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Humpalot
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Posted - 2007.01.28 20:52:00 -
[1]
I know Standings with a given NPC corp will affect how much they take on a refine at that station and with high enough standings you can get a Jump Clone at that station.
What else, specifically, do Standings affect?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.01.28 21:10:00 -
[2]
Standings with NPC Corps affect agent availability, refining rate, broker fees and jump clone availability.
Standings with NPC Factions affect Kill On Sight (if you're -5 or lower modified, NPC ships will spawn and try to kill you when you enter their space), broker fees and agent availability.
With agent availability, you need either Faction, Corp or agent standing to use an agent. However once you drop below -5 faction standing, you cannot use agents for that faction, even if your agent and corp standing would normally be high enough to permit you to do so.
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AvatarADV
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Posted - 2007.01.28 22:29:00 -
[3]
So if you notice a faction standing dipping down, it's time to take a break and run some missions for them to pump them back up?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.01.29 00:22:00 -
[4]
Originally by: AvatarADV So if you notice a faction standing dipping down, it's time to take a break and run some missions for them to pump them back up?
As the old saying goes, you can't keep everybody happy all of the time.
Improving your faction with one faction will raise your standing with allied factions and lower it towards their opposing factions and vice versa.
Of the main four factions, Amarr and Caldari are allied and are opposed to the Minmatar-Gallente alliance. Amarr and Minmatar, Gallente and Caldari; these two pairings particularly don't like each other (it's all in the backstory).
If you stay away from missions that have you kill navy ships (Human Cattle, Portal to War, etc), never do storyline missions, work for each faction in turn and get very good social skills, it is possible to maintain low positive faction standings to all 4 major factions. It's far more work than it's worth though, in my opinion.
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Humpalot
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Posted - 2007.01.29 01:49:00 -
[5]
Thanks for the answers.
Just to make life more difficult...
When do your Corp standings to a given faction matter and when do your take precedence. Or, how do they inter-relate?
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Kumu Honua
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Posted - 2007.01.29 05:03:00 -
[6]
Standings also affect agent effective quality.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.01.29 08:11:00 -
[7]
Originally by: Humpalot
When do your Corp standings to a given faction matter and when do your take precedence. Or, how do they inter-relate?
Your player corp's standings are an average of all members who have a standing towards that corp. It may take some time for the corp standing to equilibrate to the average.
Other than for Jump Clones, your player corp's standing has no effect on how you operate: all the above checks on standing are derived from your standings alone.
To clarify Kumu's statement (and one I forgot...), for every integer point of agent standing, it adds 1 to the agent's effective quality.
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Shanur
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Posted - 2007.01.29 15:56:00 -
[8]
Originally by: Marine HK4861
Originally by: AvatarADV So if you notice a faction standing dipping down, it's time to take a break and run some missions for them to pump them back up?
As the old saying goes, you can't keep everybody happy all of the time.
Improving your faction with one faction will raise your standing with allied factions and lower it towards their opposing factions and vice versa.
Of the main four factions, Amarr and Caldari are allied and are opposed to the Minmatar-Gallente alliance. Amarr and Minmatar, Gallente and Caldari; these two pairings particularly don't like each other (it's all in the backstory).
If you stay away from missions that have you kill navy ships (Human Cattle, Portal to War, etc), never do storyline missions, work for each faction in turn and get very good social skills, it is possible to maintain low positive faction standings to all 4 major factions. It's far more work than it's worth though, in my opinion.
There are NPC corps that are allied with all empires and are instead opposed to all pirate npc corps (like Guristas, the Angel cartel and Mordu's legion). You could run missions for them if you like to keep your empire standings good across all empires. Sisters of EVE is a popular faction for this.
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Humpalot
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Posted - 2007.01.29 16:22:00 -
[9]
Originally by: Marine HK4861 Other than for Jump Clones, your player corp's standing has no effect on how you operate: all the above checks on standing are derived from your standings alone.
If you have a jump clone then join a corp whose average standing is too low for Jump Clones do you lose your Jump Clone? Would seem kind of lousy but then it would seem simple to avoid the corp issue for a jump clone (leave, get jump clone, rejoin).
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.01.29 19:19:00 -
[10]
Originally by: Shanur You could run missions for them if you like to keep your empire standings good across all empires. Sisters of EVE is a popular faction for this.
Sisters of EVE are Minmatar/Gallente aligned and have been since Blood at least.
The only minor faction that has positive standings to the main 4 factions is Interbus. Unfortunately, Interbus doesn't have storyline agents.
Originally by: Humpalot
If you have a jump clone then join a corp whose average standing is too low for Jump Clones do you lose your Jump Clone? Would seem kind of lousy but then it would seem simple to avoid the corp issue for a jump clone (leave, get jump clone, rejoin).
The standing requirement is only to install jump clones. Once they're installed, they can't be taken away unless you destroy them, either accidentally by jumping to a jump clone in a station you're in or by intentionally by selecting 'destroy jump clone' from your character sheet.
I advise you to read the Project Rebirth sticky for more information regarding jump clones.
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Karille
Contraband Inc. Mercenary Coalition
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Posted - 2007.01.29 19:20:00 -
[11]
Originally by: Humpalot
Originally by: Marine HK4861 Other than for Jump Clones, your player corp's standing has no effect on how you operate: all the above checks on standing are derived from your standings alone.
If you have a jump clone then join a corp whose average standing is too low for Jump Clones do you lose your Jump Clone? Would seem kind of lousy but then it would seem simple to avoid the corp issue for a jump clone (leave, get jump clone, rejoin).
Once you have a jump clone it stays in existance until you destroy it, no amount of standing change can take it away. _________________________________________________________
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Kumu Honua
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Posted - 2007.01.29 19:27:00 -
[12]
Corp standing is also used in placing empire POS's.
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