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FloppieTheBanjoClown
The Skunkworks
3502
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Posted - 2016.01.18 18:00:48 -
[1] - Quote
Toxic and I have talked quite a bit about the changes he'd like to make to highsec. I like almost everything he has to say on the subject, and want to point out a few things about his platform:
- While his background is more to the "villain" side of things, he's interested in making highsec a more compelling experience for all involved. When people like us have run in the past, they've been accused of only wanting to make highsec friendlier to their specific playstyle. Toxic's ideas as I understand them are much broader than that.
- A lot of his focus is on creating more player-driven content in highsec, which is definitely in short supply.
- The changes we've discussed either have no impact on life outside highsec, or would benefit all players together. Of particular note is his model for adding Communities to the game: that system would be of great use to coalitions and regional organizations in null and w-space.
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3502
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Posted - 2016.01.18 18:30:53 -
[2] - Quote
Oh! My feedback on the subject of bumping:
I'm mostly a fan of it. I think it's an important mechanic and removing it or heavily modifying it would have sweeping effects on a lot of other parts of the game. We simply can't predict what it would do. That said, I think the ability to permanently tackle a freighter without committing an aggressive act is a bit much. I could get behind an idea for something that would allow an attentive freighter pilot (non-afk) to escape repeated bumps. Here's an idea I sort of threw together when it came up earlier today:
A low slot module similar to a Higgs Anchor rig, but with a burst effect that would allow a quick escape. When activated, it would act as a heavy web on the activating ship, slowing it and giving it increased agility and reduced inertia. This would obviously need some stiff drawbacks and a long cooldown to prevent freighters that instawarp on every jump, but the design would be such that it could facilitate one quick escape when used properly. This would allow a freighter pilot to properly fit and fly their ship in a way that they could escape a prolonged bumping session without directly nerfing bumps or ganking. This is just spitballing an idea, so don't get too much in a twist over it if you don't like it.
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3516
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Posted - 2016.01.25 17:32:05 -
[3] - Quote
In my opinion, the best way to make it more enticing to leave highsec is to make people feel more connected to nullsec. I can wander around highsec all day every day and never know that nullsec exists unless local chat goes to it. If you start up a new account, make a character, and jump into the game without reading lore and all the rest first, you're dropped into highsec with little understanding of the existence of nullsec and the non-empire politics going on out there.
So how to draw players' attention to leaving empire? Build it into the lore. It should be in agent dialogs and corporation descriptions and on billboards and so on. Find ways to present the notion of leaving the relative safety to find your fortune. Make it feel like a gold rush into the wild west.
Founding member of the Belligerent Undesirables movement.
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