Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lelira Cirim
The Graduates Get Off My Lawn
268
|
Posted - 2016.01.29 06:07:44 -
[61] - Quote
pajedas wrote:Wow, threatening us like a little kid. Way to go CCP.
It's terrible when the developers sink to our level.
Do not actively tank my patience.
|
Smuff Gallente
The Ancient Club
0
|
Posted - 2016.01.29 06:14:50 -
[62] - Quote
The only problem with the skill thing is NO one at least no one ik can test them because they are 10 billion to 50 billion for the injectors on the market it makes it a little hard to test when u don't have that kind of money for you to spend this stuff was going to be for new player's what new player is going to be able to afford that assuming the price stays the same from sisi to TQ |
The Receptionist
Astra Zeneca.
7
|
Posted - 2016.01.29 06:35:19 -
[63] - Quote
Srsly, why not just seed for 100isk like everything else.
The eventual price going to be in Aurum instead of ISK anyways so price will vary. by conversion rate and the current cost of plex in-game. |
Darkblad
2693
|
Posted - 2016.01.29 06:57:47 -
[64] - Quote
The Issue with SeXtractor not affordable got fixed. By an ISD.
The volume available still may not prevent the very unlikely case of trolling.
Seed of the item still appears to be limited to 6-CZ49. CCP really was well prepared for this feature.
NPE GÇô ISD
|
Tethys Luxor
Prima Gallicus
14
|
Posted - 2016.01.29 06:59:50 -
[65] - Quote
If you buy a skill where you don't have the prereq and right click it in your station container, you have the menu item to train it now to lvl 1. It injects the skill and do nothing special but should not be here. |
Winthorp
3814
|
Posted - 2016.01.29 07:05:18 -
[66] - Quote
- Must have more than 5,500,000 trained skill points to use
This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?
The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISk to recycle the use of a low SP character into something that is now usefull? |
xttz
GoonWaffe Goonswarm Federation
764
|
Posted - 2016.01.29 07:58:04 -
[67] - Quote
Winthorp wrote:- Must have more than 5,500,000 trained skill points to use
This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?
The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISK to recycle the use of a low SP character into something that is now usefull?
A) 5mil SP is a pretty sensible starting point as it's the first tier for injection. The extra 500k is there so the extractor can't take you below 5mil.
B) A 5mil limit also prevents the ability to extract free or faster-than-usually trained SP from starting characters, such as starting skills and cerebral accelerator bonuses. |
Sean Crees
Sean's Safe Haven
23
|
Posted - 2016.01.29 08:53:18 -
[68] - Quote
So i just noticed a bug, not sure if this is the right place.
I was just finishing up using all my un-allocated SP after reorganizing SP with extractors and injectors and i went to fill up my skill queue.
I put the skill "Signature Focusing" level 4 and 5, then after it i tried to add "Target Painting" level 5, and it gave the following error "You cannot place required skills after the dependent skill in the queue".
|
Darkblad
2710
|
Posted - 2016.01.29 09:07:10 -
[69] - Quote
In response to this
Darth Behelzebhu wrote:Darkblad wrote:Darth Behelzebhu wrote:if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector 1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber. 2. Consider to stick to the sticky thread? Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended. The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected.
You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp
NPE GÇô ISD
|
Darth Behelzebhu
Lair of Demons
6
|
Posted - 2016.01.29 10:07:32 -
[70] - Quote
Darkblad wrote:In response to thisDarth Behelzebhu wrote:Darkblad wrote:Darth Behelzebhu wrote:if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector 1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber. 2. Consider to stick to the sticky thread? Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended. The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected. You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp
Again, YES, the injectors also take in consideration the unallocated SP.
The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works. |
|
Anarkia Evangel
Coreli Corporation Mercenary Coalition
1
|
Posted - 2016.01.29 10:34:21 -
[71] - Quote
I like how the game mechanical works and the UI is easy to use and clear.
It is really nice being able to remove skill points which haven't done a thing since day one, but would it be possible to remove the skill as well? We have gone this far, can we tidy up this lose end at the same time? |
Darth Behelzebhu
Lair of Demons
6
|
Posted - 2016.01.29 10:36:16 -
[72] - Quote
Well, mostly it seems to work fine
When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.
The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.
Now, THE BIGGEST ISSUE. The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad. And no idea how this could be fixed, other than forcing to inject 1 at a time and use the SP.
If you can make this work still would like to see a change like this on the diminishing brackets: 0-5 mill SP = 500k 5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long) 20-50 mill SP =300k 50-100mill = 150k 100 mill sp -> = 50k or even 0 |
|
CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:44:07 -
[73] - Quote
Cixi wrote:I tested it and the system is great small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain)
Clearly a bug , thanks for the report.
|
|
|
CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:45:18 -
[74] - Quote
Darth Behelzebhu wrote:Well, mostly it seems to work fine
When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.
The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.
Now, THE BIGGEST ISSUE. The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad.
Workaround: Only allow to apply ONE injector at once.
If you can make this work still would like to see a change like this on the diminishing brackets: 0-5 mill SP = 500k 5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long) 20-50 mill SP =300k 50-100mill = 150k 100 mill sp -> = 50k or even 0
Should not work that way , the diminishing returns should be calculated per injector. If that is a case its a bug. Thanks for the report.
|
|
|
CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:46:14 -
[75] - Quote
Mister Ripley wrote:Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher???
Because exefile.exe doesn't support two factor authentication. And we want to give people a choice of better security around this feature.
|
|
Sgt Ocker
Kenshin. DARKNESS.
806
|
Posted - 2016.01.29 13:01:04 -
[76] - Quote
Masao Kurata wrote:Just extract some of your own SP. Whats the point of that if I can't use it on another character?
I though the idea was the whole feature be tested, not just half of it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Vegare
Bitslix Lolsec Fockel
114
|
Posted - 2016.01.29 13:08:13 -
[77] - Quote
arcyaxiom wrote:
the changes themselves are pretty cool, though, and I look forward to it, apart from this part ^^ This is a small number of people being affected with very particular cases, but it's not a "minor" issue it's a month and a half of extra training before I can train a skill I already have.
I guess you'll have to whip out the credit card and buy some injectors then |
Frank Athens
Royal Amarr Institute Amarr Empire
1
|
Posted - 2016.01.29 15:10:41 -
[78] - Quote
ccp please make a option to un-inject skill books that are at level 0
i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty
|
pajedas
Warlord of Mars
25
|
Posted - 2016.01.29 15:19:17 -
[79] - Quote
Frank Athens wrote:ccp please make a option to un-inject skill books that are at level 0
i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty
Perhaps an option to delete skill book when it's at zero?
|
Mara A'more
Federal Navy Academy Gallente Federation
4
|
Posted - 2016.01.29 16:29:12 -
[80] - Quote
Injecting the skills , dead easy no fuss no muss , and the changes to how you can toss in unallocated sp makes life way easier on that front.
however, extracting skills is kinda laborious, especially if pulling a significant chunk of sp out, I don't have many suggestions, but one possible change would be to allow the use of multiple extractors, instead of having to extract each one, then click ok THEN click the next extractor. |
|
Max Kolonko
WATAHA. Fidelas Constans
585
|
Posted - 2016.01.29 17:35:04 -
[81] - Quote
Please allow removal of planetary skills at some point. I understand why they are not removable but please tell me you will work to make it happen
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Sean Crees
Sean's Safe Haven
23
|
Posted - 2016.01.29 18:47:11 -
[82] - Quote
It was pretty disconcerting seeing skill sections with lots of skills injected in them with no sp on any of them. REALLY wish there was a way to uninject skill books.... |
Gaius Clabbacus
Sister Beneficia's Home of Harmless Miners
4
|
Posted - 2016.01.29 22:11:49 -
[83] - Quote
Hope CCP was smart enough to block skill extraction on accounts that were banned from character trading for botting. |
Amak Boma
Dragon Factory
163
|
Posted - 2016.01.30 12:42:17 -
[84] - Quote
this should be prohiited on accounts with negative wallet to salvage the sp aand biomass .
|
Darkblad
2741
|
Posted - 2016.02.01 07:17:33 -
[85] - Quote
CCP Rise wrote:We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature. We would, if we could. There's still enough time to do as you propose and also to locate, fix those bugs/flaws as well as testing if the bugs/flaw got fixed?
Also:
Darth Behelzebhu wrote:Again, YES, the injectors also take in consideration the unallocated SP.
The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works. My bad. As I did my testing only with using one injector at a time, this design flaw did'nt occur to me. The probability for this to happen was mentioned before the first iteration on Sisi, iirc. As soonGäó as Sisi is up again, I'll check that out, as well as the further tests I wanted to perform myself. CCP for sure did handle the issues reported up until now, I assume.
NPE GÇô ISD
|
Sheldor Frye
Fratres Miliciae
2
|
Posted - 2016.02.01 10:21:34 -
[86] - Quote
I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!
However, I miss the option to allocate just a part of the skillpoints that are available. Right now, all skill points will be transferred to the skills in the Queue.
I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.
Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.
Then I can undock and explode because I forgot that defense subsystem is still lvl 1.
Right now, I would need to empty my queue and fill it again after allocating the skillpoints. |
|
CCP Terminus
C C P C C P Alliance
492
|
Posted - 2016.02.01 11:52:02 -
[87] - Quote
Sheldor Frye wrote:I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!
However, I miss the option to allocate just a part of the skillpoints that are available. Right now, all skill points will be transferred to the skills in the Queue.
I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.
Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.
Then I can undock and explode because I forgot that defense subsystem is still lvl 1.
Right now, I would need to empty my queue and fill it again after allocating the skillpoints. You can use the old version of applying skill points in your character sheet to increase individual skills by as maybe skill points as you want.
@CCP_Terminus // Game Designer // Team Size Matters
|
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
325
|
Posted - 2016.02.01 11:59:22 -
[88] - Quote
Has any thought been given to allowing pilot to extrac/inject to themselves with little or no penalty?
Maybe to say, let Titan pilots recoup their drones SP? |
Memphis Baas
1018
|
Posted - 2016.02.01 14:12:46 -
[89] - Quote
My suggestions would be:
- Remove the text about "of which xxx is a bonus", it confuses people. You're already detailing the penalties (500k, 400k, 300k, etc) in a pop-up window for injection, and you're calling them "penalties". Then you have text that says nono it's a bonus (I guess compared to 150k). Nobody's going to think of it as a bonus; we extract 500k, we get less than 500k, it's a penalty.
- If possible, don't close the extraction window for each extractor, if we have more than one in the hold. Extra clicking. Would be nice if we could have the "extract the whole stack" capability like for injectors, but it's unlikely that you'll be able to get that change through for the initial release. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
157
|
Posted - 2016.02.01 14:34:37 -
[90] - Quote
CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training Unallocated skillpoints can now be applied to your training queue Thank you!
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |