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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
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Posted - 2016.01.26 02:03:56 -
[1] - Quote
pyfa (python fitting assistant) - A cross-platform ship fitting tool, written in Python utilizing wxWidgets as it's GUI toolkit. pyfa works on all platforms that Python and wxPython support, including Windows, OS X, and Linux. There is also someone who has created a FreeBSD port of it.
Official releases and download links can be found here.
Simply download the package for the platform you want to use. Linux users: your package is basically a tarbell of the source files; be sure to install the dependencies required. There are some third-party packages floating about for Debian and Arch that are maintained by third parties, check the README.
Bug reports: Bug reporting guidelines can be found here.
Known Major Bugs as of 1.18.1:
- Opening Character Editor causes pyfa crash on some Windows 7 machines (#441) (problem has been identified and a fix is being worked on for the next release)
- A complete listing of issues and their progress can always be found here.
Screenshots: Updated screenshots coming soon, in the meantime check the GitHub repo README.
Contributing: All contributions are welcomed and done through pull requests on GitHub.
Contacts: Tweetfleet Slack: @blitzmann |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
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Posted - 2016.01.26 02:04:06 -
[2] - Quote
Project news:
At the moment, I am the only one maintaining pyfa. As some folks know, Kadesh has decided to leave the EVE Universe due to :stuff: and no longer has interest in maintaining pyfa or it's related projects. I have been with the project and headed development of it for a little over two years now, so it's been handed over to me. As such, the pyfa repository and all related repos has been moved to a GitHub Organization called 'pyfa-org'.
For the past few years, you may have heard of a new engine being written for pyfa that would perform fitting calculations faster and allow us to update much more quickly. I'll give a brief update to that: Kadesh was the main person behind that project, and while there is a lot done on it, it is not completed. Unfortunately, I am not versed in it's internal workings to feel comfortable developing on it yet, and so this project is on the backburner indefinitely until I can familiarize myself with it a bit more. This is also hampered by the fact that pyfa requires a complete rewrite to utilize it, which is a daunting task for someone who is both a fulltime student and employee. This does not, however, affect the current codebase of pyfa, which is still regularly updated and improved upon.
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The Bigpuns
Touring New Eden Haven.
82
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Posted - 2016.01.26 07:53:01 -
[3] - Quote
Good work, thanks for taking this on |
Jnarai Legoso
Solstejas Incorporated
0
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Posted - 2016.02.04 20:19:41 -
[4] - Quote
Not sure if this has been brought up in the past or not, but would it be possible to add a (rough) estimator for enemy lock times based on your fits sig radius? I'm aware that this will vary widely based on enemy skills/fits etc, but even if an estimator could be based off of ship class similar to the current lock estimator, avoiding skills entirely. This will definitely help anyone looking to build quick warp fits, etc. Also, keep up the good work! Cheers!
Travel light, hit hard.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
328
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Posted - 2016.02.11 21:00:29 -
[5] - Quote
How do you use the attribute overides section
I mean changing an attribute is pretty easy, but it doesn't actually change it in pyfa...assumign i figured out what to change LOL
I exported a CSV file, but not sure if i need to put that somewhere special or what |
Terry Ortega
Brutor Tribe Minmatar Republic
0
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Posted - 2016.02.11 22:28:18 -
[6] - Quote
Mmmmh, i try to fetch my skills, but i get an error, called: The read operation timed out.
Any solutions about this? i dont know if my firewall is blocking it...
thx in advance. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
328
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Posted - 2016.02.11 23:11:04 -
[7] - Quote
Kenneth Feld wrote:How do you use the attribute overides section
I mean changing an attribute is pretty easy, but it doesn't actually change it in pyfa...assumign i figured out what to change LOL
I exported a CSV file, but not sure if i need to put that somewhere special or what
All fixed, works great |
Enyxl
1
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Posted - 2016.02.13 14:15:17 -
[8] - Quote
Annoying wx bug/glitch, everytime a (any or none really) fit is updated the right side information gets all messed up. Eventually its unusable.
http://giphy.com/gifs/YIpohwxkZaous/html5 http://i.imgur.com/4E9lw08.png
Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.11 |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
164
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Posted - 2016.02.13 22:03:52 -
[9] - Quote
Platform?Can't reproduce with Windows. By the look of the buttons, looks like linux/gtk, but OS X has been nothing but problems with the wx3 upgrade so I wouldn't be surprised... |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
164
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Posted - 2016.02.13 22:07:14 -
[10] - Quote
Terry Ortega wrote:Mmmmh, i try to fetch my skills, but i get an error, called: The read operation timed out.
Any solutions about this? i dont know if my firewall is blocking it...
thx in advance.
Most likely a problem with your firewall or something similar. That error usually happens when it can't connect to the server. Try EVEMon or something else that fetches the skills and see if it works or not. If not, then it's definitely something in your network environment |
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Enyxl
1
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Posted - 2016.02.14 13:29:54 -
[11] - Quote
Sable Blitzmann wrote:Platform?Can't reproduce with Windows. By the look of the buttons, looks like linux/gtk, but OS X has been nothing but problems with the wx3 upgrade so I wouldn't be surprised... Also please post on the issue tracker so that I can communicate you you directly =)
Issue created @github.
Yeah, don't get me started on OSX (wont even use pyfa there atm) |
Merenia
Caldari Provisions Caldari State
0
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Posted - 2016.02.15 19:23:42 -
[12] - Quote
hello, i'm a new user switching from eft and i'm wondering if pyfa has the tooltip like in eft to view ship bonuses? |
DrysonBennington
Eagle's Talon's
267
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Posted - 2016.02.15 22:36:20 -
[13] - Quote
I would make myself the Proprietariat of Pyfa and create versions that can be used for Star Trek Online, WoW, etc. Why be known in one Universe?
Is there a version that can be opened up in game in the browser?
I think once Pyfa has had the bugs worked out that CCP should make it part of the in-game icon panel.....better yet make it a function of the Captain's Quarters.
....goodbye EFT. |
Bienator II
madmen of the skies
3501
|
Posted - 2016.02.16 19:29:51 -
[14] - Quote
since the new structures will behave fittings wise similar to ships, i am wondering if you are planning to add them too for pyfa once they are out?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Addison Clark
Pator Tech School Minmatar Republic
1
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Posted - 2016.02.18 14:04:37 -
[15] - Quote
A serious quality of life request:
In the ships list, there should be a button to open up a list of all saved fits. This will allow easy management/removal of garbage fits that might be the database.
This can be done by doing a wildcard search for ships (heck I know when you import a bunch via xml, you get a list of all imported fits - can that be used to list current saved fits?)
With much of the tieracide projected for many ship modules, this can be enhanced by giving a warning icon over any fit that no longer fits as saved/has changed due to tieracide etc.
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
166
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Posted - 2016.02.22 04:59:52 -
[16] - Quote
DrysonBennington wrote:Is there a version that can be opened up in game in the browser?
Nope. There was effort a few years ago to port pyfa to some sort of web interface, but that was abandoned when the other developers left the team. Besides, o.smium manages to browser-based fitting quite well
DrysonBennington wrote:I would suggest that when fitting a ship comes close to the CPU and PG allotment that modules on the market would be highlighted in red to show that they will not fit, yellow if they come close to going over the allotment and green if okay to fit. This color matching would take place as the **** is fitted as well.
Maybe. We'll see =)
Bienator II wrote:since the new structures will behave fittings wise similar to ships, i am wondering if you are planning to add them too for pyfa once they are out?
We'll have to see. It all depends on how the stuff works on the back end. Might have to take a bit of reworking the available market code and whatnot, but as long as they are similar enough to fits, it should be workable. There's also the question of if it's really even wanted (will the stations have cap / dps / etc). Depending on the info needed, we may have to develop some sort of system for changing the stats info depending on the context (fit vs station).
If it happens, most likely won't see it in pyfa until a few months after citadels release, however, due to time constraints
Addison Clark wrote:A serious quality of life request:
In the ships list, there should be a button to open up a list of all saved fits. This will allow easy management/removal of garbage fits that might be the database.
This can be done by doing a wildcard search for ships (heck I know when you import a bunch via xml, you get a list of all imported fits - can that be used to list current saved fits?)
With much of the tieracide projected for many ship modules, this can be enhanced by giving a warning icon over any fit that no longer fits as saved/has changed due to tieracide etc.
Request 2:
Ability to add fuel (ozone/stront etc) as charges. If I want to default load 500 units of ozone, for example, for a cyno - I can't specify the fuel, or add additional fuel to the module. Or add stront if I am fiting an Entosis ship. Or heck fuel for jump/bridge capable ships. Fuel for rorq?
1) What is the need to see all of your ships at once? If it' simply to review old fits, it might be possible to display ships based on last modification. We don't currently track this (the timestamp given is the time it was created IIRC). Maybe search criteria such as time>2015 or something. But even this (smart search criteria) would be a rather significant undertaking.
2) This has been requested before: https://github.com/pyfa-org/Pyfa/issues/172 However, it's not as easy as it may seem due to the way pyfa handles the market. I haven't looked at this issue in a long time, and can't remember the specifics. It's on the list until it isn't anymore. =) |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
166
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Posted - 2016.02.22 05:00:47 -
[17] - Quote
Merenia wrote:hello, i'm a new user switching from eft and i'm wondering if pyfa has the tooltip like in eft to view ship bonuses?
No, but it's something I've been wanting to do for a long while now. Just have to think about the best way to accomplish it. |
Addison Clark
Pator Tech School Minmatar Republic
1
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Posted - 2016.02.22 12:56:45 -
[18] - Quote
Sable Blitzmann wrote:DrysonBennington wrote:Is there a version that can be opened up in game in the browser? 1) What is the need to see all of your ships at once? If it' simply to review old fits, it might be possible to display ships based on last modification. We don't currently track this (the timestamp given is the time it was created IIRC). Maybe search criteria such as time>2015 or something. But even this (smart search criteria) would be a rather significant undertaking.
It is a quality of life situation that enables you to either prune old fittings out so that you can start fresh, review fittings etc.
Heck a partial implementation where it just lists each saved fit, (sort by name or shiptype/hullname) one after the other would satisfy the need for managing and pruning fits. Anything else would be gravy.
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
166
|
Posted - 2016.02.23 01:25:52 -
[19] - Quote
Addison Clark wrote:Sable Blitzmann wrote:DrysonBennington wrote:Is there a version that can be opened up in game in the browser? 1) What is the need to see all of your ships at once? If it' simply to review old fits, it might be possible to display ships based on last modification. We don't currently track this (the timestamp given is the time it was created IIRC). Maybe search criteria such as time>2015 or something. But even this (smart search criteria) would be a rather significant undertaking. It is a quality of life situation that enables you to either prune old fittings out so that you can start fresh, review fittings etc. Heck a partial implementation where it just lists each saved fit, (sort by name or shiptype/hullname) one after the other would satisfy the need for managing and pruning fits. Anything else would be gravy.
I will look into it, but no promises at the moment. =) |
Aaril
Noble Sentiments Second Empire.
28
|
Posted - 2016.02.23 03:53:49 -
[20] - Quote
Sable Blitzmann wrote:Addison Clark wrote:Sable Blitzmann wrote:DrysonBennington wrote:Is there a version that can be opened up in game in the browser? 1) What is the need to see all of your ships at once? If it' simply to review old fits, it might be possible to display ships based on last modification. We don't currently track this (the timestamp given is the time it was created IIRC). Maybe search criteria such as time>2015 or something. But even this (smart search criteria) would be a rather significant undertaking. It is a quality of life situation that enables you to either prune old fittings out so that you can start fresh, review fittings etc. Heck a partial implementation where it just lists each saved fit, (sort by name or shiptype/hullname) one after the other would satisfy the need for managing and pruning fits. Anything else would be gravy. I will look into it, but no promises at the moment. =)
I was actually just Googling how to do this. Nice coincidence it is the latest discussion! I just noticed that all my fits were listed in the ship window after doing an XML import and was thinking it was a new feature.
Basically, next to the hide empty ship groups should just be a button that displays all fits. I started poking around in your code and edited the following code locally:
def OnScheduleSearch(self, event): search = self.BrowserSearchBox.GetValue() # Make sure we do not count wildcard as search symbol realsearch = search.replace("*", "*") if len(realsearch) >= 0: self.lastSearch = search wx.PostEvent(self.shipBrowser,SearchSelected(text=search, back = False))
The wildcard works after this change (asterisk not deleted and length >=0), but in addition to showing all of my fits, it also shows all ships as well. I may try to dig more to figure out how to hide all ships while searching using a wildcard. |
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Aaril
Noble Sentiments Second Empire.
28
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Posted - 2016.02.23 06:32:21 -
[21] - Quote
Edit: Accidental post. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
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Posted - 2016.02.23 18:00:32 -
[22] - Quote
The problem with the wildcard is that there was an issue with OS X having a hard time with queries (there was a significant delay when fetching a large list of ships). While I believe that lag has been eliminated by subsequent improvements, we need to be cautious about a wildcard option - there are folks that have thousands of fits (for whatever god forsaken reason), and we do not want to cause any slow downs.
I've opened a ticket here: https://github.com/pyfa-org/Pyfa/issues/523
If you want to lend your voice to it, please do so. I am not against the option, especially if it helps folks with whatever, just need to make sure it's done properly and efficiently.
Aaril, if you want to, please fork the repo, make your changes, and submit a pull request. I can then evaluate your changes and go from there. =) |
Rusty 'Nail
Candy balls ONLY FOR FUN
35
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Posted - 2016.02.25 08:52:44 -
[23] - Quote
Pyfa is the best fitting tool for me. But, for more better experience I very need this features:
1. True portable format of pyfa installation. I use Dropbox to synchronize my pyfa folder between my home machine and working computer and I haven't see my fits/characters on second machine after full synchronization. Looks like it definitely separated installs.
2. Better proxy settings. I can't see where I can change proxy type to SOCKS5 instead of default HTTP. So, I can't import my characters by API at my working computer. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.02.26 01:05:09 -
[24] - Quote
Rusty 'Nail wrote:Pyfa is the best fitting tool for me. But, for more better experience I very need this features:
1. True portable format of pyfa installation. I use Dropbox to synchronize my pyfa folder between my home machine and working computer and I haven't see my fits/characters on second machine after full synchronization. Looks like it definitely separated installs.
2. Better proxy settings. I can't see where I can change proxy type to SOCKS5 instead of default HTTP. So, I can't import my characters by API at my working computer.
1) Already possible, albeit it's not really documented. Run the exe with the -r flag, which will save the user database in the root pyfa directory. To do this, make a shortcut to the exe and add " -r" to the target (should look like "C:\Games\pyfa\pyfa.exe -r")
2) I probably won't get a chance to look into this anytime soon, unfortunately. But by all means, create a ticket on github to that it's at least documented somewhere and you'll get notification on work that goes into it. =) |
Aaril
Noble Sentiments Second Empire.
30
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Posted - 2016.02.27 08:22:59 -
[25] - Quote
Sable Blitzmann wrote:The problem with the wildcard is that there was an issue with OS X having a hard time with queries (there was a significant delay when fetching a large list of ships). While I believe that lag has been eliminated by subsequent improvements, we need to be cautious about a wildcard option - there are folks that have thousands of fits (for whatever god forsaken reason), and we do not want to cause any slow downs. I've opened a ticket here: https://github.com/pyfa-org/Pyfa/issues/523 If you want to lend your voice to it, please do so. I am not against the option, especially if it helps folks with whatever, just need to make sure it's done properly and efficiently. Aaril, if you want to, please fork the repo, make your changes, and submit a pull request. I can then evaluate your changes and go from there. =)
I see you are leaning towards option 3 based on the Github ticket. I still say you should allow asterisk as a wildcard to show all fits at the same time (even if your button does it by subgroup...also I would guess this is the easiest implementation as even I as a non programmer made the change quickly).
I go through and mass prune my fits sometimes. After editing the code mentioned in my previous post, I really loved having all fits up at the same time. You could also add a check if length <= 3 && query == '*' allow wildcard. If you really want to be anal, you could add a checkbox to the menu that allows the wildcard search with a disclaimer about performance if you have >500 fits.
Regardless of your decision, I think I will add my code to all future releases, unless wildcards are allowed officially. |
Muon Farstrider
Partial Safety
10
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Posted - 2016.03.02 19:19:18 -
[26] - Quote
I think pyfa does a lot of things better than EFT already, but I have a couple feature requests/gripes that I would like to raise at some point. None of them are major, but they would all be nice to have.
My gripe is the default column spacing management is rather wonky when the program is run on lower resolution screens (i.e. a laptop). This is what the program window looks like when first opened (full-screen-width) on my macbook - all I've done here is open a fit and hit 'module market group' on one of the autocannons. As can be seen, the main fitting window column sizes are such that it's barely getting to the misc column, but more annoyingly, the market window for the autocannons has the name column so wide that the CPU/PG cost columns aren't even visible in the window. Both of these can of course be fixed by resizing the columns, but it is still a significant annoyance. This is especially true for the main fitting window since it resets the column widths when I load a new fit, forcing me to resize them each time.
For the market window, I would personally think it should default the name column width to whatever value allows for the CPU and PG cost columns to fit, as I can't think of any situation where you *wouldn't* want those visible. The main fitting window is less clear-cut, but it does seem to leave an awful lot of room between columns by default. Alternatively, instead of changing the default widths, perhaps the program could remember the widths the user assigns rather than resetting to the defaults each time the program (or a new fit) is loaded? Another possible workaround might be to allow font size to be changed in the preferences, so that users with more cramped screens can make the text smaller.
Apart from that, one thing I really wish the program provided is speed/sig and EHP/sig ratios. The numbers are right there, and it looks like there's sufficient room to add another couple entries to the 'targeting & misc' stat block. I can calculate these myself, of course, but it would be very convenient to have them automatically provided by the program when I'm flipping back and forth between different combinations of tank and propulsion modules and wondering which gives the best ratios. |
Ir0n Prince
Imperial Guardians
0
|
Posted - 2016.03.09 05:42:14 -
[27] - Quote
Im experiencing a problem with Pyfa
All of my resistances are showing at 0%
http://i.imgur.com/Shly4ps.png |
Bienator II
madmen of the skies
3508
|
Posted - 2016.03.09 06:56:01 -
[28] - Quote
read the description of polarized weapons
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Xapitan Bomba
3
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Posted - 2016.03.09 19:49:38 -
[29] - Quote
Hi, It looks like pyfa isn't applying target painter optimal/faloff to dps graphs, or I am doing something very wrong. For now, turning painters on/off in the fitting window only seems to reduce to total missile dps (flat line), not including the range changes in target signature radious associated with target painters. This is on 1.19.1 http://i.imgur.com/am1EW7i.png |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
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Posted - 2016.03.09 23:07:33 -
[30] - Quote
Xapitan Bomba wrote:Hi, It looks like pyfa isn't applying target painter optimal/faloff to dps graphs, or I am doing something very wrong. For now, turning painters on/off in the fitting window only seems to reduce to total missile dps (flat line), not including the range changes in target signature radious associated with target painters. This is on 1.19.1 http://i.imgur.com/am1EW7i.png
This is normal. Target Painter falloff, currently, affects the chance that the sig radius boost will be applied to the target ship. Since it's chance based (basically a virtual die roll), we don't really account for that in the graph as it's simply too complicated / it was easier to just ignore it.
However, with the march release the falloff will affect the effectiveness of the module rather than the chance to apply. WHile I don't plan to support this in pyfa for the March release due to time / testing constraints, I should be able to work on it eventually. |
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.03.11 05:40:00 -
[31] - Quote
New stable version up for march patch - https://github.com/pyfa-org/Pyfa/releases/tag/v1.20.0 |
Bienator II
madmen of the skies
3511
|
Posted - 2016.03.11 06:29:16 -
[32] - Quote
did you just take the release down by accident? i clicked the download link and the link was broken, then i reloaded the page and only the source .zip was left, the links to the builds are gone.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
170
|
Posted - 2016.03.11 16:21:07 -
[33] - Quote
Bienator II wrote:did you just take the release down by accident? i clicked the download link and the link was broken, then i reloaded the page and only the source .zip was left, the links to the builds are gone.
edit: its working again. might be a github server issue or so. i could download it now
Nope, not a github issue. I updated the release notes to include some more information, and accidentally hit "Save Draft" instead of "Update Release". It was like that for about an hour or so before I realized it, oops! |
Waegen Hoerford
High Gate Cynn
0
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Posted - 2016.03.12 23:58:00 -
[34] - Quote
Better than EFT and faster updates (don't know if EFT is up to date even yet). However, I want to report a bug: I went to fit a ECCM on an Execuror and when I click on the the sub-groups, the little '+' disappears and there are no modules to select. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
171
|
Posted - 2016.03.13 01:13:40 -
[35] - Quote
Waegen Hoerford wrote:Better than EFT and faster updates (don't know if EFT is up to date even yet). However, I want to report a bug: I went to fit a ECCM on an Execuror and when I click on the the sub-groups, the little '+' disappears and there are no modules to select.
ECCM's don't exist anymore, so I'm not sure what you mean. Is it possible to provide screenshots? |
Waegen Hoerford
High Gate Cynn
0
|
Posted - 2016.03.13 05:45:44 -
[36] - Quote
Sable Blitzmann wrote:Waegen Hoerford wrote:Better than EFT and faster updates (don't know if EFT is up to date even yet). However, I want to report a bug: I went to fit a ECCM on an Execuror and when I click on the the sub-groups, the little '+' disappears and there are no modules to select. ECCM's don't exist anymore, so I'm not sure what you mean. Is it possible to provide screenshots?
Yes thanks for your reply, I'm a dumbass and missed the patch notes saying those modules were being deleted :(
Exequror signal strength now 57 thanks to new eccm script (and sig amps) :) |
Asher Elias
GoonWaffe Goonswarm Federation
20
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Posted - 2016.03.15 00:33:31 -
[37] - Quote
ECM bursts lost their falloff but gained optimal range, as far as I can tell Pyfa isn't calculating the range right now. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
171
|
Posted - 2016.03.15 04:04:52 -
[38] - Quote
Asher Elias wrote:ECM bursts lost their falloff but gained optimal range, as far as I can tell Pyfa isn't calculating the range right now.
Can you be more specific? If this a ship bonus that is not calculating correctly? Can you post a fit and detail what it is vs what it should be? |
Oxide Ammar
235
|
Posted - 2016.03.20 11:20:06 -
[39] - Quote
nvm.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Katherine Vyvorant
University of Caille Gallente Federation
0
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Posted - 2016.03.22 22:29:30 -
[40] - Quote
Pyfa 1.20.1, OSX
When I click on Afterburners under Propulsion modules and then click on Microwardrives, the lists get mixed together until I click somewhere else in Pyfa.
Steps I used to repeat this:
- Open Pyfa
- Load my Tormentor fit
- Selected Market > Propulsion > Afterburners
- Selected Microwarpdrives
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Galir Tzestu
SniggWaffe WAFFLES.
0
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Posted - 2016.03.23 12:21:52 -
[41] - Quote
Hi
Got this bug when apply C6 red Giant effect
http://image.noelshack.com/fichiers/2016/12/1458681281-bug-3.png
-15k per s/-101k
http://image.noelshack.com/fichiers/2016/12/1458681418-bug-4.png
-656k per s/-5m EHP
i use pyfa 1.20.1, windows |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
174
|
Posted - 2016.03.23 23:42:03 -
[42] - Quote
Thanks, will look into this. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
174
|
Posted - 2016.03.23 23:43:33 -
[43] - Quote
Katherine Vyvorant wrote:Pyfa 1.20.1, OSX When I click on Afterburners under Propulsion modules and then click on Microwardrives, the lists get mixed together until I click somewhere else in Pyfa. Steps I used to repeat this:
- Open Pyfa
- Load my Tormentor fit
- Selected Market > Propulsion > Afterburners
- Selected Microwarpdrives
Is this what you're experiencing? https://github.com/pyfa-org/Pyfa/issues/453
It's a known issue, and only happens with 10.11. I'm thinking it is a bug with wxWidgets itself and thus not really a bug with pyfa. I've reported this along with some other 10.11 graphical bugs to the wx devs, but honestly I doubt the issue will be fixed anytime soon (when wxWidgets does fix it, we then have to wait for wxPython to update, which is itself a waiting game).
This one is kind of a waiting game. |
Ligraph
Metallurgy Incorporated
5
|
Posted - 2016.03.24 01:25:41 -
[44] - Quote
Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
174
|
Posted - 2016.03.24 01:37:46 -
[45] - Quote
Ligraph wrote:Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon.
You can use File > Import Character and select an xml file that EVEMon produces. This may or may not be broken as I haven't touched it since last year and it's kind of hack in there, but it should work. |
Ligraph
Metallurgy Incorporated
5
|
Posted - 2016.03.24 01:52:41 -
[46] - Quote
Sable Blitzmann wrote:Ligraph wrote:Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon. You can use File > Import Character and select an xml file that EVEMon produces. This may or may not be broken as I haven't touched it since last year and it's kind of hack in there, but it should work.
Well, it works, but importing a plan from Evemon gives me more dps than the All 5 build... By almost a hundred on a BC.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
174
|
Posted - 2016.03.24 04:23:08 -
[47] - Quote
Ligraph wrote:Sable Blitzmann wrote:Ligraph wrote:Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon. You can use File > Import Character and select an xml file that EVEMon produces. This may or may not be broken as I haven't touched it since last year and it's kind of hack in there, but it should work. Well, it works, but importing a plan from Evemon gives me more dps than the All 5 build... By almost a hundred on a BC.
Can you provide the XML file? If it's super secret, then send it via Gitter private chat https://gitter.im/blitzmann |
Ligraph
Metallurgy Incorporated
5
|
Posted - 2016.03.24 04:39:59 -
[48] - Quote
Sable Blitzmann wrote:Ligraph wrote:Sable Blitzmann wrote:Ligraph wrote:Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon. You can use File > Import Character and select an xml file that EVEMon produces. This may or may not be broken as I haven't touched it since last year and it's kind of hack in there, but it should work. Well, it works, but importing a plan from Evemon gives me more dps than the All 5 build... By almost a hundred on a BC. Can you provide the XML file? If it's super secret, then send it via Gitter private chat https://gitter.im/blitzmann
Sure, its just me trying to figure out how long it will take to skill into a Myrmidon.
Link: https://drive.google.com/uc?export=download&id=0B5LYSVXbT43mV1p2TmFZRW1MUkk
A hunch is that it has something to do with exporting "character after skill plan" and somehow having bonuses add together... but that's just a hunch.
I can give the fit also if you want.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
174
|
Posted - 2016.03.28 04:06:37 -
[49] - Quote
Ligraph wrote:Sable Blitzmann wrote:Ligraph wrote:Sable Blitzmann wrote:Ligraph wrote:Sugestion: add a skill import button that imports from a file or the clipboard. Probably use the same format as the ingame queue and eveMon. You can use File > Import Character and select an xml file that EVEMon produces. This may or may not be broken as I haven't touched it since last year and it's kind of hack in there, but it should work. Well, it works, but importing a plan from Evemon gives me more dps than the All 5 build... By almost a hundred on a BC. Can you provide the XML file? If it's super secret, then send it via Gitter private chat https://gitter.im/blitzmann Sure, its just me trying to figure out how long it will take to skill into a Myrmidon. Link: https://drive.google.com/uc?export=download&id=0B5LYSVXbT43mV1p2TmFZRW1MUkk A hunch is that it has something to do with exporting "character after skill plan" and somehow having bonuses add together... but that's just a hunch. I can give the fit also if you want.
Thanks. I'll be working a bit on the relevant code as part of a backend refactoring effort, I'll take a loot into it at that point. Also, fit would never hurt to provide in case it's needed =) |
Ligraph
Metallurgy Incorporated
6
|
Posted - 2016.03.29 06:09:15 -
[50] - Quote
Another idea: More than one graph side by side. I know its already possible to use different fits, but it would be nice to be able to have multiple graph windows open so I can compare different fits on different targets.
If its already possible, it must be well hidden, cause I could not find it.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
|
Ligraph
Metallurgy Incorporated
6
|
Posted - 2016.03.30 01:41:10 -
[51] - Quote
Ok, I think I found something. Put the issue into github here, but I have no idea if I did it right so I thought I'd post here too.
Basically the single resist boosters for shields don't register in the EHP/s regens.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
JonnyPew
Imperial Academy Amarr Empire
39
|
Posted - 2016.03.31 00:44:26 -
[52] - Quote
Pyfa is my preferred ship fitting tool. I hope it gets the support it needs to continue being updated.
EVE Online is my hobby
http://www.youtube.com/JonnyPew
|
Chloe Frost
Frost International Holdings
0
|
Posted - 2016.03.31 10:35:15 -
[53] - Quote
Would it be / Is it possible to add cycle time / rof as a column on the fitting window? (So we can see updated RoF / cycle time on weapons/boosters etc?)
Keep up the awesome work o7 |
Sobaan Tali
Caldari Quick Reaction Force
879
|
Posted - 2016.03.31 22:53:03 -
[54] - Quote
Is there any way to save or import/export implant setups? Gets kind of tedious trying to replug the same 10 imps in each build manually every time I want to build a new fit.
Also, can't really ever seem to figure out what causes it, but after about an hour or so (usually) working on fits, Pyfa will at times bug out and stop working properly. What I mean by this is, such as in the last case this happened a few days ago, I can add or remove modules, but suddenly cannot get the right-click menu to work on said modules (Oddly, right-clicking elsewhere was still working, so I could check ships stats for instance but not add charges). Other times, it would refuse to let me add modules to empty slots, though everything else continued to work without a problem. Closing and reopening Pyfa would fix this in ever case I've had, though nothing else would. Has happened in several previous builds and still does it seems, just not as often. Normally, I can work in Pyfa for hours without fail, but then this happens on occasion. Minor inconvenience at worst for me, but wanted to give you a heads up on it since I thought it was a thing of the past until it flared up again earlier this week.
I'll try to do a complete uninstall/re-install of Pyfa and see if that fixes it, but I won't know if it works for sure until it happens again or doesn't. Might be good for me anyways, I need to redo some of my old fits and I'd actually prefer to do them from scratch so nothing gets missed (I had two fits already which threw me for a loop when I ran the same fits with different MWD's in game by mistake, lol).
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.01 02:39:48 -
[55] - Quote
Chloe Frost wrote:Would it be / Is it possible to add cycle time / rof as a column on the fitting window? (So we can see updated RoF / cycle time on weapons/boosters etc?)
Keep up the awesome work o7
This might be problematic as I don't want to create a new column just for weapon rof. That info is more suited to the 'misc' column, but more prudent info is already located there.
If you're wondering how other modules affect the rof, you can open the modules stats window, tab to the Attributes tab, and look at the RoF attribute. Then modify the fit and hit the refresh button in the item stats window. Not ideal, but it'll work. =)
Sobaan Tali wrote:Is there any way to save or import/export implant setups? Gets kind of tedious trying to replug the same 10 imps in each build manually every time I want to build a new fit.
Also, can't really ever seem to figure out what causes it, but after about an hour or so (usually) working on fits, Pyfa will at times bug out and stop working properly. What I mean by this is, such as in the last case this happened a few days ago, I can add or remove modules, but suddenly cannot get the right-click menu to work on said modules (Oddly, right-clicking elsewhere was still working, so I could check ships stats for instance but not add charges). Other times, it would refuse to let me add modules to empty slots, though everything else continued to work without a problem. Closing and reopening Pyfa would fix this in ever case I've had, though nothing else would. Has happened in several previous builds and still does it seems, just not as often. Normally, I can work in Pyfa for hours without fail, but then this happens on occasion. Minor inconvenience at worst for me, but wanted to give you a heads up on it since I thought it was a thing of the past until it flared up again earlier this week.
I'll try to do a complete uninstall/re-install of Pyfa and see if that fixes it, but I won't know if it works for sure until it happens again or doesn't. Might be good for me anyways, I need to redo some of my old fits and I'd actually prefer to do them from scratch so nothing gets missed (I had two fits already which threw me for a loop when I ran the same fits with different MWD's in game by mistake, lol).
YES! Implant sets, as well as character implants, are on the way with the next release.
About the right click bug, Someone else from the previous thread reported similar issues (https://forums.eveonline.com/default.aspx?g=posts&m=6373533#post6373533). I can't reproduce (although I don't leave my pyfa open for more than an hour usually). Can you check the log files and let me know if you notice anything? And it only happens when pyfa has run for a while? After restarting it, it's fine? It's so odd... Please try to see if you can get reproduction steps... |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.01 02:44:53 -
[56] - Quote
Also, if anyone wants to chime in:
CCP is prepping the Citadel release, and I'm trying to catch up with what's on SISI right now. A preview build is coming (not sure when). However, I'm stuck on how exactly to handle the new fighter abilities. We can't just stick them in the drone bay anymore and sum up their DPS because that may change based on which abilities they have active.
The following is just an idea and I make no commitment, I am envisioning a new additions tab strictly for fighters that groups them in however many you can group (I still haven't read up too much on them). This view will also allow toggling of the various abilities. Not sure how this will look though.
I'd like to get everyone's opinion on this, and what you feel would be most intuitive. Feel free to provide MSPaint mockups =D |
Ligraph
Metallurgy Incorporated
8
|
Posted - 2016.04.01 03:43:09 -
[57] - Quote
Sable Blitzmann wrote:Also, if anyone wants to chime in:
CCP is prepping the Citadel release, and I'm trying to catch up with what's on SISI right now. A preview build is coming (not sure when). However, I'm stuck on how exactly to handle the new fighter abilities. We can't just stick them in the drone bay anymore and sum up their DPS because that may change based on which abilities they have active.
The following is just an idea and I make no commitment, I am envisioning a new additions tab strictly for fighters that groups them in however many you can group (I still haven't read up too much on them). This view will also allow toggling of the various abilities. Not sure how this will look though.
I'd like to get everyone's opinion on this, and what you feel would be most intuitive. Feel free to provide MSPaint mockups =D
I like that, as long as there is a (default) option where they always use all abilities. Cause I really don't see anyone using their fighters at half-strength deliberately.
Although there are some abilities that it might be necessary to toggle. Like the sacrifice doomsday.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Bienator II
madmen of the skies
3514
|
Posted - 2016.04.01 05:42:18 -
[58] - Quote
aren't primary fighter weapons turret based and the special weapons missiles/bombs? I would just list the dps separately, the special weapons have also limited charges.
It is fairly similar to a SB where adding the DPS of the bomb launcher to the torp launchers would not make much sense - one is used for alpha the other for sustained dps.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Sobaan Tali
Caldari Quick Reaction Force
881
|
Posted - 2016.04.01 21:08:09 -
[59] - Quote
Checked my log file, but the last entry was...
2015-11-29 05:59:46,569 eos.saveddata.module ERROR Item (id: 0) is not a Module
All of the previous errors (about two dozen or so) are the same thing, just differing dates/times and the 3 digit number proceeding the time is different for some. Windows confirms last time the file was modified was back in November last year. "error_log" and "output_log" are both empty files (I'm assuming they fill with temp data while Pyfa is running then clear once closed).
I'll try to reproduce, but the last time it happened before it happened earlier this week was back in January, so it honestly might be some time before it surfaces again. If it helps, I can upload my logs and other data files to mega.nz and feed you a link as long as that's okay with ISD.
Implant sets sound awesome! Cannot thank you enough, that will help quite a bit.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Bienator II
madmen of the skies
3514
|
Posted - 2016.04.07 01:19:53 -
[60] - Quote
small bug: rigs don't have skill requirements anymore, you can fit t2 rigs without having the skill at 5, pyfa however still checks for that requirement and displays a red book if the old requirements are not met.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
|
Chloe Frost
Frost International Holdings
0
|
Posted - 2016.04.08 15:37:52 -
[61] - Quote
Sable Blitzmann wrote:[quote=Chloe Frost]Would it be / Is it possible to add cycle time / rof as a column on the fitting window? (So we can see updated RoF / cycle time on weapons/boosters etc?)
Keep up the awesome work o7
This might be problematic as I don't want to create a new column just for weapon rof. That info is more suited to the 'misc' column, but more prudent info is already located there.
If you're wondering how other modules affect the rof, you can open the modules stats window, tab to the Attributes tab, and look at the RoF attribute. Then modify the fit and hit the refresh button in the item stats window. Not ideal, but it'll work. =)
Well right, i know i can view the module stats, but it's just a feature i'm used to having from EVEHQ http://puu.sh/oaMCg/c16d4ff7ac.png Would be nice to have some of that back, but if it's a major problem i guess it can't be helped.
Also, any chance at maybe cleaning up the module stats window a bit? Wouldn't be as much of a pain to use to dig through stats if it was a bit more organized ( http://puu.sh/oaMTI/7cd16babf1.png Really love how they categorize this, and it shows you what values are affected and what base values are)
Thanks for the reply. o7 |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.08 21:36:44 -
[62] - Quote
Chloe Frost wrote:Sable Blitzmann wrote:[quote=Chloe Frost]Would it be / Is it possible to add cycle time / rof as a column on the fitting window? (So we can see updated RoF / cycle time on weapons/boosters etc?)
Keep up the awesome work o7
This might be problematic as I don't want to create a new column just for weapon rof. That info is more suited to the 'misc' column, but more prudent info is already located there.
If you're wondering how other modules affect the rof, you can open the modules stats window, tab to the Attributes tab, and look at the RoF attribute. Then modify the fit and hit the refresh button in the item stats window. Not ideal, but it'll work. =) Well right, i know i can view the module stats, but it's just a feature i'm used to having from EVEHQ http://puu.sh/oaMCg/c16d4ff7ac.png Would be nice to have some of that back, but if it's a major problem i guess it can't be helped. Also, any chance at maybe cleaning up the module stats window a bit? Wouldn't be as much of a pain to use to dig through stats if it was a bit more organized ( http://puu.sh/oaMTI/7cd16babf1.png Really love how they categorize this, and it shows you what values are affected and what base values are) Thanks for the reply. o7
All excellent ideas. The grouping of attributes in particular is one that I've wanted to do for a while, but haven't found time fo, and also there are certain UI issues that come with it (we would need to switch over to a widget that is not available in the Mac builds, and I hate dealing with rebuilding those).
The ROF coulmn... perhaps a cycle time column (or maybe tooltip) would be acceptable for all modules. I'll have to hear from other users to determine if this is a column they would want to see all the time. We shall see. |
Cap'n Rick Clusterbomb
WiNGSPAN Academy for Enterprising Pilots WiNGSPAN Delivery Network
4
|
Posted - 2016.04.09 10:30:54 -
[63] - Quote
Question:
I made about 100 ship fits in PYFA and I'd like to import them to EVE. EVE only accepts one 'file" at a time, so that'd mean I'd have to import 100 separate files.
Is there any way I can combine these files and import them at once? The import fittings window has a "check all" box, but it only still takes one fit. I can select all the files (left window) and import, but only one gets imported.
|
Cap'n Rick Clusterbomb
WiNGSPAN Academy for Enterprising Pilots WiNGSPAN Delivery Network
4
|
Posted - 2016.04.09 11:16:53 -
[64] - Quote
[BUG REPORT] When trying to import this fit:
[Legion, Booster]
Caldari Navy Co-Processor Caldari Navy Co-Processor Caldari Navy Co-Processor Caldari Navy Co-Processor
Command Processor I Command Processor I Command Processor I Command Processor I
Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Information Warfare Link - Electronic Superiority II Armored Warfare Link - Damage Control II Armored Warfare Link - Passive Defense II Sisters Expanded Probe Launcher Covert Ops Cloaking Device II
Medium Processor Overclocking Unit II Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I
Legion Defensive - Warfare Processor Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Covert Reconfiguration Legion Electronics - Emergent Locus Analyzer Legion Propulsion - Interdiction Nullifier
EVE gives me the following error:
http://prntscr.com/aq1rqj "The fitting you are trying to save has corupted data. The flag information for item Legion Propulsion - Interdiction Nullfiier is invalid"
I get the same message for any other Legion Propulsion subsystem.
EDIT: All my fittings with a T3 Cruiser do not get accepted by EVE - It denies all "Propulsion" subsystems for some reason. Importing via Clipboard works, file does not. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.10 20:05:58 -
[65] - Quote
Cap'n Rick Clusterbomb wrote:Question:
I made about 100 ship fits in PYFA and I'd like to import them to EVE. EVE only accepts one 'file" at a time, so that'd mean I'd have to import 100 separate files.
Is there any way I can combine these files and import them at once? The import fittings window has a "check all" box, but it only still takes one fit. I can select all the files (left window) and import, but only one gets imported.
File > backup all fittings will send all fits to an XML file. But then you'll have to track down the fittings that you want to import. Alternatively, you can generate an HTML file and open that in the IGB, and click on individual fittings to import them. |
Artemis
Far East Inc The Afterlife.
0
|
Posted - 2016.04.12 05:37:08 -
[66] - Quote
Is it possible to add DropBox support? So all fits will be stored in dropbox acc (if user will add his dropbox acc ofc). It's very useful for those who have several PCs, like me ) |
Bienator II
madmen of the skies
3521
|
Posted - 2016.04.12 05:50:44 -
[67] - Quote
Artemis wrote:Is it possible to add DropBox support? So all fits will be stored in dropbox acc (if user will add his dropbox acc ofc). It's very useful for those who have several PCs, like me ) i am already doing that. Put the DB in the dropbox folder and create a symlink for pyfa.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Artemis
Far East Inc The Afterlife.
0
|
Posted - 2016.04.12 22:54:06 -
[68] - Quote
Bienator II wrote: i am already doing that. Put the DB in the dropbox folder and create a symlink for pyfa.
Hm, good idea, that works, thanks =) |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.12 23:59:02 -
[69] - Quote
Artemis wrote:Bienator II wrote: i am already doing that. Put the DB in the dropbox folder and create a symlink for pyfa.
Hm, good idea, that works, thanks =)
If you use the same operating system, you can also simply install pyfa to the Dropbox directory and run the exe with -r which will save the user files in the install directory. |
Cap'n Rick Clusterbomb
WiNGSPAN Academy for Enterprising Pilots WiNGSPAN Delivery Network
4
|
Posted - 2016.04.14 13:40:36 -
[70] - Quote
Sable Blitzmann wrote:Cap'n Rick Clusterbomb wrote:Question:
I made about 100 ship fits in PYFA and I'd like to import them to EVE. EVE only accepts one 'file" at a time, so that'd mean I'd have to import 100 separate files.
Is there any way I can combine these files and import them at once? The import fittings window has a "check all" box, but it only still takes one fit. I can select all the files (left window) and import, but only one gets imported.
File > backup all fittings will send all fits to an XML file. But then you'll have to track down the fittings that you want to import. Alternatively, you can generate an HTML file and open that in the IGB, and click on individual fittings to import them.
Thanks alot! |
|
Gaius Clabbacus
Sister Beneficia's Home of Harmless Miners
6
|
Posted - 2016.04.19 13:04:05 -
[71] - Quote
Pyfa 1.20.1 on Window 10, installed from Zip.
When selecting a ship it is always display with the basic CPU and Powergrid. Selecting the default "all 5" character does not increase the stats.
Appreciate the hard work |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
175
|
Posted - 2016.04.24 23:48:28 -
[72] - Quote
Quick note: due to RL, the stable Citadel release will probably be lagtr this week rather that on Tuesday. I still need to refine the new fighter support (which, at the moment, will most likely be bare-bones and not have support for some of the more intricate details such as fighter-on-fighter effects). Bare with me folks, it'll come. =) |
Ligraph
Metallurgy Incorporated
14
|
Posted - 2016.04.25 20:27:55 -
[73] - Quote
Something I thought of while playing around with drones and fighters:
A drone/fighter damage pane, similar to the mining one, but that shows drone/fighter damage, speed, range, etc. Its nearly as important as the damage sometimes, and I hate trying to figure it out manually.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Alex Niam
Steiners Erben
0
|
Posted - 2016.04.27 12:11:50 -
[74] - Quote
Hi,
Sable Blitzmann thanks for this nice programm. i like it. I have only a question about it. Is there a posability to get a dynamic readout for the resistance of a ship, when it is equipt with a Reaktive Armor Hardener? I tried it with select the damage pattern.
If not may this could be a nice feature.
o7 Alex Niam |
ASAD
Fweddit White Legion.
0
|
Posted - 2016.04.27 17:33:24 -
[75] - Quote
hello everyone i am getting Error 'CharacterEditor' object has no attribute 'getActivecharacter' i am trying to add my API to pyfa and none work
is there a way to fix that? or the correct way to add the API? thx |
Sexy Cakes
Have A Seat
1087
|
Posted - 2016.04.28 17:20:44 -
[76] - Quote
Sable Blitzmann wrote:Quick note: due to RL, the stable Citadel release will probably be lagtr this week rather that on Tuesday. I still need to refine the new fighter support (which, at the moment, will most likely be bare-bones and not have support for some of the more intricate details such as fighter-on-fighter effects). Bare with me folks, it'll come. =)
Keep up the good work!
Not today spaghetti.
|
Yahmi
Lords and Ladies of event horizon H.O.M.E. Coalition
0
|
Posted - 2016.04.28 23:54:45 -
[77] - Quote
version 1.20.2 Singularity 1027729 found a bug with the "siege modules" ... u cant fit any of them in pyfa anymore (like Bastion to marauders) and old fitings with them are unloadable ... keep up to good work <3 still using pyfa since 2 years |
DTBA Fonulique
Omni Galactic Central Omni Galactic Group
4
|
Posted - 2016.04.29 05:52:32 -
[78] - Quote
Also can't wait for the new version ! thanks for keeping it uptodate! |
Rashar Arji
Lazerhawks
0
|
Posted - 2016.04.29 23:56:09 -
[79] - Quote
ASAD wrote:hello everyone i am getting Error 'CharacterEditor' object has no attribute 'getActivecharacter' i am trying to add my API to pyfa and none work
is there a way to fix that? or the correct way to add the API? thx I got the same issue. |
Axhind
Eternity INC. Goonswarm Federation
236
|
Posted - 2016.04.30 09:58:57 -
[80] - Quote
Great program, but is there any chance you could add a dark skin? At night it's blindingly bright especially with other screens showing EVE ;) |
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
176
|
Posted - 2016.05.01 00:47:03 -
[81] - Quote
https://github.com/pyfa-org/Pyfa/releases/tag/v1.21.0
Have at it, let me know if **** breaks. =) |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
176
|
Posted - 2016.05.01 00:48:43 -
[82] - Quote
Rashar Arji wrote:ASAD wrote:hello everyone i am getting Error 'CharacterEditor' object has no attribute 'getActivecharacter' i am trying to add my API to pyfa and none work
is there a way to fix that? or the correct way to add the API? thx I got the same issue.
Yahmi wrote:version 1.20.2 Singularity 1027729 found a bug with the "siege modules" ... u cant fit any of them in pyfa anymore (like Bastion to marauders) and old fitings with them are unloadable ... keep up to good work <3 still using pyfa since 2 years
Both these issues were specific to the beta release and have been fixed in the official.
Axhind wrote:Great program, but is there any chance you could add a dark skin? At night it's blindingly bright especially with other screens showing EVE ;)
pyfa uses whatever settings are supplied by your operating system. Unfortunately for Windows, you can't really change this. It's a fun thing to think about, but I don't think I'll be prioritizing this; maybe someday as a side project. =) |
Torgeir Hekard
I MYSELF AND ME
250
|
Posted - 2016.05.01 07:37:23 -
[83] - Quote
After the latest git pull i get
Quote:sqlalchemy.exc.OperationalError: (sqlite3.OperationalError) no such column: fighters.active [SQL: u'SELECT fighters."groupID" AS "fighters_groupID", fighters."fitID" AS "fighters_fitID", fighters."itemID" AS "fighters_itemID", fighters.active AS fighters_active, fighters.amount AS fighters_amount, fighters.projected AS fighters_projected \nFROM fighters \nWHERE fighters."fitID" = ? AND fighters.projected = 0'] [parameters: (1279,)]
When trying to open any existing fit. Naturally, they fail to open. New fits do fine What do? |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.01 07:45:41 -
[84] - Quote
I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Mandrozolizus Hauptutus
Viziam Amarr Empire
6
|
Posted - 2016.05.01 10:45:12 -
[85] - Quote
A bug or a feature ? Dishes 653,2 EHP/s according to Pyfa calculations... Is there anything I didn't know about rep abilieties of the Jag? Or just the code issues?
Fit: Damage Control II Small Ancillary Armor Repairer Adaptive Nano Plating II Micro Auxiliary Power Core II
5MN Y-T8 Compact Microwarpdrive Warp Disruptor II True Sansha Small Capacitor Booster DDO Scoped Tracking Disruptor I
280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II
Small Semiconductor Memory Cell Small Semiconductor Memory Cell
|
Peter Moonlight
Suddenly Carebears
194
|
Posted - 2016.05.01 14:38:45 -
[86] - Quote
Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
Same problem, open pyfa, open Lif, try to fit any module crashes.
http://i.imgur.com/8RIcMmF.png |
Dreiden Kisada
GoonWaffe Goonswarm Federation
55
|
Posted - 2016.05.01 15:53:33 -
[87] - Quote
The DPS graph window has a drop down selector with a single DPS selection. Was this planned to have more options, or is there a way to add separate scripts so you can make your own custom graphs? |
Yahmi
Lords and Ladies of event horizon H.O.M.E. Coalition
0
|
Posted - 2016.05.01 17:07:13 -
[88] - Quote
Axhind wrote:Great program, but is there any chance you could add a dark skin? At night it's blindingly bright especially with other screens showing EVE ;)
so you "just" have to change your OS Theme to a dark one, works fine for me |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
|
Posted - 2016.05.01 17:12:15 -
[89] - Quote
Torgeir Hekard wrote:After the latest git pull i get Quote:sqlalchemy.exc.OperationalError: (sqlite3.OperationalError) no such column: fighters.active [SQL: u'SELECT fighters."groupID" AS "fighters_groupID", fighters."fitID" AS "fighters_fitID", fighters."itemID" AS "fighters_itemID", fighters.active AS fighters_active, fighters.amount AS fighters_amount, fighters.projected AS fighters_projected \nFROM fighters \nWHERE fighters."fitID" = ? AND fighters.projected = 0'] [parameters: (1279,)]
When trying to open any existing fit. Naturally, they fail to open. New fits do fine What do?
You must have started using the Citadel pre-release, and are using the database that produced that with the official release. The two are incompatible, which is exactly why I made the pre-release create a saveddata-test.db file rather than use the existing one.
Wait for the next release, which will include an automatic migration path (more people are experiencing this issue than I thought would). Alternatively, you could find your migration backup (the one prefixed with saveddata_migration_12-13), and rename it to saveddata.db. That should work (don't hate me if it break <_<), but it won't have anything new since the backup obviously. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
|
Posted - 2016.05.01 18:50:14 -
[90] - Quote
Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
I cannot reproduce. Which windows version? Can you please post me %userprofile%/.pyfa/log.txt. Hopefully there is something in there. |
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
|
Posted - 2016.05.01 18:51:41 -
[91] - Quote
Dreiden Kisada wrote:The DPS graph window has a drop down selector with a single DPS selection. Was this planned to have more options, or is there a way to add separate scripts so you can make your own custom graphs?
I believe it was designed to be pluggable; to be able to fairly easily create more graphs. Nothing ever cam of it though. Feel free to contribute though, we need more graphs in pyfa =) |
Bocephus Morgen
The Suicide Kings Psychotic Tendencies.
161
|
Posted - 2016.05.01 18:56:44 -
[92] - Quote
A really useful feature would be a shopping list to clipboard export. Right now the in game multi buy tool chokes on any module with a charge loaded and the actual ship. If a shopping list export just listed each item to buy on a separate line, including the ship, it should work.
Exporting/importing into EVE works, but is a lot more effort for a one time buy. |
Torgeir Hekard
I MYSELF AND ME
250
|
Posted - 2016.05.01 19:56:37 -
[93] - Quote
Sable Blitzmann wrote: You must have started using the Citadel pre-release,
Yup, checked acouple of days ago.
Sable Blitzmann wrote: Wait for the next release, which will include an automatic migration path (more people are experiencing this issue than I thought would). Alternatively, you could find your migration backup (the one prefixed with saveddata_migration_12-13), and rename it to saveddata.db. That should work (don't hate me if it break <_<), but it won't have anything new since the backup obviously.
Thanks, that helped. 12-13 didn't work (same errors, dated as 0430), but 11-12 did. Nothing of value was lost. |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.01 22:10:52 -
[94] - Quote
Sable Blitzmann wrote:Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
I cannot reproduce. Which windows version? Can you please post me %userprofile%/.pyfa/log.txt. Hopefully there is something in there.
2016-04-01 13:18:09,076 pyfa.service.port ERROR Couldn't import ship data [u'adamant\n\u02c8a...'] Traceback (most recent call last): File "C:\Users\buckt\Downloads\pyfa\library.zip\service\port.py", line 201, in importDna f.ship = Ship(sMkt.getItem(int(info[0]))) UnicodeEncodeError: 'decimal' codec can't encode character u'\u02c8' in position 8: invalid decimal Unicode string
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
|
Posted - 2016.05.01 22:14:17 -
[95] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
I cannot reproduce. Which windows version? Can you please post me %userprofile%/.pyfa/log.txt. Hopefully there is something in there. 2016-04-01 13:18:09,076 pyfa.service.port ERROR Couldn't import ship data [u'adamant\n\u02c8a...'] Traceback (most recent call last): File "C:\Users\buckt\Downloads\pyfa\library.zip\service\port.py", line 201, in importDna f.ship = Ship(sMkt.getItem(int(info[0]))) UnicodeEncodeError: 'decimal' codec can't encode character u'\u02c8' in position 8: invalid decimal Unicode string
Well that's an odd error, but unrelated (from April 1st). Does Windows give you an option to get more details (like this https://cloud.githubusercontent.com/assets/15993596/11707372/44443974-9f0c-11e5-96e2-5546bd8fdd93.JPG)?
Is it for any fit / ship, or just the new FAUX ones? |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.02 03:47:20 -
[96] - Quote
Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
|
Posted - 2016.05.02 04:20:10 -
[97] - Quote
Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes
Two things to try:
1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps.
Which Windows are you on? |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.02 06:12:07 -
[98] - Quote
Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on?
Double checked HTML export was off, uninstalled and reinstalled, still didn't work
Operating on windows 10 64bit pro
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Firelyz
Insurgent New Eden Tribe Shadow of xXDEATHXx
0
|
Posted - 2016.05.02 12:15:23 -
[99] - Quote
Hello, can't import damage types with the last build |
Steven Shen
Scorpions Pirate Force Fraternity.
3
|
Posted - 2016.05.02 23:00:11 -
[100] - Quote
The Siege Warfare Link -- Shield Harmonizing does not work in many fittings.
|
|
Peter Moonlight
Suddenly Carebears
195
|
Posted - 2016.05.03 00:58:06 -
[101] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on? Double checked HTML export was off, uninstalled and reinstalled, still didn't work Operating on windows 10 64bit pro Exact same problems tried working it out the way you did, didn't work, I'm on windows 8. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.03 03:24:38 -
[102] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on? Double checked HTML export was off, uninstalled and reinstalled, still didn't work Operating on windows 10 64bit pro
Very odd. The previous version did not have an issue? |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.03 03:37:39 -
[103] - Quote
[duplicate] |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.03 03:45:24 -
[104] - Quote
Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Teophanu Tivianne
The Scope Gallente Federation
0
|
Posted - 2016.05.03 09:48:49 -
[105] - Quote
I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits. |
Oxide Ammar
258
|
Posted - 2016.05.03 11:18:59 -
[106] - Quote
Any plans to add Citadels fitting tool to pyfa ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
|
Posted - 2016.05.03 13:50:24 -
[107] - Quote
The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. |
Steven Shen
Scorpions Pirate Force Fraternity.
3
|
Posted - 2016.05.03 16:04:03 -
[108] - Quote
The display of tracking speed is not good to understand and compare with each other, in my opinion. |
David Ronuken
Working Community Inc. Phoebe Freeport Republic
0
|
Posted - 2016.05.03 18:49:37 -
[109] - Quote
It would be really great if we were to be able to visually see that a module is not usable at the current skill level. Something like coloring the little "o" that indicates it is online with a red color, or replacing the "o" with an "x". Thanks. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.03 23:25:54 -
[110] - Quote
Aran Hotchkiss wrote:Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine
I am not sure what's going on then. I'm trying to think back to see if anything major has changed - usually crashes like this are threaded issues or sometimes even GUI bugs that aren't caught by wxpython.
https://github.com/pyfa-org/Pyfa/issues/598 Please sign up for GitHub and subscribe to this issue (and go ahead and make a post so that I can track who might be affected).
Another question: does it happen so often as to make render pyfa unsuable? |
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.03 23:26:55 -
[111] - Quote
David Ronuken wrote:It would be really great if we were to be able to visually see that a module is not usable at the current skill level. Something like coloring the little "o" that indicates it is online with a red color, or replacing the "o" with an "x". Thanks.
Not sure what you mean, but the skillbook beside the character selector turns red if you can't use the modules. Hover over it for a tooltip on whats missing. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.03 23:30:02 -
[112] - Quote
Steven Shen wrote:The display of tracking speed is not good to understand and compare with each other, in my opinion.
How do you mean?
Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s.
Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x |
Luft Reich
Adversity. Psychotic Tendencies.
139
|
Posted - 2016.05.04 00:30:38 -
[113] - Quote
Fitting on Naglfars is off by about 100 CPU and 100,000 Powergrid.
ISD Cyberdyne liked your forum post
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
|
Posted - 2016.05.04 02:37:29 -
[114] - Quote
To those experiencing the crashing:
Does the citadel pre-release work? If you have not tried it, please download it from https://github.com/pyfa-org/Pyfa/releases/download/singularity-1027729/pyfa-singularity-1027729-win.zip
This will create a separate user database (saveddata-test.db), so you shouldn't have to worry about your existing fits.
Please let me know at our issue page:
https://github.com/pyfa-org/Pyfa/issues/598 |
Peter Moonlight
Suddenly Carebears
195
|
Posted - 2016.05.04 02:54:17 -
[115] - Quote
Same thing, on any ship.
http://i.imgur.com/gvSmT7m.png
You pick a ship, start to type letters in search bar for modules > crash > close |
Vladya Blade
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2016.05.04 05:24:09 -
[116] - Quote
Teophanu Tivianne wrote:I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits.
same here - only way it works is run program as administrator or right click on shortcut / advanced and mark on run as administrator... |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.04 10:13:17 -
[117] - Quote
Vladya Blade wrote:Aran Hotchkiss wrote:Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine Teophanu Tivianne wrote:I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits. same here - only way it works is run program as administrator or right click on shortcut / advanced and mark on run as administrator...
OH MY GOD HOLY **** IT DOESN'T CRASH IF I RUN IT AS ADMINISTRATOR ;~~~~~~; Thank you so much!
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
|
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
|
Posted - 2016.05.04 11:42:00 -
[118] - Quote
Sable Blitzmann wrote:Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x
Actually, never mind. They patched the game last down time, and fighters are now moving at the same speed as Pyfa is saying they should.
Looks like the game was actually wrong, not Pyfa. |
Ligraph
Metallurgy Incorporated
14
|
Posted - 2016.05.04 23:50:22 -
[119] - Quote
Shade Millith wrote:Sable Blitzmann wrote:Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x Actually, you don't need to worry about this one. They patched the game last down time, and fighters are now moving at the same speed as Pyfa is saying they should. Looks like the game was actually wrong, not Pyfa.
LOL
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|
Khan Wrenth
Ore Oppression Prevention and Salvation
590
|
Posted - 2016.05.05 13:44:40 -
[120] - Quote
Question - while building ships, I can't find a stat listed for how long I can overheat. Am I bad at PYFA, or is simply a feature I'll keep EFT around for?
Let's discuss overhauling the way we get intel in EvE.
|
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
181
|
Posted - 2016.05.06 01:08:46 -
[121] - Quote
Khan Wrenth wrote:Question - while building ships, I can't find a stat listed for how long I can overheat. Am I bad at PYFA, or is simply a feature I'll keep EFT around for?
Pyfa does not have this feature, and to be honest I'm not sure how EFT calculate it's value considering heat damage is chance based |
Khan Wrenth
Ore Oppression Prevention and Salvation
590
|
Posted - 2016.05.06 11:23:51 -
[122] - Quote
Sable Blitzmann wrote:Khan Wrenth wrote:Question - while building ships, I can't find a stat listed for how long I can overheat. Am I bad at PYFA, or is simply a feature I'll keep EFT around for? Pyfa does not have this feature, and to be honest I'm not sure how EFT calculate it's value considering heat damage is chance based
Okay, thank you for the reply! And doubly thank-you for maintaining PYFA, I love it and use it extensively! :)
Let's discuss overhauling the way we get intel in EvE.
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
182
|
Posted - 2016.05.08 17:10:30 -
[123] - Quote
For those having crashes, please read this:
https://github.com/pyfa-org/Pyfa/issues/598#issuecomment-217732417 |
Byggare BoBson
Revenue Builders
1
|
Posted - 2016.05.08 17:39:29 -
[124] - Quote
Hi
I recently started using Pyfa as EFT is not yet updated.
I first installed 1.21 and then later 1.21.1 when it was released.
I found the reddit page with the Damage Pattern stuff so I imported that from clipboard. No problem thus far. I then imported another profile. Still no problem.
But instead of replacing the one I had it added to the list. So I started removing rows from the first profile. Midway through it "stuck" and I couldnt remove any.
I closed pyfa en reopened and since then I havnt been able to open the Damage Pattern window at all. Shortcut Ctrl + D doesnt work either.
Ive tried to uninstall and install a fresh. Didnt help (APIs and stuff was still saved)
I uninstalled it again and ran CCleaner to clear regedit aswell. Installed a new, and APIs etc was still there.
I assume something went really bad and since I dont seem to be able to clear some savefiles or cache it seems like im not going to be able to use Pyfa. Damage pattern is very important to me so thats a must.
Is there anyway to solve this? |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
182
|
Posted - 2016.05.09 01:22:38 -
[125] - Quote
Byggare BoBson wrote:Hi
I recently started using Pyfa as EFT is not yet updated.
I first installed 1.21 and then later 1.21.1 when it was released.
I found the reddit page with the Damage Pattern stuff so I imported that from clipboard. No problem thus far. I then imported another profile. Still no problem.
But instead of replacing the one I had it added to the list. So I started removing rows from the first profile. Midway through it "stuck" and I couldnt remove any.
I closed pyfa en reopened and since then I havnt been able to open the Damage Pattern window at all. Shortcut Ctrl + D doesnt work either.
Ive tried to uninstall and install a fresh. Didnt help (APIs and stuff was still saved)
I uninstalled it again and ran CCleaner to clear regedit aswell. Installed a new, and APIs etc was still there.
I assume something went really bad and since I dont seem to be able to clear some savefiles or cache it seems like im not going to be able to use Pyfa. Damage pattern is very important to me so thats a must.
Is there anyway to solve this?
I would recommend sending me you %userprofile%\.pyfa\saveddata.db file so that I can look at what exactly happened with the damage patterns to prevent it in the future. My email is listed in the README that ships with pyfa, and is also listed on our github repo.
As for the issue, once you send me the database, I can fix it and send it back, or you could just delete that file and start fresh (will delete any saved fittings). |
Byggare BoBson
Revenue Builders
1
|
Posted - 2016.05.09 17:33:39 -
[126] - Quote
Sable Blitzmann wrote:Byggare BoBson wrote:Hi
I recently started using Pyfa as EFT is not yet updated.
I first installed 1.21 and then later 1.21.1 when it was released.
I found the reddit page with the Damage Pattern stuff so I imported that from clipboard. No problem thus far. I then imported another profile. Still no problem.
But instead of replacing the one I had it added to the list. So I started removing rows from the first profile. Midway through it "stuck" and I couldnt remove any.
I closed pyfa en reopened and since then I havnt been able to open the Damage Pattern window at all. Shortcut Ctrl + D doesnt work either.
Ive tried to uninstall and install a fresh. Didnt help (APIs and stuff was still saved)
I uninstalled it again and ran CCleaner to clear regedit aswell. Installed a new, and APIs etc was still there.
I assume something went really bad and since I dont seem to be able to clear some savefiles or cache it seems like im not going to be able to use Pyfa. Damage pattern is very important to me so thats a must.
Is there anyway to solve this? I would recommend sending me you %userprofile%\.pyfa\saveddata.db file so that I can look at what exactly happened with the damage patterns to prevent it in the future. My email is listed in the README that ships with pyfa, and is also listed on our github repo. As for the issue, once you send me the database, I can fix it and send it back, or you could just delete that file and start fresh (will delete any saved fittings).
Removing the saveddata file worked fine! I saved the fits that I had, not many since Ive only used it for a few days. I could have mailed you the file but since I dont know what information that file holds I dare not. This is eve after all :P
But problem is solved! Thanks!
Maybe the pattern thing crashed when I very rapidly deleted profiles one by one. Something maybe broke in the savefile?
Thanks! |
Moriar theChosen
Blue Republic RvB - BLUE Republic
3
|
Posted - 2016.05.09 23:58:44 -
[127] - Quote
Ahoy,
I'm using pyfa, and I don't understand the two lines for recharge rates. Could someone point me to a description of the recharge rates panel.
Maybe I'm not an expert on how active tanks work, but why would I need more than one line to show how much hp/s is being regenerated in an active armor tank, for example? |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
|
Posted - 2016.05.10 11:04:19 -
[128] - Quote
From previous locked topic I didn't reply too "1) There should only be .pyfa in your user folder. This is the pyfa user directory for config / personal settings / fit database. I am not sure why you have 3, unless they are unrelated to pyfa (I know many programs used the ~/.dir convention)
2) To update: you can extract the zip somewhere (you should be able to re-write the previous location you used, unless you're upgrading from a very old version in which case best to delete old one). OR the easy way and use the .exe installer - this will install pyfa to a path you choose, and when you run the updated installer it will overwrite for you. This is the preferred method, as we can add code to the installer in the event that directory layout changes which might not be compatible with previous versions
3) Overheat timeres. It's been discussed before https://forums.eveonline.com/default.aspx?g=posts&m=6359763#post6359763 https://github.com/pyfa-org/Pyfa/issues/445 tl;dr this would be a very big project for very small benefit IMO (considering heat is based off chance and there's not way to predict it). I am not convinced EFT is doing it right so this is something where I would say just because EFT has it doesn't mean it's needed / useful. I'm open to thoughts though, feel free to provide a algorithm that might work =)
4) Ammo timers, can you be more specific?
5) DPS graphing. Yes, I know it sucks. This has been known for many years. No one wants to touch it though. >_>
6) Ah, the LP Store. I want to get it back up and running eventually, but I've had a lot on my plate recently. That and EMDR has died off (or will be) so I'd have to re-write the price caching backend of it. Not only that, but the LP Store data itself is probably very stale and I don't have the energy to keep it updated - it was very manual process of flying to each store and manually confirming if they were accurate. **** that. So yeah, I want to, but it's not as easy and simply turning it back on ;)"
Weird pretty sure I unzipped into the install location (I did this for a few updates and still lost my characters fitting. I'm just using the .exe now but will try the zip again for the next update. Ammo timers, EFT tells me how long I can shoot for with 100 rounds of ammo, its kinda important as (also with cap charges) I need to know how long I can shoot for (carry a minimal amount of ammo to save isk/still be effective). Yea IDK whats happening with offline market alot of stuffs broken, but you LP site was the best! |
Moac Tor
Cyber Core Stain Confederation
520
|
Posted - 2016.05.11 23:43:48 -
[129] - Quote
Thanks for keeping pyfa updated. The new capital aspects work pretty nicely considering how quickly you managed to get it sorted.
Modulated ECM Effects
An Alternative to Skill Trading
|
Luscius Uta
Anomalous Existence Low-Class
213
|
Posted - 2016.05.13 13:14:59 -
[130] - Quote
I imported my fittings from EFT to pyfa two times in hopes pyfa will update only those fittings that have been changed or have been added after the first import but, alas, now my every fit is duplicated. Where are my fittings stored so I can delete them and then perform another import?
Workarounds are not bugfixes.
|
|
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
182
|
Posted - 2016.05.13 22:46:21 -
[131] - Quote
Luscius Uta wrote:I imported my fittings from EFT to pyfa two times in hopes pyfa will update only those fittings that have been changed or have been added after the first import but, alas, now my every fit is duplicated. Where are my fittings stored so I can delete them and then perform another import?
%userdata%/.pyfa/saveddata.db is the database file. Deleting that will delete everything.
|
Baku Saissore
I Hunt U
6
|
Posted - 2016.05.15 03:28:53 -
[132] - Quote
Hi
I got Pyfa recently though all seems to work and the version is correct, i cant bring up citadels. what am i doing wrong? |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
182
|
Posted - 2016.05.15 03:40:10 -
[133] - Quote
Baku Saissore wrote:Hi I got Pyfa recently though all seems to work and the version is correct, i cant bring up citadels. what am i doing wrong?
Citadel fitting is not currently supported. It is a planned feature, though no ETA is available. https://github.com/pyfa-org/Pyfa/issues/540 |
Baku Saissore
I Hunt U
6
|
Posted - 2016.05.15 03:43:15 -
[134] - Quote
I see!! thx |
Soel Reit
Dambusters 617 Sq
0
|
Posted - 2016.05.15 09:48:26 -
[135] - Quote
Found an error with "Heavy Stasis Grappler" when fitted to a carrier about "activation cost". on a carrier "-188k GJ" on battleships "-1.5 GJ"
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
182
|
Posted - 2016.05.15 15:16:31 -
[136] - Quote
Soel Reit wrote:Found an error with "Heavy Stasis Grappler" when fitted to a carrier about "activation cost". on a carrier "-188k GJ" on battleships "-1.5 GJ"
You have an NSA active. One of it's effects is to increase the activation cost of EWAR module so that they cannot be powered on. |
Soel Reit
Dambusters 617 Sq
0
|
Posted - 2016.05.15 16:24:20 -
[137] - Quote
Sable Blitzmann wrote:Soel Reit wrote:Found an error with "Heavy Stasis Grappler" when fitted to a carrier about "activation cost". on a carrier "-188k GJ" on battleships "-1.5 GJ" You have an NSA active. One of it's effects is to increase the activation cost of EWAR module so that they cannot be powered on.
ty, didn't know about it! |
Dallenn
V0LTA WE FORM V0LTA
0
|
Posted - 2016.05.21 22:49:15 -
[138] - Quote
To use on Ubuntu, had to:
sudo apt-get install python-wxgtk2.8 sudo apt-get install python-sqlalchemy sudo apt-get install python-dateutil sudo apt-get install python-requests |
Dallenn
V0LTA WE FORM V0LTA
0
|
Posted - 2016.05.21 23:12:55 -
[139] - Quote
Having some issue when creating and trying to submit a name for a new character:
pyfa/gui/characterEditor.py", line 47, in Validate elif text in [x.name for x in profileEditor.entityEditor.choices]: AttributeError: 'CharacterEntityEditor' object has no attribute 'entityEditor' |
Soel Reit
Dambusters 617 Sq
2
|
Posted - 2016.05.22 13:10:41 -
[140] - Quote
mmmm another problem: lock range of carriers... in the ship's attribute is correct when you go and fit the hull it display 300 km in "targeting and misc" |
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
182
|
Posted - 2016.05.22 19:31:28 -
[141] - Quote
Dallenn wrote:Having some issue when creating and trying to submit a name for a new character: pyfa/gui/characterEditor.py", line 47, in Validate elif text in [x.name for x in profileEditor.entityEditor.choices]: AttributeError: 'CharacterEntityEditor' object has no attribute 'entityEditor'
Can you be exact in your reproduction steps? Did you simply open the character editor and hit the create button, or did you go to another tab within the character editor, etc? I cannot reproduce. Make sure you're using the latest version. |
K950
EVE University Ivy League
3
|
Posted - 2016.05.23 14:38:37 -
[142] - Quote
3 things. Four things technically.
1) I've migrated over to Pyfa. I do however use EFT on occasion for things Pyfa does not provide.
2) http://i.imgur.com/7yiUyLZ.jpg
Can you make it so capacitor rechargers, control circuits, semiconductor memory cells, cap batteries and stuff like that provides a numerical value (like EFT on the left) for how much + to capacitor I'm getting per module? I typically use that for finding out which rigs/modules to use on fits that require capacitor stability (such as that Heron fit for Sleeper Caches).
3) I have on multiple occasions had moments where Pyfa stops responding to right-clicks. Usually after I've had the program open for awhile and am getting busy. I have to restart the program. Can't right click on a module or anywhere in the program.
4) Is it possible to make it so you can drag a module from the module list on the left (say when you chose View Market Group and you're picking things from that box on the lower left) and replace something already fitted? Drag & replace? EFT lets you do that, Pyfa does not.
Good work so far! Pyfa is a little better for EFT for doing things like damage profiles (ghost sites), hull tank principles and stuff like that.
can we have pre-formed starting character/all level 3/all level 4 skill profiles brought in in the next release? =P |
Lothian Scykle
Licence To Kill Mercenary Coalition
8
|
Posted - 2016.05.23 20:20:52 -
[143] - Quote
+1 to the right-click not responding after a while of use (on a Mac). It's happened to me a few times, though I cannot remember what common tasks I had done prior that might be causing it. I'll pay closer attention in future.
I don't know if this has been mentioned yet, but when fitting the new Ancillary Remote Repair modules to a logistics cruiser, the full PG amount is being used in the fitting window rather than taking the hull's PG reduction into account. For example, adding a Large Ancillary Remote Armor Repairer to an Oneiros uses 600 pg, whereas adding a Large Solace Scoped Remote Armor Repairer (with the same 600pg requirement) only uses 210 in the fitting window.
As always, thanks for keeping this software going! It is a fantastic tool. |
mack trucker
SniggWaffe WAFFLES.
1
|
Posted - 2016.05.23 22:05:27 -
[144] - Quote
I have to admit my laziness in that I didn't read all of the comments.
Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.
I reallllly don't want to go back to EFT. LOL! |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
182
|
Posted - 2016.05.23 23:51:43 -
[145] - Quote
K950 wrote:3 things. Four things technically. 1) I've migrated over to Pyfa. I do however use EFT on occasion for things Pyfa does not provide. 2) http://i.imgur.com/7yiUyLZ.jpg Can you make it so capacitor rechargers, control circuits, semiconductor memory cells, cap batteries and stuff like that provides a numerical value (like EFT on the left) for how much + to capacitor I'm getting per module? I typically use that for finding out which rigs/modules to use on fits that require capacitor stability (such as that Heron fit for Sleeper Caches). 3) I have on multiple occasions had moments where Pyfa stops responding to right-clicks. Usually after I've had the program open for awhile and am getting busy. I have to restart the program. Can't right click on a module or anywhere in the program. 4) Is it possible to make it so you can drag a module from the module list on the left (say when you chose View Market Group and you're picking things from that box on the lower left) and replace something already fitted? Drag & replace? EFT lets you do that, Pyfa does not. Good work so far! Pyfa is a little better for EFT for doing things like damage profiles (ghost sites), hull tank principles and stuff like that. can we have pre-formed starting character/all level 3/all level 4 skill profiles brought in in the next release? =P EDIT: seems like tracking diagnostic subroutines do not affect guidance disruptors?
1) Okay
2) I can definitely look into this.
3) Already fixed, I'm going to try to make a release tonight with this fix. https://github.com/pyfa-org/Pyfa/issues/589
4) It's been mentioned before, just haven't gotten around to it. On the list of things to do. =)
5) Setting a default level for a character was in the works but I dropped working on it for a few reasons. It's still in the back log, and when time allows will hopefully be implemented. For now, probably best to set an all 3/4 char in EVEMon and then import the after plan export into pyfa.
6) That rig does affect Guidance Disruptors. You can see it in the Disruptors Affected By tab in it's stats window. If not, throw a github issue up with screenshots and details and I can take a look. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
182
|
Posted - 2016.05.23 23:56:10 -
[146] - Quote
mack trucker wrote:I have to admit my laziness in that I didn't read all of the comments.
Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.
I reallllly don't want to go back to EFT. LOL!
I'm not sure what you mean by an offline installer. All you have to do is download either the .exe installer or the .zip archive from github (check first post). The installation doesn't require internet connectivity other than the initial download |
mack trucker
SniggWaffe WAFFLES.
1
|
Posted - 2016.05.25 22:22:53 -
[147] - Quote
Sable Blitzmann wrote:mack trucker wrote:I have to admit my laziness in that I didn't read all of the comments.
Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.
I reallllly don't want to go back to EFT. LOL! I'm not sure what you mean by an offline installer. All you have to do is download either the .exe installer or the .zip archive from github (check first post). The installation doesn't require internet connectivity other than the initial download
My terminology is probably awful. I apologize. When I go to the Github site from the first post here and click the download link, nothing happens. I've not seen a *.zip link but that would be grand if I had one. I'm assuming the one I'm clicking is an executable link instead of a downloadable zip?
*Edit for recanting. I see the updated version now. Thank you so much for your reply. :) |
Aya Audeles
C20H25N3O Co.
0
|
Posted - 2016.05.27 11:04:01 -
[148] - Quote
Hello.
First of all I want thank you for such a great soft! And now I have a question. Is there an option that will keep me logged all the time? Because at the moment I had to log through web each time I lunch PYFA. Also character implants tab doesn't show my implants it may be bug or I don't know how make this work.
(Pardon my English)
Pardon my English.
|
Garsean Halmof
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.05.29 17:19:47 -
[149] - Quote
Ok. I don't know if I'm blind as a bat or what, but where are the download links? I went to the 'Releases' page and nothing there besides current release version and fixed bugs info.
Fyi - I don't use github for anything besides downloading this. |
Captain Stupid
Ciggy Butt Brains. ChaosTheory.
182
|
Posted - 2016.05.31 20:31:58 -
[150] - Quote
Same issue here. Click link, get nothing. Literally nothing happens. |
|
GKFC
Quis Leget Haec
10
|
Posted - 2016.06.02 11:10:48 -
[151] - Quote
Yeah the formatting on the Releases page is a bit odd... just scroll down the page a bit and you'll see the Download links... |
MinnaR Mosan
Brothership Of EVE Initiative Mercenaries
1
|
Posted - 2016.06.04 11:05:54 -
[152] - Quote
I have found that the red skill book that appears in the top right of the pyfa screen it very usefull to see what skill are you missing for a fitting. But it would be more fun if you can copy that list of skills u missed to train and import that list in eve as an skill training plan.
-+What u think? Just to copy the missing skills list would help so much for new chars that want to get into a properly fitted ship asap! |
Oovarvu
Maas Industries Holesale Operations
10
|
Posted - 2016.06.04 13:29:38 -
[153] - Quote
apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.
and any chance of putting citadels on it too? |
Soel Reit
Dambusters 617 Sq
12
|
Posted - 2016.06.04 15:27:26 -
[154] - Quote
Oovarvu wrote:apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.
and any chance of putting citadels on it too?
what do you mean? there is already an option that let you swich between dps/mining yeld right side, firepower: normally there you find your theoretical max dps, and if you click the small button in that section it will show you your mining yeld. |
Oovarvu
Maas Industries Holesale Operations
10
|
Posted - 2016.06.06 00:45:17 -
[155] - Quote
Soel Reit wrote:Oovarvu wrote:apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.
and any chance of putting citadels on it too? what do you mean? there is already an option that let you swich between dps/mining yeld right side, firepower: normally there you find your theoretical max dps, and if you click the small button in that section it will show you your mining yeld.
if you read my post again you'll see that the request was for 'logistic output' ie how much dps you are repairing and yes i'm aware it shows on the individual reppers as units/sec |
Mars Arson
JEM Co.
0
|
Posted - 2016.06.06 07:32:33 -
[156] - Quote
I like this, thank you very much for making it. :)
Just some humble suggestions :)
1) When toggling EHP to Raw HP, then switching between fits to compare them, the toggle will switch back to EHP. It would be nice if it stayed toggled.
2)I'm not sure how, but my "All 5" character got messed up, and now has 0 skills. I had to go through and level every skill to 5 to get it back. ( I noticed when I tried switching between my skills and the all 5, and ended up with less dps ) Is there a way to quickly add an all level 5 character if it gets messed up again?
3)When looking at guns and stuff in the market tab, it would be cool if you could add some visual difference for tech II items to help find them on the list.
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
184
|
Posted - 2016.06.09 03:04:40 -
[157] - Quote
Aya Audeles wrote:Hello.
First of all I want thank you for such a great soft! And now I have a question. Is there an option that will keep me logged all the time? Because at the moment I had to log through web each time I lunch PYFA. Also character implants tab doesn't show my implants it may be bug or I don't know how make this work.
You mean through CREST? Shoet answer: no. The 20 minute timer is a timeout that is set by CCP. You can set your own CREST client details in the preferences, but must agree to CCPs developer license: https://developers.eveonline.com/resource/license-agreement
See https://github.com/pyfa-org/Pyfa/wiki/CREST
As for your character implants tab - make sure the implants are set up through character editor. pyfa does not currently fetch these from the API (if that is what you mean) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
184
|
Posted - 2016.06.09 03:23:40 -
[158] - Quote
Garsean Halmof wrote:Ok. I don't know if I'm blind as a bat or what, but where are the download links? I went to the 'Releases' page and nothing there besides current release version and fixed bugs info.
Fyi - I don't use github for anything besides downloading this.
Captain Stupid wrote:I know I am Stupid, but can you not make it possible to just click the link and download it? I cannot for the life of me see what needs doing!
The OP already gives you a link:
The latest stable release can always be found here.
The downloads are at the bottom. I don't have any way to control GitHub's UI, so we're kinda stuck with it for now.
I will not be doing any direct links to files for two reasons: 1) We support different platforms which have different downloads. Sending everyone to a page with everything works best. This is more me being lazy and not wanting to update multiple links every update. 2) People already have a hard time reading release notes - the current set up pretty much forces them to at least glance at what has changed. Reading release notes should always be encouraged =)
MinnaR Mosan wrote:I have found that the red skill book that appears in the top right of the pyfa screen is very usefull to see what skill you are missing for a fitting. But it would be more fun if you can copy that list of skills u missed to train and import that list in eve as an skill training plan.
-+What u think? Just to copy the missing skills list would help so much for new chars that want to get into a properly fitted ship asap! It's on the backlog to support something like this. https://github.com/pyfa-org/Pyfa/issues/175 No ETA (actually, forgot this was a thing, might work on it a little soon)
Oovarvu wrote:apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.
and any chance of putting citadels on it too?
1) Do you mean the crashing when working with the market? Still trying to pinpoint why (kind of lost steam on diagnosing it unfortunately), but running in admin works.
2) This was kinda sort of donw, then the gy who did it just dropped out. I'll reach out to him and see if he wants to continue with it or if I should take over. https://github.com/pyfa-org/Pyfa/issues/235
3) Citadels are coming, but no ETA. It's on hold ATM while I figure out a roadblock... Follow progress here: https://github.com/pyfa-org/Pyfa/issues/540
Mars Arson wrote:I like this, thank you very much for making it. :)
Just some humble suggestions :)
1) When toggling EHP to Raw HP, then switching between fits to compare them, the toggle will switch back to EHP. It would be nice if it stayed toggled.
2)I'm not sure how, but my "All 5" character got messed up, and now has 0 skills. I had to go through and level every skill to 5 to get it back. ( I noticed when I tried switching between my skills and the all 5, and ended up with less dps ) Is there a way to quickly add an all level 5 character if it gets messed up again?
3)When looking at guns and stuff in the market tab, it would be cool if you could add some visual difference for tech II items to help find them on the list.
1) It is a little annoying, but I never looked into it. Will put something on the tracker about it, thanks!
2) When did this happen? That should not be possible. Not only should it not change, but you shouldn't be able to change the skill levels afterwards. Do you mind sending me an email with your %userprofile%/.pyfa/saveddata.db to [email protected]? Maybe I can find a clue as to what happened.
I was actually talking to someone the other day who is interested in developing a method to ship default values (damage profiles, target resists) and to have a "Reset" button to reset all defaults. Something like that could tie in well in case the default characters get corrupted somehow.
3) Such as background color? Maybe, but that would be pretty low on the priority list. Will think about it =) |
JitaGodess
Native Freshfood Minmatar Republic
15
|
Posted - 2016.06.10 23:48:25 -
[159] - Quote
Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
184
|
Posted - 2016.06.11 01:14:21 -
[160] - Quote
JitaGodess wrote:Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks
Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue... |
|
JitaGodess
Native Freshfood Minmatar Republic
15
|
Posted - 2016.06.11 01:32:09 -
[161] - Quote
Sable Blitzmann wrote:JitaGodess wrote:Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue...
I have located this file, but it has nothing in it. blank. empty.
can you instruct me further?
edit: the file .pyfa/log.txt has not been modified since 19/12/2015 if this helps. |
Oovarvu
Maas Industries Holesale Operations
10
|
Posted - 2016.06.11 04:54:59 -
[162] - Quote
Oovarvu wrote:apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.
and any chance of putting citadels on it too?
1) Do you mean the crashing when working with the market? Still trying to pinpoint why (kind of lost steam on diagnosing it unfortunately), but running in admin works.
2) This was kinda sort of donw, then the gy who did it just dropped out. I'll reach out to him and see if he wants to continue with it or if I should take over. https://github.com/pyfa-org/Pyfa/issues/235
3) Citadels are coming, but no ETA. It's on hold ATM while I figure out a roadblock... Follow progress here: https://github.com/pyfa-org/Pyfa/issues/540
cheers for the reply. could you tell me where pyfa stores the fits as i want to do a mass delete. i have the feeling that old incompatible fits may be part of whats screwing with the whole thing. also running in admin doesn't work for me i'm afraid.
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
184
|
Posted - 2016.06.12 06:50:56 -
[163] - Quote
JitaGodess wrote:Sable Blitzmann wrote:JitaGodess wrote:Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue... I have located this file, but it has nothing in it. blank. empty. can you instruct me further? edit: the file .pyfa/log.txt has not been modified since 19/12/2015 if this helps.
Try clearing your settings folder (%userprofile%/.pyfa/settings). This will obviously delete any custom settings you've imposed, but those are fairly easy to get working again. If that doesn't work, please send me your saveddata.db file at [email protected] |
JitaGodess
Native Freshfood Minmatar Republic
15
|
Posted - 2016.06.12 14:02:57 -
[164] - Quote
Sable Blitzmann wrote:JitaGodess wrote:Sable Blitzmann wrote:JitaGodess wrote:Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue... I have located this file, but it has nothing in it. blank. empty. can you instruct me further? edit: the file .pyfa/log.txt has not been modified since 19/12/2015 if this helps. Try clearing your settings folder (%userprofile%/.pyfa/settings). This will obviously delete any custom settings you've imposed, but those are fairly easy to get working again. If that doesn't work, please send me your saveddata.db file at [email protected]
Treid, no good.
sent file to your email as requested.
kind regards |
Gundir Terona
Chalupa Batman Inc.
0
|
Posted - 2016.06.12 16:16:14 -
[165] - Quote
Any chance we might see an undo/redo feature in the future for fit changes (adding/removing mods, off/on/overheat, etc...)? |
Pollikette
Perkone Caldari State
0
|
Posted - 2016.06.15 19:05:19 -
[166] - Quote
Hoping that someone can help me.
Am using pyfa-1.21.3-citadel-1.11 in Win 7
In the past day, it has stopped showing the cost of my ship fits.
I have done things like checking I am logged into Eve, that my api is in date.
The log.txt file is dated 26 May 2016, so seems out of date for my current issues, but the file content is copied below.
Quote: 2016-05-02 12:09:15,967 service.market ERROR Could not get item: [empty high slot] 2016-05-26 15:49:03,006 service.market ERROR Could not get item: [Empty Med slot] 2016-05-26 15:49:03,042 service.market ERROR Could not get item: [Empty Med slot] 2016-05-26 15:49:03,051 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,052 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,055 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,061 service.market ERROR Could not get item: [Empty Rig slot] 2016-05-26 15:49:03,063 service.market ERROR Could not get item: [Empty Rig slot]
Everything else seems to be working fine and it pulling down my skills OK. Tried reinstalling
I have run out of ideas now.
Does anyone have any suggestions? I would be very grateful :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
184
|
Posted - 2016.06.16 01:05:08 -
[167] - Quote
Pollikette wrote:Hoping that someone can help me. Am using pyfa-1.21.3-citadel-1.11 in Win 7 In the past day, it has stopped showing the cost of my ship fits. I have done things like checking I am logged into Eve, that my api is in date. The log.txt file is dated 26 May 2016, so seems out of date for my current issues, but the file content is copied below. Quote: 2016-05-02 12:09:15,967 service.market ERROR Could not get item: [empty high slot] 2016-05-26 15:49:03,006 service.market ERROR Could not get item: [Empty Med slot] 2016-05-26 15:49:03,042 service.market ERROR Could not get item: [Empty Med slot] 2016-05-26 15:49:03,051 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,052 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,055 service.market ERROR Could not get item: [Empty High slot] 2016-05-26 15:49:03,061 service.market ERROR Could not get item: [Empty Rig slot] 2016-05-26 15:49:03,063 service.market ERROR Could not get item: [Empty Rig slot]
Everything else seems to be working fine and it pulling down my skills OK. Tried reinstalling I have run out of ideas now. Does anyone have any suggestions? I would be very grateful :)
See https://github.com/pyfa-org/Pyfa/issues/652 |
March rabbit
Mosquito Squadron The-Culture
1809
|
Posted - 2016.06.16 13:30:56 -
[168] - Quote
Recently found that no new relic/data analyzers on pyfa yet?
The Mittani: "the inappropriate drunked joke"
|
Dr chow Tasioka
Artisans of Eternity.
1
|
Posted - 2016.06.16 17:14:24 -
[169] - Quote
Can't Export fit to eve error 415: UNSUPPORTED |
Pollikette
Perkone Caldari State
0
|
Posted - 2016.06.16 17:44:45 -
[170] - Quote
Ah,, thank you. :)
|
|
Spiritsun Russia
Space Traffic Control United Fleet
1
|
Posted - 2016.06.16 20:01:57 -
[171] - Quote
Malediction CPU 191.3 but not 187.5 |
Hober Mallov
Frontier Resources
11
|
Posted - 2016.06.17 10:20:37 -
[172] - Quote
Thanks for maintaining and further developing pyfa, it's much appreciated !!!
Having the ability to add comments/notes to fits would be REALLY useful. Is this something on your to-do list?
Thanks |
Nah Padecain
Second Rising Muffins of Mayhem
0
|
Posted - 2016.06.19 04:45:46 -
[173] - Quote
Dr chow Tasioka wrote:Can't Export fit to eve error 415: UNSUPPORTED
same. Uninstalled and Reinstalled and no go.
|
Badmoon Riesling
Holy Horde
0
|
Posted - 2016.06.20 20:35:01 -
[174] - Quote
Dr chow Tasioka wrote:Can't Export fit to eve error 415: UNSUPPORTED
Same problem |
Rawr Allier
Righteous Rancor Justice League of Space
0
|
Posted - 2016.06.21 12:45:20 -
[175] - Quote
Can't Export fit to eve error 415: UNSUPPORTED has been fixed.
https://github.com/pyfa-org/Pyfa/issues/655 |
Badmoon Riesling
Holy Horde
0
|
Posted - 2016.06.21 22:24:53 -
[176] - Quote
Thanks. Great news.
Stupid Q. Does pyfa auto patch this fix, or do I need to do something on my end? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
185
|
Posted - 2016.06.21 23:30:26 -
[177] - Quote
This fix wont be available until the next release, which is scheduled to be around the end of June (so, in like 7-10 days)
|
Ziester
Perkone Caldari State
17
|
Posted - 2016.06.25 21:43:24 -
[178] - Quote
I may sound as a total noob, but i downloaded the latest issue 1.21.3 and I cannot find any .exe file ?
Am I missing something ?
Pop, rock, Metal radio station
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
186
|
Posted - 2016.06.26 03:59:58 -
[179] - Quote
Ziester wrote:I may sound as a total noob, but i downloaded the latest issue 1.21.3 and I cannot find any .exe file ?
Am I missing something ?
Please follow the link on the OP for the latest release. An .exe installer should be below the release notes |
Le Minh Quan
School of Applied Knowledge Caldari State
0
|
Posted - 2016.06.26 06:53:43 -
[180] - Quote
JitaGodess wrote:Sable Blitzmann wrote:JitaGodess wrote:Sable Blitzmann wrote:JitaGodess wrote:Been using pyfa for a while, however I am currently having issues adding chars.
Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.
I have uninstalled and reinstalled with no difference.
thanks Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue... I have located this file, but it has nothing in it. blank. empty. can you instruct me further? edit: the file .pyfa/log.txt has not been modified since 19/12/2015 if this helps. Try clearing your settings folder (%userprofile%/.pyfa/settings). This will obviously delete any custom settings you've imposed, but those are fairly easy to get working again. If that doesn't work, please send me your saveddata.db file at [email protected] Treid, no good. sent file to your email as requested. kind regards Hello, any update for this issue? Because I have it as well. |
|
C-137
C3 Corporation
15
|
Posted - 2016.06.27 07:01:51 -
[181] - Quote
So a few days ago I noticed that EFT seemed to be showing wrong numbers for applied DPS. At least according to the EVEuni wiki info, which CCP has quoted as correct recently. So I made a quick spreadsheet to test damage application, and EFT was overestimating by 15%. I thought I should check PYFA as well, and it was showing the same thing.
So, the question then is, am I wrong, or are both EFT and PYFA wrong?
(Large Images) PFYA Graph EFT Graph
Excel Sheet - Added Pyfa Implementation for reference, updated for error fix.
Ok, so a quick look on the pyfa code shows:
multiplier = (chanceToHit ** 2 + chanceToHit + 0.0499) / 2 My implementation is:
multiplier = (chanceToHit - 0.01) * [ (0.50 + chanceToHit + 0.49) / 2 ]
So at 100% hit, pyfa shows 102.495% while I (and EvEuni) show 101.505%.
This should be 1% * 300% plus 99% * AverageHitDamage% Where AverageHitDamage% is (LowHit% + HighHit%)/2 LowHit is 50% always HighHit is 50% to 149% depending on accuracy HighHit thus = 0...0.99 + 0.5 or chanceToHit + 0.5 (it is not 0-1 since that is a 'crit')
This makes:
AverageHitDamage% = (0.50 + chanceToHit + 0.49) / 2
The 0.49 is a 49% damage bonus for maximum hit quality, the 0.50 is the 50% minimum damage%. And if we go back to the 100% hit% from above, 99% is the chance to hit that remains from non-crit hits. Or rather:
Average Crit = chanceToCrit * CritDamage% Average Crit = 1% * 300% Average Hit = (chanceToHit - chanceToCrit) * (AverageHitDamage%) Average Hit = (chanceToHit - 0.01) * ( (0.50 + chanceToHit + 0.49) / 2 ) Average Damage = Avg.Crit + Avg.Hit Avg,Dmg = 3% + (chanceToHit - 1%) * (AverageHit)
Average Damage is a modifier, so you can apply it where you want.
AverageDPS = ShipDPS * ( 0.03 + ( ( chanceToHit - 0.01 ) * ( ( chanceToHit + 0.50 + 0.49 ) / 2 ) )
Well the story deepens, as I am still getting a discrepancy... So I get the same values for Hit%, Angular Velocity, etc. I suspect PYFA is doing something with the SigRadius. In addition to all the above (PYFA damage% error), there is an error with skills affecting things they should not. (Either TargetSig or the 40,000 base W.A.S target size) See picture for Lv0 skills test showing PFYA under-estimating applied dps EFT has the same issue as well. (EFT numbers are slightly different because it enforces min-skill levels)
There was an error in another part of my sheet, but the above issue is still present in PYFA and EFT, the difference is only about 1% though. Interesting that it seems both EFT and PYFA have the same error. The red/blue bars in the sheet show the relative difference. |
Jezza McWaffle
Overload This
282
|
Posted - 2016.06.28 12:37:18 -
[182] - Quote
Unless I already missed this I noticed in the latest build that EWAR resistances have been 'fixed' on capitals, however this does not work on my end. The same lock ranges, scan res, tracking etc shows on the previous and new build.
Tried doing a completely new install and nothing changes, which caps did you test the ewar resistances on?
Wormholes worst badass | Checkout my Wormhole blog
|
Shalashaska Adam
Partial Safety
191
|
Posted - 2016.07.01 14:15:06 -
[183] - Quote
Is there an ETA for the June release? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
187
|
Posted - 2016.07.01 20:27:19 -
[184] - Quote
Jezza McWaffle wrote:Unless I already missed this I noticed in the latest build that EWAR resistances have been 'fixed' on capitals, however this does not work on my end. The same lock ranges, scan res, tracking etc shows on the previous and new build.
Tried doing a completely new install and nothing changes, which caps did you test the ewar resistances on?
Give me more specific information. The fit that you are using, and the fit / modules you are projecting, the expected vs actual values...
@C-137: That's too much math and numbers for me to look at right now, but I'll take a look when I can and see if I can see anything wonky. =)
June release should be coming out tonight sometime |
Shalashaska Adam
Partial Safety
195
|
Posted - 2016.07.01 23:43:18 -
[185] - Quote
Sable Blitzmann wrote: June release should be coming out tonight sometime
Splendid. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
187
|
Posted - 2016.07.02 02:46:17 -
[186] - Quote
New release out:
https://github.com/pyfa-org/Pyfa/releases/tag/v1.22.0
Please post issues here
https://github.com/pyfa-org/Pyfa/issues |
Jezza McWaffle
Overload This
282
|
Posted - 2016.07.02 08:36:10 -
[187] - Quote
Sable Blitzmann wrote:Jezza McWaffle wrote:Unless I already missed this I noticed in the latest build that EWAR resistances have been 'fixed' on capitals, however this does not work on my end. The same lock ranges, scan res, tracking etc shows on the previous and new build.
Tried doing a completely new install and nothing changes, which caps did you test the ewar resistances on? Give me more specific information. The fit that you are using, and the fit / modules you are projecting, the expected vs actual values...
I wasn't using any specific fit, just grabbing any of the FAX's for example and sticking a T2 triage on their, now without any links or anything Pyfa says default lock range on the Lif with Triage is 125km, which is accurate.
If I apply 1 T2 remote sensor damp range scri[ted Pyfa says I should get 86km lock range, and 63 with 2 on it. If I apply this in game I get 113 and 104km lock range respectively.
I have the same issue with remote sensor boosters as well.
If you would prefer I'll post this issue on Github rather than here.
Wormholes worst badass | Checkout my Wormhole blog
|
Elise Hridmar
Danger Patrol Free Republic of Arstozka
1
|
Posted - 2016.07.03 15:58:55 -
[188] - Quote
Adding the new Asklepian implants to any fit currently doesn't change anything about it's armor rep amount. But also checking it's "effect" tab while it's added to a ship fit none of the effects are checked for actually being implemented. Is this just because it's effects are still fairly new? ( http://i.imgur.com/NTq4oBE.png )
here is a legion fit with two medium armor reps with the mid-grade implants on: http://i.imgur.com/4tMD2Rh.png
and here is the same legion with the implants turned off: http://i.imgur.com/bJ0KKeK.png
the armor reps are the same on both fits. this happens for all sets of Asklepian implants.
|
Soel Reit
Dambusters 617 Sq
37
|
Posted - 2016.07.08 11:04:56 -
[189] - Quote
lock range of carriers: as soon as i open a carrier fit is the right one. when i click any module/change fit, it goes back to 300 km.
|
Okee Fenokee
Spontaneous Massive Existence Failure
1
|
Posted - 2016.07.08 11:15:59 -
[190] - Quote
Apologies if this is not the right place to ask, but I did not find a solution on The Internet(TM) and I suspect human error on my end so I did not want to open an issue on GitHub right away.
Launching Pyfa results in "TypeError: defPaths() takes no arguments (1 given)" in pyfa__main__.py (for the detailed message see screenshot). Am I correct to assume that the Pyfa EXE Installer for Windows includes all necessary libraries? Looking at the installation directory, this appears to be the case. What am I doing wrong?
Platform: Windows 10 Pro (64 bit) |
|
Old Pervert
Perkone Caldari State
0
|
Posted - 2016.07.08 20:16:23 -
[191] - Quote
Feature Request: Outgoing Damage Profile Sometimes it's not clear-cut (without doing the math) what your damage output profile is. For example, a rattlesnake. What percentage of your damage goes into each type?
I envision it visually exactly as the incoming damage profile, 4 percentage bars in the firepower panel.
Bug Report: Reactive Armor Hardener -- Resistance Phasing skill When I have my own character selected (who does not have the skill injected) and right-click on the module to go into the module skills, there is only one skill listed: Thermodynamics. When I select the All 5 character and right-click on the menu into the module skills, Resistance Phasing shows up. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
187
|
Posted - 2016.07.11 04:15:09 -
[192] - Quote
Okee Fenokee wrote:Apologies if this is not the right place to ask, but I did not find a solution on The Internet(TM) and I suspect human error on my end so I did not want to open an issue on GitHub right away. Launching Pyfa results in "TypeError: defPaths() takes no arguments (1 given)" in pyfa__main__.py (for the detailed message see screenshot). Am I correct to assume that the Pyfa EXE Installer for Windows includes all necessary libraries? Looking at the installation directory, this appears to be the case. What am I doing wrong? Platform: Windows 10 Pro (64 bit)
I've seen these types of errors happen if you recently upgraded from a very old version. I would completely delete the pyfa folder and try to download the latest version again (I recommend the .exe installer over the zip archive, as the .exe installer will do some file cleanups if needed during upgrades) |
Tauza
The Killer Cockatoos
1
|
Posted - 2016.07.11 17:01:18 -
[193] - Quote
Is there any plans to add citadels? Since they fit like ships I would think that they, and the future structures would be something that everyone would be interested in. |
Okee Fenokee
Blue Republic RvB - BLUE Republic
2
|
Posted - 2016.07.12 18:05:36 -
[194] - Quote
Sable Blitzmann wrote:I would completely delete the pyfa folder and try to download the latest version again Uninstalled Pyfa, manually deleted the remaining folder and contents, re-installed, and now I can launch Pyfa without problems. Thank you! |
K950
EVE University Ivy League
3
|
Posted - 2016.07.12 21:37:20 -
[195] - Quote
I'm liking some of the recent changes...compare thing built into the module stats, drag & drop replace modules...
=/ =\
Good work.
3 standing requests still:
> All Level 3 character, All Level 4 character (it's a huge PIA to make the plan in EVEMon. I started twice, aborted twice...massive PIA) > Capacitor values (+values) next to the module, in the same way that there are minus values for items like armor reppers, hybrid guns, hardeners, sensor boosters, etc. Some + value from a cap battery or cap recharger or CCC would help me recognize how much benefit I'm getting from that module > A Notes panel underneath the fit like EFT does where I can drop notes on the item; what this fit is for, how to use it, strengths, weaknesses, other chatter.
Nice work on the program. |
Magicmix
rock shot industries Phoenix Company Alliance
0
|
Posted - 2016.07.15 13:56:55 -
[196] - Quote
Any advice on how to get the skills to read correctly? Ive tried 2 API keys and neither read the correct information.
IE currently I have caldarri drone spec level 4 but pyfa only reads level 1.
|
Okee Fenokee
Blue Republic RvB - BLUE Republic
2
|
Posted - 2016.07.15 18:57:01 -
[197] - Quote
Is there any way of deleting old fits (e.g. "delete all fits that have not been modified for X days") other than deleting saveddata.db? I don't want to lose my settings and fresh fits, just get rid of pre-tiericide stuff as painless as possible. |
Alyx Finley
Online Trade Association
1
|
Posted - 2016.07.22 07:11:38 -
[198] - Quote
How do install YC 118.6 - v1.22.2 over a previous version? For the life of me, can't get it to work after download the folder from https://github.com/pyfa-org/Pyfa/tree/v1.22.2. Using Windows 10. Can't find an EXE installer file at https://github.com/pyfa-org/Pyfa/releases/tag/v1.22.2
Thanks. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
187
|
Posted - 2016.07.24 05:41:23 -
[199] - Quote
All,
Real life has reared it's ugly head and I'll be extremely busy for the next few weeks, which means I'll be a bit slower with development / checking the thread. In the mean time, if you have ideas / bug reports, please remember to post on the github issues page noted in the first post of this topic. I tend to check it much more frequently ;)
Scroll all the way to the bottom, there should be a pyfa-1.22.2-yc_118.6-1.0-win.exe link. use that to install.
Okee Fenokee wrote:Is there any way to delete old fittings (e.g. "delete all fittings that have not been modified for X days") other than deleting saveddata.db as a whole? I don't want to lose my settings and fresh fittings, just get rid of pre-tiericide stuff as painlessly as possible.
Unfortunately not. We don't track modified date, only created date. I know it sucks, especially for the past 2-3 years now that CCP is doing balance passes every update and nullifying old fits. =/ |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
187
|
Posted - 2016.07.24 05:42:57 -
[200] - Quote
Magicmix wrote:Any advice on how to get the skills to read correctly? Ive tried 2 API keys and neither read the correct information.
IE currently I have caldarri drone spec level 4 but pyfa only reads level 1.
Please contact me through email (check README) with API key details so i can take a look. it reads fine for me, make sure that you are updating the information on a regular basis (click the refresh icon next to the character) |
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
188
|
Posted - 2016.07.24 23:14:15 -
[201] - Quote
Citadel beta version: https://github.com/pyfa-org/Pyfa/releases/tag/preview_citadels |
Soel Reit
Dambusters 617 Sq
45
|
Posted - 2016.07.25 02:25:38 -
[202] - Quote
the best! nice job! |
Tarbro Abec
Federal Navy Academy Gallente Federation
2
|
Posted - 2016.07.29 13:04:42 -
[203] - Quote
Where in pyfa do I see the total scan strength for probing?
Is it "Charge stats?"
|
Sabby Hemanseh
European Asteroid Scorpion
0
|
Posted - 2016.08.08 19:58:34 -
[204] - Quote
Is there anyway to revert changes to a fit (like CTRL+Z)? |
Beyl Ahashion
Working Community Inc. Affirmative.
0
|
Posted - 2016.08.09 12:05:59 -
[205] - Quote
It would be great if you would add the number for the amount of remote boosting that you can get with a fitting.
For instance there is currently a "Recharge Rates" section that has has 4 columns each with 2 numbers. If there was a third number in each column that stated the "Remote Recharge Rate" for each of those 4 parameters, that would be awesome. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1646
|
Posted - 2016.08.12 14:40:38 -
[206] - Quote
damage control II is not adding any EM shield resistances when the base resistance is 0% |
DooDoo Gum
Center for Advanced Studies Gallente Federation
63
|
Posted - 2016.08.13 10:38:59 -
[207] - Quote
When checking the ship stats for a Rhea, i noticed that the 'affected by' tab suggests all manner of drone skills |
Arbuz Outamon
Deep Core Mining Inc. Caldari State
5
|
Posted - 2016.08.28 09:16:59 -
[208] - Quote
Bug: Citadel fitting incompatible with "Color fitting view by slot" option- Color on: http://puu.sh/qRcqs/4cf5c440a1.jpg (i still can manipulate with fit, but only by guess) Color off: http://puu.sh/qRclV/823ce04ffc.png
Win 8.1 |
Bienator II
madmen of the skies
3558
|
Posted - 2016.08.28 17:59:13 -
[209] - Quote
something went wrong when i tried to add a missile precision and a lock speed rig to a astrahus. first it did not let me add the lock speed rig so i closed the fitting and tried to reopen it but now i can't open it anymore.
edit: but if i use it without the rig it works fine. good job!
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Krewed Eyrou
Ruatha Holdings Kids With Guns Alliance
0
|
Posted - 2016.09.02 05:13:10 -
[210] - Quote
Lost ship With the new update I lost all my saved ship fittings.
|
|
Garr Gateway
Blue Republic RvB - BLUE Republic
2
|
Posted - 2016.09.03 07:00:18 -
[211] - Quote
Krewed Eyrou wrote:Lost ship With the new update I lost all my saved ship fittings.
Same. |
DefiantFury
Ministry of War Amarr Empire
1
|
Posted - 2016.09.04 17:53:13 -
[212] - Quote
Tried doing a fit for an Archon and the client seems to be bugged can't delete the fit won't display on the right side of the screen.
|
Sexy Cakes
Have A Seat
1111
|
Posted - 2016.09.04 23:05:38 -
[213] - Quote
DefiantFury wrote:Tried doing a fit for an Archon and the client seems to be bugged can't delete the fit won't display on the right side of the screen.
Same on a Thanatos and Rattlesnake for me. It seems to be the lowslot modules causing some problem.
Not today spaghetti.
|
Novenas Heresy
Nocturnal Tumescence Fidelas Constans
20
|
Posted - 2016.09.06 03:42:11 -
[214] - Quote
Latest version is buggy.
* Fittings won't import * Saved fittings often don;t load. The fitting window just remains blank * Modules won;t place properly on new fits. If you double click some mods they will not appear on the fitting, but if you move some of the mods already on the fit they appear
I've tried this on clean installs of the latest version on github (YC 118.7 - v1.23.1) on both WIndows 10 and OSX, boith have the same issues. |
Eodp Ellecon
I N E X T R E M I S Tactical Narcotics Team
28
|
Posted - 2016.09.06 17:57:09 -
[215] - Quote
Bug pyfa 1.23.1 stable, YC 118.7 1.4
I have one instance of fitting window going blank after dealing with Omnidirectional Tracking Link (T2) and Omnidirectional Tracking Enhancer (T2).
Open low slow to put the low in and was buggy about applying or not applying at all. No right click info on the Enchancers. Also don't seem to be able to be fitted.
Invaluable tool pyfa is, thanks for your efforts.
|
Peldar Aldoras
The Vomit Comets Villore Accords
0
|
Posted - 2016.09.20 12:15:48 -
[216] - Quote
Bug pyfa 1.23.2 stable
I cannot create new characters. All of the following methods used to work earlier.
1. File/Import Character File, using a blank character xml file from EVEMon - character doesn't show up in character editor. 2. Window/Character Editor/New character - new character doesn't show up in drop down list, skill list shows only one skill per skill group (e.g. only Mechanics in Armor group, Drones, in Drones group), no levels shown for skills. After closing the character editor it cannot be opened again, need to restart pyfa to access it again. 3. Window/Character Editor/Copy character - same result like in #2.
|
Beyl Ahashion
Working Community Inc. Affirmative.
0
|
Posted - 2016.09.24 09:56:53 -
[217] - Quote
The mining barges have changed, but pyfa hasn't been changed yet to reflect the changes. Please update all of the mining barges and exhumers. |
Laena Solette
The Scope Gallente Federation
10
|
Posted - 2016.09.25 07:53:27 -
[218] - Quote
Beyl Ahashion wrote:The mining barges have changed, but pyfa hasn't been changed yet to reflect the changes. Please update all of the mining barges and exhumers. And the StripMinerStats.
Flottillenadmiralin der "541ten schweren Bergbauflottille", einer privaten Bergbauflotte die in der Corporation "Know Your Role" angesiedelt ist.
|
Evan Giants
Plundering Penguins Solyaris Chtonium
18
|
Posted - 2016.09.25 18:42:10 -
[219] - Quote
Any ETA on that update? |
Wolfdun
AirHogs Zulu People
2
|
Posted - 2016.09.26 14:13:56 -
[220] - Quote
How can I adjust a drug's side effects in pyfa? |
|
Rthulhu Voynich
Federal Navy Academy Gallente Federation
3
|
Posted - 2016.09.26 22:56:47 -
[221] - Quote
Wolfdun wrote:How can I adjust a drug's side effects in pyfa?
It's not possible to adjust side effects of boosters in Pyfa.
https://github.com/pyfa-org/Pyfa/issues/642 |
Wolfdun
AirHogs Zulu People
2
|
Posted - 2016.09.26 23:02:26 -
[222] - Quote
I wonder if they will add it... |
helana Tsero
Science and Trade Institute Caldari State
601
|
Posted - 2016.09.26 23:42:02 -
[223] - Quote
Confirming latest version is buggy for citadel fitting.
- frequently lose the entire citadel fit and the window stays blank (and cant delete the bugged fit even after restart)
- frequently cant add in citadel modules/rigs , this is usually after you add a rig.
Should really put a disclaimer saying the citadel fitting is in beta. had a fairly frustrating morning trying to fit a citadel with pyfa only to have it bug out 90% of the time.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
Klavas
KarmaFleet Goonswarm Federation
0
|
Posted - 2016.10.02 21:58:39 -
[224] - Quote
Great tool, I use it constantly. Thank you for all your hard work in keeping it updated.
One thing I've noticed recently is that I wish there were an option to account for the rigs in the fit to be accounted for in cargo space.
For example, I make a fit that will have a certain amount of ammo, nanite, etc. and then fill the remainder of the cargo hold with cap boosters.
When I put ships on contracts the rigs are in cargo so they aren't wasted in case we need to move, so I always have to account for rig volume in the cargo so multifit works properly.
A little checkbox that gives the option to "Account for rig volume in cargo" or something like that would be great. You could even show the rigs in the cargo window, maybe grayed out or highlighted to indicate they're not being duplicated in cargo.
Just a thought. Keep up the great work. |
Lbelthazor
Evedustry International Solyaris Chtonium
0
|
Posted - 2016.10.03 15:39:23 -
[225] - Quote
Hi all, PYFA is indeed a very helpful tool, thanks for it.
However following the recent updates to Mining Barges and Exhumers, there seems to be an issue with calculating CPU availability for Hulk.
This is a fit I created on PYFA: [Hulk, Update 01/10/2016]
Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Kinetic Deflection Field II Small F-S9 Regolith Compact Shield Extender Small F-S9 Regolith Compact Shield Extender [Empty Med slot]
Strip Miner I Strip Miner I
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
But when trying to build it in game, I am short of 18,2 CPU. This is due to the fact that PYFA shows 357,8 tf CPU, while ingame it's only 337,5 tf.
I have checked skills and API, all correct.
Can this be looked at? |
Helghast I
Netherstorm Prothean Alliance
0
|
Posted - 2016.10.09 13:43:59 -
[226] - Quote
Something strange is happened with my PYFA I'm trying to open "Damage Pattern Editor", and nothing is happening Hotkey Ctrl+D doing nothing "Window -> Damage Pattern Editor" - don't open needed window Already tried to reinstall PYFA - didn't help
Help me to cure this problem please. |
Oz Enaka
Crayfish Dominion
0
|
Posted - 2016.10.09 20:10:23 -
[227] - Quote
Capital * Hull Energizer not work. |
Corvin Paaltomo
Kyoko-na Sen'yu District-85
0
|
Posted - 2016.10.14 16:53:27 -
[228] - Quote
Hi guys,
i would like to report a minor bug with the new v.1.24.0 It appears that installed Mining Laser Upgrades in the new lowslot of the Hulk do not affect the mining yield/minute calcuation. Just wanted to let you know, since noone else mentioned it, unless is over-read that
keep up the good work, Pyfa is a great tool and I am thankful for this alternative to other fitting tools.
best regards, Corvin |
penifSMASH
ElitistOps Pandemic Legion
462
|
Posted - 2016.10.15 03:18:06 -
[229] - Quote
Are boosts from links not calculated correctly? It doesn't seem to account for hull bonuses from the ship providing the links. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.17 02:27:32 -
[230] - Quote
Catching up from the last few pages.
Tarbro Abec wrote:Where in pyfa do I see the total scan strength for probing?
Is it "Charge stats?"
Correct. Keep in mind it's a bit funny because combat probes can't go as small as core, so core look quite a bit stronger.
Sabby Hemanseh wrote:Is there anyway to revert changes to a fit (like CTRL+Z)?
No, but that's on the roadmap.
DooDoo Gum wrote:When checking the ship stats for a Rhea, i noticed that the 'affected by' tab suggests all manner of drone skills
That's because all those skills effect the Rhea. There's nothing that says "these don't apply to this hull" like there would be for say HICs or Blops. If you see HIC skills applying to a Rhea, then file a bug report, otherwise it's normal.
If you think about it, the Rhea has 0 drone bandwidth. 10 percent of nothing is... let me do the math here... nothing, and a nothing...
Klavas wrote: One thing I've noticed recently is that I wish there were an option to account for the rigs in the fit to be accounted for in cargo space.
A little checkbox that gives the option to "Account for rig volume in cargo" or something like that would be great. You could even show the rigs in the cargo window, maybe grayed out or highlighted to indicate they're not being duplicated in cargo.
Unfortunately that's way too specific of a use case to really support that. You _can_ however, put the rigs into the cargo so you account for their space.
Lbelthazor wrote:Hi all, PYFA is indeed a very helpful tool, thanks for it.
However following the recent updates to Mining Barges and Exhumers, there seems to be an issue with calculating CPU availability for Hulk.
But when trying to build it in game, I am short of 18,2 CPU. This is due to the fact that PYFA shows 357,8 tf CPU, while ingame it's only 337,5 tf.
I have checked skills and API, all correct.
Can this be looked at?
It's most likely something you've overlooked (like a skill missing and you're using the V character). If this is still an issue, log an issue on Pyfa. We'll need your skill list, the fit, and all the other details. Also helps if you grab some screenshots out of game to show what the stats are on the hull there, best way is to fit it up, undock with any modules offline, and screenshot the attributes tab. Sometimes the attributes tab doesn't show correctly when docked. https://github.com/pyfa-org/Pyfa/issues
|
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.17 02:28:17 -
[231] - Quote
And a few more.
Helghast I wrote:Something strange is happened with my PYFA I'm trying to open "Damage Pattern Editor", and nothing is happening Hotkey Ctrl+D doing nothing "Window -> Damage Pattern Editor" - don't open needed window Already tried to reinstall PYFA - didn't help
Help me to cure this problem please.
It sounds like a database corruption issue. You can try renaming your user database (found under your user profile) and see if a new DB has the same issue. You can also post an issue on Pyfa, you'll need to post your user DB somewhere that we can download and see what's corrupted in it.
Oz Enaka wrote:Capital * Hull Energizer not work.
Correct. Not implemented yet. Pyfa is open source feel free to contribute. :)
Corvin Paaltomo wrote:i would like to report a minor bug with the new v.1.24.0 It appears that installed Mining Laser Upgrades in the new lowslot of the Hulk do not affect the mining yield/minute calcuation. Just wanted to let you know, since noone else mentioned it, unless is over-read that
I'm looking into mining amounts (and specifically crystals) right now, actually. Did you also know that no one's noticed that drone mining stats were _waaaaaay_ off? (There's already a fix submitted for that one!)
Mining is hard though because CCP does very weird things with it.
penifSMASH wrote:Are boosts from links not calculated correctly? It doesn't seem to account for hull bonuses from the ship providing the links.
Boosts from links are going away entirely in less than a month. So sorry, not going to be looking into this one. |
anton Skor
EVE University Ivy League
0
|
Posted - 2016.10.17 20:33:40 -
[232] - Quote
how pull request friendly is the maintainer of this app? I'm looking to get into more open source contributions, and perfecting my python skills. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.18 03:05:48 -
[233] - Quote
anton Skor wrote:how pull request friendly is the maintainer of this app? I'm looking to get into more open source contributions, and perfecting my python skills.
I knew literally nothing about Pyfa code (or Python for that matter), and decided my first project should be the Reactive Armor Hardener. Blitzmann said I shouldn't, but nooooo I didn't listen to him.
It all worked out though. As soon as someone merges my last PR on it......
So yeah. Feel free to jump in. I'd suggest you get on Slack, tweetfleet is a nice place for info and chat. |
Hans Armstrong
Drunk Chaos Did he say Jump
0
|
Posted - 2016.11.01 02:06:25 -
[234] - Quote
I'm trying to set up the incoming damage pattern but when I right click nothing is happening anymore. Just started using Pyfa this week and I really wish I started sooner. Lots more info than other fitting tools. Just this one issue is all I'm having.
Thanks |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
11
|
Posted - 2016.11.04 07:29:20 -
[235] - Quote
Hans Armstrong wrote:I'm trying to set up the incoming damage pattern but when I right click nothing is happening anymore. Just started using Pyfa this week and I really wish I started sooner. Lots more info than other fitting tools. Just this one issue is all I'm having.
Thanks
That's...odd.
Can you open an issue on Github ( https://github.com/pyfa-org/Pyfa ) or hop on Slack and if I'm around I'll see if I can assist. ( https://pyfainvite.azurewebsites.net/ ) |
K950
EVE University Ivy League
3
|
Posted - 2016.11.11 22:21:12 -
[236] - Quote
I seem to have a problem with the Chimera carrier. With a fit, sometimes it will have all zeros for the data under Targeting & Misc, fighter damage doesn't calculated, and is half-broken (turning on the AB does nothing).
It would be so cool to have a box (underneath the fit) to put fitting notes. Character limit? 65536 would be enough (i think). EFT has that and it's good for taking notes on what a fit is used for, what it's not good against, etc. |
Cyclone Organic
Aurea Ducklings
1
|
Posted - 2016.11.13 17:34:13 -
[237] - Quote
A problem with normal remote shield booster and ancillary shield booster while trying out my new idea of rattlesnake fitting.
With a normal RSB activating, I runned my local shield rep at the same time. The peak shield boost is as normal as expected, while the sustained boost is 0 hp/s. To confirm this, I fit a cap booster but nothing changed.
With a ancillary RSB activating, both peak boost and sustained boost worked normally.
I was thinking maybe a RSB would defunction the local rep. No plausible evidence found from UniWiki.
Later I ran an experiment in game. I shot my drone, activated a normal RSB and a local rep at the same time. Both of them worked normally.
At a second experiment, I did the same thing but with a ancillary RSB (same module size as the normal one). Both of them were just fine. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.11.15 07:10:09 -
[238] - Quote
Hopefully this will be possible soon: https://github.com/pyfa-org/Pyfa/pull/804
K950 wrote:I seem to have a problem with the Chimera carrier. With a fit, sometimes it will have all zeros for the data under Targeting & Misc, fighter damage doesn't calculated, and is half-broken (turning on the AB does nothing).
Sounds like a corrupted database. Can you open an issue on Github about it and get me the database? https://github.com/pyfa-org/Pyfa/issues
K950 It would be so cool to have a box (underneath the fit) to put fitting notes. Character limit? 65536 would be enough (i think). EFT has that and it's good for taking notes on what a fit is used for, what it's not good against, etc. [/quote wrote:
Totally reasonable request. I'll open an issue on Github to remind me to look into this soon (tm).
[quote=Cyclone Organic]A problem with normal remote shield booster and ancillary shield booster while trying out my new idea of rattlesnake fitting.
With a normal RSB activating, I runned my local shield rep at the same time. The peak shield boost is as normal as expected, while the sustained boost is 0 hp/s. To confirm this, I fit a cap booster but nothing changed.
Can you open an issue on Github and post the fits used? https://github.com/pyfa-org/Pyfa/issues
I've not seen this, and I have a good number of fits with remote reps. Might be a corruption issue. |
Barrogh Habalu
Imperial Shipment Amarr Empire
1132
|
Posted - 2016.11.16 05:31:43 -
[239] - Quote
So, apparently I'm dumb and can't google, so here it goes.
How do I setup proxy authorization username/password for PYFA?
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.11.17 15:20:45 -
[240] - Quote
Barrogh Habalu wrote: How do I setup proxy authorization username/password for PYFA?
WIndow -> Preferences -> Network
Not sure off hand if Blitzmann has done a new build for that or not. It's a fairly new feature.
You're (usually) best off setting the proxy at the system level though, if that's set then it's transparent to Pyfa. |
|
Hark'ma
Arbiters of the Void Circle-Of-Two
19
|
Posted - 2016.11.17 18:55:29 -
[241] - Quote
Thank you for the work you do on this app for everyone to use.
Much appreciated. |
Barrogh Habalu
Imperial Shipment Amarr Empire
1132
|
Posted - 2016.11.18 05:20:01 -
[242] - Quote
Ebag Trescientas wrote:WIndow -> Preferences -> Network That was fairly obvious, and ofc I've seen that one. This is not what I need though. PYFA's auto-detect works fine for address/port, what it can't get through is authentication procedure, i.e. network login/password. In EFT I could set those, here I cannot.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
17
|
Posted - 2016.11.18 09:14:36 -
[243] - Quote
Barrogh Habalu wrote:Ebag Trescientas wrote:WIndow -> Preferences -> Network That was fairly obvious, and ofc I've seen that one. This is not what I need though. PYFA's auto-detect works fine for address/port, what it can't get through is authentication procedure, i.e. network login/password. In EFT I could set those, here I cannot.
Since it's a pretty new feature I wasn't sure if you'd seen it or not.
Auto detect won't give you an option to enter a username and password, you need to use manual for that. This is pretty standard behavior for setting proxy settings, it's fairly unusual to do auto detect and then provide manual proxy info.
You could post an issue requesting that feature, and the author of it might take you up on it. But IMHO, it goes against the whole "auto detect" part of it, especially since there's no reason that you can't just manually enter the info if you need a username/password. |
Barrogh Habalu
Imperial Shipment Amarr Empire
1133
|
Posted - 2016.11.19 11:09:14 -
[244] - Quote
Ebag Trescientas wrote:But IMHO, it goes against the whole "auto detect" part of it, especially since there's no reason that you can't just manually enter the info if you need a username/password. Eh. There are no such settings. You can only input address and port, which, like I said, can be auto-detected easily. But some proxies will then require you to go through authentication procedure, requiring username and password. PYFA, it seems, isn't yet geared to deal with that.
I've used EFT before, until it basically died, and it had such options so it could pull character skills, market data and the like nicely. But PYFA so far can only use "unprotected" proxies.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|
Memory Fades
State War Academy Caldari State
9
|
Posted - 2016.11.19 18:53:54 -
[245] - Quote
New patch update coming soon? <3 <3 <3 |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1103
|
Posted - 2016.11.21 03:27:14 -
[246] - Quote
Got a suggestion for an updated feature. Full skill Alpha as an addition to the L0 skills and L5 skills character selections before you enter your API for personal character skills.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Ibrahim Vaughn Holtzman
the holtzman experience CAStabouts
75
|
Posted - 2016.11.21 15:12:25 -
[247] - Quote
Eternus8lux8lucis wrote:Got a suggestion for an updated feature. Full skill Alpha as an addition to the L0 skills and L5 skills character selections before you enter your API for personal character skills.
THIS pls
|
Dan Null
The Scope Gallente Federation
0
|
Posted - 2016.11.22 04:12:46 -
[248] - Quote
Hello, I put a fit into pyfa with my character from API to see if i have all the required stuff. Now i saw i do so i go ingame, Buy the modules and fit it. But to my surprise, I don't have the required powergrid to turn all the modules online.
Ingame stats: http://i.imgur.com/ResG3Xi.png pyfa stats: http://i.imgur.com/ZomyE17.png
also if anyone would like to give me some advice to how i can get the extra 2 powergrid please do, thanks :) |
Soel Reit
Dambusters 617 Sq
241
|
Posted - 2016.11.22 06:37:04 -
[249] - Quote
Dan Null wrote:Hello, I put a fit into pyfa with my character from API to see if i have all the required stuff. Now i saw i do so i go ingame, Buy the modules and fit it. But to my surprise, I don't have the required powergrid to turn all the modules online. Ingame stats: http://i.imgur.com/n5benya.png pyfa stats: http://i.imgur.com/pWgQjvS.png also if anyone would like to give me some advice to how i can get the extra 2 powergrid please do, thanks :)
you need to update your skills set on pyfa everytime you train a new skill, doing "fetch skills" if i'm not wrong. and for the powergrid, there are mods or implants that allow you to gain a little more powergrid. |
Dan Null
The Scope Gallente Federation
0
|
Posted - 2016.11.22 07:28:19 -
[250] - Quote
Soel Reit wrote:Dan Null wrote:Hello, I put a fit into pyfa with my character from API to see if i have all the required stuff. Now i saw i do so i go ingame, Buy the modules and fit it. But to my surprise, I don't have the required powergrid to turn all the modules online. Ingame stats: http://i.imgur.com/n5benya.png pyfa stats: http://i.imgur.com/pWgQjvS.png also if anyone would like to give me some advice to how i can get the extra 2 powergrid please do, thanks :) you need to update your skills set on pyfa everytime you train a new skill, doing "fetch skills" if i'm not wrong. and for the powergrid, there are mods or implants that allow you to gain a little more powergrid.
My skills are fully updated as i have just downloaded the tool today, And thank you. I have decided to scrap the Nuets and go without them. |
|
Soel Reit
Dambusters 617 Sq
241
|
Posted - 2016.11.22 09:12:10 -
[251] - Quote
Dan Null wrote:Soel Reit wrote:Dan Null wrote:Hello, I put a fit into pyfa with my character from API to see if i have all the required stuff. Now i saw i do so i go ingame, Buy the modules and fit it. But to my surprise, I don't have the required powergrid to turn all the modules online. Ingame stats: http://i.imgur.com/n5benya.png pyfa stats: http://i.imgur.com/pWgQjvS.png also if anyone would like to give me some advice to how i can get the extra 2 powergrid please do, thanks :) you need to update your skills set on pyfa everytime you train a new skill, doing "fetch skills" if i'm not wrong. and for the powergrid, there are mods or implants that allow you to gain a little more powergrid. My skills are fully updated as i have just downloaded the tool today, And thank you. I have decided to scrap the Nuets and go without them.
what's left is a 5% powergrid of difference.... that can be: - 1 lvl of difference, from lvl 4 to lvl 5 of powergrid managment - or maybe an error in pyfa: basically !eve use the lvl 5 powergrid managment on the base powergrid and then add the module output to the total, while !pyfa add the module output to the base value and then apply the skill, obtaining more than what in reality is the exact value
you may have found an error indeed eheheh my english is so bad
Eve: Base Value*Skill powergrid+module output Pyfa: (Base Value+module output)*Skill powergrid |
Male Duckface
Ganja Labs Exodus.
14
|
Posted - 2016.11.22 16:07:37 -
[252] - Quote
Not a pyfa error, Svipul lost 5 PG with Ascension and pyfa has not been updated yet. |
Soel Reit
Dambusters 617 Sq
245
|
Posted - 2016.11.22 16:16:26 -
[253] - Quote
oh alright |
Dan Null
The Scope Gallente Federation
0
|
Posted - 2016.11.22 23:52:38 -
[254] - Quote
Male Duckface wrote:Not a pyfa error, Svipul lost 5 PG with Ascension and pyfa has not been updated yet.
Okay, Thanks for clarifying! Just wanted to report it incase it was something other than that :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
193
|
Posted - 2016.11.23 02:33:04 -
[255] - Quote
This is a thing
https://github.com/pyfa-org/Pyfa/releases/tag/preview_ascension
beta release of the Ascension update. :) |
Meridon Arthas
Dystopian Heaven Circle-Of-Two
0
|
Posted - 2016.11.23 03:58:49 -
[256] - Quote
Thank for ur work, just want tell u there is an issue about the command burst armor. especially for the rapid repair charge. I put on my myrm and it changed anything about the rep however the armor energizing charge (better resist if I don't say a mistake) my rep is better. |
Andrew Indy
Jedran Space Services
171
|
Posted - 2016.11.24 05:10:01 -
[257] - Quote
Sable Blitzmann wrote: beta release of the Ascension update. :)
Thank you so much, Ghost fitting is a pain and I can't forum warrior as well from work without a good fitting tool.
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1113
|
Posted - 2016.11.25 11:59:57 -
[258] - Quote
Only one command processor is showing as active on the command ships even if you have two installed so you can only get a max of 3 links going at once instead of 4.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Daemun Khanid
Calculated Miscalculation
667
|
Posted - 2016.11.26 04:37:17 -
[259] - Quote
Not showing proper effects of sharpshooter mode on dps on tactical destroyers. (At least not on hecate, haven't checked the others yet) Using newest Ascension beta update.
Daemun of Khanid
|
Mooguai
Easily.Offended Fidelas Constans
0
|
Posted - 2016.11.27 11:51:47 -
[260] - Quote
I can only activate one Command Bust of any kind at once. I noticed this on the Porpoise, the Orca and the Eos.
Except from this, good job! |
|
Gage Avarson Nabali
Arab League
0
|
Posted - 2016.12.03 02:46:56 -
[261] - Quote
I can't do anything in this new release. I can add augmentations to my characters but I can't select any existing fits, import from clipboard, or use any other of the commonly used options. I can't even get a new ship to manually build my fittings. FC what do? :-) |
Das bombski
Skullwing productions Home Defense Union
5
|
Posted - 2016.12.03 10:46:42 -
[262] - Quote
Condor scanning resolution is incorrect. Shows 2873 though in reality its 1100 without any modules. |
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
19
|
Posted - 2016.12.03 17:48:42 -
[263] - Quote
I dont think the Sharpsooter DPS Bonus is applying correctly for T3D's. |
pierre arthos
Overload This
31
|
Posted - 2016.12.03 18:22:59 -
[264] - Quote
Apostle FAX is bugged. Can't open fits and cannot delete fits, fitting window remains blank once the fitting loads into the tab and character window doesn't load. Everything else seems OK, so far. |
Scorpica
Ursus Lucrum Everyb0dy Lies
16
|
Posted - 2016.12.03 22:07:46 -
[265] - Quote
Light and heavy fighters show zero damage, and has no any abilities. |
Indiction
Bullet Box District-85
0
|
Posted - 2016.12.03 23:25:54 -
[266] - Quote
Das bombski wrote:Condor scanning resolution is incorrect. Shows 2873 though in reality its 1100 without any modules. hey,
Looks good for me: http://i.imgur.com/EyTHqlZ.png
please check, if there are projected fittings who boost you fitting |
Doppel Gaenger
Lestat's Clan
0
|
Posted - 2016.12.05 17:47:31 -
[267] - Quote
The Command Boosts are fixed and now the proper amount show up on command ships and T3's. However, when dragging to the command tab or the Projected tab, there is no change in EHP/Resists/Reps (when dragging a damnation fit for 3 armor links) |
Darkprozac Saken
Black Rift Group
0
|
Posted - 2016.12.06 00:46:53 -
[268] - Quote
Scorpica wrote:Light and heavy fighters show zero damage, and has no any abilities.
I'm getting the same thing. I tried removed and re-adding the fighters, but I am still unable to get the "Abilities ->" drop down to work and assign. |
Terran Nabali
KarmaFleet Goonswarm Federation
0
|
Posted - 2016.12.07 01:04:31 -
[269] - Quote
Scorpica wrote:Light and heavy fighters show zero damage, and has no any abilities.
I'm having a similar issue. I'm unable to select the the use the fighter ability dropdown box. |
Kusum Fawn
Perkone Caldari State
566
|
Posted - 2016.12.08 00:27:35 -
[270] - Quote
How do you turn off the roll over popups?
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|
Rainbow Keeper
xCAPITALx Magic People.
0
|
Posted - 2016.12.09 14:07:15 -
[271] - Quote
Doesn't work fighers damage calculator. Can't add figher damage effects. |
Helghast I
Netherstorm Prothean Alliance
0
|
Posted - 2016.12.10 14:29:55 -
[272] - Quote
Rainbow Keeper wrote:Doesn't work fighers damage calculator. Can't add figher damage effects. The same, how to fix this? |
MAS0RAKSH
Black Serpent Technologies The-Culture
17
|
Posted - 2016.12.11 05:08:00 -
[273] - Quote
keepstar is bugged, can't add anything but service modules. now it is just blank showing nothing...
phantom groups? cap boosters, repulsor fields, fighter upgrades, and ship tractor beams. |
Soel Reit
Dambusters 617 Sq
297
|
Posted - 2016.12.11 12:01:15 -
[274] - Quote
pyfa 1.25.1 available with some fix
thanks for your work boiz!!!!!! |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
202
|
Posted - 2016.12.11 18:19:00 -
[275] - Quote
Hey guys,
v1.25.1 has been released with some fixed - check release notes. =D
MAS0RAKSH wrote:keepstar is bugged, can't add anything but service modules. now it is just blank showing nothing...
phantom groups? cap boosters, repulsor fields, fighter upgrades, and ship tractor beams.
Sorry, I didn't see this post before I id bug fixes for v1.25.1. Is this still a thing or has it been fixed? Can you open an issue on GitHub about this and detail it a bit more? :)
Gage Avarson Nabali wrote:I can't do anything in this new release. I can add augmentations to my characters but I can't select any existing fits, import from clipboard, or use any other of the commonly used options. I can't even get a new ship to manually build my fittings. FC what do? :-)
Are you still having issues? If so, please open an issue on GitHub - it might be that your user database has been corrupted... This is one area that I'm hoping to address with the next release - some sort of database cleaning function.
Das bombski wrote:Condor scanning resolution is incorrect. Shows 2873 though in reality its 1100 without any modules.
Is this still a bug?
Eye-Luv-Girls wDaddyIssues wrote:I dont think the Sharpsooter DPS Bonus is applying correctly for T3D's. The sharpshooter mode definitely wasn't working for the Jackdaw, and has been fixed with v1.25.1. Have you seen this issue with other T3Ds?
pierre arthos wrote:Apostle FAX is bugged. Can't open fits and cannot delete fits, fitting window remains blank once the fitting loads into the tab and character window doesn't load. Everything else seems OK, so far.
Apostle fittings have been fixed.
===========
As a friendly FYI, I no longer keep up with this thread as much as I probably should due to time. If there is a bug, please open up an issue on GitHub. We also have a pyfa Slack team that is easy to join - see the README on GitHub and click the slack badge. It will take you to an invite page where you can put in your email address and get an invite. It's much easier for folk to reach me there than it is here. =) |
Aurora Aetern
Slurm Centralized Industrial Fabrication Unit Zaibatsu Mercantile
11
|
Posted - 2016.12.12 00:17:50 -
[276] - Quote
Hey, quick question, I have pyfa on a flash drive and I'm wondering if I can store the fits on the flash drive also so I can take all of them with me if I don't have internet connection. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
209
|
Posted - 2016.12.12 01:21:37 -
[277] - Quote
Aurora Aetern wrote:Hey, quick question, I have pyfa on a flash drive and I'm wondering if I can store the fits on the flash drive also so I can take all of them with me if I don't have internet connection.
Yeah. You'll have to run pyfa with the -r flag. So create a shortcut for the pyfa.exe file, and in the target add -r
This will save user database to the roof pyfa directory. |
W0lf Crendraven
Welfcorp
462
|
Posted - 2016.12.15 10:34:03 -
[278] - Quote
Is is just my ****** pc or is this extremely laggy/slow? Works well otherwise, but god its laggy. +1 for not being as lazy as eft though.
(as in, if unheat 5 modules at the same time it takes up to 10 seconds before the entire things is useable again and the mod is no longer overheated) |
Xantis Koma
Inutilis
0
|
Posted - 2016.12.18 11:07:03 -
[279] - Quote
Quick question: Can you add the new "Defender Launcher I " which currently is not in pyfa 1.25.1? CCP changed and renamed the Defender Launcher and Defender Missiles.
Thank you in advance.
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
213
|
Posted - 2016.12.18 15:23:03 -
[280] - Quote
W0lf Crendraven wrote:Is is just my ****** pc or is this extremely laggy/slow? Works well otherwise, but god its laggy. +1 for not being as lazy as eft though.
(as in, if i unheat 5 modules at the same time it takes up to 10 seconds before the entire things is useable again and for the mods to be no longer overheated)
pyfa isn't known for being snappy. However, 10 seconds to unheat 5 modules is very extreme (takes my computer less than 1 second to unheat and calculate fit, see https://gyazo.com/2ca89971f275b8df8424765414a72dc2 ). It can depend on a number of factors, such as the amount of modules on the fit, any projections, command bursts, etc. I/O performance may also play a factor (if you run pyfa from a networked drive, or not off of a SSD, etc).
So while pyfa isn't the fastest program around, the problems you face sound a lot like a local issue. :/
Xantis Koma wrote:Quick question: Can you add the new "Defender Launcher I " which currently is not in pyfa 1.25.1? CCP changed and renamed the Defender Launcher and Defender Missiles.
Thank you in advance.
v1.26.0 is out. :) |
|
Soel Reit
Dambusters 617 Sq
328
|
Posted - 2016.12.18 16:21:17 -
[281] - Quote
always number one boiz! keep up the good work |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
19
|
Posted - 2016.12.23 00:00:09 -
[282] - Quote
Sable Blitzmann wrote:W0lf Crendraven wrote:Is is just my ****** pc or is this extremely laggy/slow? Works well otherwise, but god its laggy. +1 for not being as lazy as eft though.
(as in, if i unheat 5 modules at the same time it takes up to 10 seconds before the entire things is useable again and for the mods to be no longer overheated) pyfa isn't known for being snappy. However, 10 seconds to unheat 5 modules is very extreme (takes my computer less than 1 second to unheat and calculate fit, see https://gyazo.com/2ca89971f275b8df8424765414a72dc2 ). It can depend on a number of factors, such as the amount of modules on the fit, any projections, command bursts, etc. I/O performance may also play a factor (if you run pyfa from a networked drive, or not off of a SSD, etc).
You're not the only one with that issues, W0lf. We are actively working on a few things that will likely help with that. It's not a quick fix, but be patient and it will get better. |
Winter Archipelago
Autumn Industrial Enterprises
816
|
Posted - 2016.12.23 15:08:27 -
[283] - Quote
Corvin Paaltomo wrote:Hi guys, i would like to report a minor bug with the new v.1.24.0 It appears that installed Mining Laser Upgrades in the new lowslot of the Hulk do not affect the mining yield/minute calcuation. Just wanted to let you know, since noone else mentioned it, unless is over-read that keep up the good work, Pyfa is a great tool and I am thankful for this alternative to other fitting tools. best regards, Corvin Just making a note that this also affects the Covetor when adding a third MLU: Before and After. It doesn't seem to affect any of the other Barges or Exhumers, though.
Probably already known, but I figured a quick post wouldn't hurt, just in case.
Thank you for all the hard work you folks put into this great tool!
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Galen Dnari
Aliastra Gallente Federation
27
|
Posted - 2016.12.29 14:11:52 -
[284] - Quote
[Bug Report] This is sort of minor, but... The Gas Harvester modules require the Gas Harvesting skill at Level 1, and pyfa reflects that just fine. However, you need an extra level of Gas Harvesting for each additional Gas Harvester module you want to put on your ship, and pyfa does not reflect that.
Here's how I tested this: create a Venture fit. Using the "all 0 skills" character, add a Gas Harvester I to the fit. The "skillbook" flag turns red, as it should. Switch to a character who has Gas Harvesting level 1, and the book flag turns green again. So far so good. Add another Gas Harvester. The book should turn red. It doesn't.
I'll post this on Github, if I can figure out how to do so. :-)
http://eveboard.com/ub/1939472205-31.png
|
Rainbow Keeper
xCAPITALx Magic People.
1
|
Posted - 2016.12.30 11:41:11 -
[285] - Quote
[Bug report] Strange situation with Moa and drones, screenshot here:
http://clip2net.com/s/3G0wzZC
abnormal drone speed! |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
19
|
Posted - 2016.12.31 08:28:06 -
[286] - Quote
Galen Dnari wrote:[Bug Report] This is sort of minor, but... The Gas Harvester modules require the Gas Harvesting skill at Level 1, and pyfa reflects that just fine. However, you need an extra level of Gas Harvesting for each additional Gas Harvester module you want to put on your ship, and pyfa does not reflect that.
Here's how I tested this: create a Venture fit. Using the "all 0 skills" character, add a Gas Harvester I to the fit. The "skillbook" flag turns red, as it should. Switch to a character who has Gas Harvesting level 1, and the book flag turns green again. So far so good. Add another Gas Harvester. The book should turn red. It doesn't.
I'll post this on Github, if I can figure out how to do so. :-)
As posted on Github, this is working as it's supposed to be.
The requirement for gas harvesters is Gas Harvesting level 1. So once you have that, you can add a million and you've met the prereq. Pyfa won't show it as being red, nor will in game show it as not meeting the prereq.
That the skill limits you to a certain number is a different story and requirement.
So Pyfa handles it same as in game does, which granted is a bit confusing, but blame CCPlease for that one.
Huh. That's odd. I'll look into that. |
Bam Stroker
Van Diemen's Demise Northern Coalition.
485
|
Posted - 2017.01.01 22:33:10 -
[287] - Quote
May have been suggested already but 15 pages is a lot to go through so I'll just say that it would be cool in addition to character presets for all skills at 5 and 0 if Pyfa also came with a preset for each race with alpha skills only maxed.
EVE Down Under - a community for players in the AUTZ
In-game channel: evedownunder // Twitter: @evedownunder
https://www.facebook.com/evedownunder
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.02 10:28:35 -
[288] - Quote
Bam Stroker wrote:May have been suggested already but 15 pages is a lot to go through so I'll just say that it would be cool in addition to character presets for all skills at 5 and 0 if Pyfa also came with a preset for each race with alpha skills only maxed.
It's being worked on. :) |
Suicide Smith
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.01.06 06:32:37 -
[289] - Quote
Is there any way to import a characters current stats into Pyfa via Crest? I linked Crest and just got access to saved fits, but still had to add an API Key to get my skills over. Unless I'm missing something, which is not, you know, out of the question for me :p |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.06 18:57:10 -
[290] - Quote
Suicide Smith wrote:Is there any way to import a characters current stats into Pyfa via Crest? I linked Crest and just got access to saved fits, but still had to add an API Key to get my skills over. Unless I'm missing something, which is not, you know, out of the question for me :p
VIA Crest, no.
You can either use an EVEMon file, or a API key.
Since Crest is EOL, we probably won't add that. ESI is the future. :) |
|
Suicide Smith
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.01.07 01:50:04 -
[291] - Quote
Ebag Trescientas wrote:VIA Crest, no.
You can either use an EVEMon file, or a API key.
Since Crest is EOL, we probably won't add that. ESI is the future. :) Well at least I wasn't missing something obvious.
One thing I would like to see, which kind of ties in with the racial Alpha presets above, is a way to quickly see if a mod is Omega Only for your race. Normally mods are based on skills, but I've seen some that seem to be blocked by CCP even if you have the skills, so it would be nice to know this when making fits. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.07 04:11:50 -
[292] - Quote
Suicide Smith wrote:Normally mods are based on skills, but I've seen some that seem to be blocked by CCP even if you have the skills, so it would be nice to know this when making fits.
You have an example of this? I haven't seen any mods that would fall into this category, and the only thing we've found so far is a skill list (per race) for alpha skills. |
Suicide Smith
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.01.10 06:33:46 -
[293] - Quote
Ebag Trescientas wrote:Suicide Smith wrote:Normally mods are based on skills, but I've seen some that seem to be blocked by CCP even if you have the skills, so it would be nice to know this when making fits. You have an example of this? I haven't seen any mods that would fall into this category, and the only thing we've found so far is a skill list (per race) for alpha skills. I sit corrected, I swore I saw some on my alt, but can't find them.. so either bug (eve? Bugs?) or more likely I was half asleep and looked at the wrong module lol
Still, would be nice to have a way to call a character an alpha of X race, and then know what mods take training, and what mods are simply not available without being an Omega. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
219
|
Posted - 2017.01.11 20:34:48 -
[294] - Quote
Suicide Smith wrote: Still, would be nice to have a way to call a character an alpha of X race, and then know what mods take training, and what mods are simply not available without being an Omega.
I have a working Alpha character thing on one of the development branches. Theres a few things that need to be rounded out, but it works. It basically sets a skill limit cap - if your characters skill level exceeds the alpha characters cap, then it defaults to the alpha. |
Padruda Ehinu
Wormhole Inquisition Destiny's Call
0
|
Posted - 2017.01.28 16:14:27 -
[295] - Quote
Hey guys, great tool.
I want to ask for a very neat feature: Disable columns in compare area.
it is pretty hard to compare modules when there are **** tons of columns to ignore.
You can manually drag them to 0 width, but once you re-order the items by a column, they are all back.
So, would be very cool, if you could add this little feature.
Fly safe,
Padruda o7 |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.28 18:08:14 -
[296] - Quote
Padruda Ehinu wrote:Hey guys, great tool.
I want to ask for a very neat feature: Disable columns in compare area.
it is pretty hard to compare modules when there are **** tons of columns to ignore.
You can manually drag them to 0 width, but once you re-order the items by a column, they are all back.
So, would be very cool, if you could add this little feature.
Fly safe,
Padruda o7
The problem is that every set of modules/ships you compare will have a unique set of columns, and it's all dynamic.
We trim off any columns that are the same, so you're only seeing columns that the values differ, otherwise they'd be yuuuuuuge. |
Padruda Ehinu
Wormhole Inquisition Destiny's Call
0
|
Posted - 2017.01.28 23:02:24 -
[297] - Quote
Ebag Trescientas wrote:Padruda Ehinu wrote:Hey guys, great tool.
I want to ask for a very neat feature: Disable columns in compare area.
it is pretty hard to compare modules when there are **** tons of columns to ignore.
You can manually drag them to 0 width, but once you re-order the items by a column, they are all back.
So, would be very cool, if you could add this little feature.
Fly safe,
Padruda o7 The problem is that every set of modules/ships you compare will have a unique set of columns, and it's all dynamic. We trim off any columns that are the same, so you're only seeing columns that the values differ, otherwise they'd be yuuuuuuge.
I see. Nevertheless it is possible to add some functional way to disable the columns for this specific window popping up (I am a developer myself).
Every time you open the stats of 1 module, you can give this window the options which columns in compareview are enabled (all by default, when opened a new window).
Is it possible to work in the tool? Do I have to write an application for it? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.28 23:40:03 -
[298] - Quote
Padruda Ehinu wrote: I see. Nevertheless it is possible to add some functional way to disable the columns for this specific window popping up (I am a developer myself).
Every time you open the stats of 1 module, you can give this window the options which columns in compareview are enabled (all by default, when opened a new window).
Is it possible to work in the tool? Do I have to write an application for it?
Anything is possible given enough time and money. :)
I foresee a lot of challenges with what you're proposing though.
If we select columns to disable, does that do it for just that module, or any module in the compare window? (In other words, if I disable "speed" for a T2 blaster, then open a T1 blaster, does that carry over?)
Do we reset it each time you close the info window, to prevent people from submitting issues where columns "disappeared"?
How do we expose that there are columns no longer there?
The way we do it currently is very easy to be dynamic, just show columns where values aren't the same. What you're proposing would be cool, but a lot more difficult to do.
Probably the best bet would be to mimic what CCP did, and create a list of the columns where you can check/uncheck a box to add/remove a column. But that's a significant amount of work for fairly minimal gain over what we have currently. Not saying it wouldn't be cool, just that it's a lot of work.
Good news is, if you want the feature, nothing is stopping you from implementing it. Just head on over to Github, and go to town. If you use an IDE like pyCharm, there's already a requirements.txt that will help get you started (just a few things you need to still do manually, like wxPython).
https://github.com/pyfa-org/Pyfa |
Padruda Ehinu
Wormhole Inquisition Destiny's Call
0
|
Posted - 2017.01.29 12:10:14 -
[299] - Quote
Thanks, Ebag.
I got told pyfa is closed source (but didn'T check it myself, stupid me).
Well, I will get mself into it. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2017.01.30 01:02:49 -
[300] - Quote
Padruda Ehinu wrote: I see. Nevertheless it is possible to add some functional way to disable the columns for this specific window popping up (I am a developer myself).
Every time you open the stats of 1 module, you can give this window the options which columns in compareview are enabled (all by default, when opened a new window).
Is it possible to work in the tool? Do I have to write an application for it?
It's definitely possible, but as ebag said, there's a time / effort tradeoff. If it were to happen, I can see a button that would pop open a window listing the attributes, with all of them selected. The selected attributes can be saved in the user settings based off the items group (I believe the modules that it compares with are based on the items groupID), which should allow for persistence (can be loaded later to show the same columns as selected).
If you want to tackle this, go for it. Just get in touch with me on GitHub / Slack and keep me in the loop - I'm pretty picky over how things are done and it's best that I know what's happening - I don't like blind pull requests for new features ;) And I can of course give guidance around the codebase if needed |
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.01.30 01:11:21 -
[301] - Quote
Sable Blitzmann wrote: I'm pretty picky over how things are done and it's best that I know what's happening - I don't like blind pull requests for new features ;)
/me whistles innocently
Sable Blitzmann wrote: And I can of course give guidance around the codebase if needed
Don't forget about devfleet Slack, and now Pyfa has it's own Slack: https://pyfainvite.azurewebsites.net/
Blitzmann is pretty good about being helpful to new devs. 10/10 would submit PRs again. |
Andrey Dragon
Respice finem Shadow of xXDEATHXx
0
|
Posted - 2017.02.13 11:59:42 -
[302] - Quote
Pyfa 1.26.1 on MacBook Pro (15-inch, Late 2011) OC X - 10.12.3 -
does not start the character editor window, the rest works more please fix this error. And I can't add the character with its characteristics and generally anything to edit! The program is just wonderful! ago correct this error! With respect, Andrew. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
228
|
Posted - 2017.02.13 14:17:04 -
[303] - Quote
Andrey Dragon wrote:Pyfa 1.26.1 on MacBook Pro (15-inch, Late 2011) OC X - 10.12.3 -
does not start the character editor window, the rest works more please fix this error. And I can't add the character with its characteristics and generally anything to edit! The program is just wonderful! ago correct this error! With respect, Andrew. P.S==> error any does not produce, simply does not start a window, the characteristics of a hero. P.S.==> 1.24.0 - working version! checked! 1.25.0 - not a working version! checked! -OC X - 10.12.3
The pre-release does indeed have an issue with the character editor that has already been fixed. :)
1.25 should work though. Are you using the deprecated os x version or the non-deprecated? |
K950
EVE University Ivy League
3
|
Posted - 2017.02.17 05:03:39 -
[304] - Quote
I did a backup of all my fittings in case of a fatal database corruption.
I really dig the notes function since it's so cool to add notes about fittings, but those notes aren't saved anywhere I can back up in case of catastrophic failure of the database / back up of computer files or anything like that. Is there a way to do that easily? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 05:32:51 -
[305] - Quote
K950 wrote:I did a backup of all my fittings in case of a fatal database corruption.
I really dig the notes function since it's so cool to add notes about fittings, but those notes aren't saved anywhere I can back up in case of catastrophic failure of the database / back up of computer files or anything like that. Is there a way to do that easily?
It's part of the saveddata.db file in your Pyfa folder. All fits, chars, etc are stored there.
It's just SQLite if you ever need to extract data from it.
https://github.com/pyfa-org/Pyfa/wiki/Database |
Soel Reit
Dambusters 617 Sq
342
|
Posted - 2017.02.17 16:15:46 -
[306] - Quote
mmm some issues with 1.27
"Could not parse out querystring parameters." for crest request
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
anyway always many thanks for improving pyfa, my favorite eve tool ever ^^ |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 16:50:54 -
[307] - Quote
Soel Reit wrote:mmm some issues with 1.27
"Could not parse out querystring parameters." for crest request
I'm getting this as well. I'll look into it.
Soel Reit wrote: did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Graphs are working for me. Do you get any errors in the log.txt file? |
Soel Reit
Dambusters 617 Sq
342
|
Posted - 2017.02.17 17:03:23 -
[308] - Quote
Quote: Graphs are working for me. Do you get any errors in the log.txt file?
sorry i'm noob, teach me where to look for that file, ty |
Nalles
Worms Coalition
30
|
Posted - 2017.02.17 19:08:36 -
[309] - Quote
Suggestion: Import to sandbox. Basicially an import where the fit gets deleted as soon as you close the tab it is in (80% of my fittings are imported junk) |
BSTheo Aldent
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.02.17 20:50:44 -
[310] - Quote
Hello!
I think pyfa is awesome. But I was wondering if there is a way to turn off the ship attributes that pop up when you hover the mouse over a fitting.
See this screen shot. http://imgur.com/a/7MaVl
I've looked under preferences but I don't see an option. Am I missing something?
Thanks! |
|
Soel Reit
Dambusters 617 Sq
342
|
Posted - 2017.02.17 20:53:00 -
[311] - Quote
BSTheo Aldent wrote:Hello! I think pyfa is awesome. But I was wondering if there is a way to turn off the ship attributes that pop up when you hover the mouse over a fitting. See this screen shot. http://imgur.com/a/7MaVl I've looked under preferences but I don't see an option. Am I missing something? Thanks!
they disappear automatically after a couple of seconds, i like that feature |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 21:02:46 -
[312] - Quote
Nalles wrote:Suggestion: Import to sandbox. Basicially an import where the fit gets deleted as soon as you close the tab it is in (80% of my fittings are imported junk)
I fail to see the problem. :D
All kidding aside, we have to save it all in order to be able to process and calculate off it. No way around that, I'm afraid. It's not terribly hard to delete after you import though (and IIRC, ctrl click will delete without the "are you sure" prompt).
BSTheo Aldent wrote:Hello! I think pyfa is awesome. But I was wondering if there is a way to turn off the ship attributes that pop up when you hover the mouse over a fitting. See this screen shot. http://imgur.com/a/7MaVl I've looked under preferences but I don't see an option. Am I missing something? Thanks!
Good suggestion. I'll make a note of adding that to preferences.
When we're debugging, it stays up indefinitely (since the application is paused), which is *REALLY* annoying. |
BSTheo Aldent
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.02.17 22:14:36 -
[313] - Quote
Hopefully it's not a hassle to make this change! Thanks ! |
Mitara Newelle
PIE Inc. Praetoria Imperialis Excubitoris
569
|
Posted - 2017.02.17 22:57:59 -
[314] - Quote
Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs.
Lady Mitara Newelle of House Sarum, Holder of the Mekhios province of Damnidios Para'nashu, Champion of House Sarum, Sworn Upholder of the Faith, Divine Commodore of the 24th Imperial Crusade
Admiral of Praetoria Imperialis Excubitoris
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 23:02:37 -
[315] - Quote
Mitara Newelle wrote:Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs.
Can you provide more info on what you're running on?
Ideally, fill out an issue here: https://github.com/pyfa-org/Pyfa/issues/new
It'll provide a questionnaire which should ask the relevant questions. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
230
|
Posted - 2017.02.19 03:01:03 -
[316] - Quote
Hey all,
You can keep up with 1.27.0 bugs and their status from our issue page. Most of the ones we know about have been quenched, and hopefully a new release will be out in a few days. |
Soel Reit
Dambusters 617 Sq
349
|
Posted - 2017.02.19 03:04:14 -
[317] - Quote
Sable Blitzmann wrote:Hey all,
You can keep up with 1.27.0 bugs and their status from our issue page. Most of the ones we know about have been quenched, and hopefully a new release will be out in a few days.
can confirm it! i've been spamming that issue page and till now 2/2 bugs resolved! pyfa stuff is good stuff! |
XBLazeLX
Stone Circle
1
|
Posted - 2017.02.19 09:37:02 -
[318] - Quote
http://imgur.com/a/ZgSEE
Help me! I don't understand what to do about |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.19 14:40:01 -
[319] - Quote
XBLazeLX wrote:http://imgur.com/a/ZgSEE Help me! I don't understand what to do about
Can you please go here and post some information? https://github.com/pyfa-org/Pyfa/issues/997
OS Language and Locale setting Actual path of your pyfa.exe and saveddata.db |
Kaeto
Empire Systems
0
|
Posted - 2017.02.21 17:37:51 -
[320] - Quote
Mitara Newelle wrote:Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs.
My graphs don't work either :( Had to revert back to 1.26. To be more clear, the "Graphs" option is greyed out so I cannot even click it. CTRL+G does nothing either. |
|
Soel Reit
Dambusters 617 Sq
356
|
Posted - 2017.02.21 17:50:24 -
[321] - Quote
the bug has been fixed with the release of a small file available on https://github.com/pyfa-org/Pyfa/issues
with the next patch/release will be available directly with the update |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.21 17:54:04 -
[322] - Quote
Kaeto wrote:Mitara Newelle wrote:Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs. My graphs don't work either :( Had to revert back to 1.26. To be more clear, the "Graphs" option is greyed out so I cannot even click it. CTRL+G does nothing either.
Graphs *ARE* disabled in the current release, though not intentionally.
There's already a fix put in for them, and a work around can be found if you want to use the current version and re-enable graphs. A new build should be out in (hopefully) a few days. |
Kaeto
Empire Systems
0
|
Posted - 2017.02.24 16:22:04 -
[323] - Quote
Does Pyfa account for tracking speed in the DPS calculations? For instance Void S ammo has -25% tracking speed...wondering how this affects DPS. Also does Pyfa show tracking speed with your skills somewhere? I can't find anything that looks like it. |
Soel Reit
Dambusters 617 Sq
398
|
Posted - 2017.02.24 16:28:48 -
[324] - Quote
Kaeto wrote:Does Pyfa account for tracking speed in the DPS calculations? For instance Void S ammo has -25% tracking speed...wondering how this affects DPS. Also does Pyfa show tracking speed with your skills somewhere? I can't find anything that looks like it.
not in the DPS value you get in the tabs but you can find out about "real" application of those DPS in the "graph" tool that pyfa has and that is momentarly disabled |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
26
|
Posted - 2017.02.24 16:40:51 -
[325] - Quote
Kaeto wrote:Does Pyfa account for tracking speed in the DPS calculations? For instance Void S ammo has -25% tracking speed...wondering how this affects DPS. Also does Pyfa show tracking speed with your skills somewhere? I can't find anything that looks like it.
There is a tracking column that shows tracking speed. The number will change as you load different types of ammo.
You can also always right click and show info on a gun, and look at the detailed attribute list.
Soel Reit wrote: not in the DPS value you get in the tabs but you can find out about "real" application of those DPS in the "graph" tool that pyfa has and that is momentarly disabled
Correct. In the last release it was inadvertently disabled, you can either use the previous stable release or wait until the next release that will be released soon(tm). |
Kaeto
Empire Systems
0
|
Posted - 2017.02.24 17:46:41 -
[326] - Quote
thanks, I was looking on the right panel for tracking info...didn't see the middle panel part. |
Nadeene
Republic University Minmatar Republic
1
|
Posted - 2017.02.25 09:21:27 -
[327] - Quote
pyfa keeps asking me to update 1.27.0. Is the link at the bottom of this page to an older version? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
230
|
Posted - 2017.02.25 18:42:50 -
[328] - Quote
Nadeene wrote:pyfa keeps asking me to update 1.27.0. Is the link at the bottom of this page to an older version?
That is the latest version. I'm not sure why you're recieving the pop up, but I'll be releasing a new version today / tomorrow so that should clear it up. :) |
Nadeene
Republic University Minmatar Republic
1
|
Posted - 2017.02.25 22:05:07 -
[329] - Quote
Sable Blitzmann wrote:Nadeene wrote:pyfa keeps asking me to update 1.27.0. Is the link at the bottom of this page to an older version? That is the latest version. I'm not sure why you're recieving the pop up, but I'll be releasing a new version today / tomorrow so that should clear it up. :) Nice, thanks. |
Moebbius
Aideron Robotics
13
|
Posted - 2017.02.26 13:00:11 -
[330] - Quote
Hi,
Windows smartscreen is preventing this app from installing on windows 10. It says its an unknown app. |
|
Count Szadek
Mercenary Coalition Training Academy Mercenary Academy
23
|
Posted - 2017.03.01 05:06:11 -
[331] - Quote
Would it be possible to add a right click option to select penalties for boosters? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2017.03.02 19:03:11 -
[332] - Quote
Count Szadek wrote:Would it be possible to add a right click option to select penalties for boosters?
I would like to implement this at some point, kind of like the fighter abilities. For now though you should be able to go into the booster stats > effects tab and double click on the effects (which should translate to a specific side effect). It's a round about way of doing it, but it's available if you're really needing to know the stats. |
Soel Reit
Dambusters 617 Sq
433
|
Posted - 2017.03.02 19:14:15 -
[333] - Quote
in the capacitor tab add: capacitor warfare resistance ? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2017.03.07 14:56:36 -
[334] - Quote
Soel Reit wrote:in the capacitor tab add: capacitor warfare resistance ?
not sure I understand what you're asking for. :/ |
Soel Reit
Dambusters 617 Sq
469
|
Posted - 2017.03.07 15:02:01 -
[335] - Quote
when they use a neut on you: based on your capacitor resistance (bonus given by cap battery) they will drain you of your capacitor 80% or less than their full potential.
mmmm
basically the resistance given by the cap battery, stacked or not :) |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
27
|
Posted - 2017.03.07 16:29:49 -
[336] - Quote
Sable Blitzmann wrote:Soel Reit wrote:in the capacitor tab add: capacitor warfare resistance ? not sure I understand what you're asking for. :/
Soel Reit wrote:when they use a neut on you: based on your capacitor resistance (bonus given by cap battery) they will drain you of your capacitor 80% or less than their full potential.
mmmm
basically the resistance given by the cap battery, stacked or not :)
EDIT: Capacitor Warfare Resistance Bonus! (-28% for thukker cap battery)
Yeah, I got it.
We don't track that stat anywhere, I think. I'll have to poke at the code and see where it's being generated, it might not be easily exposed the way it currently is (I suspect not).
The difficult part is that it has a stacking penalty, so we can't just simply add up all the current batteries (otherwise you could toss on 4 batteries and be neut immune). |
Soel Reit
Dambusters 617 Sq
469
|
Posted - 2017.03.07 16:46:47 -
[337] - Quote
nice ty! and good luck figuring out the code |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
28
|
Posted - 2017.03.07 17:49:30 -
[338] - Quote
Soel Reit wrote:nice ty! and good luck figuring out the code
Turned out to be pretty easy.
Gif: https://puu.sh/uykft/0076290861.gif PR: https://github.com/pyfa-org/Pyfa/pull/1031
Did it as a tooltip to keep from cluttering things up. |
Soel Reit
Dambusters 617 Sq
469
|
Posted - 2017.03.07 17:57:25 -
[339] - Quote
ggwp m8! well done much appreciated |
Beyl Ahashion
Working Community 2
4
|
Posted - 2017.03.10 22:38:56 -
[340] - Quote
How can I properly simulate remote shield boosting coming in to a ship. For instance a Force Aux with a triage module active, that is boosting another ship? It doesn't seem to let me tell it that the boosting ship has a triage module active. The sending ship says that it should be sending over 2k shield per second, yet the receiving ship says that it is only receiving around 1/16 of that. |
|
Soel Reit
Dambusters 617 Sq
503
|
Posted - 2017.03.10 22:44:33 -
[341] - Quote
Beyl Ahashion wrote:How can I properly simulate remote shield boosting coming in to a ship. For instance a Force Aux with a triage module active, that is boosting another ship? It doesn't seem to let me tell it that the boosting ship has a triage module active. The sending ship says that it should be sending over 2k shield per second, yet the receiving ship says that it is only receiving around 1/16 of that.
find the ship you want to see that effect on and open that specific fit. then search for the FAX or any ship projecting the effect you want, right click on the fit "project onto active fit"
just tested and is working fine for me pyfa v1.27.2
obviously those 2k projected are base hp without taking in consideration resistances! when projected the 6k hp of my fax became 12k hp of rep on the tengu
something like that :) |
Beyl Ahashion
Working Community 2
5
|
Posted - 2017.03.11 22:20:02 -
[342] - Quote
That worked like a champ. Thanks. |
Soel Reit
Dambusters 617 Sq
542
|
Posted - 2017.03.16 01:02:07 -
[343] - Quote
1.28.0 out boiz! thanks as always for your work!
bug: - dragonfly(light fighter) - variations menu: t1, t2.... and gecko :thinking: same with gecko that gives dragonfly as variations.
- shadows not having the microwarpdrive ability? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.03.16 01:07:50 -
[344] - Quote
Soel Reit wrote: 1.28.0 out boiz! thanks as always for your work!
Blitzmann is already on top of it, because he's just THAT good.
Soel Reit wrote:bug: - dragonfly(light fighter) - variations menu: t1, t2.... and gecko :thinking: same with gecko that gives dragonfly as variations.
Not a bug. CCP things. Gecko is part of the dragonfly family, and you'll notice it uses the same model. It's literally a variation in the database, so vOv
Soel Reit wrote: - shadows not having the microwarpdrive ability?
We probably don't have that effect added. Not a huge deal but something we should probably add at some point. |
Soel Reit
Dambusters 617 Sq
542
|
Posted - 2017.03.16 01:27:23 -
[345] - Quote
also right click on implants tab to call a set you preassembled isn't working |
HellGate fr
52
|
Posted - 2017.03.16 09:02:05 -
[346] - Quote
Since 1.27.2 and on 1.28.0 when trying to launch pyfa : http://puu.sh/uLgDi/44d2294e40.png
1.27.0 working fine though. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2017.03.16 14:57:18 -
[347] - Quote
wtf?
so 1.27 worked for you, but 1.27.2+ has not... That's odd... I'll make an isue on our tracker about it. We did move around some code for matplotlib from 1.27.0 to .2, but nothing significant. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2017.03.16 14:59:34 -
[348] - Quote
Soel Reit wrote:also right click on implants tab to call a set you preassembled isn't working
Ebag has a fix for this, will be bringing that and any other fixes in the next few days into master and make a point release next week probably. :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
231
|
Posted - 2017.03.16 15:00:39 -
[349] - Quote
HellGate can you register on Git and post in this issue:
https://github.com/pyfa-org/Pyfa/issues/1046
This is how I will contact you for testing new builds or for any additional information. Doing troubleshooting through the EVE Forums is a ***** |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
|
Posted - 2017.03.16 22:51:27 -
[350] - Quote
We have a potential fix that might help, but it's a shot in the dark since we can't reproduce. Should be out with a point release in the next few days. In the meantime, can you try to delete the `c:\Users\yourusername\.matplotlib` directory, that might help |
|
Soel Reit
Dambusters 617 Sq
570
|
Posted - 2017.03.17 12:43:41 -
[351] - Quote
Suggested Feature:
on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled.
without going back to the ships menu every time to right click the right fit and "add command booster"
ty
|
C-137
C3 Corporation
15
|
Posted - 2017.03.22 14:56:17 -
[352] - Quote
Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days.
Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help.
http://i.imgur.com/TdOqcYK.png
The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI, is overall a bad sign... |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
|
Posted - 2017.03.22 15:25:16 -
[353] - Quote
C-137 wrote:Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days. Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help. http://i.imgur.com/TdOqcYK.png
Could you describe exactly what is not functioning correctly, instead of providing a screenshot comparison (don't get me wrong, screenshots are awesome). You say Electronic Superiority does not work, yet the fit you applied to it does not have any ewar modules on it.
I am assuming you are expecting the WD range to increase. WD/Scram is not considered EWAR. That would be handled with the Skirmish Burst - Interdiction charge. If you're noticing another discrepancy, please let me know the specifics and I can look into it.
C-137 wrote:The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI of pfya is overall a bad sign...
The no graphs thing was my bad - worked fine for me but the build failed, and that was the one build that I didn't test before uploading. Also, Ebag has been actively working recently on backend things and other areas that haven't been touched in years. Unfortunately, when you touch a lot of these things, it's easy to not notice some other things going wrong. We don't have an active QA department to test all changes and make sure they don't interfere with other things, nor do we have a large community of devs that keep up with the latest commits in git.
I am interested in the "lag" which you note. You've noticed an increase? Can you describe it / when does it happen? What platform are you using? pyfa never has been the fastest application (partly due to being written in python, but also because of design decisions made early on in the projects life), but we are very interested in hearing about performance issues which seem to get worse. Please be specific when describing these issues.
And of course, as I always state, pyfa is FOSS; you're very welcome to contribute to the project if you notice and want to fix bugs and performance problems. :D |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
233
|
Posted - 2017.03.22 15:26:53 -
[354] - Quote
Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty
I meant to include this in the latest release, but it snuck up on me. I'll try to get some sort of QoL improvements going for the command fits. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.03.22 16:00:20 -
[355] - Quote
C-137 wrote:Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days. Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help. http://i.imgur.com/TdOqcYK.png
I'm with Blitzmann on this one. I don't see any obvious issues here.
C-137 wrote: The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI, is overall a bad sign...
As Blitzmann said, this is partially due to simple human nature, any time we touch things there's going to be bugs that crop up.
There has been a MASSIVE amount of work done on Pyfa in the last year. Not only have many new features been added (Fighters, command bursts, new stats panes, new preferences, lots of QoL improvements, and many many many MANY other things), but we've gone and done an entire rework on the bank end that fixed a ton of low level bugs that have been around forever, and greatly simplified things which will make it much easier for us to work on and support Pyfa in the future.
To be honest, the current Pyfa codebase looks dramatically different from the code base two or three years ago. The front end might look similar, but nearly every single line of code behind it has been touched.
That sort of work never happens without introducing a new set of bugs and issues, but it will absolutely make a big difference in how easy Pyfa is to build new features for. We actually have coding standards now! And unit tests!
Besides, our work on Pyfa is worth exactly what you pay us, and/or the quality of your PRs to the code. ;) |
Soel Reit
Dambusters 617 Sq
653
|
Posted - 2017.03.22 16:53:01 -
[356] - Quote
pls don't listen to stupid people. they will always be unhappy, no matter what.
the work you guys are doing is much appreciated! and personally i find you guys very open to listen to feedbacks etc. pls keep up the good work! |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
234
|
Posted - 2017.03.23 05:05:19 -
[357] - Quote
Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty
Here you go bud:
https://github.com/pyfa-org/Pyfa/pull/1063
As long as tests turn out fine, should be out with the next EVE release. :) |
Soel Reit
Dambusters 617 Sq
665
|
Posted - 2017.03.23 08:00:08 -
[358] - Quote
Sable Blitzmann wrote:Soel Reit wrote:Suggested Feature: on the boost command tab (in the additions section, between "notes" and "projec" to be clear) would be appreciate a right click command or whatever to rapid call one of the boosting fits already presettled. without going back to the ships menu every time to right click the right fit and "add command booster" ty Here you go bud: https://github.com/pyfa-org/Pyfa/pull/1063 As long as tests turn out fine, should be out with the next EVE release. :)
thank you very much! great work |
HellGate fr
52
|
Posted - 2017.03.27 02:03:28 -
[359] - Quote
Sable Blitzmann wrote:We have a potential fix that might help, but it's a shot in the dark since we can't reproduce. Should be out with a point release in the next few days. In the meantime, can you try to delete the `c:\Users\yourusername\.matplotlib` directory, that might help
1.28.1 is launching, no more problems for me !
Nicely done and sorry for late answer. |
Das bombski
Skullwing productions
5
|
Posted - 2017.03.28 17:14:11 -
[360] - Quote
With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das |
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
|
Posted - 2017.03.28 17:17:33 -
[361] - Quote
Das bombski wrote:With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das
Anything in the logs? (Can find the log path under preferences, Database)
Can you upload your DB/logs somewhere and evemail it to me? (Or just evemail me, and I'll send you my email) |
FUCCBOI MAJOR
Gebuehreneinzugs-Zentrale PURPLE HELMETED WARRIORS
0
|
Posted - 2017.04.01 02:52:19 -
[362] - Quote
Any chances for a night / dark mode? |
Doomchinchilla
Collapsed Out Pandemic Legion
186
|
Posted - 2017.04.03 15:46:34 -
[363] - Quote
Any chance of a db with the new bloodraider/concord ships? |
Soel Reit
Dambusters 617 Sq
760
|
Posted - 2017.04.03 15:48:55 -
[364] - Quote
they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed |
Doomchinchilla
Collapsed Out Pandemic Legion
186
|
Posted - 2017.04.03 15:49:47 -
[365] - Quote
Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft |
Soel Reit
Dambusters 617 Sq
760
|
Posted - 2017.04.03 15:51:30 -
[366] - Quote
Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft
sisi for that |
Doomchinchilla
Collapsed Out Pandemic Legion
186
|
Posted - 2017.04.03 16:00:38 -
[367] - Quote
Soel Reit wrote:Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft sisi for that Dagon and Molok aren't on sisi yet ;_; |
Soel Reit
Dambusters 617 Sq
760
|
Posted - 2017.04.03 16:01:57 -
[368] - Quote
Doomchinchilla wrote:Soel Reit wrote:Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft sisi for that Dagon and Molok aren't on sisi yet ;_;
then no chance to see them on pyfa xD |
Halvorsen
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.04.07 13:06:02 -
[369] - Quote
error with pyfa v1.28.1 on Xubuntu 16.04.2 LTS
for some reason the forum won't let me post the error message, as html (wat?) is not allowed.
it goes like: line 25 in pyfa.py points to config.py in config.py line 4 from logbook import logger Import error: no module named logbook.
https://pastebin.com/j7AsKRXF
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
238
|
Posted - 2017.04.07 13:35:54 -
[370] - Quote
Soel Reit wrote:Dagon and Molok aren't on sisi yet ;_;
then no chance to see them on pyfa xD[/quote]
Pretty much this. The easiest way would be to wait for SISI to be updated with them, then we can release a SISI release if there's enough interest. Otherwise we would have to manually modify the database to include these things and all the attributes with it... which is time consuming and not very fun. :P
Halvorsen wrote:error with pyfa v1.28.1 on Xubuntu 16.04.2 LTS for some reason the forum won't let me post the error message, as html (wat?) is not allowed. it goes like: line 25 in pyfa.py points to config.py in config.py line 4 from logbook import logger Import error: no module named logbook. https://pastebin.com/j7AsKRXF
As it says, you don't have LogBook installed. This is a new thing in pyfa that greatly improves our log handling. You should install this with your package manager (look for something like python-logbook or something, and ensure it's version 1 or greater)
Alternatively, you can get this file:
https://github.com/pyfa-org/Pyfa/blob/master/requirements.txt
And run this command: python -m pip install -r requirements.txt (may have to change python to python2 depending on how your system is configured) |
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
238
|
Posted - 2017.04.07 13:40:31 -
[371] - Quote
Das bombski wrote:With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das
This seems really odd for it to just die with no output, especially if you remove your user data.
This may be an issue with the logbook module. Make sure you are running LogBook v1 or above, previous versions will cause memory leak and crash we've found (see https://github.com/pyfa-org/Pyfa/issues/1052). With the next release we will check the version you have an warn you in console that version >=1 is recommended.
To see logbook version: python -m pip show logbook |
whalphe Hemah
Piccolo S.P.A. Did he say Jump
0
|
Posted - 2017.04.12 15:04:45 -
[372] - Quote
o7 I'm a heavy user of pyfa and thank you for developing this great tool!
I found ship's total price counts drone stacks as single drones. For instance, when I added 1 Hammerhead II (929k in Jita atm) into current ship, ship's total price increased by 0.9M as expected. But I added 1 more Hammerhead II, the total price didn't change. Adding 3 more didn't affect it too. But I split the drone stack, the total price increased as first time I added. It made me surprised because my Arbitrator fit which is 24M in pyfa, was 40M in Jita actually. So plz fix this.
Thanks! |
Soel Reit
Dambusters 617 Sq
797
|
Posted - 2017.04.12 15:13:12 -
[373] - Quote
implans price too isn't taken in consideration, as well as boosters |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
|
Posted - 2017.04.12 15:28:28 -
[374] - Quote
whalphe Hemah wrote:o7 I'm a heavy user of pyfa and thank you for developing this great tool!
I found ship's total price counts drone stacks as single drones. For instance, when I added 1 Hammerhead II (929k in Jita atm) into current ship, ship's total price increased by 0.9M as expected. But I added 1 more Hammerhead II, the total price didn't change. Adding 3 more didn't affect it too. But I split the drone stack, the total price increased as first time I added. It made me surprised because my Arbitrator fit which is 24M in pyfa, was 40M in Jita actually. So plz fix this.
Thanks!
This has already been fixed.
Soel Reit wrote:implans price too isn't taken in consideration, as well as boosters
And this has already been added.
If you're impatient, you can get a build that already has this implemented. :)
Want Pyfa, but with more features?
http://pyfa.fit
|
Soel Reit
Dambusters 617 Sq
797
|
Posted - 2017.04.12 15:43:28 -
[375] - Quote
nono! i'll wait! legit
ty boiz |
Lothros Andastar
Eternity INC. Goonswarm Federation
236
|
Posted - 2017.04.17 03:50:58 -
[376] - Quote
Request: Add "Change Drone Skills" to the drone right click menu, similar to modules and charges. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
241
|
Posted - 2017.04.17 04:45:00 -
[377] - Quote
Lothros Andastar wrote:Request: Add "Change Drone Skills" to the drone right click menu, similar to modules and charges.
Of course! I added it for fighters too, but it's not ordering correctly atm. Will take a look at that before it's pushed to dev, and then it should be available in the next release :) |
Mirsa Attor
HC - ChickenSandwich Aporkalypse Now
0
|
Posted - 2017.04.17 14:18:20 -
[378] - Quote
Pyfa seems to not calculate the scan res of an astrahus correctly when you fit it with the scan res riggs because it doesnt take the sig analysis skill into consideration
Edit: I lost a polarized bomber because of that. Am I eligible for SRP? :D Killmail: https://zkillboard.com/kill/61627530/ |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
242
|
Posted - 2017.04.17 23:27:10 -
[379] - Quote
Mirsa Attor wrote:Pyfa seems to not calculate the scan res of an astrahus correctly when you fit it with the scan res riggs because it doesnt take the [rigging skills(i think thats it) scratch that... which skills do actually effect that? O_o] into consideration Edit: I lost a polarized bomber because of that. Am I eligible for SRP? :D Killmail: https://zkillboard.com/kill/61627530/ Pic of rig ingame with 225% bonus to scan res http://i.imgur.com/Xjt9LS2.png
Can you go into more detail about your setup? How were you attempting to project that rig onto your ship?
edit: nvm, misread the comment. So in pyfa, an all 5 Astrahus fit with that rig shows a 150% bonus. Will check this out. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
242
|
Posted - 2017.04.18 02:14:55 -
[380] - Quote
Just a quick update: I've got the new Blood Raider stuff in a pyfa build for those that wish to try it out. https://ci.appveyor.com/api/buildjobs/torwdrpe4pl546pw/artifacts/pyfa.zip
It's a smallish update, so I didn't see a need to make a full fledged GitHub pre-release for it. If there's any bugs, please let me know. :)
This is also the first time posting an update that was built by AppVeyor. Props to Ebag for doing much of the research and getting it initially set up. Going forward, it will allow us to build updates automatically as changes happen to the source, allowing people to try thing out in between releases. I'll write up a small how to in case anyone wants "bleeding edge" and wants to know where to go. :D |
|
shadow-ops commando
Defiance Industrial Core The Methodical Alliance
1
|
Posted - 2017.04.20 08:11:57 -
[381] - Quote
Awesome tool by the way!!!
Is there any way I cam import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )
If there was an option to download such a prices file from github or something like that it would be very handy for me.
Once again many thanks for making such a mandatory app for any eve player. "huge golf clap" |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
243
|
Posted - 2017.04.20 21:40:14 -
[382] - Quote
shadow-ops commando wrote:Awesome tool by the way!!!
Is there any way I can import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )
If there was an option to download such a prices file from github or something like that it would be very handy for me.
Once again many thanks for making such a mandatory app for any eve player. "huge golf clap"
There is not currently a way to import prices :(. That's fairly impractical to do so given they change so frequently. I assume you're in a situation in which you use pyfa both in and out of a controlled network (eg home vs work). There are three options at the moment:
1) Run a VPN 2) Set up a proxy (which pyfa supports in the preferences) 3) (easiest solution) Set up a central user database file utilizing Dropbox/Sync/OneDrive/GoogleDrive/etc or some other file sync functionality that is available from both home and controlled network. That way, you'll have the same data from the controlled network that you do at home, you just won't be able to update prices while on the controlled network (but prices will update when using pyfa from home). See https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing for more information on how to set this up. 4) It seems you're okay with hauling files around to do periodic imports. If that's the case, you can simply cart your saveddata.db file around on a USB flash drive and use that as your source of information where ever you may be (that file contains all fitting data as well as the price cache)
If you have an example of a price export file of some sort that you have, let me know where you get it - it's possible we can implement a quick price importer / exporter in the preferences or something. But check out if the above suggestions would work for you. :) |
innocent alt
State War Academy Caldari State
0
|
Posted - 2017.04.20 21:46:38 -
[383] - Quote
Is there a way to get a "time to warp" figure for a fit?
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
34
|
Posted - 2017.04.20 21:58:56 -
[384] - Quote
innocent alt wrote:Is there a way to get a "time to warp" figure for a fit?
There's align time under misc stats.
Want Pyfa, but with more features?
http://pyfa.fit
|
innocent alt
State War Academy Caldari State
0
|
Posted - 2017.04.20 22:28:31 -
[385] - Quote
Ebag Trescientas wrote: There's align time under misc stats.
Thanks for the hint, I missed that figure.
|
Yankee AirPirate
S.T.E.A.R.C. Industries
5
|
Posted - 2017.04.22 07:08:00 -
[386] - Quote
Love PYFA btw. Find myself playing with it more than playing the game sometimes. Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!
|
Soel Reit
Dambusters 617 Sq
852
|
Posted - 2017.04.22 14:35:21 -
[387] - Quote
1.080 is the size of a single probe. nothing can achieve such size.
the lower sized i could reach was ~12.2 Ship: Confessor - defense mode (bonus to sig) implants: HG halos command ship: astarte, full lvl 5 skirmish links and skills drugs: strong X-instinct WH: Wolf Rayet c6 |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
245
|
Posted - 2017.04.22 15:15:10 -
[388] - Quote
Yankee AirPirate wrote:Love PYFA btw. Find myself playing with it more than playing the game sometimes. Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!
Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information.
In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so.
Hope that helps :)
Soel Reit wrote:1.080 is the size of a single probe. nothing can achieve such size.
I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :) |
Soel Reit
Dambusters 617 Sq
853
|
Posted - 2017.04.22 15:17:13 -
[389] - Quote
Sable Blitzmann wrote: I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :)
perfect! thanks!
i love learning new things edit: wait then.... 12.2/91.6 (x3 faction sensor boosters with eccm script) on a confessor= 0,133187 etc
edit2: jackdaw: 13.2/150(x6 faction sensor boosters, with eccm)= 0,088 capped at 1.080 |
Yankee AirPirate
S.T.E.A.R.C. Industries
6
|
Posted - 2017.04.23 01:22:36 -
[390] - Quote
Sable Blitzmann wrote:Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information. In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so. Hope that helps :)
From the link:
Pink Marshmellow wrote: 2012-07-03 17:18:34 UTC I've tested this out before with a 3x ECCM dissolution sequencer tengu with a >1.08 sensor str/sig radius.
A typical prober (level 4 scan related skills, sisters probe and launcher, dual gravity cap, cov ops) will only get a 42% lockdown on the tengu.
A max skilled prober(sisters probe and launcher, dual gravity cap, cov ops) with a 10% prospector implant will get a 70-80% lockdown on it.
In order to scan down the formerly "unprobable" setups it requires a low-grade virtue set which will cost you 1.5-2.1 billion. The number of virtue pilots are very rare.
Even with virtues it will still take a bit of a time to scan you down to a 100%, by that time if you are watching dscan, you'll notice them close to you and have time to warp away.
Your typical ganker will probably not have max scanning skills, let alone the low grade virtue sets.
Thanks for the link and the discussion. It's very encouraging. The key to getting to 1.08 Probe Size in PYFA on your Signature/Sensor Strength (for Caldari ships) is, using Gravemetric Sensor Compensation skill, dual Sensor Boosters running ECCM scripts in the mids and a Signal Amplifier in the lows. Also, running an AB vs a MWD (obvious) for prop mod. Shield mods and rigs increase signature, so paying attention to this is important too. Any lack of Sensor Strength can be augmented with Low-grade Talons. My interest mainly stems from wanting to run Expeditions in LoSec while minimizing ambush risk. To that end I was working with the Tengu and the Rook. These are not "cheap ships", so I am doing my homework. PYFA has been very helpful.
Sable, again Thanks.
|
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
246
|
Posted - 2017.04.24 03:31:46 -
[391] - Quote
Yankee AirPirate wrote: Thanks for the link and the discussion. It's very encouraging. The key to getting to 1.08 Probe Size in PYFA on your Signature/Sensor Strength (for Caldari ships) is, using Gravemetric Sensor Compensation skill, dual Sensor Boosters running ECCM scripts in the mids and a Signal Amplifier in the lows. Also, running an AB vs a MWD (obvious) for prop mod. Shield mods and rigs increase signature, so paying attention to this is important too. Any lack of Sensor Strength can be augmented with Low-grade Talons. My interest mainly stems from wanting to run Expeditions in LoSec while minimizing ambush risk. To that end I was working with the Tengu and the Rook. These are not "cheap ships", so I am doing my homework. PYFA has been very helpful.
Sable, again Thanks.
Hey no problem, always good to know how game mechanics works. Good luck with your research :D |
Soel Reit
Dambusters 617 Sq
866
|
Posted - 2017.04.25 03:45:17 -
[392] - Quote
add fuel in "ammunition & charges" yes please <3 GÖÑ |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
248
|
Posted - 2017.04.25 04:58:57 -
[393] - Quote
Soel Reit wrote:add fuel in "ammunition & charges" yes please <3 GÖÑ
This has been requested a few different times... I don't remember off the top of my head why it's difficult to do, but it is (or at least was when I last looked at it - a fresh glance at it might prove useful).
In the meantime, you should be able to search for fuel in the market search and it will come up. That was the compromise we made last time this was brought up. :) And I can look into this again and report back :) :) |
Soel Reit
Dambusters 617 Sq
867
|
Posted - 2017.04.25 05:41:16 -
[394] - Quote
Sable Blitzmann wrote:Soel Reit wrote:add fuel in "ammunition & charges" yes please <3 GÖÑ This has been requested a few different times... I don't remember off the top of my head why it's difficult to do, but it is (or at least was when I last looked at it - a fresh glance at it might prove useful). In the meantime, you should be able to search for fuel in the market search and it will come up. That was the compromise we made last time this was brought up. :) And I can look into this again and report back :) :)
n1 as always! great dev!
|
Soel Reit
Dambusters 617 Sq
900
|
Posted - 2017.04.28 06:52:38 -
[395] - Quote
Quote:[Loki]
Syndicate Damage Control Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II /OFFLINE Overdrive Injector System II /OFFLINE
Gistum A-Type 50MN Microwarpdrive Thukker Large Shield Extender Thukker Large Shield Extender Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field
Entosis Link II [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Capacitor Regeneration Matrix Loki Offensive - Turret Concurrence Registry Loki Propulsion - Chassis Optimization
bugging out with max speed capped at 4k m/s???? with snakes and links and quafe
speed don't increase putting online the 2 mods OFFLINE is this only my problem? |
Valence Benedetto
South of Heaven Ltd Blades of Grass
7
|
Posted - 2017.04.28 14:02:12 -
[396] - Quote
Hello. Thank you so much for maintaining this amazing tool. I don't know if the EVE Community could function without it.
My installation seems to have encountered some problem. My "All 5" clone doesn't have all 5's. It's missing advanced weapon upgrades completely, and weapon upgrades is capped at 4. All of the buttons to edit or fix it are disabled. Can anything be done short of making my own "All 5 Copy"? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
249
|
Posted - 2017.04.28 17:01:56 -
[397] - Quote
Valence Benedetto wrote:Hello. Thank you so much for maintaining this amazing tool. I don't know if the EVE Community could function without it.
My installation seems to have encountered some problem. My "All 5" clone doesn't have all 5's. It's missing advanced weapon upgrades completely, and weapon upgrades is capped at 4. All of the buttons to edit or fix it are disabled. Can anything be done short of making my own "All 5 Copy"? Can you send me your saveddata.db file to [email protected]. It can be found in %userprofile%\.pyfa\. I'd like to take a look at it. There has been in the past bugs that allowed modification of All 5 and All 0 characters, so it may be an extension of those bugs. Additionally, I don't think we validate those character, although we should. I can look more into this this weekend. :)
Soel Reit, thanks for the question. I'll have to get back to you about it when I'm at home and have some time to look at it. :) |
K950
EVE University Ivy League
3
|
Posted - 2017.04.29 00:56:10 -
[398] - Quote
I have noticed this problem before but with the recent version it seems to persist.
Adding [size] Inverted Signal Field Projector to a ship's rigs does affect the reported value in the Remote Sensor Dampener. However, the increased strength of the dampeners is not calculated when projecting the ship's dampeners on something else.
For instance:
[Maulus, Maulus - No Tank MWD 3 Damps Standard]
Nanofiber Internal Structure II Capacitor Power Relay II Signal Amplifier II
5MN Cold-Gas Enduring Microwarpdrive Remote Sensor Dampener II, Targeting Range Dampening Script Remote Sensor Dampener II, Targeting Range Dampening Script Remote Sensor Dampener II, Targeting Range Dampening Script
200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Particle Dispersion Projector I Small Particle Dispersion Projector I Small Inverted Signal Field Projector I
Acolyte II x4
With all V skills, the damps with and without the Inverted rig are 52.6 versus 55.2 strength. But if you project that fit onto another ship, and enable/disable the Inverted rig (to see how much the affected target's targeting range changes as a function of the rig), nothing changes.
Also when can I have values reported for modules (CCC rigs, batteries, CPRs, CFCs, CRs....) for how much positive value they contribute to the cap recharge rate...you have it for cap boosters and NOSs, but not other modules XD
I love the notes function. I make rabid use of it. :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
250
|
Posted - 2017.04.30 05:51:03 -
[399] - Quote
Soel Reit wrote:Quote:[Loki]
Syndicate Damage Control Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II /OFFLINE Overdrive Injector System II /OFFLINE
Gistum A-Type 50MN Microwarpdrive Thukker Large Shield Extender Thukker Large Shield Extender Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field
Entosis Link II [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Capacitor Regeneration Matrix Loki Offensive - Turret Concurrence Registry Loki Propulsion - Chassis Optimization bugging out with max speed capped at 4k m/s???? with snakes and links and quafe speed don't increase putting online the 2 mods OFFLINE is this only my problem?
Took a look tonight, this is due to the Entosis Link II setting a speed limit on the ship. You can see this in the attributes of that module. Hope this solves the mystery! :) |
Tza Omi
Viziam Amarr Empire
1
|
Posted - 2017.05.02 18:52:25 -
[400] - Quote
I've found a possible bug in pyfa or maybe a game change I am ignorant of. I have a Kestrll fit that requires 59.4 pwr grid. I can fit it with 1 small ancillary current router I in EFT and all skills at V. In Pyfa the ship has the same base 45 pwr grid. the rig raises that by 10% but skills do not affect it. In EFT the grid is raised by 11.25 to 56.25 by setting the skills to all V. Adding the rig raises it 5.63 to 61.88 which makes my fit work. Is this a pyfa bug or has there been a game change that skills no longer affect pwr grid? |
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.02 19:01:25 -
[401] - Quote
Tza Omi wrote:I've found a possible bug in pyfa or maybe a game change I am ignorant of. I have a Kestrll fit that requires 59.4 pwr grid. I can fit it with 1 small ancillary current router I in EFT and all skills at V. In Pyfa the ship has the same base 45 pwr grid. the rig raises that by 10% but skills do not affect it. In EFT the grid is raised by 11.25 to 56.25 by setting the skills to all V. Adding the rig raises it 5.63 to 61.88 which makes my fit work. Is this a pyfa bug or has there been a game change that skills no longer affect pwr grid?
Can you post the EFT fits?
Want Pyfa, but with more features?
http://pyfa.fit
|
Tza Omi
Viziam Amarr Empire
1
|
Posted - 2017.05.02 19:15:45 -
[402] - Quote
For some reason it atarted working, I just lokked through the charater editor to make sure they were all set to 5's which they were. when I closed the editor everything looked right
|
Tza Omi
Viziam Amarr Empire
1
|
Posted - 2017.05.02 19:29:32 -
[403] - Quote
[Kestrel, aab]
400mm Rolled Tungsten Compact Plates Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Y-S8 Compact Afterburner Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Warp Scrambler II
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Anti-Explosive Pump I Small Anti-Kinetic Pump I Small Ancillary Current Router I |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.03 17:13:47 -
[404] - Quote
Sometimes, especially if you're maxing out memory/CPU, Pyfa will stop responding properly. In those cases, usually closing it out and reopening takes care of it. Sounds like that's what happened here.
Want Pyfa, but with more features?
http://pyfa.fit
|
Tetractys
Falling Stars Curatores Veritatis Alliance
6
|
Posted - 2017.05.04 09:55:26 -
[405] - Quote
Hi!
Guessing how to change the font globally.
i found this in pygauge.py:
self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. How to change the font globally? (don't care if the result is ugly, I'll return to the default in case).
Thanks! |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.04 14:31:39 -
[406] - Quote
Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks!
What is the goal? What are you trying to do?
Want Pyfa, but with more features?
http://pyfa.fit
|
Tetractys
Falling Stars Curatores Veritatis Alliance
6
|
Posted - 2017.05.04 15:30:37 -
[407] - Quote
Ebag Trescientas wrote:Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks! What is the goal? What are you trying to do?
The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please? |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
250
|
Posted - 2017.05.04 16:42:59 -
[408] - Quote
Tetractys wrote:Ebag Trescientas wrote:Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks! What is the goal? What are you trying to do? The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please?
I don't know off hand how to tweak the fonts - it's not something I've had to do much before. And there isn't a way currently to set fonts globally; to do so would mean many places in the ui would have to change, and i believe each platform renders fonts differently... I can look into this and see what wx supports and how they support it. If it's as simple as choosing between serif and sans serif, might be easy enough to do.
Which font are you currently using for your system? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.04 17:01:07 -
[409] - Quote
Tetractys wrote:Ebag Trescientas wrote:Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks! What is the goal? What are you trying to do? The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please?
I actually do.....
I've already implemented a preference to set the font size for the stats pane. (There's an issue where 4k resolution gets *TINY* fonts, because for OSx Pyfa hard sets to small instead of normal font size.)
It shouldn't be difficult to also set the font type.
The hard part will be hunting down all the places that it's used. It's not a global setting per say, we'd literally have to have it set on every GUI interface, so that's dozens of changes. Not the end of the world, but a bit time consuming.
You can see how I set the font size here: https://github.com/Pyfa-fit/Pyfa-fit/pull/49
Want Pyfa, but with more features?
http://pyfa.fit
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.04 21:20:13 -
[410] - Quote
Tetractys wrote: The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please?
I'm about 50% of the way through implementing customizable fonts, sizes, style, and weight.
The catch is, there's only a handful of fonts available in wxPython. 7 to be precise (and one of those is the default OS font).
While you *CAN* do custom fonts using OS fonts, that'd completely break the portability between platforms, and a bunch of custom work would have to be done for each OS. Difficult, to say the least.
Out of the 7 fonts there's not much variance in them, the differences is very slight. There are a few that are noticeably different (teltype, for example, which looks like an old console font), but at least under Windows I doubt most people would notice the difference.
I can pretty much guarantee you that you won't be able to get exactly the same font. One of the built in options MIGHT get you closer though.
As for changing it, you'd have to do a lot of custom coding, it's not a quick and easy thing.
Want Pyfa, but with more features?
http://pyfa.fit
|
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
250
|
Posted - 2017.05.10 01:49:17 -
[411] - Quote
Greetings all!
v1.29.0 is out with the new Blood Raider capitals and CONCORD ships, along with many other changes and fixes!
I should note that this release contains a new error handler which will notify the user whenever something breaks. It used to be that a lot of things broke silently and we didn't know about it, but now it's more in your face. I expect a few folks will run into this - please report any breakage either here or on the GitHub issues page.
https://github.com/pyfa-org/Pyfa/releases/tag/v1.29.0
As always, thanks for the feature requests, bug reports, and support. :D |
BSTheo Aldent
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.05.10 05:19:38 -
[412] - Quote
Hello,
I was trying to delete a fit and I received this error report. It keeps popping up repeatedly, for a total of 6-8 times. Same report. I am getting the same report for any fit I try to delete. The only way to stop the error report popup is to shutdown pyfa. But it does delete the fit when I restart. But I really like pyfa! Keep up the good work!
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\Ted\.pyfa fs encoding: mbcs
EXCEPTION: 'NoneType' object has no attribute 'projectedFits'
File "C:\Program Files (x86)\pyfa\library.zip\gui\sfBrowserItem.py", line 318, in OnLeftUp self.Refresh() File "C:\Program Files (x86)\pyfa\library.zip\gui\shipBrowser.py", line 2006, in Refresh fit = sFit.getFit(activeFit) File "C:\Program Files (x86)\pyfa\library.zip\service\fit.py", line 253, in getFit for fitP in fit.projectedFits:
|
Zerb Erusius
Sonnenlegion Shadow Cartel
0
|
Posted - 2017.05.10 08:02:21 -
[413] - Quote
Can confirm this, deleting a fit you have open brings up an error. Its deleting the fit but does not close the fitting tab and refresh the fitting list.
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 fs encoding: mbcs
EXCEPTION: 'NoneType' object has no attribute 'projectedFits'
File "F:\pyfa\library.zip\gui\sfBrowserItem.py", line 318, in OnLeftUp self.Refresh() File "F:\pyfa\library.zip\gui\shipBrowser.py", line 2006, in Refresh fit = sFit.getFit(activeFit) File "F:\pyfa\library.zip\service\fit.py", line 253, in getFit for fitP in fit.projectedFits:
And after that dont go with the mouse over the still open fitting tab, you get a ton of error popups. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.10 23:09:36 -
[414] - Quote
Thanks for the error reports guys. The new error window is definitely having the effect we wanted. :)
https://github.com/pyfa-org/Pyfa/issues/1147
That has a link to an updated build that fixes the fit delete bug, I'm currently investigating other issues that have popped up with this release before I make a determination on when to release a point release. :) |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.10 23:11:00 -
[415] - Quote
Sable Blitzmann wrote:Thanks for the error reports guys. The new error window is definitely having the effect we wanted. :) https://github.com/pyfa-org/Pyfa/issues/1147 That has a link to an updated build that fixes the fit delete bug, I'm currently investigating other issues that have popped up with this release before I make a determination on when to release a point release. :)
You may want to have a chat with me. Most of these issues (and a bunch that haven't been reported but will come up) have already been solved.....
Want Pyfa, but with more features?
http://pyfa.fit
|
Caitlyn Rempal
Omni Galactic Central Omni Galactic Group
4
|
Posted - 2017.05.11 01:11:29 -
[416] - Quote
Been trying to delet some old characters from the character editor window -- blows up every time:
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\AnthonyFalk\.pyfa fs encoding: mbcs
EXCEPTION: 'ascii' codec can't encode character u'\u03b1' in position 13: ordinal not in range(128)
File "C:\Program Files (x86)\pyfa\library.zip\gui\builtinViews\entityEditor.py", line 142, in OnDelete self.entityName),
|
Caitlyn Rempal
Omni Galactic Central Omni Galactic Group
4
|
Posted - 2017.05.11 01:12:23 -
[417] - Quote
Ebag Trescientas wrote:Sable Blitzmann wrote:Thanks for the error reports guys. The new error window is definitely having the effect we wanted. :) https://github.com/pyfa-org/Pyfa/issues/1147 That has a link to an updated build that fixes the fit delete bug, I'm currently investigating other issues that have popped up with this release before I make a determination on when to release a point release. :) You may want to have a chat with me. Most of these issues (and a bunch that haven't been reported but will come up) have already been solved.....
SORRY for not scanning the last couple entries before adding this one -- off to patch!
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.11 02:37:38 -
[418] - Quote
Ebag Trescientas wrote:You may want to have a chat with me. Most of these issues (and a bunch that haven't been reported but will come up) have already been solved.....
Convo'd on Slack :) Would be interested to hear what you've found out, as I'm coming up short x_x
Caitlyn Rempal wrote:SORRY for not scanning the last couple entries before adding this one -- off to patch!
No worries, this particular issue wasn't known about or address yet... but I have
https://github.com/pyfa-org/Pyfa/issues/1152
Hi there! There's a build that includes a fix here:
https://ci.appveyor.com/project/blitzmann/pyfa/build/master-35/artifacts
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.11 05:21:30 -
[419] - Quote
Just FYI, I think I've fixed the major issues surrounding bugs that were introduced with 1.29.0. I hope to have a point release out tomorrow that includes these fixes, unless some other largish problem needs to be addressed between now and then.
Hang tight everyone :) |
Lyta Alexander
Valor Evolved Order of Allied Knights
0
|
Posted - 2017.05.11 10:13:08 -
[420] - Quote
Heya ty for your awesome program but I have found a issue! When doing a fit i activated mining drones and then tried to put it back to combat drones again and it came up with an error box. I then couldnt switch back to combat drones at all.
I worked out it was dropbox - as you can see below I am using the portable switch on W10 & I get I/O errors which caused the problem. Soon as I turned dropbox off it worked fine - I guess installing pyfa onto dropbox isnt supported ? I really thought having two windows 10 installs and setting pyfa up on dropbox would work :(
Is there any way I could get this working? The aim would be to have 1x Pyfa database on the dropbox so I can use it on both my Eve machines? Maybe regular non-portable install and then is there a way to move the database ?
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 pyfa root: C:\Users\IT\Dropbox\INST\PyfaMay2017 save path: C:\Users\IT\Dropbox\INST\PyfaMay2017\saveddata fs encoding: mbcs
EXCEPTION: (sqlite3.OperationalError) disk I/O error
File "C:\Users\IT\Dropbox\INST\PyfaMay2017\library.zip\gui\droneView.py", line 238, in click sFit.toggleDrone(fitID, self.original.index(drone)) File "C:\Users\IT\Dropbox\INST\PyfaMay2017\library.zip\service\fit.py", line 880, in toggleDrone eos.db.commit() File "C:\Users\IT\Dropbox\INST\PyfaMay2017\library.zip\eos\db\saveddata\queries.py", line 542, in commit saveddata_session.commit() File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 790, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 396, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1570, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1601, in _do_commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 690, in _commit_impl File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1341, in _handle_dbapi_exception File "C:\python-2.7.10\lib\site-packages\sqlalchemy\util\compat.py", line 199, in raise_from_cause File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 688, in _commit_impl File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\default.py", line 423, in do_commit
Lyta
| Twitter | Alliance Forum | Twitch Stream |
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Lyta Alexander
Valor Evolved Order of Allied Knights
0
|
Posted - 2017.05.11 10:21:58 -
[421] - Quote
Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.
UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -
1 - Install Pyfa normally 2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).
Would this get me up and running?
Gonna wait for the point release before I try this again methinks lol
Lyta
| Twitter | Alliance Forum | Twitch Stream |
|
Astevon
Astral Sanctuary - 7th Division
12
|
Posted - 2017.05.11 15:17:54 -
[422] - Quote
Just got the below error after swapping an armor command burst charge from resist to HP, then back to resist, on an orca. Other fits were receiving the boost at the time.
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 pyfa root: D:\Cloud\EVE\Pyfa save path: C:\Users\Astevon\.pyfa fs encoding: mbcs
EXCEPTION: float division by zero
File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViews\fittingView.py", line 483, in fitChanged self.refresh(self.mods) File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViews\fittingView.py", line 602, in refresh d.Display.refresh(self, stuff) File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 247, in refresh newText = col.getText(st) File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViewColumns\capacitorUse.py", line 46, in getText capUse = mod.capUse File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\module.py", line 766, in capUse capUsed = capNeed / (cycleTime / 1000.0)
Previous Main: Astecus | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
|
Mira Virage
State Protectorate Caldari State
0
|
Posted - 2017.05.11 15:50:52 -
[423] - Quote
I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.
Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes. |
Daemun Khanid
Apollo Defence Industries
708
|
Posted - 2017.05.11 17:34:25 -
[424] - Quote
Getting these errors constantly now.
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.0 Stable - YC119.5 1.0 pyfa root: E:\Program Files\Pyfa\pyfa save path: C:\Users\theta\.pyfa fs encoding: mbcs
EXCEPTION: 'NoneType' object has no attribute 'notes'
File "E:\Program Files\Pyfa\pyfa\library.zip\gui\notesView.py", line 33, in fitChanged sFit.editNotes(self.lastFitId, self.editNotes.GetValue()) File "E:\Program Files\Pyfa\pyfa\library.zip\service\fit.py", line 201, in editNotes fit.notes = notes
I uninstalled and reinstalled and it seems to have stopped for now...
Daemun of Khanid
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.12 00:24:20 -
[425] - Quote
Mira Virage wrote:I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.
Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes.
It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is.
May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/
Lyta Alexander wrote:Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.
UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -
1 - Install Pyfa normally 2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).
Would this get me up and running?
Gonna wait for the point release before I try this again methinks lol
Sounds like the original issue was that the database was being synced while in use or something. Unfortunately I don't knolw of a good way to handle that specifically, but we've had folks in the past, myself included, use pyfa with a syncing service without much problem. Could have been just a fluke. However, as to your second inquery about changing the saveddata paths, check out this: https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing
There is also the -r option, which causes pyfa to save in it's root folder (where it is installed). Handy if you want to store pyfa itself in Dropbox and keep the user directory with it.
Daemun Khanid wrote:Other than the error, is it just me or is the addition of implants and drugs to the cost of the ship without any way of disabling it a horrible addition? My implants are replaced everytime I use the ship, why would I want to know how much the implants cost? My drugs are bought seperately from the ship and aren't lost if the ship is lost, wtf would I want that factored in with the cost of the ship? Do I seriously have to manually do the math and add up the costs of the hull, modules and drones just to see how much I ACTUALLY have to spend per ship to go onto the market and buy it? Sorry, it's just a terrible idea.
Hi there, the error has been fixed and a new point release is in the process of being packaged up, will release tonight. As to the price concern, I sort of agree. It's been a long asked-for feature to include implants and boosters in the total price of a fit, but your situation makes total sense as well.
I've opened up an issue here to discuss possible ways to improve on this, would love to get your feedback on the issue itself if you could :) https://github.com/pyfa-org/Pyfa/issues/1158 |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.12 01:06:44 -
[426] - Quote
Point release is out, huge thanks for everyone's patience while we sorted through some annoying errors
https://github.com/pyfa-org/Pyfa/releases/tag/v1.29.1 |
Mira Virage
State Protectorate Caldari State
0
|
Posted - 2017.05.12 02:40:16 -
[427] - Quote
Sable Blitzmann wrote:Mira Virage wrote:I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.
Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes. It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is. May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/ That's really weird. I actually do want it to be alphabetical, but right now, it follows the order that I entered the characters in: http://puu.sh/vNiOU/fb7d8055f9.png
If the first letters are hard to read, they go A, A, W, A, A, A, S, S, T, S, M, A, S, A.
Four of those "A's" are "Alpha - Amarr", "Alpha - Minmatar", and for all four races (third through fifth "A", and the very last "A" after I had to delete and re-make the Alpha skillplan), and three other "A's" are "All 0" (very first one), "All 5" (very second one), and "All 4" (second to last one). |
Daemun Khanid
Apollo Defence Industries
709
|
Posted - 2017.05.12 03:09:26 -
[428] - Quote
Sable Blitzmann wrote:Mira Virage wrote:I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.
Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes. It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is. May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/ Lyta Alexander wrote:Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.
UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -
1 - Install Pyfa normally 2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).
Would this get me up and running?
Gonna wait for the point release before I try this again methinks lol Sounds like the original issue was that the database was being synced while in use or something. Unfortunately I don't knolw of a good way to handle that specifically, but we've had folks in the past, myself included, use pyfa with a syncing service without much problem. Could have been just a fluke. However, as to your second inquery about changing the saveddata paths, check out this: https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing There is also the -r option, which causes pyfa to save in it's root folder (where it is installed). Handy if you want to store pyfa itself in Dropbox and keep the user directory with it. Daemun Khanid wrote:Other than the error, is it just me or is the addition of implants and drugs to the cost of the ship without any way of disabling it a horrible addition? My implants are replaced everytime I use the ship, why would I want to know how much the implants cost? My drugs are bought seperately from the ship and aren't lost if the ship is lost, wtf would I want that factored in with the cost of the ship? Do I seriously have to manually do the math and add up the costs of the hull, modules and drones just to see how much I ACTUALLY have to spend per ship to go onto the market and buy it? Sorry, it's just a terrible idea. Hi there, the error has been fixed and a new point release is in the process of being packaged up, will release tonight. As to the price concern, I sort of agree. It's been a long asked-for feature to include implants and boosters in the total price of a fit, but your situation makes total sense as well. I've opened up an issue here to discuss possible ways to improve on this, would love to get your feedback on the issue itself if you could :) https://github.com/pyfa-org/Pyfa/issues/1158
Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk. Will check out your linked thread as well but will just say here that it's not really bad per say, it just needs an option to show or not to show that information. Somewhere in preferences just a few check boxes for "what items you want included in the cost calculation." That way it's totally customizable and for those ppl that do actually want to know how much their drugs for the fit cost and such they won't be losing out.
Daemun of Khanid
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.12 03:34:35 -
[429] - Quote
Daemun Khanid wrote:Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk. Will check out your linked thread as well but will just say here that it's not really bad per say, it just needs an option to show or not to show that information. Somewhere in preferences just a few check boxes for "what items you want included in the cost calculation." That way it's totally customizable and for those ppl that do actually want to know how much their drugs for the fit cost and such they won't be losing out.
There's arguments both ways.
Ammo and drones are just as disposable as drugs, so should we count those? Or as one person told me: "I build my own ships, so the price should just show the module cost".
It'd be fairly easy to not include the price of certain things in the total, but the amount of variations starts to make it quite complex, quite quickly.
Probably a good compromise would be to take the minimal version of price and not include anything other than modules and hull (so nothing "below the line" so to speak). It wouldn't cover every scenario, but should cover most.
Want Pyfa, but with more features?
http://pyfa.fit
|
BSTheo Aldent
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.05.12 04:09:22 -
[430] - Quote
I think I've come across another bug.
I get the error below when I try to revert a character after adjusting any type of skills.
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\Ted\.pyfa fs encoding: mbcs
EXCEPTION: can't set attribute
File "C:\Program Files (x86)\pyfa\library.zip\gui\mainFrame.py", line 696, in revertChar sChr.revertCharacter(charID) File "C:\Program Files (x86)\pyfa\library.zip\service\character.py", line 260, in revertCharacter char.revertLevels() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 234, in revertLevels skill.revert() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 324, in revert self.level = self.__level
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BSTheo Aldent
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.05.12 04:25:53 -
[431] - Quote
Hello! I've got a user question:
Often I load a fit and I see that my power grid is 102-103%, sometimes higher and sometimes lower. To try and figure out what the problem is I end up manually increasing all the various skills that I think might fix my power grid problem.
Does pyfa offer a more direct way to evaluate what skills need to be improved to solve a specific problem like a 103% power grid? Sometimes I just cannot figure out what skills are low and I end up having to change out modules to get the fit under 100%. Also, these are the alliance fits so I know they are rock solid. I'm not just dreaming up some crazy fit on my own! These fits are always balanced with skills at "all 5".
Thanks,
BSTheo |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.12 04:51:03 -
[432] - Quote
BSTheo Aldent wrote:Hello! I've got a user question: Often I load a fit and I see that my power grid is 102-103%, sometimes higher and sometimes lower. To try and figure out what the problem is I end up manually increasing all the various skills that I think might fix my power grid problem. Does pyfa offer a more direct way to evaluate what skills need to be improved to solve a specific problem like a 103% power grid? Sometimes I just cannot figure out what skills are low and I end up having to change out modules to get the fit under 100%. Also, these are the alliance fits so I know they are rock solid. I'm not just dreaming up some crazy fit on my own! These fits are always balanced with skills at "all 5". Thanks, BSTheo
The problem is that there are a LOT of skills, and a lot of things that they can modify.
BUT you can get an idea using the V skilled character.
Right click on the fit, show info on ship, go to the affected by tab, and you can see what's modified by skills and effects. You can toggle the view there to sort it differently if that's easier to find what you are looking for.
Usually, this can give you a idea of what skills you are missing.
Want Pyfa, but with more features?
http://pyfa.fit
|
Sohox
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.05.12 06:27:52 -
[433] - Quote
Hi
I tried to replace a EE-601 implant with another and was unable to remove the EE-601 implant. I got this error message:
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\Pappa\.pyfa fs encoding: mbcs
EXCEPTION: Implant(ID=27143, name=Zainou 'Gypsy' CPU Management EE-601) at 0x85659f0 is not in list
File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 166, in removeItem self.removeImplant(self.implants[self.GetItemData(row)]) File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 171, in removeImplant sFit.removeImplant(fitID, self.original.index(implant))
Would appriciate a fix for tis bug. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.12 16:44:54 -
[434] - Quote
BSTheo Aldent wrote:I think I've come across another bug.
I get the error below when I try to revert a character after adjusting any type of skills.
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\Ted\.pyfa fs encoding: mbcs
EXCEPTION: can't set attribute
File "C:\Program Files (x86)\pyfa\library.zip\gui\mainFrame.py", line 696, in revertChar sChr.revertCharacter(charID) File "C:\Program Files (x86)\pyfa\library.zip\service\character.py", line 260, in revertCharacter char.revertLevels() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 234, in revertLevels skill.revert() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 324, in revert self.level = self.__level
This is an old bug. The save/revert option isn't really fully implemented (it's maybe 50% done), the idea was you could mess with skills then save/revert either individual ones or all the skills as a whole.
I've got a quick fix to let it revert back by one, but again, the whole save/revert isn't really done. https://github.com/Pyfa-fit/Pyfa-fit/pull/87
Want Pyfa, but with more features?
http://pyfa.fit
|
Mirsa Attor
Brutor Tribe Minmatar Republic
1
|
Posted - 2017.05.12 22:19:52 -
[435] - Quote
clicking the "Save" button in the Character Editor gives me this error message:
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: D:\Programme\pyfa save path: C:\Users\BlubQ\.pyfa fs encoding: mbcs
EXCEPTION: 'NoneType' object has no attribute 'dirtySkills'
File "D:\Programme\pyfa\library.zip\gui\characterEditor.py", line 220, in saveChar sChr.saveCharacter(char.ID) File "D:\Programme\pyfa\library.zip\service\character.py", line 243, in saveCharacter char.saveLevels() File "D:\Programme\pyfa\library.zip\eos\saveddata\character.py", line 227, in saveLevels skill.saveLevel() File "D:\Programme\pyfa\library.zip\eos\saveddata\character.py", line 320, in saveLevel if self in self.character.dirtySkills:
http://i.imgur.com/rg6xdgA.png |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.14 03:21:34 -
[436] - Quote
Daemun Khanid wrote:Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk.
lol didn't mean to make you feel bad <3 It probably wont happen for this release cycle, but I do want to address this for the 1.30.x cycle.
BSTheo Aldent wrote:I think I've come across another bug.
I get the error below when I try to revert a character after adjusting any type of skills.
Thanks for the info, will look into it :). BTW, for the other question you had, see https://github.com/pyfa-org/Pyfa/issues/719#issuecomment-300376153 basically, as ebag said, there's just too many things that affect specific attributes. It would be awesome to have that, but it's not a feasible feature (at least I wouldn't know how to implement it) with the current structure of pyfa.
Ebag Trescientas wrote:The save/revert option isn't really fully implemented (it's maybe 50% done), the idea was you could mess with skills then save/revert either individual ones or all the skills as a whole.
It should be very close to like 95%. There's some kinks in it to be sure (especially things like coloring in the character editor to signify temp skill changes), but it's disingenuous to say it's half way done.
Sohox wrote:Hi
I tried to replace a EE-601 implant with another and was unable to remove the EE-601 implant. I got this error message:
Thanks to everyone reporting these errors; it's greatly appreciated. Will be putting out another point release soon. :)
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.14 03:24:38 -
[437] - Quote
Mira Virage wrote:That's really weird. I actually do want it to be alphabetical, but right now, it follows the order that I entered the characters in: http://puu.sh/vNiOU/fb7d8055f9.pngIf the first letters are hard to read, they go A, A, W, A, A, A, S, S, T, S, M, A, S, A. Four of those "A's" are "Alpha - Amarr", "Alpha - Minmatar", and for all four races (third through fifth "A", and the very last "A" after I had to delete and re-make the Alpha skillplan), and three other "A's" are "All 0" (very first one), "All 5" (very second one), and "All 4" (second to last one).
That's odd. Can you email me your saveddata.db file to [email protected]? It's found in %userprofle%/.pyfa
In the meantime, I'll double check that there actually is sorting being applied to it lol |
Caitlyn Rempal
Omni Galactic Central Omni Galactic Group
4
|
Posted - 2017.05.15 18:40:31 -
[438] - Quote
Was using the lastest stable build -- tried to toggle off an implant while working on a fit::
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\AnthonyFalk\.pyfa fs encoding: mbcs
EXCEPTION: list index out of range
File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 182, in click sFit.toggleImplant(fitID, row) File "C:\Program Files (x86)\pyfa\library.zip\service\fit.py", line 898, in toggleImplant implant = fit.implants[i]
and had this happened.
Also -- emailed you the savedata & log from today :) |
Ieroglif
Mining and Exploration
0
|
Posted - 2017.05.16 18:00:55 -
[439] - Quote
Hi,
Tried to replace one module with another using drag&drop and got this:
OS version: Darwin-16.4.0-x86_64-i386-64bit Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.9 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: /Users/abily/Desktop/SE/pyfa.app/Contents/Resources save path: /Users/abily/.pyfa fs encoding: utf-8
EXCEPTION: 'decimal' codec can't encode character u'\u9f00' in position 5: invalid decimal Unicode string
File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 115, in OnData File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 205, in handleListDrag
Would really appreciate a fix for tis bug. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.17 02:43:42 -
[440] - Quote
Caitlyn Rempal wrote:Also -- emailed you the savedata & log from today :)
<3 Thanks for the email. I believe I emailed you back, 'tis all fixed. :D
Ieroglif wrote:Hi,
Tried to replace one module with another using drag&drop and got this:
OS version: Darwin-16.4.0-x86_64-i386-64bit Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.9 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: /Users/abily/Desktop/SE/pyfa.app/Contents/Resources save path: /Users/abily/.pyfa fs encoding: utf-8
EXCEPTION: 'decimal' codec can't encode character u'\u9f00' in position 5: invalid decimal Unicode string
File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 115, in OnData File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 205, in handleListDrag
Would really appreciate a fix for tis bug.
https://github.com/pyfa-org/Pyfa/issues/1149 There's an issue for this very bug, however I cannot reproduce and I haven't heard back from the original reporter. Would you be able to send me your ~/.pyfa/ directory zipped up to [email protected]?
Also, please update to v1.29.2 and try to reproduce before sending me that directory. I added a logging statement that may help pinpoint what is happening. :) |
|
Mira Virage
State Protectorate Caldari State
0
|
Posted - 2017.05.17 12:04:58 -
[441] - Quote
Release Notes wrote:Character lists are sorted properly \o/
Thank you, and fly safe! |
Ieroglif
Mining and Exploration
0
|
Posted - 2017.05.17 13:57:31 -
[442] - Quote
Sable Blitzmann wrote:https://github.com/pyfa-org/Pyfa/issues/1149 There's an issue for this very bug, however I cannot reproduce and I haven't heard back from the original reporter. Would you be able to send me your ~/.pyfa/ directory zipped up to [email protected]? Also, please update to v1.29.2 and try to reproduce before sending me that directory. I added a logging statement that may help pinpoint what is happening. :)
I've updated pyfa to v1.29.2 and get same error. So, as discussed I've sent you email with additional information and my .pyfa folder
Thanks. |
Kaleesh
Stille Gewalt Galactic Skyfleet Empire
10
|
Posted - 2017.05.19 11:48:31 -
[443] - Quote
How can i safe all added character API-¦s ? Every Update i have to put in all chars API-¦s again, thats not cool, maybe there is a way ? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.19 18:18:33 -
[444] - Quote
Kaleesh wrote:How can i safe all added character API-¦s ? Every Update i have to put in all chars API-¦s again, thats not cool, maybe there is a way ?
What do you mean? You shouldn't have to re-enter char info. (I don't.)
Want Pyfa, but with more features?
http://pyfa.fit
|
Lily Vanderbilt
The Tall Order Illusion of Solitude
0
|
Posted - 2017.05.19 20:45:26 -
[445] - Quote
I'm trying to install pyfa and after installing and hitting launch pyfa I am greeted with this error. Any idea what I did wrong?
EXCEPTION: (sqlite3.OperationalError) table damagePatterns has 9 columns but 7 values were supplied [SQL: 'INSERT INTO damagePatterns VALUES (?, ?, ?, ?, ?, ?, ?)'] [parameters: (1, 'Uniform', 25, 25, 25, 25, None)]
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.19 21:49:22 -
[446] - Quote
Lily Vanderbilt wrote:I'm trying to install pyfa and after installing and hitting launch pyfa I am greeted with this error. Any idea what I did wrong?
EXCEPTION: (sqlite3.OperationalError) table damagePatterns has 9 columns but 7 values were supplied [SQL: 'INSERT INTO damagePatterns VALUES (?, ?, ?, ?, ?, ?, ?)'] [parameters: (1, 'Uniform', 25, 25, 25, 25, None)]
Thanks for sending me your stuff.
[2017-05-19 20:42:13.095000] INFO: eos.db.migration: Applying database update: 6
For some reason, it's trying to run DB update 6 and nothing else.
Want Pyfa, but with more features?
http://pyfa.fit
|
Astevon
Astral Sanctuary - 7th Division
13
|
Posted - 2017.05.20 01:47:53 -
[447] - Quote
Just got the following error when deleting a fit:
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: D:\Cloud\EVE\Pyfa save path: C:\Users\Astevon\.pyfa fs encoding: mbcs
EXCEPTION: String or Unicode type required
File "D:\Cloud\EVE\Pyfa\library.zip\gui\projectedView.py", line 213, in fitChanged self.update(stuff) File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 293, in update self.refresh(stuff) File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 254, in refresh colItem.SetText(newText) File "C:\python-2.7.10\lib\site-packages\wx-3.0-msw\wx\_controls.py", line 4190, in SetText
Previous Main: Astecus | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.20 06:15:45 -
[448] - Quote
Kaleesh wrote:How can i safe all added character API-¦s ? Every Update i have to put in all chars API-¦s again, thats not cool, maybe there is a way ?
So, once you update, your characters are still there, but the API (key and vCode) isn't? This is a very odd thing to have happen, and not something I've ever run into or has ever been reported before. The api code hasn't been touched in a long while either... :(
Is there any more information that you can provide? I'm at a loss.
Astevon wrote:Just got the following error when deleting a fit:
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: D:\Cloud\EVE\Pyfa save path: C:\Users\Astevon\.pyfa fs encoding: mbcs
EXCEPTION: String or Unicode type required
File "D:\Cloud\EVE\Pyfa\library.zip\gui\projectedView.py", line 213, in fitChanged self.update(stuff) File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 293, in update self.refresh(stuff) File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 254, in refresh colItem.SetText(newText) File "C:\python-2.7.10\lib\site-packages\wx-3.0-msw\wx\_controls.py", line 4190, in SetText
Hey there, and thanks for the report. This is a known issue and will hopefully have a fix this weekend for it :) Are you able to consistently reproduce this issue by chance?
Mira Virage wrote:Release Notes wrote:Character lists are sorted properly \o/ Thank you, and fly safe!
:D You're most welcome, was a total oversight on my part originally :P |
Bukan Mahyisti
Hedion University Amarr Empire
0
|
Posted - 2017.05.20 16:49:05 -
[449] - Quote
Hi. After the last update, the import of the character from EVEMON does not work. The imported character does not have any skills. Rollback to the previous version of the program did not solve the problem. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.20 16:59:12 -
[450] - Quote
Bukan Mahyisti wrote:Hi. After the last update, the import of the character from EVEMON does not work. The imported character does not have any skills. Rollback to the previous version of the program did not solve the problem.
Can you email me your log and EVEMON char file? I'll evemail you my email address.
Want Pyfa, but with more features?
http://pyfa.fit
|
|
Bukan Mahyisti
Hedion University Amarr Empire
0
|
Posted - 2017.05.20 17:15:49 -
[451] - Quote
Ebag Trescientas wrote:
Can you email me your log and EVEMON char file? I'll evemail you my email address.
Sent char file and savedata.db. ".pyfa" folder does not contain logs |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.20 18:16:32 -
[452] - Quote
Bukan Mahyisti wrote:Ebag Trescientas wrote:
Can you email me your log and EVEMON char file? I'll evemail you my email address.
Sent char file and savedata.db. ".pyfa" folder does not contain logs
It's broken because the character handler is expecting security status, but it's missing. Simple fix.
I've fixed it here: https://github.com/Pyfa-fit/Pyfa-fit/pull/98
Want Pyfa, but with more features?
http://pyfa.fit
|
Bukan Mahyisti
Hedion University Amarr Empire
0
|
Posted - 2017.05.20 18:36:12 -
[453] - Quote
Thank you for the excellent program and support. |
Astevon
Astral Sanctuary - 7th Division
13
|
Posted - 2017.05.21 12:53:08 -
[454] - Quote
I've had a large remote ancillary on a nestor fit for a while, but lately it started throwing this error almost whatever change I do to the fit now, :
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: D:\Cloud\EVE\Pyfa save path: C:\Users\Astevon\.pyfa fs encoding: mbcs
EXCEPTION: u'Ancillary Remote Armor Repairer'
File "D:\Cloud\EVE\Pyfa\library.zip\gui\statsPane.py", line 75, in fitChanged view.refreshPanel(fit) File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinStatsViews\rechargeViewFull.py", line 109, in refreshPanel tank = fit.effectiveSustainableTank if self.effective else fit.sustainableTank File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1368, in effectiveSustainableTank eshps = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank) File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1063, in sustainableTank self.calculateSustainableTank() File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1122, in calculateSustainableTank amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
Previous Main: Astecus | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
|
Jenne Wain
Almasi Holdings
0
|
Posted - 2017.05.21 16:43:32 -
[455] - Quote
Hi, All
I have a very odd issue that just started yesterday. I am running PYFA on multiple Macs (and it generally works like a total champ), but I am now having a very odd issue on only one of them that is related to opening browser windows.
In short, when I take any action that would launch a browser (logging into CREST, clicking on the Wiki or Forum links from the Help menu, etc.) it absolutely insists on trying to use Firefox although Safari is set as my default browser.
If Firefox is not running, I will usually get an error message as it tries to launch a VM, things will hang and after about a minute, it will launch in Safari (but in the case of CREST, the server timeout has already been reached). If Firefox is actually running, everything works fine- but only within Firefox.
I have checked other applications and my system settings and everything appears to be in order and no other applications are having this issue, so I have a sense that i am just missing a setting somewhere or a particular file has gone wonky.
PYFA has always worked fine on this machine and is working normally on my others. I am running PYFA 1.29.2 and macOS 10.12.6 on this particular machine and the issue appears to have begun after I updated PYFA.
Any ideas or thoughts?
Thanks! |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
|
Posted - 2017.05.21 23:16:14 -
[456] - Quote
Jenne Wain wrote:Hi, All
I have a very odd issue that just started yesterday. I am running PYFA on multiple Macs (and it generally works like a total champ), but I am now having a very odd issue on only one of them that is related to opening browser windows.
In short, when I take any action that would launch a browser (logging into CREST, clicking on the Wiki or Forum links from the Help menu, etc.) it absolutely insists on trying to use Firefox although Safari is set as my default browser.
If Firefox is not running, I will usually get an error message as it tries to launch a VM, things will hang and after about a minute, it will launch in Safari (but in the case of CREST, the server timeout has already been reached). If Firefox is actually running, everything works fine- but only within Firefox.
I have checked other applications and my system settings and everything appears to be in order and no other applications are having this issue, so I have a sense that i am just missing a setting somewhere or a particular file has gone wonky.
PYFA has always worked fine on this machine and is working normally on my others. I am running PYFA 1.29.2 and macOS 10.12.6 on this particular machine and the issue appears to have begun after I updated PYFA.
Any ideas or thoughts?
Thanks!
Pyfa doesn't force a default browser AFAIK, so that particular bit sounds like a system issue rather than a Pyfa issue.
There's a one bit that confuse me here:
Quote:I will usually get an error message as it tries to launch a VM What do you mean "launch a VM?
Also, have you tried uninstalling Firefox and seeing if the behavior changes? (Not offering that as a solution, just as a test.)
Finally, CREST is EOL, so there's not a lot off incentive to work on it right now. If you have a viable work around (which sounds like you do, as annoying as it is), that's _probably_ how it'll stay. But again, this strikes me more as a system issue than a pyfa issue.
Want Pyfa, but with more features?
Pyfa.fit
|
Jenne Wain
Almasi Holdings
0
|
Posted - 2017.05.22 01:16:31 -
[457] - Quote
Ebag Trescientas wrote:Pyfa doesn't force a default browser AFAIK, so that particular bit sounds like a system issue rather than a Pyfa issue. There's a one bit that confuse me here: Quote:I will usually get an error message as it tries to launch a VM What do you mean "launch a VM? Also, have you tried uninstalling Firefox and seeing if the behavior changes? (Not offering that as a solution, just as a test.) Finally, CREST is EOL, so there's not a lot off incentive to work on it right now. If you have a viable work around (which sounds like you do, as annoying as it is), that's _probably_ how it'll stay. But again, this strikes me more as a system issue than a pyfa issue.
Thanks so much for the reply. Sorry for the confusion, when I say "VM" I mean a virtual machine- I have several Windows VMs on my Mac that I use for other things, so it tries to launch Firefox from the VM, errors out since the hypervisor isn't running, and then hangs. It REALLY wants Firefox
I agree that this is almost definitely a system issue, and an odd one at that. I just wanted to rule out a potential setting in a plist file or something that the dev team might know about.
Also, thanks for the info about CREST. I do have a workaround that I can use on this machine, it's more of a curiosity and inconvenience than anything, but certainly not the end of the world.
Thanks again!
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
|
Posted - 2017.05.22 01:37:10 -
[458] - Quote
Jenne Wain wrote:Thanks so much for the reply. Sorry for the confusion, when I say "VM" I mean a virtual machine- I have several Windows VMs on my Mac that I use for other things, so it tries to launch Firefox from the VM, errors out since the hypervisor isn't running, and then hangs. It REALLY wants Firefox
Ahah. So it's a Windows environment, not a OS X environment.
If it's Win10, I'd check the file and app associations. You might have the app association setup correctly, but a file association (for .HTML maybe) pointing to Firefox.
Firefox is pretty aggressive at taking things over (all browsers are, really), so it wouldn't surprise me if some of the associations aren't what you're expecting them to be.
Want Pyfa, but with more features?
Pyfa.fit
|
Jenne Wain
Almasi Holdings
0
|
Posted - 2017.05.22 02:07:04 -
[459] - Quote
Ebag Trescientas wrote: Ahah. So it's a Windows environment, not a OS X environment.
If it's Win10, I'd check the file and app associations. You might have the app association setup correctly, but a file association (for .HTML maybe) pointing to Firefox.
Firefox is pretty aggressive at taking things over (all browsers are, really), so it wouldn't surprise me if some of the associations aren't what you're expecting them to be.
I'm running the EVE client in macOS natively- if you want to see comically bad performance, fire up EVE in a VM and watch the CPU cores burn-LOL. It's just an odd symptom of the issue that it looks to launch any version of FF that it can find, even if it happens to be living in a VM.
I've been doing some digging and all of the general associations are correct, but there are some very (VERY) deep parts of the system that I can dig into through Terminal. I think the next step will be to see what happens when I nuke FF from the machine.
Thanks again for the help! |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.22 04:42:07 -
[460] - Quote
Ebag Trescientas wrote:Bukan Mahyisti wrote:Ebag Trescientas wrote:
Can you email me your log and EVEMON char file? I'll evemail you my email address.
Sent char file and savedata.db. ".pyfa" folder does not contain logs It's broken because the character handler is expecting security status, but it's missing. Simple fix. I've fixed it here: https://github.com/Pyfa-fit/Pyfa-fit/pull/98
Thanks, and nice catch! :)
Astevon wrote:I've had a large remote ancillary on a nestor fit for a while, but lately it started throwing this error almost whatever change I do to the fit now, :
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: D:\Cloud\EVE\Pyfa save path: C:\Users\Astevon\.pyfa fs encoding: mbcs
EXCEPTION: u'Ancillary Remote Armor Repairer'
File "D:\Cloud\EVE\Pyfa\library.zip\gui\statsPane.py", line 75, in fitChanged view.refreshPanel(fit) File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinStatsViews\rechargeViewFull.py", line 109, in refreshPanel tank = fit.effectiveSustainableTank if self.effective else fit.sustainableTank File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1368, in effectiveSustainableTank eshps = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank) File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1063, in sustainableTank self.calculateSustainableTank() File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\fit.py", line 1122, in calculateSustainableTank amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
This is an extension of a known issue. Do you mind providing a fit in which this happens? I'm pretty sure I know of a fix, but want to cover the bases :)
Jenne Wain wrote:I have a very odd issue that just started yesterday. I am running PYFA on multiple Macs (and it generally works like a total champ), but I am now having a very odd issue on only one of them that is related to opening browser windows.
...
I'm with Ebag and second everything he said. Sounds like some sort of system issue; I've never heard of this happening before 0.o It could be that wxWidgets/wxPython has a sort of preference of which browser it opens. Then again, I just checked on my OS X VM and it opened in Safari -»\_(pâä)_/-» |
|
Asian Driver
Forgotten Artifacts Laboratories
1
|
Posted - 2017.05.23 14:41:27 -
[461] - Quote
Tracking drone optimal range and tracking speed.
I'm trying to find out if it's better to run a pair of Omnidirectional Tracking Links with no scripts in either, or with different scripts in each. Here are my numbers from the latest version of pfya. optimal is in km
offline, no scripts: 75 optimal .0120 tracking online, no scripts: 85.9 optimal .0156 tracking online, track and optimal script: 86.3 optimal .0156 tracking
My question is why, with the scripts, do I should show an increase in optimal range, but do not show any increase in tracking speed? Is it just so small that pyfa doesn't pick it up? There should be an increase no matter how small, right? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
|
Posted - 2017.05.23 16:01:24 -
[462] - Quote
Asian Driver wrote:Tracking drone optimal range and tracking speed.
I'm trying to find out if it's better to run a pair of Omnidirectional Tracking Links with no scripts in either, or with different scripts in each. Here are my numbers from the latest version of pfya. optimal is in km
offline, no scripts: 75 optimal .0120 tracking online, no scripts: 85.9 optimal .0156 tracking online, track and optimal script: 86.3 optimal .0156 tracking
My question is why, with the scripts, do I should show an increase in optimal range, but do not show any increase in tracking speed? Is it just so small that pyfa doesn't pick it up? There should be an increase no matter how small, right?
I'm assuming you're looking at the Warden, since it's 0.012 tracking without anything active.
If you're running the optimal range script, then the effects go 100% toward range and 0% toward tracking, so it'd make sense in that scenario that the tracking would stay the same while optimal would change.
Basically, this is working correctly.
You can always use the info window and the "affected by" tab to see what is affecting the module/drone/ship, and by how much.
For example: https://puu.sh/vZcvt/dba72193d7.png
The window on the left is with one tracking link using a tracking script. You'll see a tracking bonus, but no range bonus.
The window on the right is with one tracking link using a range script. You'll see a range bonus, but no tracking bonus.
The window in the middle is with one of each. You'll notice that the bonuses match up to the windows on the right and left, you just get both of them (but they aren't any larger).
Want Pyfa, but with more features?
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|
Asian Driver
Forgotten Artifacts Laboratories
1
|
Posted - 2017.05.23 17:37:27 -
[463] - Quote
I'm using two links when I do the testing.
The first set of number is with the link offline to give me base values. The the first test is both running without scripts, and the last test is with one running a range script, and the other running a tracking script.
I know that when you have a script it puts all it's bonuses toward that trait, so when I have them loaded with the different scripts I should see the tracking speed go up, but alas, it doesn't.
I did the numbers. That bonus with the script, essentially without the stacking penalty of running two links, is 0.46%. Taking the .0156 tracking speed and adding the 0.46% gives me 0.1567176, which is essentially unchanged, but it should still round up. The world is right again. This shows that if you run two you should have scripts in them, and not empty as I've been told to do in the past. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.23 20:04:38 -
[464] - Quote
Asian Driver wrote:I'm using two links when I do the testing.
The first set of number is with the link offline to give me base values. The the first test is both running without scripts, and the last test is with one running a range script, and the other running a tracking script.
I know that when you have a script it puts all it's bonuses toward that trait, so when I have them loaded with the different scripts I should see the tracking speed go up, but alas, it doesn't.
I did the numbers. That bonus with the script, essentially without the stacking penalty of running two links, is 0.46%. Taking the .0156 tracking speed and adding the 0.46% gives me 0.1567176, which is essentially unchanged, but it should still round up. The world is right again. This shows that if you run two you should have scripts in them, and not empty as I've been told to do in the past.
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
Want Pyfa, but with more features?
Pyfa.fit
|
Asian Driver
Forgotten Artifacts Laboratories
1
|
Posted - 2017.05.23 20:07:52 -
[465] - Quote
Ebag Trescientas wrote:
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
Wait... I found something?
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.23 20:17:31 -
[466] - Quote
Asian Driver wrote:Ebag Trescientas wrote:
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
Wait... I found something?
Indeed you did! Well done.
Basically penalization isn't happening at all, at least for tracking links and enhancers. That's why 2 unscripted ones (15% each) = 1 scripted one (30%), even though the sniff test should tell us that doesn't make sense.
Pretty big issue here, obviously.
Want Pyfa, but with more features?
Pyfa.fit
|
Asher Elias
GoonWaffe Goonswarm Federation
31
|
Posted - 2017.05.23 21:45:48 -
[467] - Quote
I'm getting a pretty fun bug, I have a target painter on an astarte, I dragged BC with an electronic superiority link onto the command ships and then heated the TP. And my bonus went WAY up. Then I turned the link on and off and it seems like every time heat/unheat or flip the links on and off my TP value gets multiplied instead of reset:
https://vgy.me/2PQuAn.png
Restarting seems to solve the problem and I think the initial application is correct but if I ever flip them on and off it starts adding up again. I was using the new "50 most recent ships" menu to drag the BC onto the command line. |
Fletcher Kanewald
Shadow State Goonswarm Federation
10
|
Posted - 2017.05.23 21:50:16 -
[468] - Quote
Similar to the above, by turning the projection on and off, I was able to change the range on the guns while applying an electronic superiority from a T2 Info link to a fit. The behavior remained after closing and reopening the application.
https://i.imgur.com/qUALWIP.png (off) https://i.imgur.com/kWsOc52.png (on)
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.24 01:46:40 -
[469] - Quote
Asian Driver wrote:Ebag Trescientas wrote:
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
Wait... I found something?
Not quite :). Let me try to shine a bit of light on this. I don't believe there is a bug here (at least not as described and with respect to my knowledge of game mechanics).
tl;dr: it's better to do one scripted module rather than two unscripted ones
To answer the mystery of why one value changes and another doesn't, we should first remember that stacking penalties are based on the number of things that affect a particular target attribute. So, if I have two modules (Omni Tracking Link) that affect the same attribute (optimal range), then the second module is going to get hit with the stacking penalty. This is why doing one scripted is better than two unscripted - the one that is scripted is fully bonused without stacking penalty (the script applies a direct bonus to the module), and that one module applies to the target attribute, instead of two modules doing so. So you get the full 15% instead of 7.5% and then modifying again by 6.5175%.
Here's some of the maths behind it:
https://gist.github.com/blitzmann/7aeacfe68825ae348f4257c257811cca
To answer the question on why tracking doesn't change, it's because of two things acting together: we round to 4 decimal places, and the differences between one scripted vs two unscripted is so small it displays as the same thing (0.0156 vs 0.01559883 respectively). And then, of course, there's the fact that these are floating point numbers, so there is potential for floating point inaccuracy and general rounding errors in the calculations (although probably doesn't come into play in this particular case)
Hope that clears up why the odd behavior was happening :) |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.24 02:38:47 -
[470] - Quote
Asher Elias wrote:I'm getting a pretty fun bug, I have a target painter on an astarte, I dragged BC with an electronic superiority link onto the command ships and then heated the TP. And my bonus went WAY up. Then I turned the link on and off and it seems like every time heat/unheat or flip the links on and off my TP value gets multiplied instead of reset: https://vgy.me/2PQuAn.png Restarting seems to solve the problem and I think the initial application is correct but if I ever flip them on and off it starts adding up again. I was using the new "50 most recent ships" menu to drag the BC onto the command line.
Fletcher Kanewald wrote:Similar to the above, by turning the projection on and off, I was able to change the range on the guns while applying an electronic superiority from a T2 Info link to a fit. The behavior remained after closing and reopening the application. (off) https://i.imgur.com/2YYgvME.png (on) https://i.imgur.com/MiNNm4X.png
I can't reproduce either of these issues as described :/
I sent both of you a mail requesting you guys to send me your user databases so that I can see what's happening with the data you have (screenshots are always awesome, but it's hard to tell what all is in play at any given time without the actual data). Long shot, but I would also make sure you're running the latest version of pyfa. There's been a bunch of fixes in the 1.29.x cycle - I don't think any having to do with these calculations, but worth a shot to make sure you're up to date:
https://github.com/pyfa-org/Pyfa/releases/latestjavascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');} |
|
Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.24 15:16:34 -
[471] - Quote
Sable Blitzmann wrote: To answer the question on why tracking doesn't change, it's because of two things acting together: we round to 4 decimal places, and the differences between one scripted vs two unscripted is so small it displays as the same thing (0.0156 vs 0.01559883 respectively). And then, of course, there's the fact that these are floating point numbers, so there is potential for floating point inaccuracy and general rounding errors in the calculations (although probably doesn't come into play in this particular case)
Hope that clears up why the odd behavior was happening :)
Yeah. That doesn't clear it up.
I think I know a thing or two about how this is supposed to work, and stacking penalties aren't applying here when they should be.
In Pyfa (and Pyfa.fit):
Base Value: 0.012
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.0156
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0197
I ran through a rough calc of numbers (stacking penalty only accurate to 3 decimals, but close enough). The numbers *SHOULD* be:
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.01379
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0176
Again, these numbers aren't perfectly accurate as the penalty isn't precise, but it's clear that the numbers are wrong.
So yeah. Stacking penalties aren't applying here, even though it says it is penalized. This is clearly a bug, and kudos to Asian Driver for finding it.
Want Pyfa, but with more features?
Pyfa.fit
|
Hespire Malneant
EVE University Ivy League
15
|
Posted - 2017.05.24 18:37:47 -
[472] - Quote
I got a crash. User action was clicking on the Authorize button on the CREST web page. Don't have/want github account so here it is:
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\REDACTED\.pyfa fs encoding: mbcs
EXCEPTION: The C++ part of the ExportToEve object has been deleted, attribute access no longer allowed.
File "C:\Program Files (x86)\pyfa\library.zip\gui\crestFittings.py", line 245, in ssoLogin self.updateCharList() File "C:\python-2.7.10\lib\site-packages\wx-3.0-msw\wx\_core.py", line 16711, in __getattr__
|
Asher Elias
GoonWaffe Goonswarm Federation
31
|
Posted - 2017.05.25 18:52:16 -
[473] - Quote
Is there a way to have a reactive armour hardener show its base 15/15/15/15 resists rather than optimized resists? |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.26 02:06:14 -
[474] - Quote
Asher Elias wrote:Is there a way to have a reactive armour hardener show its base 15/15/15/15 resists rather than optimized resists?
Yup. Look under the Fitting Engine preferences page.
https://puu.sh/w1jCx/2c9c276210.png
I also prefer having static resists set for it. Note that it will only show the base 15/15/15/15 when you have an even damage profile set. So a profile of 25/25/25/25 would show even resists with that setting set, while 25/25/25/24 would not.
Want Pyfa, but with more features?
Pyfa.fit
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.26 03:31:15 -
[475] - Quote
Ebag Trescientas wrote:I think I know a thing or two about how this is supposed to work
... Okay? And I don't? lol >.<
Ebag Trescientas wrote: Base Value: 0.012
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.0156
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0197
I ran through a rough calc of numbers (stacking penalty only accurate to 3 decimals, but close enough). The numbers *SHOULD* be:
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.01379
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0176
Asian Driver was asking about 1 scripted vs 2 unscripted and why one value was different from the other, which I explained was due to the very small values involved and pyfa rounding. You seem to be discussing the stacking of two scripted modules, of which I didn't test (but which should follow the same rules as stacking two unscripted, which I laid out).
But now I've tested that scenerio as well... How are you getting the numbers you claim to be proper? As reference, the stacking penalties I used for my calcs are defined as such (without going to the actual formula).
1st mod: 100.0% effectiveness 2nd mod: 86.9% effectiveness 3rd mod: 57.1% effectiveness etc
So, going back to basically what I posted on the GitHub Gist, but including two scripted modules now:
Base value: 0.012
Unscripted:
15% for first module 13.035% for second (86.9% of original due to stacking)
0.012 * 1.15 = 0.0138 (first module applied) 0.0138 * 1.13035 = 0.01559883 (second module applied (penalized))
That's pretty much what pyfa is reporting back, but you're getting 0.01379 in your hand calcs?
Scripted is much the same.
30% for first module 26.07% for second module (86.9% of original due to stacking)
0.012 * 1.30 = 0.0156 (first module applied) 0.0156 * 1.2607 = 0.01966692 (second module applied (penalized))
Again, this is what pyfa returns... and again I'm not sure where you're getting 0.0176 as the final answer for this.
Would like to see your calcs so we can verify what's going on. This is the way I understand it works, and the way pyfa has done stacking forever - if this is broken, then everything else about stacking is broken, and that would be fairly evident.
Unless of course stacking on scripts/charges applies differently and pyfa simply doesn't take that into consideration. In that case I am not even aware of that mechanic.
(ninja edit)
To test this all out and make sure stacking on scripts uses the same mechanics as everything else, I tested a similar set up on SISI (different from the original problem due to alpha character restrictions, but the same principals stand):
[Stabber, Stabber fit]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot]
Tracking Computer I, Tracking Speed Script Tracking Computer I, Tracking Speed Script Tracking Computer I Tracking Computer I
720mm Howitzer Artillery I [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Base value (with my (alpha) skills) of the Artillery tracking was 8.03 in pyfa (and according to EVE client it's 8.0256, which rounds up in pyfa -- keep this in mind for possible rounding errors). I confirmed that my fitted unscripted Tracking Computer I gives a bonus of 10%, while scripted is 20%.
Base value: 8.03
Unscripted (with the two scripted offline): Module 1: 10% Module 2: 10% * 0.869 = 8.69 (x1.0869)
8.03 * 1.10 = 8.833 8.833 * 1.0869 = 9.60656565 (pyfa shows 9.6, EVE shows 9.59543302497)
Scripted (with the two unscripted offline):
Module 1: 20% Module 2: 20% * 0.869 = 17.38 (x1.1738)
8.03 * 1.20 = 9.636 9.636 * 1.1738 = 11.3107368 (pyfa shows 11.3, EVE shows 11.3047702363)
These are all verified between my hand calculations, pyfa, and the EVE client, and I've gone through them about 3 times to ensure I didn't make a dumb. So, from what I'm seeing, pyfa is showing correct values to what the game shows.
If you're getting something different, then by all means lay your calcs out. I encourage everyone to poke holes in the calcs described above if they don't seem right, or to point out errors in my understanding of the game mechanics. But all looks correct to me. -»\_(pâä)_/-» |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.26 03:32:17 -
[476] - Quote
Hespire Malneant wrote:I got a crash. User action was clicking on the Authorize button on the CREST web page. Don't have/want github account so here it is:
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.2 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\REDACTED\.pyfa fs encoding: mbcs
EXCEPTION: The C++ part of the ExportToEve object has been deleted, attribute access no longer allowed.
File "C:\Program Files (x86)\pyfa\library.zip\gui\crestFittings.py", line 245, in ssoLogin self.updateCharList() File "C:\python-2.7.10\lib\site-packages\wx-3.0-msw\wx\_core.py", line 16711, in __getattr__
Thanks for the report, will look into it. :) |
Suyer
Broski North
19
|
Posted - 2017.05.27 02:55:01 -
[477] - Quote
Why don't you just update EFT instead.
Nobody likes this garbage |
Tavion Aksmis
OZONED The-Culture
10
|
Posted - 2017.05.28 18:06:24 -
[478] - Quote
Any chance we can see the upcoming CONCORD ships available in Pyfa? I want to start fitwarrioring |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.29 08:44:18 -
[479] - Quote
Suyer wrote:Why don't you just update EFT instead.
Or at least add an EFT skin PLEEEEEEEEEASE
Check out the minimal stats panes under preferences. If you want even more minimal stat pane options, check out the fork of Pyfa.fit that I've been working on....
I'd like to actually go through and make a "EFT" version, but the minimal ones get you closer to that....
Tavion Aksmis wrote:Any chance we can see the upcoming CONCORD ships available in Pyfa? I want to start fitwarrioring
They're already there.
Want Pyfa, but with more features?
Pyfa.fit
|
Senister DaHollow
New Eden Mining Organisation The Craftsmen
0
|
Posted - 2017.05.31 03:16:03 -
[480] - Quote
I just built a loki fit and the fit I used uses a 50mn microwarp drive II in it. The problem is in Pyfa, it shows as 353 m/s with All 5, but when I look at it in game with my current character, it shows at over 1400. I am not sure if this is a glitch or a bug, and I am not sure where to report it so here I am. |
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.31 03:55:06 -
[481] - Quote
Suyer wrote:Why don't you just update EFT instead.
Or at least add an EFT skin PLEEEEEEEEEASE
EFT is closed source, and Grippen has never mentioned anything about releasing the source code to the community. pyfa is an open source program, allowing anyone to look at and contribute to the code.
Adding a "skin" is not an easy task. However, as ebag said, there are a few "minimal" panes in the options that can reduce the amount of information as Ebag mentioned. I'm personally not a big fan of "skinning" in general, because you essentially have to maintain two different code bases for the GUI. pyfa and EFT simply have different design goals; tis change, but such is life. :)
Senister DaHollow wrote:I just built a loki fit and the fit I used uses a 50mn microwarp drive II in it. The problem is in Pyfa, it shows as 353 m/s with All 5, but when I look at it in game with my current character, it shows at over 1400. I am not sure if this is a glitch or a bug, and I am not sure where to report it so here I am.
Erm, make sure the MWD is online and active? I assume you've already done this. But I just put a 50mn microwardriove on a blank loki fit and have 1411 m/s.
https://gyazo.com/4c82dede4561aef72d6cd4dedbb7b8e2
Just FYI, gonna try to do a point release tomorrow that addresses a few outstanding bugs. Meant to do one over the weekend, but... yeah... holiday weekend; this guy lounged around and relaxed :D |
Senister DaHollow
New Eden Mining Organisation The Craftsmen
0
|
Posted - 2017.05.31 04:14:47 -
[482] - Quote
Yes I turned it off and on and even changed where it was from top to bottom on the med slot.
https://gyazo.com/45a61675cf5840c459453f37c4f897fb |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.05.31 04:26:25 -
[483] - Quote
You're using an Improved Cloaking Device rather than a Covert Ops Cloaking Device II. The improved one has a velocity penalty to 75% (the tech I ones have 90% penalty, and the actual Covert Ops Cloak has 0%, which is the one you want) :) |
Senister DaHollow
New Eden Mining Organisation The Craftsmen
0
|
Posted - 2017.05.31 04:33:05 -
[484] - Quote
Yeah I just caught that but that's not what I selected in the first place. Strange but thank you for the help. I really need more than 3 hours of sleep ever 3 days lol |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
252
|
Posted - 2017.06.01 04:27:11 -
[485] - Quote
Senister DaHollow wrote:Yeah I just caught that but that's not what I selected in the first place. Strange but thank you for the help. I really need more than 3 hours of sleep ever 3 days lol
No worries, glad it's working for you now :P
Anyway, v1.29.3 is out with a few fixes :) |
Sylem
Soul Takers
0
|
Posted - 2017.06.03 00:44:42 -
[486] - Quote
Feature request: Have the ability (check box perhaps in the Preferences | General menu) to not include the cost of implants in the cost of the ship.
I've read most of the posts in this thread and haven't found anything indicating the function to turn off the implant calculation. I understand you can just keep the implants empty and it will show 0.
Thank you to all the developers for your hard work and dedication. |
Sable Blitzmann
Sebiestor tribe Minmatar Republic
252
|
Posted - 2017.06.09 02:35:59 -
[487] - Quote
Sylem wrote:Feature request: Have the ability (check box perhaps in the Preferences | General menu) to not include the cost of implants in the cost of the ship.
I've read most of the posts in this thread and haven't found anything indicating the function to turn off the implant calculation. I understand you can just keep the implants empty and it will show 0.
Thank you to all the developers for your hard work and dedication.
This is currently sitting in the development branch and will be included with the next release cycle. It was contributed by @petosorus on GitHub (don't know the EVE name, sorry!).
You can find a development build here: https://ci.appveyor.com/project/blitzmann/pyfa/build/development-118/artifacts
Conversation about the feature can be found on this thread: https://github.com/pyfa-org/Pyfa/issues/1158
That being said, v1.29.4 is now out with a few bug fixes :D |
petosorus
Alcoholocaust. Test Alliance Please Ignore
1
|
Posted - 2017.06.14 15:11:31 -
[488] - Quote
Sable Blitzmann wrote: This is currently sitting in the development branch and will be included with the next release cycle. It was contributed by @petosorus on GitHub (don't know the EVE name, sorry!).
Same name, I'm lazy :) (also hello to this, I forget the eve forums exist sometimes) |
Blade Darth
Room for Improvement Limited Expectations
241
|
Posted - 2017.06.14 19:38:32 -
[489] - Quote
I'm super confused by the download page. EFT was easy, download files, overwrite, done. I don't know which files to download and how to install this.
Copied the release files into my pyfa folder and it broke the launcher.
Where can I find the windows installer? The "latest release" sends me to some sort of source file page and "installation" sends back to the home page where I can't find installation links, it points back to the source files instead...
The "Pyfa-1.29.4" zip doesn't include a launcher or installer.
Not sure if i'm ******** or it's really, really that complicated.
Omen Navy Issue Tutorial
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.06.14 20:00:50 -
[490] - Quote
Blade Darth wrote:I'm super confused by the download page. EFT was easy, download files, overwrite, done. I don't know which files to download and how to install this.
Copied the release files into my pyfa folder and it broke the launcher.
Where can I find the windows installer? The "latest release" sends me to some sort of source file page and "installation" sends back to the home page where I can't find installation links, it points back to the source files instead...
The "Pyfa-1.29.4" zip doesn't include a launcher or installer.
Not sure if i'm ret***** or it's really, really that complicated.
I don't know what Blitzmann did to the releases page, but yes, it's very confusing.
You can always use this URL to get to the last release: https://github.com/pyfa-org/Pyfa/releases/latest
Scroll down to bottom of page, and either download the .zip or .exe for Windows. If you're using the zip, just need to extract it, then run pyfa.exe.
If in doubt, extract it to a new (empty) folder.
Want Pyfa, but with more features?
Pyfa.fit
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Blade Darth
Room for Improvement Limited Expectations
241
|
Posted - 2017.06.14 20:26:49 -
[491] - Quote
Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages.
Omen Navy Issue Tutorial
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Dr Minx
J A V A
27
|
Posted - 2017.06.16 10:30:41 -
[492] - Quote
Pyfa is great and thanks for this tool and keeping it updated.
Is there anyway to increase the font size? my eye sight is not that good
Thanks |
Ebag Trescientas
Black Serpent Technologies The-Culture
40
|
Posted - 2017.06.17 06:52:53 -
[493] - Quote
Dr Minx wrote:Pyfa is great and thanks for this tool and keeping it updated.
Is there anyway to increase the font size? my eye sight is not that good
Thanks
See the link in my signature for a fork of Pyfa that offers different font sizes.
I don't know if/when Blitzmann plans on implementing that feature.
Want Pyfa, but with more features?
Pyfa.fit
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Dr Minx
J A V A
27
|
Posted - 2017.06.17 11:05:39 -
[494] - Quote
thanks, i'll try it |
Arthur Dentz
Evian Industries EVIAN NATION
0
|
Posted - 2017.06.22 10:32:38 -
[495] - Quote
Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png |
Ebag Trescientas
Black Serpent Technologies The-Culture
40
|
Posted - 2017.06.24 15:43:27 -
[496] - Quote
Arthur Dentz wrote:Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png
No, it's not just you. Most likely something to do with the feed from EVE-Central.
Want Pyfa, but with more features?
Pyfa.fit
|
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
253
|
Posted - 2017.06.25 06:08:30 -
[497] - Quote
Hey guys, just getting back from a vacation (as well as recovering from a head and chest cold x_x). Getting back into the swing of things for the upcoming July patch, of which there is a Singularly data update for pyfa. Please read the following post for more details:
https://github.com/pyfa-org/Pyfa/issues/1239
Blade Darth wrote:Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages.
To elaborate... this is the release format that pyfa has had for ages. The idea is that point releases (.0, .1, .2, etc) are bug fixes for the main release cycle (1.28, 1.29). However, if a release is created that just explains the point release changes, then all of the interesting changes from the main release are stashed off on another page. There are many times when there is a major release and then the next day the .1 release comes out to fix a critical bug or some such, and many folks wouldn't even see the changes that happened with the main release if I just included that bug fix in the release notes. To counter this, whenever a point release is made, the change log for the entire release cycle is included as it's a better representation of the release.
It does create the problem of a very large download page. Unfortunately there is no decent way to fix that. I've asked GitHub to create a jump anchor on the Downloads sections, so that I can just link to release/#downloads or something and it just jumps to the spot, but that dialog didn't get anywhere. Just know, as ebag pointed out, that https://github.com/pyfa-org/Pyfa/releases/latest will always take you to the latest stable release. Just scroll down to the bottom and you have the downloads (of which, if you're on Windows, the .exe installer is always preferred).
Also, I find it interesting you think EFT was easy to download. I recall having to click through various Russian spam download pages, tho that was years ago xD
Arthur Dentz wrote:Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png
eve-central craps out every now and then. If the issue persists, please include the ship fitting that you're trying to get prices for and I can take a closer look
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Ghaelmash Hakaari
Material Trade and Acquisition Solyaris Chtonium
4
|
Posted - 2017.06.30 07:31:29 -
[498] - Quote
Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern? |
Soel Reit
Dambusters 617 Sq
930
|
Posted - 2017.06.30 09:44:54 -
[499] - Quote
Ghaelmash Hakaari wrote:Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern?
will show after the shift. always matching the 2 damage types. you can see it better switching into 1 damage type: all the reactive armor hardener resistance goes into that type of damage. |
Ghaelmash Hakaari
Material Trade and Acquisition Solyaris Chtonium
4
|
Posted - 2017.06.30 10:57:01 -
[500] - Quote
Soel Reit wrote:Ghaelmash Hakaari wrote:Want ask an info. If i select an npc damage type and add a reactive armor hardener the program will show the resistance after the shifting in the resistance after taking the armor damage or the uniform pattern? will show after the shift. always matching the 2 damage types. you can see it better switching into 1 damage type: all the reactive armor hardener resistance goes into that type of damage. Thx! |
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Jori McKie
Know your Role League of Unaligned Master Pilots
298
|
Posted - 2017.07.03 05:38:11 -
[501] - Quote
Sable Blitzmann wrote:Hey guys, just getting back from a vacation (as well as recovering from a head and chest cold x_x). Getting back into the swing of things for the upcoming July patch, of which there is a Singularly data update for pyfa. Please read the following post for more details: https://github.com/pyfa-org/Pyfa/issues/1239 Blade Darth wrote:Yyy... What threw me off guard was no download links under "v1.29.4" release, all that follows is 0.3, 0.2... and patchnotes for pages and pages. It does create the problem of a very large download page. Unfortunately there is no decent way to fix that. I've asked GitHub to create a jump anchor on the Downloads sections, so that I can just link to release/#downloads or something and it just jumps to the spot, but that dialog didn't get anywhere. Just know, as ebag pointed out, that https://github.com/pyfa-org/Pyfa/releases/latest will always take you to the latest stable release. Just scroll down to the bottom and you have the downloads (of which, if you're on Windows, the .exe installer is always preferred).
That threw me off until i read this and i was going to a ask the same question. Maybe it would be a good idea to explain it in your OP. Just the sentence "scroll down to the bottom to find your DL files" or something like that.
Thank you for your work.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Sgt Ocker
What Corp is it
1400
|
Posted - 2017.07.05 12:11:36 -
[502] - Quote
So after doing a fresh install of Windows 10 I got to downloading Pyfa. Version q.10.0 installed with no problem then I was told of a new stable release. Upon downloading the new release and installing it I got;
Error message can be seen here
For informations sake, I reinstalled the older version again without problem. Then un-installed everything, deleted all associated files and folders and tried the latest version again, it didn't work and returned the error above..
I do hope you're still following this thread and can help - I like Pyfa
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Trespasser
S0utherN Comfort Test Alliance Please Ignore
103
|
Posted - 2017.07.11 15:50:54 -
[503] - Quote
any Possible time table for an updated release to reflect the t3 changes? |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.12 21:25:16 -
[504] - Quote
the update is out bruh!!! |
Masked Crusader
Curiously Incompetent The Glory Holers
0
|
Posted - 2017.07.13 13:07:56 -
[505] - Quote
Got this error when changing from ALL 5 api to my skill api.
Quote:OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.30.0 Stable - YC119.7 1.0 pyfa root: C:\Program Files\pyfa save path: C:\Users\User\.pyfa fs encoding: mbcs
EXCEPTION: (sqlite3.IntegrityError) columns characterID, itemID are not unique [SQL: u'INSERT INTO "characterSkills" ("characterID", "itemID", "_Skill__level", created, modified) VALUES (?, ?, ?, ?, ?)'] [parameters: ((3, 30653, None, '2017-07-13 23:04:07.910000', None), (3, 30547, None, '2017-07-13 23:04:07.910000', None), (3, 30545, None, '2017-07-13 23:04:07.910000', None), (3, 30551, None, '2017-07-13 23:04:07.910000', None), (3, 30554, None, '2017-07-13 23:04:07.910000', None))]
File "C:\Program Files\pyfa\library.zip\gui\builtinAdditionPanes\notesView.py", line 33, in fitChanged sFit.editNotes(self.lastFitId, self.editNotes.GetValue()) File "C:\Program Files\pyfa\library.zip\service\fit.py", line 219, in editNotes eos.db.commit() File "C:\Program Files\pyfa\library.zip\eos\db\saveddata\queries.py", line 545, in commit saveddata_session.commit() File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 790, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 392, in commit File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 372, in _prepare_impl File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2004, in flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2122, in _flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\util\langhelpers.py", line 60, in __exit__ File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\session.py", line 2086, in _flush File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\unitofwork.py", line 373, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\unitofwork.py", line 532, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\persistence.py", line 174, in save_obj File "C:\python-2.7.10\lib\site-packages\sqlalchemy\orm\persistence.py", line 728, in _emit_insert_statements File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 914, in execute File "C:\python-2.7.10\lib\site-packages\sqlalchemy\sql\elements.py", line 323, in _execute_on_connection File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1010, in _execute_clauseelement File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1146, in _execute_context File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1341, in _handle_dbapi_exception File "C:\python-2.7.10\lib\site-packages\sqlalchemy\util\compat.py", line 199, in raise_from_cause File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\base.py", line 1116, in _execute_context File "C:\python-2.7.10\lib\site-packages\sqlalchemy\engine\default.py", line 447, in do_executemany
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Lothres Andastar
Associated North American Lovers of Dolphins
0
|
Posted - 2017.07.13 14:36:33 -
[506] - Quote
Is there a way to change the DPS graph to map against Sig Radius or Velocity instead of range? I want to do some comparisons between missile fits and mapping against range isn't helpful for that since it's a binary hit/miss for missiles.
If not should I put in a request on the github page to do so? |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.13 17:47:40 -
[507] - Quote
open the fit you wanna see the graph for: then click "CTRL+G" or alternatively in the menu bar: "window/graphs"
there you go, there you can adjust parameters as you prefer |
Lothres Andastar
Associated North American Lovers of Dolphins
1
|
Posted - 2017.07.13 18:28:00 -
[508] - Quote
Soel Reit wrote:open the fit you wanna see the graph for: then click "CTRL+G" or alternatively in the menu bar: "window/graphs" there you go, there you can adjust parameters as you prefer I mean changing what is displayed on the axis. For example, I want DPS on the side and Velocity along the bottom, instead of having to type multiple velocities and noting down the DPS number. |
Soel Reit
Dambusters 617 Sq
931
|
Posted - 2017.07.13 20:18:40 -
[509] - Quote
oh gotcha.
actually there is a drop men+¦ on the graph. i agree that would be nice having a couple of options like: dps/distance, dps/speed, dps/sig radius. shouldn't take too long to be implemented :)
i suggest you to propose it on github, so they can see it sooner :) |
Rayven Kaundur
Darkwing Deepspace Industries Integritas Constans
0
|
Posted - 2017.07.25 20:25:43 -
[510] - Quote
Is there any chance of getting fuel consumption for Citadels and complexes added to pyfa?
Anything more than a Double 'D' is a waste of space
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Bashfulmerc
Celestial Horizon Corp. Badfellas Inc.
16
|
Posted - 2017.08.02 18:41:36 -
[511] - Quote
OS version: Windows-7-6.1.7601-SP1 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.30.0 Stable - YC119.7 1.0 pyfa root: C:\Users\User\Documents\PYFA = EFT ++\pyfa save path: C:\Users\User\.pyfa fs encoding: mbcs
EXCEPTION: [Errno 13] Permission denied: u'C:\\Users\\User\\.pyfa\\settings\\pyfaEOSSettings'
File "C:\Users\User\Documents\PYFA = EFT ++\pyfa\library.zip\gui\mainFrame.py", line 352, in OnClose SettingsProvider.getInstance().saveAll() File "C:\Users\User\Documents\PYFA = EFT ++\pyfa\library.zip\service\settings.py", line 107, in saveAll settings.save() File "C:\Users\User\Documents\PYFA = EFT ++\pyfa\library.zip\service\settings.py", line 126, in save with open(self.location, "wb") as f:
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