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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
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Posted - 2017.05.31 03:55:06 -
[481] - Quote
Suyer wrote:Why don't you just update EFT instead.
Or at least add an EFT skin PLEEEEEEEEEASE
EFT is closed source, and Grippen has never mentioned anything about releasing the source code to the community. pyfa is an open source program, allowing anyone to look at and contribute to the code.
Adding a "skin" is not an easy task. However, as ebag said, there are a few "minimal" panes in the options that can reduce the amount of information as Ebag mentioned. I'm personally not a big fan of "skinning" in general, because you essentially have to maintain two different code bases for the GUI. pyfa and EFT simply have different design goals; tis change, but such is life. :)
Senister DaHollow wrote:I just built a loki fit and the fit I used uses a 50mn microwarp drive II in it. The problem is in Pyfa, it shows as 353 m/s with All 5, but when I look at it in game with my current character, it shows at over 1400. I am not sure if this is a glitch or a bug, and I am not sure where to report it so here I am.
Erm, make sure the MWD is online and active? I assume you've already done this. But I just put a 50mn microwardriove on a blank loki fit and have 1411 m/s.
https://gyazo.com/4c82dede4561aef72d6cd4dedbb7b8e2
Just FYI, gonna try to do a point release tomorrow that addresses a few outstanding bugs. Meant to do one over the weekend, but... yeah... holiday weekend; this guy lounged around and relaxed :D |
Senister DaHollow
New Eden Mining Organisation The Craftsmen
0
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Posted - 2017.05.31 04:14:47 -
[482] - Quote
Yes I turned it off and on and even changed where it was from top to bottom on the med slot.
https://gyazo.com/45a61675cf5840c459453f37c4f897fb |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
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Posted - 2017.05.31 04:26:25 -
[483] - Quote
You're using an Improved Cloaking Device rather than a Covert Ops Cloaking Device II. The improved one has a velocity penalty to 75% (the tech I ones have 90% penalty, and the actual Covert Ops Cloak has 0%, which is the one you want) :) |
Senister DaHollow
New Eden Mining Organisation The Craftsmen
0
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Posted - 2017.05.31 04:33:05 -
[484] - Quote
Yeah I just caught that but that's not what I selected in the first place. Strange but thank you for the help. I really need more than 3 hours of sleep ever 3 days lol |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
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Posted - 2017.06.01 04:27:11 -
[485] - Quote
Senister DaHollow wrote:Yeah I just caught that but that's not what I selected in the first place. Strange but thank you for the help. I really need more than 3 hours of sleep ever 3 days lol
No worries, glad it's working for you now :P
Anyway, v1.29.3 is out with a few fixes :) |
Sylem
Soul Takers
0
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Posted - 2017.06.03 00:44:42 -
[486] - Quote
Feature request: Have the ability (check box perhaps in the Preferences | General menu) to not include the cost of implants in the cost of the ship.
I've read most of the posts in this thread and haven't found anything indicating the function to turn off the implant calculation. I understand you can just keep the implants empty and it will show 0.
Thank you to all the developers for your hard work and dedication. |
Sable Blitzmann
Sebiestor tribe Minmatar Republic
252
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Posted - 2017.06.09 02:35:59 -
[487] - Quote
Sylem wrote:Feature request: Have the ability (check box perhaps in the Preferences | General menu) to not include the cost of implants in the cost of the ship.
I've read most of the posts in this thread and haven't found anything indicating the function to turn off the implant calculation. I understand you can just keep the implants empty and it will show 0.
Thank you to all the developers for your hard work and dedication.
This is currently sitting in the development branch and will be included with the next release cycle. It was contributed by @petosorus on GitHub (don't know the EVE name, sorry!).
You can find a development build here: https://ci.appveyor.com/project/blitzmann/pyfa/build/development-118/artifacts
Conversation about the feature can be found on this thread: https://github.com/pyfa-org/Pyfa/issues/1158
That being said, v1.29.4 is now out with a few bug fixes :D |
petosorus
Alcoholocaust. Test Alliance Please Ignore
1
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Posted - 2017.06.14 15:11:31 -
[488] - Quote
Sable Blitzmann wrote: This is currently sitting in the development branch and will be included with the next release cycle. It was contributed by @petosorus on GitHub (don't know the EVE name, sorry!).
Same name, I'm lazy :) (also hello to this, I forget the eve forums exist sometimes) |
Blade Darth
Room for Improvement Limited Expectations
241
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Posted - 2017.06.14 19:38:32 -
[489] - Quote
I'm super confused by the download page. EFT was easy, download files, overwrite, done. I don't know which files to download and how to install this.
Copied the release files into my pyfa folder and it broke the launcher.
Where can I find the windows installer? The "latest release" sends me to some sort of source file page and "installation" sends back to the home page where I can't find installation links, it points back to the source files instead...
The "Pyfa-1.29.4" zip doesn't include a launcher or installer.
Not sure if i'm ******** or it's really, really that complicated.
Omen Navy Issue Tutorial
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
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Posted - 2017.06.14 20:00:50 -
[490] - Quote
Blade Darth wrote:I'm super confused by the download page. EFT was easy, download files, overwrite, done. I don't know which files to download and how to install this.
Copied the release files into my pyfa folder and it broke the launcher.
Where can I find the windows installer? The "latest release" sends me to some sort of source file page and "installation" sends back to the home page where I can't find installation links, it points back to the source files instead...
The "Pyfa-1.29.4" zip doesn't include a launcher or installer.
Not sure if i'm ret***** or it's really, really that complicated.
I don't know what Blitzmann did to the releases page, but yes, it's very confusing.
You can always use this URL to get to the last release: https://github.com/pyfa-org/Pyfa/releases/latest
Scroll down to bottom of page, and either download the .zip or .exe for Windows. If you're using the zip, just need to extract it, then run pyfa.exe.
If in doubt, extract it to a new (empty) folder.
Want Pyfa, but with more features?
Pyfa.fit
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Blade Darth
Room for Improvement Limited Expectations
241
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Posted - 2017.06.14 20:26:49 -
[491] - Quote
Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages.
Omen Navy Issue Tutorial
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Dr Minx
J A V A
27
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Posted - 2017.06.16 10:30:41 -
[492] - Quote
Pyfa is great and thanks for this tool and keeping it updated.
Is there anyway to increase the font size? my eye sight is not that good
Thanks |
Ebag Trescientas
Black Serpent Technologies The-Culture
40
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Posted - 2017.06.17 06:52:53 -
[493] - Quote
Dr Minx wrote:Pyfa is great and thanks for this tool and keeping it updated.
Is there anyway to increase the font size? my eye sight is not that good
Thanks
See the link in my signature for a fork of Pyfa that offers different font sizes.
I don't know if/when Blitzmann plans on implementing that feature.
Want Pyfa, but with more features?
Pyfa.fit
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Dr Minx
J A V A
27
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Posted - 2017.06.17 11:05:39 -
[494] - Quote
thanks, i'll try it |
Arthur Dentz
Evian Industries EVIAN NATION
0
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Posted - 2017.06.22 10:32:38 -
[495] - Quote
Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png |
Ebag Trescientas
Black Serpent Technologies The-Culture
40
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Posted - 2017.06.24 15:43:27 -
[496] - Quote
Arthur Dentz wrote:Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png
No, it's not just you. Most likely something to do with the feed from EVE-Central.
Want Pyfa, but with more features?
Pyfa.fit
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
253
|
Posted - 2017.06.25 06:08:30 -
[497] - Quote
Hey guys, just getting back from a vacation (as well as recovering from a head and chest cold x_x). Getting back into the swing of things for the upcoming July patch, of which there is a Singularly data update for pyfa. Please read the following post for more details:
https://github.com/pyfa-org/Pyfa/issues/1239
Blade Darth wrote:Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages.
To elaborate... this is the release format that pyfa has had for ages. The idea is that point releases (.0, .1, .2, etc) are bug fixes for the main release cycle (1.28, 1.29). However, if a release is created that just explains the point release changes, then all of the interesting changes from the main release are stashed off on another page. There are many times when there is a major release and then the next day the .1 release comes out to fix a critical bug or some such, and many folks wouldn't even see the changes that happened with the main release if I just included that bug fix in the release notes. To counter this, whenever a point release is made, the change log for the entire release cycle is included as it's a better representation of the release.
It does create the problem of a very large download page. Unfortunately there is no decent way to fix that. I've asked GitHub to create a jump anchor on the Downloads sections, so that I can just link to release/#downloads or something and it just jumps to the spot, but that dialog didn't get anywhere. Just know, as ebag pointed out, that https://github.com/pyfa-org/Pyfa/releases/latest will always take you to the latest stable release. Just scroll down to the bottom and you have the downloads (of which, if you're on Windows, the .exe installer is always preferred).
Also, I find it interesting you think EFT was easy to download. I recall having to click through various Russian spam download pages, tho that was years ago xD
Arthur Dentz wrote:Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png
eve-central craps out every now and then. If the issue persists, please include the ship fitting that you're trying to get prices for and I can take a closer look
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Ghaelmash Hakaari
Material Trade and Acquisition Solyaris Chtonium
4
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Posted - 2017.06.30 07:31:29 -
[498] - Quote
Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern? |
Soel Reit
Dambusters 617 Sq
930
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Posted - 2017.06.30 09:44:54 -
[499] - Quote
Ghaelmash Hakaari wrote:Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern?
will show after the shift. always matching the 2 damage types. you can see it better switching into 1 damage type: all the reactive armor hardener resistance goes into that type of damage. |
Ghaelmash Hakaari
Material Trade and Acquisition Solyaris Chtonium
4
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Posted - 2017.06.30 10:57:01 -
[500] - Quote
Soel Reit wrote:Ghaelmash Hakaari wrote:Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern? will show after the shift. always matching the 2 damage types. you can see it better switching into 1 damage type: all the reactive armor hardener resistance goes into that type of damage. Thx! |
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Jori McKie
Know your Role League of Unaligned Master Pilots
298
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Posted - 2017.07.03 05:38:11 -
[501] - Quote
Sable Blitzmann wrote:Hey guys, just getting back from a vacation (as well as recovering from a head and chest cold x_x). Getting back into the swing of things for the upcoming July patch, of which there is a Singularly data update for pyfa. Please read the following post for more details: https://github.com/pyfa-org/Pyfa/issues/1239
Blade Darth wrote:Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages. It does create the problem of a very large download page. Unfortunately there is no decent way to fix that. I've asked GitHub to create a jump anchor on the Downloads sections, so that I can just link to release/#downloads or something and it just jumps to the spot, but that dialog didn't get anywhere. Just know, as ebag pointed out, that https://github.com/pyfa-org/Pyfa/releases/latest will always take you to the latest stable release. Just scroll down to the bottom and you have the downloads (of which, if you're on Windows, the .exe installer is always preferred).
That threw me off until i read this and i was going to a ask the same question. Maybe it would be a good idea to explain it in your OP. Just the sentence "scroll down to the bottom to find your DL files" or something like that.
Thank you for your work.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Sgt Ocker
What Corp is it
1400
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Posted - 2017.07.05 12:11:36 -
[502] - Quote
So after doing a fresh install of Windows 10 I got to downloading Pyfa. Version q.10.0 installed with no problem then I was told of a new stable release. Upon downloading the new release and installing it I got;
Error message can be seen here
For informations sake, I reinstalled the older version again without problem. Then un-installed everything, deleted all associated files and folders and tried the latest version again, it didn't work and returned the error above..
I do hope you're still following this thread and can help - I like Pyfa
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Trespasser
S0utherN Comfort Test Alliance Please Ignore
103
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Posted - 2017.07.11 15:50:54 -
[503] - Quote
any Possible time table for an updated release to reflect the t3 changes? |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.12 21:25:16 -
[504] - Quote
the update is out bruh!!! |
Masked Crusader
Curiously Incompetent The Glory Holers
0
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Posted - 2017.07.13 13:07:56 -
[505] - Quote
Got this error when changing from ALL 5 api to my skill api.
Quote:OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.30.0 Stable - YC119.7 1.0 pyfa root: C:\Program Files\pyfa save path: C:\Users\User\.pyfa fs encoding: mbcs
EXCEPTION: (sqlite3.IntegrityError) columns characterID, itemID are not unique [SQL: u'INSERT INTO "characterSkills" ("characterID", "itemID", "_Skill__level", created, modified) VALUES (?, ?, ?, ?, ?)'] [parameters: ((3, 30653, None, '2017-07-13 23:04:07.910000', None), (3, 30547, None, '2017-07-13 23:04:07.910000', None), (3, 30545, None, '2017-07-13 23:04:07.910000', None), (3, 30551, None, '2017-07-13 23:04:07.910000', None), (3, 30554, None, '2017-07-13 23:04:07.910000', None))]
File "C:\Program Files\pyfa\library.zip\gui\builtinAdditionPanes\notesView.py", line 33, in fitChanged sFit.editNotes(self.lastFitId, self.editNotes.GetValue()) File "C:\Program Files\pyfa\library.zip\service\fit.py", line 219, in editNotes eos.db.commit() File "C:\Program Files\pyfa\library.zip\eos\db\saveddata\queries.py", line 545, in commit saveddata_session.commit() File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 790, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 392, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 372, in _prepare_impl File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2004, in flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2122, in _flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\util\langhelpers.py", line 60, in __exit__ File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2086, in _flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\unitofwork.py", line 373, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\unitofwork.py", line 532, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\persistence.py", line 174, in save_obj File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\persistence.py", line 728, in _emit_insert_statements File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 914, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\sql\elements.py", line 323, in _execute_on_connection File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1010, in _execute_clauseelement File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1146, in _execute_context File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1341, in _handle_dbapi_exception File "C:\python-2.7.10\lib\site-packages\sqlalchemy\util\compat.py", line 199, in raise_from_cause File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1116, in _execute_context File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\default.py", line 447, in do_executemany
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Lothres Andastar
Associated North American Lovers of Dolphins
0
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Posted - 2017.07.13 14:36:33 -
[506] - Quote
Is there a way to change the DPS graph to map against Sig Radius or Velocity instead of range? I want to do some comparisons between missile fits and mapping against range isn't helpful for that since it's a binary hit/miss for missiles.
If not should I put in a request on the github page to do so? |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.13 17:47:40 -
[507] - Quote
open the fit you wanna see the graph for: then click "CTRL+G" or alternatively in the menu bar: "window/graphs"
there you go, there you can adjust parameters as you prefer |
Lothres Andastar
Associated North American Lovers of Dolphins
1
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Posted - 2017.07.13 18:28:00 -
[508] - Quote
Soel Reit wrote:open the fit you wanna see the graph for: then click "CTRL+G" or alternatively in the menu bar: "window/graphs" there you go, there you can adjust parameters as you prefer I mean changing what is displayed on the axis. For example, I want DPS on the side and Velocity along the bottom, instead of having to type multiple velocities and noting down the DPS number. |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.13 20:18:40 -
[509] - Quote
oh gotcha.
actually there is a drop men+¦ on the graph. i agree that would be nice having a couple of options like: dps/distance, dps/speed, dps/sig radius. shouldn't take too long to be implemented :)
i suggest you to propose it on github, so they can see it sooner :) |
Rayven Kaundur
Darkwing Deepspace Industries Integritas Constans
0
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Posted - 2017.07.25 20:25:43 -
[510] - Quote
Is there any chance of getting fuel consumption for Citadels and complexes added to pyfa?
Anything more than a Double 'D' is a waste of space
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