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Thorian Baalnorn
Bad Influence I N G L O R I O U S
36
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Posted - 2016.01.26 01:12:00 -
[1] - Quote
After reading various posts on various parts of the forum, specifically one debate on "my type of pvp is better than your type of pvp because..." i got the idea for an event.
Evegeddon: A one day ( almost) no rules pvp event that will occur 1-4 times a year from downtime to down time. Evegeddon will feature:
* No local ....anywhere. * No standings. Only corp/alliance/fleet will show in the overview. All other standings will be disabled. * All structures are invulnerable. Any reinforcement timers will be delayed 24 hours. No structures will regenerate or can be repped. * All cyno Jammers are disabled including empire cyno jammers. Yes you can jump your titan into jita. * Concord is taking the day off, come back tomorrow. Concord will be passive. * All gate and stations guns are down for maintenance during this time and thus will not be shooting you. * All aggression, combat, and jump fatigue is disabled even if you got it( you get a free pass today). You can jump all over eve like a kangaroo. * All caps and super caps may be jumped into any system. They cannot go into WHs that they are simply to big for... cant get around the laws of physics sorry. * Fleets have a hard limit today of 50 members. If you are going to blob its going to be a bit confusing. * Bubble Bath! Bubbles are allowed everywhere.
Possible Additional Features: * Your insurance pays 50% more today * All rat bounties are increased fivefold ( sanctum? go on try it...) * All mining yields five or tenfold. 5 or 10 hours of ore in one hour... if you survive.
The after party: * All capital ships will be returned to their location at the previous downtime, if they still exist. ( no using this for capital staging) *All normal eve rules will be reinstated, all timers will resume, the entire state of eve will return to normal. * The tally and rewards.
* Personal rewards: - The top 25 players of each race( 100 total) causing the most isk destroyed will receive one state issue Battleship for their race. - The top 25 players of each race ( 100 total) on the most Killmails will receive a limited edition cruiser: Minmatar and Gallente races will receive a Moracha. Amarr and Caldari races will receive a Fiend.
*Corporation Rewards: - the top 25 corporations in numbers of kills will receive 1 billion isk. In addition they will collect an extra 20% of bounties on NPCs in taxes automatically ( these taxes do not come out of the members earned bounties like normal taxes and are in addition to normal taxes) - The top 25 corporations in amount of isk destroyed will receive 2 billion isk. In addition their control towers will not consume any fuel for 30 days.
*Alliance Rewards - The top 10 alliances with the most kills will receive 5 billion isk. In addition all anchored structures in their capital system are immune to damage for the next 30 days. ( this is regardless of owner) - The top 10 alliances with the most isk destroyed will receive 10 billion isk. In addition, this alliance is immune to war decs for the next 60 days( though they may start them) and receives no jump fatigue when using their own anchored jump portal arrays regardless of they ship they are in for the next 60 days.
Shooting Structures = PVP Mining
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Hopelesshobo
Tactical Nuclear Penguin's
537
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Posted - 2016.01.26 04:40:44 -
[2] - Quote
I would rather turn all of nulsec into highsec, and all of highsec into nulsec and rename the new nulsec to the thunderdome.
Lowering the average to make you look better since 2012.
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Lann Shahni
Anderson Technologies
10
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Posted - 2016.01.26 05:52:31 -
[3] - Quote
sounds like a day of utter caos, i like caos i am in! lol |
Valkin Mordirc
1858
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Posted - 2016.01.26 06:01:27 -
[4] - Quote
As much as I wanna say that nobody to log in, drop player count for that day by a **** ton and basically cause a massive amount of whine and bitching.
I love it!
#DeleteTheWeak
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Thorian Baalnorn
Bad Influence I N G L O R I O U S
38
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Posted - 2016.01.26 06:12:10 -
[5] - Quote
Valkin Mordirc wrote:As much as I wanna say that nobody to log in, drop player count for that day by a **** ton and basically cause a massive amount of whine and bitching.
I love it! Nah give everyone a one month warning ,14 day warning, 1 day warning and then have a pop up that warns you on character selection. That way everyone knows what day it is.
I think a lot of people would login in and go kill stuff in cheap fits at the very least. I know i would stock up on t1 frigs, dessies, and cruisers and run around with corpmates for a while trying to kill stuff just for fun. Or maybe do a t2 and/or t3 cruiser gang and see if we can make it to the other side of eve. Killing whatever we can on the way. lol. It would be a special event so i wouldnt mind blowing some isk on it.
Shooting Structures = PVP Mining
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1859
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Posted - 2016.01.26 08:25:01 -
[6] - Quote
Akrasjel Lanate
CEO of Naquatech Conglomerate
Naquatech Syndicate
Citizen of Solitude
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Khan Wrenth
Ore Oppression Prevention and Salvation
397
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Posted - 2016.01.26 09:11:07 -
[7] - Quote
It would be a fun event, but CCP doesn't seem to do "events" of that sort, especially the sort that turn the game upside-down even if just for a day. They're pretty serious about maintaining the consistency of their universe. I can't blame them; if I worked that hard to make something that beautiful and complex, I wouldn't want to turn it inside-out for kicks and giggles either.
Let's discuss overhauling the way we get intel in EvE.
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Nevyn Auscent
Broke Sauce
2931
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Posted - 2016.01.26 12:17:16 -
[8] - Quote
So basically, lets make nullsec silly lucrative while destroying highsec for a day. |
elitatwo
Eve Minions The-Company
1059
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Posted - 2016.01.26 12:29:46 -
[9] - Quote
Excuse me, I was just about to rescue the Damsel. How did that titan get here??
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Morrigan LeSante
Senex Legio The OSS
1121
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Posted - 2016.01.26 12:32:02 -
[10] - Quote
Nevyn Auscent wrote:So basically, lets make nullsec silly lucrative while destroying highsec for a day.
Or as we all know it, J-space. |
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Donnachadh
United Allegiance of Undesirables
734
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Posted - 2016.01.26 13:03:20 -
[11] - Quote
As long as there is a warning I do not care whether this happens or not, however.
In a PvP oriented game where PLAYERS are supposed to provide the content it seems a rather sad statement on that PvP when you have to turn to CCP to help you. |
Nevyn Auscent
Broke Sauce
2932
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Posted - 2016.01.26 13:06:23 -
[12] - Quote
Morrigan LeSante wrote: Or as we all know it, J-space.
Except J space has no bounties, only loot you sell to NPC buy orders, so changing bounties would do nothing to WH space, and a lot of the value in most low & highsec income streams is also unrelated to bounties, being LP or Concord awards. Meaning that a bounty multiplier is pretty much only a benefit to null, who then get the ability to jump their ratting carriers anywhere without a cyno, and can't be found by looking in local instead needing Dscan or probes, both of which mean they can see you in return.
So...... Yeah........ |
Nafensoriel
KarmaFleet Goonswarm Federation
264
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Posted - 2016.01.26 13:06:45 -
[13] - Quote
Such an event makes no sense because it: a] provides no actual content - Eve is built to do what you describe for the most part. b] Would require significant dev time both pre and post construction of the event. Oh the bugs! c] No matter how much you inform players the backlash when an incursion fleet undocks and dies promptly to campers would place unfair strain on the GMs and support staff.
You want crazy PVP land? Gank, Go to low, Go to null. Heck come to 3T7.. might take a while but someone will shoot you eventually. |
Thorian Baalnorn
Bad Influence I N G L O R I O U S
38
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Posted - 2016.01.26 16:49:06 -
[14] - Quote
Donnachadh wrote:As long as there is a warning I do not care whether this happens or not, however.
In a PvP oriented game where PLAYERS are supposed to provide the content it seems a rather sad statement on that PvP when you have to turn to CCP to help you.
The idea is three fold:
1) To get people out of their normal environment for a day instead of another day at the office. Most people in this game do not try new things. They will tell you " i dont like x" without even actually trying it. I didnt like sour cream on my bake potato until i tried it.
2) To relieve people of some of their assets in a fun way.
3) Cause it would be fun? and it would be the core gameplay of eve on steroids just for one day. I was thinking originally maybe on Eve's birthday. But then i thought a seasonal thing might be better.
Nevyn Auscent wrote:Morrigan LeSante wrote: Or as we all know it, J-space.
Except J space has no bounties, only loot you sell to NPC buy orders, so changing bounties would do nothing to WH space, and a lot of the value in most low & highsec income streams is also unrelated to bounties, being LP or Concord awards. Meaning that a bounty multiplier is pretty much only a benefit to null, who then get the ability to jump their ratting carriers anywhere without a cyno, and can't be found by looking in local instead needing Dscan or probes, both of which mean they can see you in return. So...... Yeah........
You have never actually lived in null have you? But people in WH space mine and mining would be 5 or 10 times faster...so there is that. I know if i was a highsec bear i would care about LP if that mission i was running now paid 55 mil isk for 20 minutes of work instead of 11 mil. So in high sec you would have miners that are tempted at 5 -10 times the profit mining those anom belts and l4 runners tempted to make 200-300 mil an hour.
I never said anything about removing the cyno mechanic. You would still need a cyno to jump ships. There are no system blocks ( jammers) preventing you from jumping into a system. Also you seem to think people are going to jump their ratting carrier around null doing anoms...when their carrier, if they use it for ratting, would be in a system in which they would have instant respawns of havens and sanctums and in these systems they would have a POS or station to dock at, so why would they go jumping all over eve to do anoms and waste fuel when they could do it without leaving system?
Its not hard to find systems being used without local and Its not hard to find ratting ships in a system without using probes( and they wont know if your dscanning if your intelligent enough to have a scout search for targets in a covert ship.) And a ratter, if your even half ass intelligent, wont know your scout is there nor will local blow up when all your mates jump in and warp to at 0 for the kill. Obviously you do not pvp.
You may not want evegeddon but you need it. You would learn loads about core gameplay in one day.
Nafensoriel wrote:Such an event makes no sense because it: a] provides no actual content - Eve is built to do what you describe for the most part. b] Would require significant dev time both pre and post construction of the event. Oh the bugs! c] No matter how much you inform players the backlash when an incursion fleet undocks and dies promptly to campers would place unfair strain on the GMs and support staff.
You want crazy PVP land? Gank, Go to low, Go to null. Heck come to 3T7.. might take a while but someone will shoot you eventually.
A) Eve is built in with "safety nets" to protect players who are learning to play and who do not possess the basic skills or knowledge to play eve the way its meant to be played. It provides loads of content. People that would never wonder out of high or low sec, would now experience null. No safety nets. And it would provide great chaotic fun. Get out and live a little.
B) So you are an expert at eve coding now? And you assume that its going to be full of bugs why? I see your a "glass is empty and cracked" rather than a "glass is half full " kind of player. Also devs have toolsets for their games so they can do common tasks much faster. So its very unlikely it would be as hard as you think. You dont have to disable all cyno jammers 1 by 1 for example, you could simply add a line in the cyno jammer code that would prevent it from working unless a requirement was met and that requirement could be something like " only allowed to online in systems with security of 2.0 or greater". Thats a simple example. Its not as hard to enable and disable features across the entire universe as you think it is. Whats hard is when they have to meet certain conditions. The more conditions they have to meet the harder it becomes.
C) Welcome to Eve! here is your complimentary tritanium. Im sure CCP has figured out by now it doesnt matter what they do, someone is going to complain about it. Carebear in a pvp game during a major pvp event...at your own risk. There is no patch for stupid.
You know i live in null right and have for most of my eve life. Someone will eventually shoot you no matter where in eve you sit. Thats not the point.
Shooting Structures = PVP Mining
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Frostys Virpio
KarmaFleet Goonswarm Federation
2518
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Posted - 2016.01.26 20:49:26 -
[15] - Quote
Thorian Baalnorn wrote:
Possible Additional Features: * Your insurance pays 50% more today
Hold on while I undock and self destruct plat insured ships after ships... |
Gadget Helmsdottir
Gadget's Workshop
114
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Posted - 2016.01.26 21:15:00 -
[16] - Quote
TL;DR version
Quote:Play my way, because your way sucks. See, now CCP said so.
Nope, -1
-Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Shinshi Kuroi
NerdHerd The Explicit Alliance
1
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Posted - 2016.01.26 21:56:04 -
[17] - Quote
So basically you want a day when Carebears don't log in and all two thousand PVPer's and their five alts log in and just whelp ****.
Sounds like you just need to do more drunk roams. |
Nafensoriel
KarmaFleet Goonswarm Federation
264
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Posted - 2016.01.27 01:08:48 -
[18] - Quote
Thorian Baalnorn wrote:
A) Eve is built in with "safety nets" to protect players who are learning to play and who do not possess the basic skills or knowledge to play eve the way its meant to be played. It provides loads of content. People that would never wonder out of high or low sec, would now experience null. No safety nets. And it would provide great chaotic fun. Get out and live a little.
B) So you are an expert at eve coding now? And you assume that its going to be full of bugs why? I see your a "glass is empty and cracked" rather than a "glass is half full " kind of player. Also devs have toolsets for their games so they can do common tasks much faster. So its very unlikely it would be as hard as you think. You dont have to disable all cyno jammers 1 by 1 for example, you could simply add a line in the cyno jammer code that would prevent it from working unless a requirement was met and that requirement could be something like " only allowed to online in systems with security of 2.0 or greater". Thats a simple example. Its not as hard to enable and disable features across the entire universe as you think it is. Whats hard is when they have to meet certain conditions. The more conditions they have to meet the harder it becomes.
C) Welcome to Eve! here is your complimentary tritanium. Im sure CCP has figured out by now it doesnt matter what they do, someone is going to complain about it. Carebear in a pvp game during a major pvp event...at your own risk. There is no patch for stupid.
You know i live in null right and have for most of my eve life. Someone will eventually shoot you no matter where in eve you sit. Thats not the point.
There is no such thing as a safety net. It's safety retribution. All highsec offers you is knowledge the guys who shot you died. It does not protect you in any way from being shot at any time. So no. No content is being added. All you are doing is bypassing a mechanic. Work for no reward from a devs POV.
Additionally i dont have to see a scrap of eve code to know bugs happen. The universal truth of code is it will be buggy. Something as monumentally complex as eve has plenty of bugs. In this case you are reverting a core mechanic. Now yes this could be a simple switch.. but most likely its not. Changing it will undoubtedly have issues that cascade down to random crap you never even thought of. Most "maps" are baked and not super dynamic once loaded physically. Also what happens if your simple script doesnt hit every flag after your "event"? Now you have hundreds of hours of GM labor to consider while they fix everything your bug caused.
Even the concept of "hey ccp knows people will complain" is flawed when you stop and think about it from a business point of view. Every hour of complaints you cause is hours of labor wasted. You employ GMs explictly to act as a social and physical buffer to bugs to prevent players from being upset. Yes a degree of "RTFM" cases happen but you never actively seek to expand the number of these cases.
I've also had extensive experience with dev toolboxes across multiple titles and developers. Even including GM toolkits. I've rarely met one that didn't randomly cause a clusterfk. Some commands are just giant red flags of "push this and lose privileges" worthy. So now you add in atleast a week worth of private testing of the commands and tools.. most likely a month. Just so you dont crater the server and cause a sea of "gib SP you broke server!" messages.
All this to do as you say.. Have a PVP EVENT in a PVP GAME. IE You are offering absolutely zero new gameplay for a possibly large cost in both consumer satisfaction and raw dollar amount.
It would be far far more advantageous to do this in conjunction with existing PVP mechanics like faction warfare. incentivising "carebears" into pvp with mechanics that ignore the fact that they have crap skills or low combat skills. Trick is doing this without making a cash cow for PVPers. |
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