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Morrow conDoin
Black Serpent Technologies The-Culture
0
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Posted - 2016.01.26 03:49:38 -
[1] - Quote
Before you spam go do your research trust me I have, I've spent day reading over fits and certain strategies for using the vindicator.
However I'm running into two issues.
Issue A) My alphas aren't even a 1/3 of my total volley meaning i'm only applying at best 700DPS, but it's very incosistent.
Issue B) Frigates...I saw where in many videos people had a domi on grid with sentries that insta popped the frigs...My toon has max Drone/Gun skills both of them and for the life of them they can't pop the frigs even if I target and try to blap them before they start moving much.
So I've come here to ask what could I possibly be effing up? I'm moving into the exact center of the room, the ships are spawning so close they bump my ship.
I've also considered that perhaps with the mixed profile of thermal/kinetic damage from blaster ammo that it's just not gonna work for serpentis rats like it would Guristas.
Any input would be nice. |
Orlacc
942
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Posted - 2016.01.26 03:57:23 -
[2] - Quote
Without seeing your fit, all I can say is try light drones for frigs. Also a MJD can get you some breathing room.
"Measure Twice, Cut Once."
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ShahFluffers
Ice Fire Warriors Snuffed Out
9525
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Posted - 2016.01.26 04:47:53 -
[3] - Quote
Morrow conDoin wrote:Issue A) My alphas aren't even a 1/3 of my total volley meaning i'm only applying at best 700DPS, but it's very incosistent. FYI: The Vindicator is known for damage per second, not volley strike.
Also... what are you shooting exactly? If you are shooting smaller targets then their size is going to mitigate some of the incoming damage (see: battleship sized guns have a signature resolution of 400... this means it is going to have the greatest chance to apply full damage against ships with a signature radius of 400 or greater. Frigates generally have a signature radius of 50 to 100, at best).
Morrow conDoin wrote:Issue B) Frigates...I saw where in many videos people had a domi on grid with sentries that insta popped the frigs...My toon has max Drone/Gun skills both of them and for the life of them they can't pop the frigs even if I target and try to blap them before they start moving much. Unsure.
If they are at close range you are going to run into the issue of tracking. Sentries and Battleship sized weapons have low tracking and thus apply damage against smaller ships quit bad at very close range. Your only recourse is to prevent them from moving. Completely. Which is still pretty hard to do even with 90% strength webs.
This is on top of the aforementioned sig resolution vs sig radius issue.
Morrow conDoin wrote:So I've come here to ask what could I possibly be effing up? I'm moving into the exact center of the room, the ships are spawning so close they bump my ship. That's the issue right there.
If you want to apply better damage, you are going to have to pull range. A lot of range.
My experience is that even the best tracking sentry drones (Gardes) need to be at least 20 to 30km away from what they are shooting. And pretty much all weapons operate best when at the edge of their optimal range (exception: missiles)
Morrow conDoin wrote:I've also considered that perhaps with the mixed profile of thermal/kinetic damage from blaster ammo that it's just not gonna work for serpentis rats like it would Guristas. Guristas have pretty much the same damage/weakness profile as Serpentis.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Tarojan
Tarojan Corporation
206
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Posted - 2016.01.26 08:01:03 -
[4] - Quote
Pretty sure if your using a rail vindi you wanna be at some range or you won't track. If your using blasters then battleships should melt and v the frigs? thats what the web bonus is for. Use a couple of webs in your fit, web the frig and oneshot it. At least thats my understanding of it from incursion tactics. Missioning and ratting should be similar if not easier.
Will gank for food
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elitatwo
Eve Minions The-Company
1059
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Posted - 2016.01.26 08:38:04 -
[5] - Quote
Yay and make use of your special ability.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Tiddle Jr
Brutor Tribe Minmatar Republic
728
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Posted - 2016.01.26 09:54:38 -
[6] - Quote
[Fun Fit], was looking for fun fit should blap anything with ease.
Federation Navy Magnetic Field Stabilizer x3 Federation Navy Drone Damage Amplifier x3 Syndicate Reinforced Bulkheads
Federation Navy Sensor Booster, Scan Resolution Script Federation Navy Tracking Computer x2, Tracking Speed Script Federation Navy Omnidirectional Tracking Link x2, Tracking Speed Script Large Micro Jump Drive
Polarized Neutron Blaster Cannon, Federation Navy Antimatter Charge L x 6
Large Sentry Damage Augmentor I Large Hybrid Burst Aerator I
Garde II x5 Warden II x5 Hammerhead II x5 Vespa II x5 Hobgoblin II x5 Hornet II x5 |
Frank Pannon
183
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Posted - 2016.01.26 12:44:52 -
[7] - Quote
I did not see what site you plan to run.
Shield Vindicator with blasters works great in Forsaken Hubs, if you web frigates they pop quite quickly, also Vasp IIs help.
Fit was something like this, can mail you later specifics if interested, am at work now.
High: Blasters Mids: large shield booster, Tank, 2x web Lows: 3x magstabs, tracking enhancers
My only issue has been cap, guns and tank suck you dry quick.
Kronos worked better, had no cap problems, for slightly less DPS. |
Morrow conDoin
Black Serpent Technologies The-Culture
0
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Posted - 2016.01.26 13:01:36 -
[8] - Quote
So parameters are forsaken hubs, and I'm seeing now that possibly the webs may be needed.
As for the cap stability thats a non issue as all skills to V for cap and gunnery
Also I'm still trying to figure out why the blasters are only hitting for a 1/3d of the total hit. I am using void ammo perhaps caldari navy would be more effective?
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13750
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Posted - 2016.01.26 13:28:54 -
[9] - Quote
... why were you flying a vindi without a web ...
Better the Devil you know.
=]|[=
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Morrow conDoin
Black Serpent Technologies The-Culture
0
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Posted - 2016.01.26 13:46:25 -
[10] - Quote
Ralph King-Griffin wrote:... why were you flying a vindi without a web ...
To be frank I was basing my setup off of one of the Zaqq Fits guide on YouTube. He had no Web while using domi sentry support and had 0 issues popping the frigs with the domi that was 30 km ofcourse with nerfs I suppose this is no longer effective however I will be attempting this again with a web.
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Frank Pannon
183
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Posted - 2016.01.26 14:57:20 -
[11] - Quote
Morrow conDoin wrote:So parameters are forsaken hubs, and I'm seeing now that possibly the webs may be needed.
As for the cap stability thats a non issue as all skills to V for cap and gunnery
Also I'm still trying to figure out why the blasters are only hitting for a 1/3d of the total hit. I am using void ammo perhaps caldari navy would be more effective?
I thought it would be a non issue too, but unfortunately it is. Think of 8 guns + reps against 4 guns + T2 resists on Kronos, with utility highs. If you manage to run sites with a friend than you split incoming damage, and you are fine. But by all means, give it a try. |
Morrow conDoin
Black Serpent Technologies The-Culture
0
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Posted - 2016.01.28 18:13:06 -
[12] - Quote
Frank Pannon wrote:Morrow conDoin wrote:So parameters are forsaken hubs, and I'm seeing now that possibly the webs may be needed.
As for the cap stability thats a non issue as all skills to V for cap and gunnery
Also I'm still trying to figure out why the blasters are only hitting for a 1/3d of the total hit. I am using void ammo perhaps caldari navy would be more effective?
I thought it would be a non issue too, but unfortunately it is. Think of 8 guns + reps against 4 guns + T2 resists on Kronos, with utility highs. If you manage to run sites with a friend than you split incoming damage, and you are fine. But by all means, give it a try.
I've actually gotten mine cap stable with plenty of tank seeing as I knock off 90% of the main dps in a minute or so.
So upon further research sentry nerfs pretty much made the zaqq fits set up with sentries obsolete. The vindi does need lights for the frigs even with two webs.
Also as for blaster damage it seems that serpentis actually move away at an angle and not straight away like guristas so they somewhat speed tank.
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Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.29 16:40:44 -
[13] - Quote
Vindicator is great ship but incoming SP injectors are game changers. IMO the worst thing about Marauders was very long training time so they were not "cost-effective". Now even new players can purchase SP injectors and get into Marauders fast. That way Marauders become affordable option as level 4 mission runners. I foresee next round of Pirate Battleships price drop. |
Bibosikus
Aliastra
201
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Posted - 2016.02.04 17:12:16 -
[14] - Quote
I've seen that Zaqq video before. If you pay attention to the damage reports, you'll see that the Vindi's Gardes never once hit any of the frigs - in fact, they even miss the BS more often than not at such a close range.
It's only the Domi's assigned drones, sitting at optimal range for Garde IIs (which still had *insane* tracking 2 years ago when the vid was made) putting the real hurt on.
Frankly you'll get more dps from a set of lights or mediums if you're warping to 0.
Quick tip: Assign two hotkeys for drone control - I use CTRL+E (engage) and CTRL+D (dock). A lot quicker than using the interface.
Eagles may soar, but weasels don't get sucked into jet engines.
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Tarojan
Tarojan Corporation
206
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Posted - 2016.02.05 09:11:21 -
[15] - Quote
Bibosikus wrote:I've seen that Zaqq video before. If you pay attention to the damage reports, you'll see that the Vindi's Gardes never once hit any of the frigs - in fact, they even miss the BS more often than not at such a close range.
It's only the Domi's assigned drones, sitting at optimal range for Garde IIs (which still had *insane* tracking 2 years ago when the vid was made) putting the real hurt on.
Frankly you'll get more dps from a set of lights or mediums if you're warping to 0.
And two webs - a must. It's an *awesome* bonus and when the BS are effectively triple-webbed you will see your applied damage go sky high. Drop the sebo and tracking comp.
Quick tip: Assign two hotkeys for drone control - I use CTRL+E (engage) and CTRL+D (dock). A lot quicker than using the interface.
Are you shield tanking this beauty?
Will gank for food
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Bibosikus
Aliastra
201
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Posted - 2016.02.05 20:09:50 -
[16] - Quote
Tarojan wrote:Bibosikus wrote:I've seen that Zaqq video before. If you pay attention to the damage reports, you'll see that the Vindi's Gardes never once hit any of the frigs - in fact, they even miss the BS more often than not at such a close range.
It's only the Domi's assigned drones, sitting at optimal range for Garde IIs (which still had *insane* tracking 2 years ago when the vid was made) putting the real hurt on.
Frankly you'll get more dps from a set of lights or mediums if you're warping to 0.
And two webs - a must. It's an *awesome* bonus and when the BS are effectively triple-webbed you will see your applied damage go sky high. Drop the sebo and tracking comp.
Quick tip: Assign two hotkeys for drone control - I use CTRL+E (engage) and CTRL+D (dock). A lot quicker than using the interface. Are you shield tanking this beauty?
The only Gal boat I used to shield tank was an Ishtar for running Serp plexes in null. I personally wouldnt shield tank a Vindi. It's just.. wrong :)
Eagles may soar, but weasels don't get sucked into jet engines.
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Mastin Dragonfly
Ministry of War Amarr Empire
10
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Posted - 2016.02.09 15:30:00 -
[17] - Quote
Morrow conDoin wrote:Also as for blaster damage it seems that serpentis actually move away at an angle and not straight away like guristas so they somewhat speed tank.
This has nothing to do with factions or speed tanking but only at the designated orbit range for the rat in question. Every rat has a set orbit range, if it is closer to you than that orbit range it will fly straight away till it hits orbit range. If it's further away it's more interesting, rats with a very short orbit range (frigates mostly) will fly almost straight at you, making them easy targets. Rats with a wider orbit range will come at a wider angle. Not sure how to explain this properly in english, not my mother tongue, but imagine the orbit of the rat as a circle around your ship, the rat will fly towards the edge of the circle on approach. |
SurrenderMonkey
Space Llama Industries
1824
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Posted - 2016.02.09 15:53:13 -
[18] - Quote
Morrow conDoin wrote:Before you spam go do your research trust me I have, I've spent day reading over fits and certain strategies for using the vindicator.
However I'm running into two issues.
Issue A) My alphas aren't even a 1/3 of my total volley meaning i'm only applying at best 700DPS, but it's very incosistent.
Issue B) Frigates...I saw where in many videos people had a domi on grid with sentries that insta popped the frigs...My toon has max Drone/Gun skills both of them and for the life of them they can't pop the frigs even if I target and try to blap them before they start moving much.
Mmm.... smells like... bought character.
A: Your EFT volley is a raw value. Your ingame volley is with application penalties and resists.
B: Why do you think the drone performance of a Domi, which has drone damage and application bonuses baked into the hull (and never minding the fitting), would tell you anything about the performance of a vindicator?
Finally...
Quote:So I've come here to ask what could I possibly be effing up? I'm moving into the exact center of the room, the ships are spawning so close they bump my ship.
They're bumping your ship and you wonder why your guns can't track? It's because you're too close.
And a Vindicator without a web is like a sundae without ice cream.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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