? :)
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Kruugore
Minmatar Vigilant Justice
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Posted - 2007.01.24 22:28:00 -
[73]
Even if there was some 'consumable' power item that allowed you to break out of a warp bubble once every 20 minutes.
I'd be happy about that. Because I have the power to get out of a warp bubble.
The worst feeling in any game is the feeling of helplessness. At least you'd be able to get out once every 20 minutes...
CTRL-Q is only a tactic because of the lack of options to break out of a warp bubble.
If they take CTRL-Q away they should add something to make it possible to break loose of a warp bubble. Even if it was just a ship consumable item that can only be used once in 20 minutes.
-K VIGLANT JUSTICE CEO/FOUNDER |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.24 22:32:00 -
[74]
i dont like Jiekon he assumes people are EVE devoted and such.. whilst being synical =( makes me sad when people in places of high authority are like that.
anyways to the OP i agree they could just make it so ctrl q stops your ship or something.. ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Hikari Kobayashi
Caldari School of Applied Knowledge
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Posted - 2007.01.24 22:40:00 -
[75]
Originally by: Tal Zokof I like the idea of no log offs with in 50k AS SOON AS U MAKE IT SO THEY CANT GATE CAMP WITH IN 500K BOTH STUPID IDEAS DONT U AGREE i logoffski every time i see red when i jump a gate if u people arent man enought to fight fair and then i dont have to fight fair either if CCP makes it so u cant log this game will die people dont liked to be griefed with no recourse we put up with it know cause we have a work around no work around = people quit and u retards will wonder why no one is coming though your camps grow a set and fight fair just my 3 cents worth
You have a way to prevent it moron. It's called using the map to avoid systems with alot of ships destroyed in the last hour and using scouts. They didn't put covert ops ships and a button to show gate camps on the map in the game cause they were bored. If you cant use covert ops just use a 1 day old alt in a shuttle. You have no reason to even be in a gate camp in the first place. Stop making excuses for you being too bloody lazy to check the gate before jumping and go back to WoW. This is a mining character and even i think you're a carebear, jesus christ!
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.24 22:45:00 -
[76]
Originally by: Jiekon
Originally by: Fubear The DEVs don't care. They have refused to even acknowledge that this is an issue even though people have been complaining about it for almost a year now.
There are some very simple fixes that can be put in place to resolve the issue, but it is simply being ignored.
Remember the fix for instas was simple, elegant, could not have taken long to implement, did not break the game and was blatantly obvious. However it took two years of *****ing and moaning about them before anything was changed. Even then it was because instas were causing a massive performance problem and nothing to do with broken gameplay.
You obviously missed Oveurs Q&A Session during the fanfest.
We DO care it annoys us as much as it does you guys. The fix is NOT simple, so please, don't assume it is.
I suggested remapping CTRL+Q to EJECT but ejecting doesn't work if cloaked (yes, that was a joke)
I disagree on one aspect, the fix can be simple.
When a ship logs in space, it never vanishes. If it's scrambled by a player, it doesn't warp (I'd say NPCs too, but who has EVER heard of someone logging against NPCs? ). If the player is inside of a POS bubble, they do not warp (could be simplified to make them just not warp if on the same grid if need be).
Cloaks would auto-activate once able, when a connection is lost (ie after emergency warp, not if targetted or near something, or in warp).
Since cloaked ships will still be probable(????) at some point, this does not mean fitting a cloak = never found, just makes them harder to find. This also makes Stations far more valuable, and removes the ability to simply log a fleet deep in enemy territory unless they're at a station.
Does this mean I could lose my link, and get podded 6 hours later? Yes, but life's not fair, if it was, it'd be boring.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Strel Samodelkin
Caldari Nationalist Party
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Posted - 2007.01.24 22:49:00 -
[77]
If they fix it to do this only when CTD occurs via a detection method, I'll force Eve to crash to avoid getting popped.
Quit whining, and get more damage dealers.
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Gaius Flaminius
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Posted - 2007.01.24 22:54:00 -
[78]
Originally by: Strel Samodelkin If they fix it to do this only when CTD occurs via a detection method, I'll force Eve to crash to avoid getting popped.
Quit whining, and get more damage dealers.
You are ruining my EVE. Gtfo!
/Gaius
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.24 22:55:00 -
[79]
Edited by: ScreamingLord Sutch on 24/01/2007 22:52:45
Originally by: Jiekon
We DO care it annoys us as much as it does you guys. The fix is NOT simple, so please, don't assume it is.
Of course the fix is simple. Just like the fix to instas was simple. Some people simply find it unpalatable so it takes a lot of balls.
Thats all.
Edit Read Strels post two up. They make a mockery of your game designs. Each day you delay you tacitly imply his way is the acceptable way.
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John Whorfin
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Posted - 2007.01.24 22:55:00 -
[80]
In the interests of maybe being constructive, instead of just adding to the finger pointing...
Fixing ctrl-q is a hard one. Detecting the difference between an induced disconnect and an actual disconnect is a huge problem. But people seem to be justifying the logoffs by complaining about bubbles, so maybe there's something there worth looking at.
I've wondered myself why there's a module based counter to just about everything except bubbles. The only way to counter it is to get out of it. That seems broken. Especially when w-stabs act as counters to warp scramblers.
I'd like to see bubbles just be the equivalent of area effect emplaced warp scramblers with a varying number of scramble points based on the size of the bubble if it's mobile, or based on different probe types if it's a dictor bubble.
Maybe have a skill modifier that gives an extra half point of scramble strength for each level of the skill or something.
Travelling pilots who are stabbed up then have a chance to continue on their way. Hell, maybe give them a skill, too, to increase the effectiveness of the w-stabs.
Alternatively, maybe introduce a different w-stab type module to escape from bubbles.
Also, can we stop referring to logging as a "tactic"? That only lends it validation, helping people see it as not the evil exploit that it is (ok, so there was a little bit of finger pointing).
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.01.24 23:09:00 -
[81]
If player is inside a warp bubble, or being scrambled, he doesn't go anywhere on a disconnect. If he's scrambled after he disconnects but before his ship goes into warp he stays where he is. That'll solve 90% of the logoffski cases in EVE, all that's left are the really big or well tanked ships that could possibly survive the 1-2 minute timer before the ship disappears. But those cases can be dealt with some other way after the majority of logoffski is under control.
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hotgirl933
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Posted - 2007.01.24 23:14:00 -
[82]
in warp bubble or aggroed 15 minute time ( u dont get away basically) as for being in a safespot or unaggroed in PVP terms well then yes 30 second - 2 minute timeoff
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Lord Slater
Amarr Imperial Academy
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Posted - 2007.01.24 23:25:00 -
[83]
Sometimes when my cat gets extra fussy and she is chewing my hair she drools!!! ----------------------------------------------- YYAARRHH HAHAHA IM THE HAPPY PIRATE
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.01.24 23:27:00 -
[84]
Yup, CTRL+Q sucks! 
_______________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.24 23:37:00 -
[85]
Originally by: Tal Zokof I like the idea of no log offs with in 50k AS SOON AS U MAKE IT SO THEY CANT GATE CAMP WITH IN 500K BOTH STUPID IDEAS DONT U AGREE i logoffski every time i see red when i jump a gate if u people arent man enought to fight fair and then i dont have to fight fair either if CCP makes it so u cant log this game will die people dont liked to be griefed with no recourse we put up with it know cause we have a work around no work around = people quit and u retards will wonder why no one is coming though your camps grow a set and fight fair just my 3 cents worth
EVE is not supposed to be fair......
Logoff has nothing to do with EVE...its a ruining mechanism...depraving the majority of EVE players..the game they want and play..EVE is Not a singleplayergame, it has a step learning curse and is a PvP game...Learn to play the game...Gate camps can easily be avoided.
I once had a sig...it deleted
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Nanobotter Mk2
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Posted - 2007.01.24 23:55:00 -
[86]
Edited by: Nanobotter Mk2 on 24/01/2007 23:54:07 "People search and battle belts, and at gates, because this is where players tend to be...what do you propose instead ?
If you think a gatecamp is frustrating..gang up, get some mates an blast your way out of there...EVE is not supposed to be a single player game. "
Man if I had a dollar for every poorly thought out myopic reply posted....I take the time to gang bust a gate camp the moment we load in the campers warp out....All that time taken to form up and nothing, why? because gate camping mechanics are such they get a HUGE advantage, when they should all be sitting ducks.... and the reason? Because they are camping a spawn point.
sorry also had to chime in that EVE is indeed a SINGLE PLAYER GAME PERIOD END OF STORY YOU ARE WRONG. Show me an agent that offers group missions? We all agree we all get faction we all get loyalty points etc... show me one. Show me on the box where it says in the requirements section that inorder to play eve you need "friends"..... nothing but crickets will I hear.
you know if people searched gates it would be one thing but they don;t they CAMP gates because they know it is safe and extremely advantageous being able to jump people who load in blind and are often helpless once they log in.
I am not defending logoffski, but I am pointing out the core of the problem is NOT logoffski. It is utterly broken pvp mechanics, where a playerin a ship can become nearly untouchable and orbit you for eternity while at the same time he can keep you locked down unable to move for hours, days , or weeks if it werent for the down time. It is set ups that make 1 ships compltely IWIN button vs a non pvp set up, allowing and promoting people to avoid fighting other pvpers and instead hunting down pve players because they KNOw they are sure to win.
I mean for real wanna talk risk vs reward it is a joke, and we all know it just some refuse to admit it.
CCP needs to revamp PVP period. The enviroments so that pvp can occur at places other than gates, the mechanics so that pvp set ups do NOT dominate pve set ups, I mean there should be 1 set up call combat which should be as effective on players and npc alike.
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Zeke Novak
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Posted - 2007.01.25 00:00:00 -
[87]
Quick! Someone call the whaaaaaaaambulance!
Stop whining because you can't grief.
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Strange Guy
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Posted - 2007.01.25 00:02:00 -
[88]
Originally by: Einheriar Ulrich
Originally by: Tal Zokof I like the idea of no log offs with in 50k AS SOON AS U MAKE IT SO THEY CANT GATE CAMP WITH IN 500K BOTH STUPID IDEAS DONT U AGREE i logoffski every time i see red when i jump a gate if u people arent man enought to fight fair and then i dont have to fight fair either if CCP makes it so u cant log this game will die people dont liked to be griefed with no recourse we put up with it know cause we have a work around no work around = people quit and u retards will wonder why no one is coming though your camps grow a set and fight fair just my 3 cents worth
EVE is not supposed to be fair......
Logoff has nothing to do with EVE...its a ruining mechanism...depraving the majority of EVE players..the game they want and play..EVE is Not a singleplayergame, it has a step learning curse and is a PvP game...Learn to play the game...Gate camps can easily be avoided.
"OMG EVE IS SOLO PLAY, YOU ONLY FIGHT NPCS AND THATS IT< PLAYERS ARE TOO HARD AND DON"T ALWAYS ACT THE SAME WAY OR FIGHT FAIR< I LOGOUT BECAUSE IT NOT FAIR WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" - Logger
They are lazy, cowardly, and ignorant. They feel the game has to be played fair, all pvp should be fair, all pve fair, the odds either are the same or in their favor, never against them.
CCP, all ships that logoff in space should just warp off to some random spot, not disappear. They stay in that spot for at least 15 minutes, timer or not, that allows players to probe them out, while saving them from being killed by NPCs.
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PEMDAS
Amarr Robber Barons Inc.
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Posted - 2007.01.25 00:08:00 -
[89]
"CTRL Q has become an epidemic, what is going to be done?"
log out  Please don't link to that. Email us if you have any questions. -Ivan K |

Gretek Lal
Minmatar Brutor tribe
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Posted - 2007.01.25 00:08:00 -
[90]
Originally by: Eudoxus Hi all,
I know nobody likes getting popped and everything but it is getting downright ridiculous the number of people ctrl q'ing...
..If I lose 3 ships to that a year it would be preferable to having everyone just using this to avoid combat. No combat, no eve.
I'm not sure why you're bothered about this issue.
If you want combat, you could go to a claimed system in 0.0. You can then have all the combat you want, against people who will be more than happey to fight back.
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