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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Count Szadek
Mercenary Coalition Training Academy Mercenary Academy
23
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Posted - 2017.03.01 05:06:11 -
[331] - Quote
Would it be possible to add a right click option to select penalties for boosters? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
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Posted - 2017.03.02 19:03:11 -
[332] - Quote
Count Szadek wrote:Would it be possible to add a right click option to select penalties for boosters?
I would like to implement this at some point, kind of like the fighter abilities. For now though you should be able to go into the booster stats > effects tab and double click on the effects (which should translate to a specific side effect). It's a round about way of doing it, but it's available if you're really needing to know the stats. |
Soel Reit
Dambusters 617 Sq
433
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Posted - 2017.03.02 19:14:15 -
[333] - Quote
in the capacitor tab add: capacitor warfare resistance ? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
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Posted - 2017.03.07 14:56:36 -
[334] - Quote
Soel Reit wrote:in the capacitor tab add: capacitor warfare resistance ?
not sure I understand what you're asking for. :/ |
Soel Reit
Dambusters 617 Sq
469
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Posted - 2017.03.07 15:02:01 -
[335] - Quote
when they use a neut on you: based on your capacitor resistance (bonus given by cap battery) they will drain you of your capacitor 80% or less than their full potential.
mmmm
basically the resistance given by the cap battery, stacked or not :) |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
27
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Posted - 2017.03.07 16:29:49 -
[336] - Quote
Sable Blitzmann wrote:Soel Reit wrote:in the capacitor tab add: capacitor warfare resistance ? not sure I understand what you're asking for. :/
Soel Reit wrote:when they use a neut on you: based on your capacitor resistance (bonus given by cap battery) they will drain you of your capacitor 80% or less than their full potential.
mmmm
basically the resistance given by the cap battery, stacked or not :)
EDIT: Capacitor Warfare Resistance Bonus! (-28% for thukker cap battery)
Yeah, I got it.
We don't track that stat anywhere, I think. I'll have to poke at the code and see where it's being generated, it might not be easily exposed the way it currently is (I suspect not).
The difficult part is that it has a stacking penalty, so we can't just simply add up all the current batteries (otherwise you could toss on 4 batteries and be neut immune). |
Soel Reit
Dambusters 617 Sq
469
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Posted - 2017.03.07 16:46:47 -
[337] - Quote
nice ty! and good luck figuring out the code |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
28
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Posted - 2017.03.07 17:49:30 -
[338] - Quote
Soel Reit wrote:nice ty! and good luck figuring out the code
Turned out to be pretty easy.
Gif: https://puu.sh/uykft/0076290861.gif
PR: https://github.com/pyfa-org/Pyfa/pull/1031
Did it as a tooltip to keep from cluttering things up. |
Soel Reit
Dambusters 617 Sq
469
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Posted - 2017.03.07 17:57:25 -
[339] - Quote
ggwp m8! well done much appreciated |
Beyl Ahashion
Working Community 2
4
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Posted - 2017.03.10 22:38:56 -
[340] - Quote
How can I properly simulate remote shield boosting coming in to a ship. For instance a Force Aux with a triage module active, that is boosting another ship? It doesn't seem to let me tell it that the boosting ship has a triage module active. The sending ship says that it should be sending over 2k shield per second, yet the receiving ship says that it is only receiving around 1/16 of that. |
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Soel Reit
Dambusters 617 Sq
503
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Posted - 2017.03.10 22:44:33 -
[341] - Quote
Beyl Ahashion wrote:How can I properly simulate remote shield boosting coming in to a ship. For instance a Force Aux with a triage module active, that is boosting another ship? It doesn't seem to let me tell it that the boosting ship has a triage module active. The sending ship says that it should be sending over 2k shield per second, yet the receiving ship says that it is only receiving around 1/16 of that.
find the ship you want to see that effect on and open that specific fit. then search for the FAX or any ship projecting the effect you want, right click on the fit "project onto active fit"
just tested and is working fine for me pyfa v1.27.2
obviously those 2k projected are base hp without taking in consideration resistances! when projected the 6k hp of my fax became 12k hp of rep on the tengu
something like that :) |
Beyl Ahashion
Working Community 2
5
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Posted - 2017.03.11 22:20:02 -
[342] - Quote
That worked like a champ. Thanks. |
Soel Reit
Dambusters 617 Sq
542
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Posted - 2017.03.16 01:02:07 -
[343] - Quote
1.28.0 out boiz! thanks as always for your work!
bug: - dragonfly(light fighter) - variations menu: t1, t2.... and gecko :thinking: same with gecko that gives dragonfly as variations.
- shadows not having the microwarpdrive ability? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
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Posted - 2017.03.16 01:07:50 -
[344] - Quote
Soel Reit wrote: 1.28.0 out boiz! thanks as always for your work!
Blitzmann is already on top of it, because he's just THAT good.
Soel Reit wrote:bug: - dragonfly(light fighter) - variations menu: t1, t2.... and gecko :thinking: same with gecko that gives dragonfly as variations.
Not a bug. CCP things. Gecko is part of the dragonfly family, and you'll notice it uses the same model. It's literally a variation in the database, so vOv
Soel Reit wrote: - shadows not having the microwarpdrive ability?
We probably don't have that effect added. Not a huge deal but something we should probably add at some point. |
Soel Reit
Dambusters 617 Sq
542
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Posted - 2017.03.16 01:27:23 -
[345] - Quote
also right click on implants tab to call a set you preassembled isn't working |
HellGate fr
52
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Posted - 2017.03.16 09:02:05 -
[346] - Quote
Since 1.27.2 and on 1.28.0 when trying to launch pyfa : http://puu.sh/uLgDi/44d2294e40.png
1.27.0 working fine though. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
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Posted - 2017.03.16 14:57:18 -
[347] - Quote
wtf?
so 1.27 worked for you, but 1.27.2+ has not... That's odd... I'll make an isue on our tracker about it. We did move around some code for matplotlib from 1.27.0 to .2, but nothing significant. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
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Posted - 2017.03.16 14:59:34 -
[348] - Quote
Soel Reit wrote:also right click on implants tab to call a set you preassembled isn't working
Ebag has a fix for this, will be bringing that and any other fixes in the next few days into master and make a point release next week probably. :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
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Posted - 2017.03.16 15:00:39 -
[349] - Quote
HellGate can you register on Git and post in this issue:
https://github.com/pyfa-org/Pyfa/issues/1046
This is how I will contact you for testing new builds or for any additional information. Doing troubleshooting through the EVE Forums is a ***** |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
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Posted - 2017.03.16 22:51:27 -
[350] - Quote
We have a potential fix that might help, but it's a shot in the dark since we can't reproduce. Should be out with a point release in the next few days. In the meantime, can you try to delete the `c:\Users\yourusername\.matplotlib` directory, that might help |
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Soel Reit
Dambusters 617 Sq
570
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Posted - 2017.03.17 12:43:41 -
[351] - Quote
Suggested Feature:
on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled.
without going back to the ships menu every time to right click the right fit and "add command booster"
ty
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C-137
C3 Corporation
15
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Posted - 2017.03.22 14:56:17 -
[352] - Quote
Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days.
Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help.
http://i.imgur.com/TdOqcYK.png
The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI, is overall a bad sign... |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
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Posted - 2017.03.22 15:25:16 -
[353] - Quote
C-137 wrote:Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days. Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help. http://i.imgur.com/TdOqcYK.png
Could you describe exactly what is not functioning correctly, instead of providing a screenshot comparison (don't get me wrong, screenshots are awesome). You say Electronic Superiority does not work, yet the fit you applied to it does not have any ewar modules on it.
I am assuming you are expecting the WD range to increase. WD/Scram is not considered EWAR. That would be handled with the Skirmish Burst - Interdiction charge. If you're noticing another discrepancy, please let me know the specifics and I can look into it.
C-137 wrote:The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI of pfya is overall a bad sign...
The no graphs thing was my bad - worked fine for me but the build failed, and that was the one build that I didn't test before uploading. Also, Ebag has been actively working recently on backend things and other areas that haven't been touched in years. Unfortunately, when you touch a lot of these things, it's easy to not notice some other things going wrong. We don't have an active QA department to test all changes and make sure they don't interfere with other things, nor do we have a large community of devs that keep up with the latest commits in git.
I am interested in the "lag" which you note. You've noticed an increase? Can you describe it / when does it happen? What platform are you using? pyfa never has been the fastest application (partly due to being written in python, but also because of design decisions made early on in the projects life), but we are very interested in hearing about performance issues which seem to get worse. Please be specific when describing these issues.
And of course, as I always state, pyfa is FOSS; you're very welcome to contribute to the project if you notice and want to fix bugs and performance problems. :D |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
|
Posted - 2017.03.22 15:26:53 -
[354] - Quote
Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty
I meant to include this in the latest release, but it snuck up on me. I'll try to get some sort of QoL improvements going for the command fits. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
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Posted - 2017.03.22 16:00:20 -
[355] - Quote
C-137 wrote:Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days. Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help. http://i.imgur.com/TdOqcYK.png
I'm with Blitzmann on this one. I don't see any obvious issues here.
C-137 wrote: The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI, is overall a bad sign...
As Blitzmann said, this is partially due to simple human nature, any time we touch things there's going to be bugs that crop up.
There has been a MASSIVE amount of work done on Pyfa in the last year. Not only have many new features been added (Fighters, command bursts, new stats panes, new preferences, lots of QoL improvements, and many many many MANY other things), but we've gone and done an entire rework on the bank end that fixed a ton of low level bugs that have been around forever, and greatly simplified things which will make it much easier for us to work on and support Pyfa in the future.
To be honest, the current Pyfa codebase looks dramatically different from the code base two or three years ago. The front end might look similar, but nearly every single line of code behind it has been touched.
That sort of work never happens without introducing a new set of bugs and issues, but it will absolutely make a big difference in how easy Pyfa is to build new features for. We actually have coding standards now! And unit tests!
Besides, our work on Pyfa is worth exactly what you pay us, and/or the quality of your PRs to the code. ;) |
Soel Reit
Dambusters 617 Sq
653
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Posted - 2017.03.22 16:53:01 -
[356] - Quote
pls don't listen to stupid people. they will always be unhappy, no matter what.
the work you guys are doing is much appreciated! and personally i find you guys very open to listen to feedbacks etc. pls keep up the good work! |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
234
|
Posted - 2017.03.23 05:05:19 -
[357] - Quote
Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty
Here you go bud:
https://github.com/pyfa-org/Pyfa/pull/1063
As long as tests turn out fine, should be out with the next EVE release. :) |
Soel Reit
Dambusters 617 Sq
665
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Posted - 2017.03.23 08:00:08 -
[358] - Quote
Sable Blitzmann wrote:Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty Here you go bud: https://github.com/pyfa-org/Pyfa/pull/1063
As long as tests turn out fine, should be out with the next EVE release. :)
thank you very much! great work |
HellGate fr
52
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Posted - 2017.03.27 02:03:28 -
[359] - Quote
Sable Blitzmann wrote:We have a potential fix that might help, but it's a shot in the dark since we can't reproduce. Should be out with a point release in the next few days. In the meantime, can you try to delete the `c:\Users\yourusername\.matplotlib` directory, that might help
1.28.1 is launching, no more problems for me !
Nicely done and sorry for late answer. |
Das bombski
Skullwing productions
5
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Posted - 2017.03.28 17:14:11 -
[360] - Quote
With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das |
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