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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Citizen 13263952
Imperial Academy Amarr Empire
0
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Posted - 2016.02.05 17:23:42 -
[1831] - Quote
Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP.
Was this answered? I'm of the same mind regarding skills you don't want on your board at all. |
Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 17:26:55 -
[1832] - Quote
Citizen 13263952 wrote:Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP. Was this answered? I'm of the same mind regarding skills you don't want on your board at all. Not answered yet.
But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met.
Second most popular theory is you can't take SP from a skill that's already fully trained.
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Mintoko
Taedium In Perpetuam
37
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Posted - 2016.02.05 18:24:01 -
[1833] - Quote
Lasisha Mishi wrote:Citizen 13263952 wrote:Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP. Was this answered? I'm of the same mind regarding skills you don't want on your board at all. Not answered yet. But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met. Second most popular theory is you can't take SP from a skill that's already fully trained.
A skill reduced to level 0 is not removed and can be retrained as long as the prerequisites still exist and skillpoints can be taken from a skill that's fully trained. |
Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 18:28:22 -
[1834] - Quote
Mintoko wrote:Lasisha Mishi wrote:Citizen 13263952 wrote:Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP. Was this answered? I'm of the same mind regarding skills you don't want on your board at all. Not answered yet. But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met. Second most popular theory is you can't take SP from a skill that's already fully trained. A skill reduced to level 0 is not removed and can be retrained as long as the prerequisites still exist and skillpoints can be taken from a skill that's fully trained. ty |
Corraidhin Farsaidh
Farsaidh's Freeborn
2043
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Posted - 2016.02.05 18:41:54 -
[1835] - Quote
Algarion Getz wrote:... Whats next after skill trading? Probably more pay for advantage! CCP selling blueprints for gold ammo? No problem after skill trading! You can use the same reasons to justify it. "Its not P2W because players create it." "Its not P2W because everyone can grind ISK for a PLEX and convert it to AUR to buy golden ammo blueprints."
This is SP trading, not fully packaged skill trading...that's probably next on the list
My concern isn't necessarily about people buying skill points (though I loathe the idea for the many reasons already put forward),
rather it's that this is absolutely not for new players. Sure some will whip out the credit card and buy some, but only those left over that the large power blocks don't buy up. Also since when has taking more money off someone because they are new been good for them?
These will be bought, stockpiled and used as a strategic asset by big/rich groups. Other than that they will be used by players to shuffle SP between alts, either way this will directly impact PLEX price, which will impact the rest of the market. This is ignoring the secondary effects on the market of suddenly perfect skilled miners, mission runners, incursion runners, explorers and manufacturers. This change will affect just about everything to some degree.
We'll wait and see what it does to player numbers, but I doubt it'll massively increase retention of genuinely new (not returning) players.
People accepting monetization because they can benefit from it (probably by using a reserve of in game ISK already acquired) seems very short sighted to me. |
Tau Phoenix
Eternal Darkness. Blades of Grass
79
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Posted - 2016.02.05 18:54:12 -
[1836] - Quote
Well, one thing is for sure. Whether you are in the 'Yes' camp or 'No' camp on this issue there is at least one good thing about Feb 9th.....
.......Pancakes. |
Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 19:10:48 -
[1837] - Quote
Tau Phoenix wrote:Well, one thing is for sure. Whether you are in the 'Yes' camp or 'No' camp on this issue there is at least one good thing about Feb 9th..... .......Pancakes. waffles or death! |
Corraidhin Farsaidh
Farsaidh's Freeborn
2043
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Posted - 2016.02.05 19:22:29 -
[1838] - Quote
Lasisha Mishi wrote: waffles or death!
If I ever form an alliance I'm using that for the name :D |
Charismus Kilon
Aliastra Gallente Federation
0
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Posted - 2016.02.05 19:45:08 -
[1839] - Quote
aurum pricce posted on their twitter 1 for 999 10 for 7999 |
Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 19:45:35 -
[1840] - Quote
Corraidhin Farsaidh wrote:Lasisha Mishi wrote: waffles or death!
If I ever form an alliance I'm using that for the name :D long as you don't hold me hostage and demand my waffles <.<
i'd choose death first xD |
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Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 20:13:34 -
[1841] - Quote
https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12657328_10153933304054394_6217410085722889067_o.jpg
<3 sooner i can use the sentries on my Stratios the better, 10 day waiting time at the moment. Plus i've got an old character who could use a reshuffle for SP. |
pajedas
Warlord of Mars
35
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Posted - 2016.02.05 20:28:37 -
[1842] - Quote
The extractors and injectors should be free or something silly like 100 isk. How can CCP even consider charging real money for something that was introduced as a way of improving content? Also, it's just stupid to decrease the returns for SP's. Are you saying that a higher skilled player can't learn (through injection) as well as a newer player? Kind of insulting isn't it?
You stick with the, "Skills are based on 'real-time' training" but then you take away time? So the training was done in real-time, and a newer player gets 1 hour for 1 hour...but older players get a % of that "actual" time?
How does that even make sense? What if I wanted to extract my own skills from an area that I feel was wasted and inject them into my new priority? Why should I lose a percentage when "I" did the training on a 1:1 basis?
Come on CCP, think about it. If in the future this idea is deemed progressive you will make more money. Don't take a quick fix to the detriment of your loyal player base.
Dev Blog: Exploring The Character Bazaar & Skill Trading
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Alea
Pator Tech School Minmatar Republic
197
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Posted - 2016.02.05 20:40:45 -
[1843] - Quote
Lasisha Mishi wrote:https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12657328_10153933304054394_6217410085722889067_o.jpg
<3 sooner i can use the sentries on my Stratios the better, 10 day waiting time at the moment. Plus i've got an old character who could use a reshuffle for SP.
Only ten more days wait..?? WTF..?? I have trained many skills that took over a month, why is it so hard to just wait like everybody else did before you..??
Instant gratification kiddies will be the reasoning behind this games demise, that and CCPs greed to fund other projects before Eve finally dies a horribly embarrassing death.
The huge influx of RL money CCP is going to be making off of this embarrassment is going to be monumental, I can't see a reason why they would not make the tiny step towards full pay to win withing the next few years since buying skills will obviously be a huge financial success, most likely right before this game goes completely WoW kiddie friendly will be my guess.
Was fun while it lasted though, was by far the best MMO ever.
Fellow Eve players please take note: In case you haven't yet noticed HTFU is going to be replaced with P(ay)TFU, that is all..
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Indahmawar Fazmarai
4627
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Posted - 2016.02.05 20:55:01 -
[1844] - Quote
Indahmawar Fazmarai wrote:(...)
Not really. The price of a subscription can buy you 2700 AUR (3x 900 AUR packages @ 5Gé¼/$) whereas the price of a PLEX can buy you 4035 AUR (1x 3600 AUR package @ 20 Gé¼/$ + 435 AUR bonus),
That's why I estimate that the AUR cost of extractors will be between the 900 AUR package and 1/4 of the second tier package (4035 AUR).
I love being right. Thank you CCP, and don't ever change.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Lasisha Mishi
Touch of Death
1
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Posted - 2016.02.05 21:13:42 -
[1845] - Quote
Alea wrote:Lasisha Mishi wrote:https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12657328_10153933304054394_6217410085722889067_o.jpg
<3 sooner i can use the sentries on my Stratios the better, 10 day waiting time at the moment. Plus i've got an old character who could use a reshuffle for SP. Only ten more days wait..?? WTF..?? I have trained many skills that took over a month, why is it so hard to just wait like everybody else did before you..?? Instant gratification kiddies will be the reasoning behind this games demise, that and CCPs greed to fund other projects before Eve finally dies a horribly embarrassing death. The huge influx of RL money CCP is going to be making off of this embarrassment is going to be monumental, I can't see a reason why they would not make the tiny step towards full pay to win withing the next few years since buying skills will obviously be a huge financial success, most likely right before this game goes completely WoW kiddie friendly will be my guess. Was fun while it lasted though, was by far the best MMO ever. never played WoW, but considering WoW is very successful. I don't see how being like WoW is a bad thing.
I like to play, i dislike waiting. If theres something I can do in game to speed up the training time, i do it as its a way to play.
When theres nothing i can do to speed it up through playing, it feels like i'm paying for the privilege of waiting. Is it that surprising i've played since 2010 and yet haven't been subbed for all of 2011,2012, most of 2013, and just returned in 2016. I pay to play, not to wait.
They discussed this when they considered a daily mission reward system. Where your first agent mission gives bonus rewards. No idea if thats still on the board, but it encouraged logging in to play more often, rather than subscribe and leave for a few months.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1891
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Posted - 2016.02.05 21:35:55 -
[1846] - Quote
Thoughts on price:
With this pricing the character bazaar is obviously safe from any effects injectors may have from a pricing standpoint: - For 7200 AUR one can transfer 4.5million SP - Compare that to a flat 7000 AUR (2 PLEX) fee for a character transfer - Both still have the costs associated with the SP they offer - Looking at how this effects the argument of protecting an attachment to identity: maintaining that identity seems to have a VERY high price point in CCPs eyes, so much so that they're willing to make the price of building not only more expensive, but simply incomparable to Bazaar pricing. Personally that seems to negate the point considerably by making such an extreme advantage to the Bazaar.
This will also likely have an effect on availability of injectors: - I can see people re-evaluating the decision to liberate wasted SP from their heads based on the cost of doing so - This could also be a response to the idea of consolidating alts and CCP wanting to make it prohibitive
Personal opinions on how it affects stated goals and perception: - This is right about the place where the effective "double paying for SP" is a reality to create injectors - This pricing may reflect the desire for this to be an occasional augmentation to a character rather than a primary SP source - Any mechanism that raises the price floor of the item detracts from the stated goal of availability for newer players, and this creates a rather high floor price
I'm not really sure what to think here. The pricing as stated is something I can see negating any of the gainful effects of the idea based on pricing out a wider range of players wanting injectors than hoped on top of making people think twice before even making them. Perhaps there's some logic I'm missing or perhaps I'm just wrong about CCP wanting a robust injector market. That or I'm underestimating the willingness to buy in even at these levels. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
5
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Posted - 2016.02.05 22:00:43 -
[1847] - Quote
Trading raw unallocated skillpoints, regardless of the diminshing returns, is an absolutely terrible idea and should never happen. There is no way this should be acceptable. I'm not going to say "worst idea ever" or anything like that, because there can always be a worse idea... but this is close. It was bad enough when the implication was that it would be specific skills being transferred and not unallocated SP.
How has this gained so much support? Terrible idea with too much room for abuse. Please, PLEASE, do not implement this. |
Berrice Silf
Republic Military School Minmatar Republic
48
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Posted - 2016.02.05 22:08:59 -
[1848] - Quote
Ty, ive stayed quiet but the price ..... I told you so springs to mind
Pure greedy bastards. |
Natsuko Kanami
Nesto Piratski
25
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Posted - 2016.02.05 22:14:20 -
[1849] - Quote
Natsuko Kanami wrote:It's gonna be 1000 AUR. That way you buy a PLEX, convert it to 3500 AUR, buy 3 extractors, and have 500 AUR left over. Then you think to yourself "well, I have these 500 AUR left over, if I just buy another PLEX I'll have 4000 AUR and can buy 4 more, so I get one 'extra'". Milking 101.
Called it :D Obvious tactics are obvious. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1894
|
Posted - 2016.02.05 22:17:37 -
[1850] - Quote
Berrice Silf wrote:Ty, ive stayed quiet but the price ..... I told you so springs to mind Pure greedy bastards. Now that we have it yes, there's nothing really to justify the price at least in my opinion.
You were correct.
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Suede
Caldari Provisions Caldari State
84
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Posted - 2016.02.05 22:20:54 -
[1851] - Quote
Berrice Silf wrote:Ty, ive stayed quiet but the price ..... I told you so springs to mind Pure greedy bastards.
Worse thing about this is you can take 500K SP from any skill. some of the long level 5 skills only able to take 500K bring that skill down to level 4. but if your passed 80Mill SP you only getting 150K SP back it takes more SP from you and you are like loosing SP bit harsh on the old Vets or people passed 80Mill SP bit unfair very greedy from CCP
https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12657328_10153933304054394_6217410085722889067_o.jpg
who ever came up with this idea to have ingame is one of the worse in a MMO I have ever seen. People at CCP should be a ashamed of them self as a business and CCP are ripping of it loyal old players |
Zoe Jackes
Brutor Tribe Minmatar Republic
4
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Posted - 2016.02.05 22:27:39 -
[1852] - Quote
Price is **** CCP hang your greedy heads in shame. |
Suede
Caldari Provisions Caldari State
84
|
Posted - 2016.02.05 22:38:07 -
[1853] - Quote
Zoe Jackes wrote:Price is **** CCP hang your greedy heads in shame.
http://community.eveonline.com/news/patch-notes/patch-notes-for-february-2016-release/
Patch Notes for February 2016 Release 2016-02-05 10:11 Patch Notes for February 2016 Release 1.0 Released on Tuesday, February 9th, 2016
FEATURES & CHANGES :
Skill Trading:
Summary: It will now be possible for players to trade skill points between each other on the in-game market using two new items, the GÇÿSkill ExtractorGÇÖ and GÇÿSkill InjectorGÇÖ. For a detailed overview of the feature please take a look at these two dev blogs: Exploring the Character Bazaar and Skill Trading, and Skill Trading in New Eden.
New Items: Skill Extractor and Skill Injector
Skill Extractor GÇó Skill Extractors are purchased from the new Eden Store for Aurum. GÇó Skill Extractors can be bought and sold in the in-game market. They are listed under GÇÿPilotGÇÖs ServicesGÇÖ. GÇó By consuming a Skill Extractor and extracting 500,000 Skill Points from previously trained skills, players can create a Skill Injector. GÇó There are a number of restrictions to the use of Skill Extractors: Gùª Skill Extractors may be only activated if the client was started using the fully supported game launcher. This is to ensure two-factor authentication support for skill trading. Gùª Characters must be docked and have no active ship. Gùª Characters must have more than 5,500,000 trained skill points. Gùª Skills which are a prerequisite of another trained skill cannot be extracted. (Note here that you can extract if all dependent skills have been extracted first) Gùª The following skills can not be extracted: Gù+ Infomorph Psychology Gù+ Advanced Infomorph Psychology Gù+ Cybernetics Gù+ Command Center Upgrade Gù+ Interplanetary Consolidation
Skill Injector GÇó Skill Injectors can be bought and sold in the in-game market. They are listed under GÇÿPilotGÇÖs ServicesGÇÖ. GÇó Skill Injectors can be consumed by a character to add unallocated skill points in to a characters skill point pool. Gùª These skill points can be distributed immediately, but will stay in the pool indefinitely if not used. Gùª The amount of skill points granted by Skill Injectors varies based on the total skill points trained previously on the character using the injector, according to the following scale: Gù+ Less than 5,000,000 skill points trained -> 500,000 unallocated SP injected Gù+ 5,000,000 - 50,000,000 skill points trained -> 400,000 unallocated SP injected Gù+ 50,000,000 - 80,000,000 skill points trained -> 300,000 unallocated SP injected Gù+ 80,000,000 or greater skill points trained -> 150,000 unallocated SP injected
Gùª The amount of skill points you will receive per injector will be highlighted for you in the show info page for the Skill Injector item.
In conjunction with the Skill Trading feature, weGÇÖve made a number of changes and improvements to skill book injection and the training queue, specifically: GÇó Skills can now be injected at any time, regardless of requirements. GÇó To begin training a skill, you must now either meet all prerequisites for the skill or have at least 1 skillpoint already trained in that skill. GÇó Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training. GÇó Unallocated skillpoints can now be applied to your training queue.
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Memphis Baas
1046
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Posted - 2016.02.05 22:43:35 -
[1854] - Quote
Zoe Jackes wrote:Price is **** CCP hang your greedy heads in shame.
Oh, of course, of course, they're certainly going to change all their forum avatars to eyes-downcast "shame" portraits, but they're likely going from 30,000 online at peak to probably the equivalent of 50-60,000, and it's all "prepaid" transactions. |
Suede
Caldari Provisions Caldari State
84
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Posted - 2016.02.05 22:49:59 -
[1855] - Quote
Memphis Baas wrote:Zoe Jackes wrote:Price is **** CCP hang your greedy heads in shame. Oh, of course, of course, they're certainly going to change all their forum avatars to eyes-downcast "shame" portraits, but they're likely going from 30,000 online at peak to probably the equivalent of 50-60,000, and it's all "prepaid" transactions.
I wonder if CCP are going to reduce the subscription Or Monthly Subscription as we are getting Ripped off With SP Skill Trading
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Berrice Silf
Republic Military School Minmatar Republic
49
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Posted - 2016.02.05 22:57:43 -
[1856] - Quote
Memphis Baas wrote:Zoe Jackes wrote:Price is **** CCP hang your greedy heads in shame. Oh, of course, of course, they're certainly going to change all their forum avatars to eyes-downcast "shame" portraits, but they're likely going from 30,000 online at peak to probably the equivalent of 50-60,000, and it's all "prepaid" transactions.
You live in a dream world, although i found the idea of sp trading offensive to say the least you had all these new and prospective players thinking this was going to be there saving grace into a game based round time. This pricing is royally giving them the two fingered salute
As usual with CCP there aurum prices bare no correlation to the items being sold either, so now its just a case of watching to see how the alliance's and wallet warriors purchasing will effect the plex. |
Moac Tor
Cyber Core Stain Confederation
411
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Posted - 2016.02.05 23:15:01 -
[1857] - Quote
Natsuko Kanami wrote:Natsuko Kanami wrote:It's gonna be 1000 AUR. That way you buy a PLEX, convert it to 3500 AUR, buy 3 extractors, and have 500 AUR left over. Then you think to yourself "well, I have these 500 AUR left over, if I just buy another PLEX I'll have 4000 AUR and can buy 4 more, so I get one 'extra'". Milking 101. Called it :D Obvious tactics are obvious. I wonder if now the people who were claiming that this will be great for newbies and all us bitter old vets were just complaining for nothing still think this is going to help newbies.
Malcanis's Law comes to mind.
Modulated ECM Effects
An Alternative to Skill Trading
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
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Posted - 2016.02.05 23:24:30 -
[1858] - Quote
Moac Tor wrote:Natsuko Kanami wrote:Natsuko Kanami wrote:It's gonna be 1000 AUR. That way you buy a PLEX, convert it to 3500 AUR, buy 3 extractors, and have 500 AUR left over. Then you think to yourself "well, I have these 500 AUR left over, if I just buy another PLEX I'll have 4000 AUR and can buy 4 more, so I get one 'extra'". Milking 101. Called it :D Obvious tactics are obvious. I wonder if now the people who were claiming that this will be great for newbies and all us bitter old vets were just complaining for nothing still think this is going to help newbies. Malcanis's Law comes to mind. This isn't a case of Malcanis' law. The pricing helps no one really. The cost for reallocating or consolidating, 2 vet centric applications, is beyond my willingness to entertain and I doubt I'm the only one. They could still be useful in alt creation, but that parallels the expected benefit to new players, just with a known and IMHO higher than healthy cost.
So unless Malc's law was recently revised to "Expensive for everybody" this doesn't fit. |
pajedas
Warlord of Mars
35
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Posted - 2016.02.05 23:26:51 -
[1859] - Quote
Has anyone done the math on how long will a new pilot take to train his SP's to 5.5m?
Basically the new players will have to train for 5-6 months before they can start buying/injecting skills.
So, is it really for the new players? Not so much as CCP's pocket.
Dev Blog: Exploring The Character Bazaar & Skill Trading
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
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Posted - 2016.02.05 23:28:57 -
[1860] - Quote
pajedas wrote:Has anyone done the math on how long will a new pilot take to train his SP's to 5.5m?
Basically the new players will have to train for 5-6 months before they can start buying/injecting skills.
So, is it really for the new players? Not so much as CCP's pocket. A character can inject skills at any time, there is no minimum. The only limit is extracting which is the 5.5mill stated. |
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