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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.19 12:14:09 -
[1] - Quote
This is a simple suggestion that has intersting implicationf for the game...
Add an new tractor beam that is capable of pulling in ships
Make this a battleship or higher ship module to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to escape the tractor depending on your mass and velocity.
The wishlist is pretty much complete...
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Nevyn Auscent
Broke Sauce
2904
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Posted - 2016.01.19 12:16:06 -
[2] - Quote
I have a better suggestion. It should be a structure only module. Something about.... warp fields on ships interfere with it or something making it so you have to use webs instead on moving ships. Then we need no further development since CCP are already planning this for Citadels. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.19 14:18:36 -
[3] - Quote
^ That makes no sense. Please elaborate.
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2505
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Posted - 2016.01.19 15:35:54 -
[4] - Quote
Rek Seven wrote: It would be possible to escape the tractor depending on your mass and velocity.
How do you envision this part to work? |

Darth Squeemus
Royal Amarr Institute Amarr Empire
19
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Posted - 2016.01.19 16:26:56 -
[5] - Quote
What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors. |

elitatwo
Eve Minions The-Company
1035
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Posted - 2016.01.19 16:41:31 -
[6] - Quote
Someone was playing Half-Life 2 a little late last night and had a dream..
Well girls dream too, of diamond neckl- errm I mean, how about no?
You want a tracktor beam? Create a quantum singularity. Now if that isn't pulling stuff, I don't what would.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.19 16:53:27 -
[7] - Quote
Frostys Virpio wrote:Rek Seven wrote: It would be possible to escape the tractor depending on your mass and velocity. How do you envision this part to work?
Existing tractor beams have a tractor velocity. If this new tractor worked the same, then the targets velocity can counteract the "strength" of the tractor.
As i hinted at earlier, the tractor strength would be affected by a mass and velocity equation. E.g. the higher there targets mas; the less effective the tractor. This would make it so it would not be trivial for a MWD'ing frigate to escape.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.19 16:54:52 -
[8] - Quote
Darth Squeemus wrote:What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors.
The reason is to pull a ship towards you... Was that not clear?
The wishlist is pretty much complete...
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Sobaan Tali
Caldari Quick Reaction Force
785
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Posted - 2016.01.20 07:30:25 -
[9] - Quote
Suddenly, for some reason, I'm reminded of Homeworld Cataclysm and the good old days therein. I miss my old tug fleets.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Nevyn Auscent
Broke Sauce
2909
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Posted - 2016.01.20 11:15:23 -
[10] - Quote
Rek Seven wrote:^ That makes no sense. Please elaborate. It's already happening with the new Citadel structures. |
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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.20 11:31:48 -
[11] - Quote
I'm pretty sure it isn't. Even if it was, a tractor on a citadel would not be as useful as a tractor on a ship.
The wishlist is pretty much complete...
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Donnachadh
United Allegiance of Undesirables
731
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Posted - 2016.01.20 14:46:26 -
[12] - Quote
With webs, scram, disrupters and the ever present bumping alts and now you want to give the gankers this? For now and based on insufficient information on how you think this would all work and how you would balance it's use across all types of target ships I will give it a preliminary -1.
Accepting that the basic concept has some possibilities to add and interesting game play element you will need to fill in the huge caps in how this would work and how it could be balanced.
What is your idea for this speed / mass based escape ability?
Given that mass is involved how do you propose to balance this so a frigate has the same chances to escape as a fast battle cruiser would? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.20 17:23:02 -
[13] - Quote
To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.
Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.
The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.
The wishlist is pretty much complete...
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Isaac Armer
The Soup Kitchen
89
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Posted - 2016.01.20 19:02:55 -
[14] - Quote
Rek Seven wrote:To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.
Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.
The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.
You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though. |

Bumblefck
Kerensky Initiatives
10344
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Posted - 2016.01.20 19:37:19 -
[15] - Quote
I already have this tractor beam that you speak of
It is called the Raw Sexuality of my moustachio
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Hopelesshobo
Tactical Nuclear Penguin's
536
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Posted - 2016.01.20 19:56:01 -
[16] - Quote
So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.
From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?
Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1
Lowering the average to make you look better since 2012.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.20 22:50:03 -
[17] - Quote
Hopelesshobo wrote:So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.
From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?
Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1
1. warping wouldn't be affected by it. You could still align and warp if not pointed 2. if you read the original post you will note i said "battleship or higher" 3. tactoring a ship that is tactoring you only brings you closer faster, no I'm not sure why you would think that is a counter 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.20 22:56:51 -
[18] - Quote
Isaac Armer wrote: You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though.
Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.
The wishlist is pretty much complete...
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Isaac Armer
The Soup Kitchen
89
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Posted - 2016.01.20 23:06:23 -
[19] - Quote
Rek Seven wrote:Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.
Why is 100% relevant. I don't think anyone has had trouble with the concept. Everything people are asking is WHY this is needed.
Again, what need/role does this fill? Why do you want it added? |

Miles Winter
Blue Republic RvB - BLUE Republic
15
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Posted - 2016.01.21 05:23:15 -
[20] - Quote
REAL HARPOONS
This is a simple suggestion that has intersting implicationf for the game...
Add an new tractor beam harpoon that is capable of pulling in ships
Make this dependent on mass to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to break from the tractor harpoon depending on your mass and velocity.
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Hopelesshobo
Tactical Nuclear Penguin's
536
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Posted - 2016.01.21 07:06:33 -
[21] - Quote
Rek Seven wrote: 1. warping wouldn't be affected by it. You could still align and warp if not pointed
I guess you should look at how warping works, because if you are pulling a ship away from the direction that they are trying to warp....they would not be aligned. Here's a tip, it would be the same thing as being perma bumped.
Lowering the average to make you look better since 2012.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.21 08:27:12 -
[22] - Quote
Nah mate, bumping changes your direction/alignment. This theoretical tractor wouldn't, thus, you could still warp 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 08:31:32 -
[23] - Quote
Isaac Armer wrote:Rek Seven wrote:Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same. Why is 100% relevant. I don't think anyone has had trouble with the concept. Everything people are asking is WHY this is needed. Again, what need/role does this fill? Why do you want it added?
You say you don't need things explains but continue to ask dumb questions... "Why do I want a tractor beam?" To tractor ship towards me of course! "why do I want to pull ships towards me?" Do you play eve?! 
The wishlist is pretty much complete...
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Hopelesshobo
Tactical Nuclear Penguin's
536
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Posted - 2016.01.21 09:45:46 -
[24] - Quote
Rek Seven wrote:Nah mate, bumping changes your direction/alignment. This theoretical tractor wouldn't, thus, you could still warp.  If the current eve mechanics do not allow it, that's not my problem.
So tell me, would you activating a tractor beam on my ship not cause me to move towards you? That right there means that the tractor beam WOULD change the direction of my ship.
-1
Lowering the average to make you look better since 2012.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 10:50:58 -
[25] - Quote
Hopelesshobo wrote: So tell me, would you activating a tractor beam on my ship not cause me to move towards you? That right there means that the tractor beam WOULD change the direction of my ship.
-1
It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning.
Rek Seven wrote: If the current eve mechanics do not allow it, that's not my problem.
The wishlist is pretty much complete...
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Nevyn Auscent
Broke Sauce
2916
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Posted - 2016.01.21 11:06:50 -
[26] - Quote
Rek Seven wrote: It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning.
Please learn EVE mechanics before sounding dumb, Your alignment in EVE is entirely represented by your velocity vector. There is no such thing as heading in EVE.
Also http://cdn1.eveonline.com/www/newssystem/media/68671/1/Structuremodulecomposition.png
For proof Citadels are intended to get Tractor Beams. Learn to read Dev blogs and watch fanfest video's before saying other people are wrong. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.21 12:30:28 -
[27] - Quote
Do I really need to repeat the fact that existing mechanics are not my problem moron? CCP obviously have the power to change the mechanics.
As I said, I want a ship based tractor, so whether the citadels have one is irrelevant... But since citadels will have them, that would indicate that a ship based tractor is possible.
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2509
|
Posted - 2016.01.21 13:39:52 -
[28] - Quote
Rek Seven wrote:Do I really need to repeat the fact that existing mechanics are not my problem moron? CCP obviously have the power to change the mechanics.
As I said, I want a ship based tractor, so whether the citadels have one is irrelevant... But since citadels will have them, that would indicate that a ship based tractor is possible.
You can't just say the current mechanic are not your problem when your proposed idea will play heavily with those mechanics. Trying to hand-wave mechanics so you can push you personal toy idea is wrong. |

Donnachadh
United Allegiance of Undesirables
731
|
Posted - 2016.01.21 14:19:40 -
[29] - Quote
Rek Seven wrote:To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery I fully understand the basic concept of your idea that is why I stated that it has some possibilities. Now I need more information on this "equation" so I can take your idea out of the fat kid and his dog basic concept and apply it to real EvE interactions between ships of various speeds and mass. Have you even thought that far through your idea, or is this just another I want because it is cool idea and someone else will have to figure out how to make it work things.
Rek Seven wrote:It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning. Alignment in EvE is the ability to attain 70% of your sub warp speed heading towards a defined place in space, place defined by where you told the game you want to warp to when you initiate your warp. Anything that can prevent you from attaining the required speed, or that can move your ship off of that original vector can and will prevent you from warping. Amazingly your tractor beam idea would have the ability to do either one and possibly even both of them at the same time and yet you think it would not prevent anyone from warping?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
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Posted - 2016.01.21 15:05:40 -
[30] - Quote
Donnachadh wrote: Amazingly your tractor beam idea would have the ability to do either one and possibly even both of them at the same time and yet you think it would not prevent anyone from warping?
Correct! Providing ccp design it that way 
In the same way slingshoting works with webs, your relativistic speed in space would be reduced and thus, providing the tractor did not change your alignment, it would be possible to get into warp faster.
The wishlist is pretty much complete...
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